Commit Graph

519 Commits

Author SHA1 Message Date
Colin Cross
10fbdb6059 surfaceflinger: call into hardware composer to blank screen
Call into the new HWC blank operation to blank or unblank the screen.
Legacy systems may have already blanked the screen via early suspend,
and can choose to not implement the blank operation in their hardware
composer implementation.

Change-Id: Ib403c8c0e36367a2cfef3e1d124872fcfeb9e7cb
2012-07-13 15:48:50 -07:00
Mathias Agopian
4fec873a98 one more step towards multiple display support
- remove dependency on cached state in validateVisibility
- get rid of mVertices and mTransformedBounds
- get rid of validateVisibility
- get rid of unlockPageFlip
- handleTransaction now returns a dirty region
- computevisibileregion now uses window-manager space
2012-07-10 14:29:27 -07:00
Jesse Hall
c5c5a14c06 Only set acquire fences on overlay layers
Change-Id: I08e8173f83580de5a4e43a0ba5ea03e5ec6e8782
2012-07-02 16:49:28 -07:00
Jesse Hall
dc5b485f74 Pass fence to HWC on first use of buffer
Also do a CPU-wait on the fence before using it for GL composition.

Change-Id: I0f645a42a44803276cae11b904e5a26d65871562
2012-06-30 21:38:51 -07:00
Jesse Hall
b42b1ac158 Return fence from acquireBuffer
Change-Id: Iab22054c1dc4fd84affab3cc5bbdcd5a1e689666
2012-06-30 21:38:51 -07:00
Mathias Agopian
1b03149f35 get rid of GraphicPlane
its functionality is now folded into DisplayHardware
there will be more changes in that area.
2012-06-28 17:27:19 -07:00
Mathias Agopian
3094df359d First prototype atttempting to support an external display
both API and implementation will change, this is just a prototype
intended to show feasability.

SurfaceFlinger is passed an ISurfaceTexture through a new
callback, it is in turn used to create an EGLSurface which
surfaceflinger will draw into in addition to the main screen.

Change-Id: Id0bbb0b854bb7bae44d57246a90b65d4567f9a21
2012-06-28 15:51:08 -07:00
Jesse Hall
ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00
Mathias Agopian
aa049f0d19 am 8aaf3e47: am a67e418e: Exit boot animation cleanly.
* commit '8aaf3e47a51aa0beebecc8c536504d310d07cda9':
  Exit boot animation cleanly.
2012-06-20 13:39:58 -07:00
Mathias Agopian
a67e418e1f Exit boot animation cleanly.
The desc.txt file can now mark parts as 'must finish cleanly' by using
'c' as the part line prefix rather than 'p'.  If so indicated, if the
bootanimation is asked to quit it will do so only after waiting to
finish that part.

I considered either making init.c service killing smarter or promoting
bootanim to be a bindable service with a requestExit method.  However,
these changes are probably too big/risky given our ship date.  So
I used a property as a mailbox between SurfaceFlinger and bootanim.

Bug: 6679877
Change-Id: Id7dca22caa50b450fff25ca94f7242d971034f41
2012-06-19 17:32:00 -07:00
Jesse Hall
549646d29f Merge "Add support for HWC_DEVICE_API_VERSION_1_0" 2012-06-19 08:55:12 -07:00
Mathias Agopian
5df996211d fix typo in makefile LOCAL_CFLAGS was spelled LOCAL_CLFAGS
Change-Id: I58b96d28f608ce16fcad5ed0efb887e582779e03
2012-06-18 17:27:56 -07:00
Mathias Agopian
db403e8ff0 split-up Client.h out of SurfaceFlinger.h
Change-Id: I1993bf23e417163749d886283563a93d50b361b4
2012-06-18 16:47:56 -07:00
Jeff Brown
d50fdb0209 am bbdad819: am 7c24b1d4: Merge "SF could get stuck waiting for vsync when turning the screen off" into jb-dev
* commit 'bbdad8193ea3a16e9f65f32f4469959577b400e9':
  SF could get stuck waiting for vsync when turning the screen off
2012-06-18 10:52:34 -07:00
Mathias Agopian
d3076aca0f Merge "Implement SurfaceFlinger's ANW on top of BufferQueue" 2012-06-15 15:34:55 -07:00
Mathias Agopian
7d88647473 SF could get stuck waiting for vsync when turning the screen off
When turning the screen off we could have 2 waiters on the
vsync condition: The main vsync waiter as well as one in
onScreenReleased(). We were only signaling the condition though,
so it it would be possible to wake onScreenReleased() without waking
the main vsync thread which would then be stuck in .wait().

We fix this by just using broadcast() when receiving a vsync event.

We also add a broadcast() to signal when the state of
mUseSoftwareVSync changes.  This is important particularly for
the transition from hardware to software vsync because the main
vsync waiter might have observed mUseSoftwareVSync == false
and decided to block indefinitely pending a hardware vsync
signal that will never arrive.

Removed a potentially deadlocking wait for a signal in
onScreenReleased().  The function was trying to wait for the last
vsync event from the hardware to be delivered to clients but there
was no guarantee that another thread would signal it to wake up
again afterwards.  (As far as I can tell, the only other other
thread that might wake it up at this point would be a client
application issuing a vsync request.)  We don't really need to wait
here anyhow.  It's enough to set the mUseSoftwareVSync flag,
wake up the thread loop and go.  If there was a pending vsync
timestamp from the hardware, then the thread loop will grab
it and use it then start software vsync on the next iteration.

Bug: 6672102
Change-Id: I7c6abc23bb021d1dfc94f101bd3ce18e3a81a73e
2012-06-15 14:59:31 -07:00
Jesse Hall
5880cc5738 Add support for HWC_DEVICE_API_VERSION_1_0
The acquire and release fences aren't yet used; this is just support
for the new version and temporary backwards compatibility for older
versions.

Change-Id: Ia5ccc05a97c86f649042b9a35e11042fa0187e84
2012-06-14 12:35:32 -07:00
Mathias Agopian
3e8b853d67 refactor HWComposer to break dependency with the HAL headers
HWComposer must abstract the HWC HAL entirely, so that the
HAL can continue to evolve (and break binary compatibility)
without breaking SurfaceFlinger. The HWC data structure had
leaked outside of HWComposer, this is now fixed.

We now have an abstract interface that provide all the
needed functionality, HWCompose provides concrete
implementations of it based on the the HWC version.

Change-Id: I40c4676dc986b682ede5520a1c60efe64037b0bb
2012-06-14 11:56:55 -07:00
Mathias Agopian
3e87601170 Implement SurfaceFlinger's ANW on top of BufferQueue
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.

Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
2012-06-13 18:07:47 -07:00
Colin Cross
52cf768fc2 Merge "surfaceflinger: replace early suspend with binder call from PowerManager" 2012-06-08 14:14:18 -07:00
Mathias Agopian
0cd545f142 sometimes we would incorrectly scale the content of a surface
this would happen when a resize was pending (ie: we have received
and processed a resize transaction but have not received a buffer
with the right size) and a new transaction came in that didn't
involve a resize, for instance a translate-only transaction.

in this case, we would incorrectly update the drawing state
with the pending size, eventhough we still don't have a buffer
for it.

the solution is quite simple, we never allow the size to propagate
from current to drawing state during the regular transaction processing
(unless we are in fixed-size mode -- meaning we don't need to have
a matching size buffer), this propagation happens later once we
receive the buffer.

Bug: 6624163
Change-Id: I11a97e4b88a7f3a0571ddcfe99c86cb04ce01a4d
2012-06-07 17:12:20 -07:00
Colin Cross
8e533069e5 surfaceflinger: replace early suspend with binder call from PowerManager
SurfaceFlinger will no longer directly synchronize with early suspend.
Instead, PowerManagerService will synchronize with SurfaceFlinger to
ensure that a black frame has been drawn on the display, and then
trigger all early suspend handlers.

Change-Id: I07acdd628440d23fdb69db94319ec5d65d3f4919
2012-06-07 16:28:30 -07:00
Jamie Gennis
ba43e0a1fa Merge "SurfaceFlinger: remove all GLES scissor calls." into jb-dev 2012-06-06 15:45:10 -07:00
Jamie Gennis
a4c5b19dd7 SurfaceFlinger: remove all GLES scissor calls.
Bug: 6576505
Change-Id: I494b7627f2e271a234706bf49a9490f8ac56c77a
2012-06-05 19:14:44 -07:00
Mathias Agopian
4824d40a35 sometimes SF would not process a surface resize
this would happen when a window started with size A, was
resized to B and immediately resized to A. In this situation
the erquested and active size would be the same, and SF
would think a transaction wasn't needed.

we fix this by always comparing the requested sizes.

Also, make sure to set mRefreshPending once we're sure
we have succesfully called updateTexImage().

Bug: 6580962
Change-Id: I2c48b4df7f05fd35c9e1d2dd82095b0f3d5a0b6a
2012-06-04 18:16:30 -07:00
Mathias Agopian
e31564d8eb Fix a crasher is surfaceflinger.
this bug introduced recently would happen when the very first
buffer of a surface was rejected for not having the right size

Bug: 6577035
Change-Id: I9fabf20006019f2a6c308be7c7f5c05bdcfd5014
2012-05-29 20:41:03 -07:00
Mathias Agopian
2c8207e962 add the ability to reject buffers in SurfaceTexture::updateTexImage
SurfaceFlinger is using this new feature to reject buffers that
don't have the right size.

Bug: 6498869
Change-Id: I8a7250a47db6c082a357b703feb3b9d0fc8d3443
2012-05-23 18:01:33 -07:00
Mathias Agopian
702634a4da refactoring in preparation for bug:6498869 fix
here we just shuffle a bit the code inside lockPageFlip(),
we move the code that handles the buffer size closer to the call
to updateTexImage(). no functionality change.

Change-Id: Ie3193cd86cd32cf3c89532449fd747d145ca0ab6
2012-05-23 18:01:33 -07:00
Mathias Agopian
05cec9d127 improve resize transactions
use a flag instead of pre-committing the "requested" state
to prevent propagation or "requested" to "active", which makes
things a lot clearer when reading the code.

also avoid going through the "resized" code-path when requested
size is equal to "active" size.

Bug: 6498869
Change-Id: I24f893ba0ec5ca06aac5b8da9818989ae7ce4005
2012-05-23 18:01:24 -07:00
Mathias Agopian
419e196e63 Improve debug logs and minor clean-up
Bug: 6498869
Change-Id: I14d1b4d6960b87b5a7c4d7e20b92538edd9331ff
2012-05-23 18:01:14 -07:00
Mathias Agopian
ed9807bd7d we need to wait for vsync when doing the screen-off animation
Bug: 6511421
Change-Id: I7a85a55e66a3a8d9937df575e98a5efec01a634f
2012-05-18 14:30:40 -07:00
Mathias Agopian
b30c415539 Fix "Battery/Status/Clock status bar area flickers when dragging down"
The crop is now handled like a resize, it's latched only when we
receive a new buffer in the case we have a resize in the same
transaction.

Bug: 6498869
Change-Id: I9f3cbbe08fb19443899461ec441c714748a4fd1a
2012-05-16 18:21:32 -07:00
Mathias Agopian
93ffb86b90 minor refactoring in praparation of crop fix
Bug: 6498869
Change-Id: I12a6f9a9fdfd2ea1db3fbe5fc8cb443aeaedb328
2012-05-16 17:07:49 -07:00
Jamie Gennis
cbad735d8c SurfaceFlinger: recompute visible regions less
This change removes some visible region recomputation that was needed to handle
the SCALING_MODE_FREEZE cropping.  We've changed things to use a window crop
from the WindowManager instead, so this is no longer needed.

Bug: 6299171
Change-Id: I32fbc2b689c985837126d8ba3d9a91e79613ffbf
2012-05-14 15:41:38 -07:00
Jamie Gennis
f15a83f581 SurfaceFlinger: add a crop to the layer state
This change adds a crop rectangle specified in window coordinates to the layer
state.  The all window pixels outside this crop rectangle are treated as though
they were fully transparent.  This change also adds the plumbing necessary for
WindowManager to set that crop.

Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
2012-05-11 03:16:02 -07:00
Jamie Gennis
51dcd581b1 SurfaceFlinger: recompute visible regions more
This change makes a change in the crop, scaling mode, transform, or buffer
dimensions trigger a recomputation of the visible regions of a window.  With
the new cropping behavior for SCALING_MODE_FREEZE all of these can now affect
the visible region.

Bug: 6470541
Change-Id: I1904e47efbd708e28bf189f637d24dbef65cd41e
2012-05-10 15:35:56 -07:00
Jamie Gennis
161534a3c5 SurfaceFlinger: SCALING_MODE_FREEZE cropping support
This change adss support for applying a buffer crop to layers with the
SCALING_MODE_FREEZE scaling mode.  These layers do not scale the image, but
rather treat all pixels outside the crop rectangle as fully transparent.

Change-Id: I762518e56a37aef7747f9b581df2f2589b232c49
Bug: 6299171
2012-05-09 12:53:13 -07:00
Jamie Gennis
cbb1a95819 SurfaceFlinger: tell SurfaceTex about filtering
This change makes SurfaceFlinger set the filtering-enable on each layer's
SurfaceTexture before querying the texture matrix to use for GLES composition.

Change-Id: I40c3defd73ebf96e3cabb3bfdb1fc97f2036753a
2012-05-09 12:53:13 -07:00
Mathias Agopian
06e51a0aaf don't actuate vsync hint when not needed
Change-Id: I61c43dd76041816ab8cbe9aeaa55c11c1479ed03
2012-04-27 13:55:05 -07:00
Mathias Agopian
03e407270c set vsync power hint
Change-Id: I28c2faf9ff584df3e74392712971cbcf75eb9e98
2012-04-26 19:52:22 -07:00
Mathias Agopian
24202f5676 update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
2012-04-23 20:06:02 -07:00
Mathias Agopian
a0db308c3d remove SurfaceTexture::connect()
use BufferQueue::connect() instead

Change-Id: I04aab7cf11304bf962cde38470747f3b19ddba42
2012-04-23 20:06:02 -07:00
Mathias Agopian
7f42a9c47c triple buffering is now controled by BoardConfig and enabled by default
use TARGET_DISABLE_TRIPLE_BUFFERING := true to disable
triple buffering.

Change-Id: I9875d6ddefd23c1af9e51e7ee7dec1bacd1e6799
2012-04-23 20:00:16 -07:00
Mathias Agopian
56a2bbe708 SF needs to render even if we don't have a h/w composer
Bug: 6350574, 6361055
Change-Id: Iab92cc31bab4771fca63619c8e3105c759535f72
2012-04-18 18:36:25 -07:00
Mathias Agopian
b9494d5c9d make sure to clear the framebuffer when using overlays
Bug: 6354761, 6353719
Change-Id: I0739de3fee7c54c14b294ffd768b70ee1f541d9e
2012-04-18 02:28:45 -07:00
Mathias Agopian
0c8ecacb37 Merge "don't attempt to clip layers anymore using glScissor" 2012-04-16 16:00:11 -07:00
Mathias Agopian
160d544dbb Merge "get rid off preserve backbuffer optimization in SF" 2012-04-16 15:59:59 -07:00
Mathias Agopian
82ca93bf66 Merge "s/w rendered apps can now use n-buffering (n>2)" 2012-04-16 15:59:39 -07:00
Mathias Agopian
f74e8e0602 don't attempt to clip layers anymore using glScissor
this seems to hurt performance on some GPU. this change
might negatively affect performance on other GPUs though, but
probably in less time-sensitive cases. If this becomes a
problem it might become necessary to pre-clip the geometry
(so that we don't have to use glScissor).

This improves the rotation animation quite a bit.

Change-Id: I5dbe1286f7ad858ef2c1e1ad9a07ee3f26c0b1f3
2012-04-16 03:19:15 -07:00
Mathias Agopian
a2f4e56fec get rid off preserve backbuffer optimization in SF
this optimization didn't improve performance and in fact
seemed to hurt more than anything else. it also made
things a lot more complex as it introduced edges cases
when switching to/from h/w composer.

Change-Id: Iaafc235e175f5740cd98bff914d706e02ab88bb8
2012-04-16 03:19:15 -07:00
Mathias Agopian
8acce2046a make sure to repaint the screen when screen turns on
Bug: 6336168
Change-Id: Ic6f11b6bf6c3d849f5cb6ac95961d10d7f88e4ec
2012-04-13 16:18:55 -07:00
Mathias Agopian
ac6035a12a s/w rendered apps can now use n-buffering (n>2)
Bug: 6311881
Change-Id: I6e52e281e8d432430aad011f6d9dcf35d7b4ac7d
2012-04-13 16:04:44 -07:00
Mathias Agopian
fca660cf73 don't wake-up eventthread every 16ms if there are no vsync requests
Bug: 6332534
Change-Id: Idf79ad913770c6180969f6c95a9b125fff580231
2012-04-12 20:43:16 -07:00
Mathias Agopian
69a655caef Revert "handle surfaces posts independently from composition"
This reverts commit 562f4b2c1e.

Change-Id: I96efe11c2f0494ed2d57fc580e49c598d913830e
2012-04-11 20:43:40 -07:00
Mathias Agopian
562f4b2c1e handle surfaces posts independently from composition
surfaceflinger will now handle each surface post
as soon as possible and handle the composition
itself at VSYNC time as usual.

Change-Id: I6b1ae33fd56062d86e5419ebab8def0ca5803fbf
2012-04-11 18:17:30 -07:00
Mathias Agopian
22ffb117b0 make sure to disable VSYNC while screen is off
Change-Id: If1894c43b0a39a2851e1280a35ae77bccd6d9abd
2012-04-11 15:31:40 -07:00
Mathias Agopian
b60314a12f rework screen on/off code
Change-Id: I13f71e850592a588bbd4805b1830c503bd4decb4
2012-04-10 22:18:43 -07:00
Mathias Agopian
e2c4f4ec23 Added vsync debugging information in dumpsys log
Change-Id: I20ef05a73d89caaf6a70dc9ca25ada6e6a1f6ff9
2012-04-10 21:04:12 -07:00
Mathias Agopian
3a77871383 start VSYNC thread when HWC doesn't handle it
Change-Id: I853a822ea9ec13870ae25af55a89ad9a8cc3936a
2012-04-09 14:16:47 -07:00
Mathias Agopian
2965b26022 VSYNC handling cleanup
Change-Id: I1376bf864c4e03c11fb6d1333a8b7cfdda08c9e4
2012-04-08 20:54:47 -07:00
Mathias Agopian
d94d3b890a avoid turning vsync off/on at each frame
always keep vsync active for an extra frame before
deciding if it should be turned off.

Change-Id: I55b03265b7851b33a595e46a013f2ab55e66c964
2012-04-08 15:01:31 -07:00
Erik Gilling
1a3bf41b71 Fix SurfaceFlinger crash in HWC::eventControl
eventControl was not checking if there was a hwc before callingi
hwc->eventControl

Change-Id: I4d739fc9c0d47da131f4ffc5d50e274de156d012
2012-04-06 14:13:32 -07:00
Mathias Agopian
3eb38cb33e SurfaceFlinger now uses the new VSYNC HAL API.
If h/w composer doesn't support vsync (version < 0.3) we
"fake" it with a timer.

Change-Id: I1e3be79f43c9631d1293ad7d6cf52f9bfc42d65b
2012-04-04 19:01:20 -07:00
Mathias Agopian
9d61b955db Merge "Add HWC vsync hook. Currently unused." 2012-04-03 18:32:39 -07:00
Mathias Agopian
31d2843b45 Add HWC vsync hook. Currently unused.
Change-Id: I849d56f375813a044c5e2d0b25f791476a60fa01
2012-04-03 18:30:35 -07:00
Mathias Agopian
cb9732a951 refactor / simplify EventThread
Change-Id: I3981c6fba93b7b985174b2a7045e24db2c0b4428
2012-04-03 18:28:25 -07:00
Mathias Agopian
7b5be95cb3 use a socketpair instead of a pipe in BitTube
Bug: 6252830
Change-Id: Ia7a7b08409517214136261c05569dc5959a597ab
2012-04-02 18:41:10 -07:00
Mathias Agopian
4b2ba53423 better workaround for bug: 6020860
this prevents the GPU from running when composition
is fully handled by overlays. this should improve
animations a bit.

Change-Id: If4ae584b7a3976e6bdd36e318686ac3940b6b075
2012-03-29 12:23:51 -07:00
Colin Cross
9e0b1f880b remove libandroid.so from targets that don't need it
pdk builds don't have libandroid.so available.  Remove it from
projects that aren't actually using it.

Change-Id: I100dc84aaf8160c1062a122ef6d5aec0534d73fa
2012-03-27 13:57:43 -07:00
Colin Cross
3854ed5490 surfaceflinger: disable ddms debugging on pdk builds
DDMS debugging depends on non-pdk apis, disable it when a pdk
build is selected.

Change-Id: I6376b5c4cf49f2c51f35f8d567f7c6d18daf893f
2012-03-23 15:54:21 -07:00
Mathias Agopian
b5dd9c0fee rewrite density calculation code so it's understandable
Change-Id: I1016cd5fd75355abe4ab879d04f4849bd2dd4122
2012-03-22 12:20:06 -07:00
Dima Zavin
6fc0a9bd4b displayhardware: fix not obeying ro.sf.lcd_density when specified
Change-Id: I71efd6aebfdb0323b07327f5e448a5cb5eb0fad6
Signed-off-by: Dima Zavin <dima@android.com>
2012-03-21 23:37:46 -07:00
Dima Zavin
1b15e1e26b surfaceflinger: use display dpi if not forced with ro.sf.lcd_nensity
Change-Id: I52c4b872e0f2c088c2a6ada7a5bb15db071f0002
Signed-off-by: Dima Zavin <dima@android.com>
2012-03-14 17:15:10 -07:00
Daniel Lam
b267579ba8 SurfaceTexture: Fully refactored from BufferQueue
SurfaceTexture and BufferQueue are separate objects.

Change-Id: I230bc0ae6f78d0f9b2b5df902f40ab443ed5a055
2012-03-13 14:39:07 -07:00
Mathias Agopian
fddc28d871 add ATRACE logs for screenshots
Change-Id: Ie8146c4d7608159e9d28b7338f9109b8fcdf955f
2012-03-13 16:50:39 -04:00
Mathias Agopian
35aadd6be2 fix surfaceflinger's dumpsys
Change-Id: I7b95c3e04f145003f9c0eef321a21f3f36dfe835
2012-03-08 22:01:51 -08:00
Mathias Agopian
622cfadc8f fixup include paths
- remove unneeded include deps
- remove some hardcoded include paths

Change-Id: Ifae0e2b2d738e0f94f8525c45be78f4227ce1673
2012-03-05 15:59:38 -08:00
Mathias Agopian
841cde5554 add more ATRACE
Change-Id: I6cc5759fb0a05427680488fd12ae797e77644f3d
2012-03-01 20:16:39 -08:00
Mathias Agopian
ed61a47c5b Merge "a window could get stuck to gpu composition" 2012-02-27 19:48:36 -08:00
Jamie Gennis
1c8e95cf86 Add tracing to various graphics components.
This change adds ATRACE call tracing to BufferQueue,
SurfaceTextureClient, SurfaceTexture, SurfaceFlinger, Layer, and EGL.

Change-Id: I9d75ed26f5a3f0d1af635da38289520134cfbbb7
2012-02-27 17:50:35 -08:00
Mathias Agopian
ec923ee0d0 a window could get stuck to gpu composition
this could happen after an orientation change. basically
we need to triger a geometry-changed when the very first buffer
is received

Change-Id: I097e411fd6612c18725737cffccdbf6b2af3511c
2012-02-27 16:58:04 -08:00
Mathias Agopian
90ac799241 fix libgui header location
Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
2012-02-27 13:03:08 -08:00
Mathias Agopian
870b8aa15c remove libui dependency on libEGL
Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
2012-02-24 16:42:46 -08:00
Mathias Agopian
ff615cc7a1 deprecate L_8, LA_88 and RGB_332 in sdk
re-add support for pixelformats L_8, LA_88 and RGB_332 in libui
for backward compatibility.

This may or may not fix 6058926

Bug: 6049685
Change-Id: Ic1b8b4cc994522f7fe664da64c0ef76b98bc6d53
2012-02-24 14:58:36 -08:00
Mathias Agopian
fbc7922ec8 workaround for an issue where the screen would flicker sometimes
bug: 6020860
Change-Id: I97807db66b66c5f4dcbed0df79d5d257cfc7c0bd
2012-02-23 21:20:01 -08:00
Mathias Agopian
4d143eed99 fix an issue in SF where we could miss some updates
Change-Id: I7d350bc05d1596655baddff3deaebaba58c9bcc0
2012-02-23 21:17:01 -08:00
Glenn Kasten
d11a1083be Merge "createSurface getpid() first parameter was removed" 2012-02-21 07:24:16 -08:00
Mathias Agopian
751d0bb9b2 Merge "SurfaceFlinger: set wrap mode on screenshot texture" 2012-02-20 22:50:36 -08:00
Glenn Kasten
e8c9ec64f0 createSurface getpid() first parameter was removed
Most of these tests in this directory don't currently build,
but test-surface did build incorrectly by bad luck, using the old API.
test-resize still doesn't build, but when the other build errors
are fixed then it will use the right API.

Change-Id: I388d6d59fe0a2328f352214dcdc28839a24043f0
2012-02-09 14:34:15 -08:00
Dianne Hackborn
1676828d11 Merge "Return information about whether overlays are disabled." 2012-02-07 13:46:46 -08:00
Dianne Hackborn
12839bee29 Return information about whether overlays are disabled.
Change-Id: I85ae42e9f28461f5142cc6b3c8e25ff3f195805a
2012-02-06 21:21:05 -08:00
Mathias Agopian
f6de1c04ff fix a crasher when starting SF with the screen off
SF could end-up in an infinite crash-loop during startup if it
was stopped while the screen was off. This happened because
the thread that manages screen blanking was started before
other important pieces of SF were initialized.

Change-Id: I0dded11dbf2395fdd57b673859a7aa0fa9eb32b6
2012-02-05 02:15:28 -08:00
Mathias Agopian
303d538bb0 ui freeze workaround: reenable triple buffering mode
we're seeing UI freezes when window updates and
composition are separated. for now we workaround this
by always doing a composition after window updates on
vsync. triple buffering is reenabled for performance.

Change-Id: I693d705000b7452489bb0b4918fbeadb9879315c
2012-02-05 01:49:16 -08:00
Mathias Agopian
c95dbdc236 improve SF dumpsys 2012-02-05 00:19:27 -08:00
Mathias Agopian
b048cef231 fix UI freezes
In some situations SF would mark a window as "has a pending update"
but would never process that update because the window is not
visible (fully transparent, hidden by another window, etc...), this
window would then be "stuck" until some other window updated.

Change-Id: Ifa18a9aef3a53f2593b473556702688ae62d9503
2012-02-04 15:44:04 -08:00
Mathias Agopian
c9ca701150 attempt to fix an ANR in various apps
recent changes in SF introduced a hang where some windows would
stop being refreshed.
This is an attemp to fix that.

Change-Id: I6aa32ac0d6f1c0a6aea8f6195825dc4f4e6f93f9
2012-02-03 17:22:09 -08:00
Mathias Agopian
064b68d1bc Merge "separate transactions from updates" 2012-02-02 16:28:05 -08:00
Mathias Agopian
67016af1e4 fix an issue where SF would spin if /sys/power/wait_for_fb_xxx don't exist
we now exit the Display thread on any error happening on these files.
also refactor the code and remove a lot of unused stuff.

Change-Id: I8d080c35b211890ca20ae09fa36fbdccdf5669a8
2012-02-02 16:20:27 -08:00
Mathias Agopian
99ce5cdeb3 separate transactions from updates
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.

this allows us to work much better without requiring triple-buffering.

Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
2012-02-01 20:43:06 -08:00
Mathias Agopian
baf1c68c74 Merge "fix an issue with vsync event delivery" 2012-01-31 16:46:27 -08:00