..
DisplayHardware
rewrite density calculation code so it's understandable
2012-03-22 12:20:06 -07:00
tests
remove libandroid.so from targets that don't need it
2012-03-27 13:57:43 -07:00
Android.mk
surfaceflinger: disable ddms debugging on pdk builds
2012-03-23 15:54:21 -07:00
Barrier.h
clz.cpp
clz.h
implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
2011-07-19 15:24:46 -07:00
DdmConnection.cpp
as a debug option SrufaceFlinger can now connect to DDMS
2011-08-15 20:44:40 -07:00
DdmConnection.h
as a debug option SrufaceFlinger can now connect to DDMS
2011-08-15 20:44:40 -07:00
DisplayEventConnection.cpp
Improve the VSYNC api a bit.
2011-12-06 22:43:10 -08:00
DisplayEventConnection.h
Improve the VSYNC api a bit.
2011-12-06 22:43:10 -08:00
EventThread.cpp
add more ATRACE
2012-03-01 20:16:39 -08:00
EventThread.h
SF now synchronizes to VSYNC
2012-01-30 15:21:23 -08:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp
SurfaceTexture: Fully refactored from BufferQueue
2012-03-13 14:39:07 -07:00
Layer.h
SurfaceTexture: Fully refactored from BufferQueue
2012-03-13 14:39:07 -07:00
LayerBase.cpp
improve SF dumpsys
2012-02-05 00:19:27 -08:00
LayerBase.h
fix libgui header location
2012-02-27 13:03:08 -08:00
LayerDim.cpp
Make sure set GL state properly
2011-10-18 15:32:57 -07:00
LayerDim.h
unify SurfaceTexture and Surface
2011-06-13 15:51:35 -07:00
LayerScreenshot.cpp
SurfaceFlinger: set wrap mode on screenshot texture
2012-01-13 00:36:45 -08:00
LayerScreenshot.h
Fix rotation displays frame N-1 briefly while rotating
2011-11-04 15:15:32 -07:00
MessageQueue.cpp
ui freeze workaround: reenable triple buffering mode
2012-02-05 01:49:16 -08:00
MessageQueue.h
separate transactions from updates
2012-02-01 20:43:06 -08:00
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp
better workaround for bug: 6020860
2012-03-29 12:23:51 -07:00
SurfaceFlinger.h
fix libgui header location
2012-02-27 13:03:08 -08:00
SurfaceTextureLayer.cpp
SurfaceTexture: Fully refactored from BufferQueue
2012-03-13 14:39:07 -07:00
SurfaceTextureLayer.h
SurfaceTexture: Fully refactored from BufferQueue
2012-03-13 14:39:07 -07:00
Transform.cpp
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
2012-01-03 22:38:27 +00:00
Transform.h
fix Surface positions are not floats
2011-08-30 18:51:54 -07:00