First prototype atttempting to support an external display

both API and implementation will change, this is just a prototype
intended to show feasability.

SurfaceFlinger is passed an ISurfaceTexture through a new
callback, it is in turn used to create an EGLSurface which
surfaceflinger will draw into in addition to the main screen.

Change-Id: Id0bbb0b854bb7bae44d57246a90b65d4567f9a21
This commit is contained in:
Mathias Agopian 2012-06-18 18:06:45 -07:00
parent 852db07d69
commit 3094df359d
6 changed files with 109 additions and 13 deletions

View File

@ -145,6 +145,9 @@ public:
/* triggers screen on and waits for it to complete */
virtual void unblank() = 0;
/* connects to an external display */
virtual void connectDisplay(const sp<ISurfaceTexture> display) = 0;
};
// ----------------------------------------------------------------------------
@ -168,6 +171,7 @@ public:
CREATE_DISPLAY_EVENT_CONNECTION,
BLANK,
UNBLANK,
CONNECT_DISPLAY,
};
virtual status_t onTransact( uint32_t code,

View File

@ -207,6 +207,13 @@ public:
data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
remote()->transact(BnSurfaceComposer::UNBLANK, data, &reply);
}
virtual void connectDisplay(const sp<ISurfaceTexture> display) {
Parcel data, reply;
data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
data.writeStrongBinder(display->asBinder());
remote()->transact(BnSurfaceComposer::CONNECT_DISPLAY, data, &reply);
}
};
IMPLEMENT_META_INTERFACE(SurfaceComposer, "android.ui.ISurfaceComposer");
@ -301,6 +308,12 @@ status_t BnSurfaceComposer::onTransact(
CHECK_INTERFACE(ISurfaceComposer, data, reply);
unblank();
} break;
case CONNECT_DISPLAY: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
sp<ISurfaceTexture> surfaceTexture =
interface_cast<ISurfaceTexture>(data.readStrongBinder());
connectDisplay(surfaceTexture);
} break;
default:
return BBinder::onTransact(code, data, reply, flags);
}

View File

@ -224,21 +224,11 @@ void DisplayHardware::init(uint32_t dpy)
// initialize EGL
EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE, 0,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RECORDABLE_ANDROID, EGL_TRUE,
EGL_NONE
};
// debug: disable h/w rendering
char property[PROPERTY_VALUE_MAX];
if (property_get("debug.sf.hw", property, NULL) > 0) {
if (atoi(property) == 0) {
ALOGW("H/W composition disabled");
attribs[2] = EGL_CONFIG_CAVEAT;
attribs[3] = EGL_SLOW_CONFIG;
}
}
// TODO: all the extensions below should be queried through
// eglGetProcAddress().
@ -248,6 +238,13 @@ void DisplayHardware::init(uint32_t dpy)
EGLConfig config = NULL;
err = selectConfigForPixelFormat(display, attribs, format, &config);
if (err) {
// maybe we failed because of EGL_RECORDABLE_ANDROID
ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID");
attribs[2] = EGL_NONE;
err = selectConfigForPixelFormat(display, attribs, format, &config);
}
ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
EGLint r,g,b,a;

View File

@ -96,6 +96,7 @@ public:
uint32_t getPageFlipCount() const;
EGLDisplay getEGLDisplay() const { return mDisplay; }
EGLConfig getEGLConfig() const { return mConfig; }
void dump(String8& res) const;

View File

@ -64,6 +64,7 @@
#include <private/android_filesystem_config.h>
#include <private/gui/SharedBufferStack.h>
#include <gui/BitTube.h>
#include <gui/SurfaceTextureClient.h>
#define EGL_VERSION_HW_ANDROID 0x3143
@ -97,7 +98,8 @@ SurfaceFlinger::SurfaceFlinger()
mDebugInTransaction(0),
mLastTransactionTime(0),
mBootFinished(false),
mSecureFrameBuffer(0)
mSecureFrameBuffer(0),
mExternalDisplaySurface(EGL_NO_SURFACE)
{
init();
}
@ -370,6 +372,41 @@ sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
return mEventThread->createEventConnection();
}
void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) {
const DisplayHardware& hw(graphicPlane(0).displayHardware());
EGLSurface result = EGL_NO_SURFACE;
EGLSurface old_surface = EGL_NO_SURFACE;
sp<SurfaceTextureClient> stc;
if (display != NULL) {
stc = new SurfaceTextureClient(display);
result = eglCreateWindowSurface(hw.getEGLDisplay(),
hw.getEGLConfig(), (EGLNativeWindowType)stc.get(), NULL);
ALOGE_IF(result == EGL_NO_SURFACE,
"eglCreateWindowSurface failed (ISurfaceTexture=%p)",
display.get());
}
{ // scope for the lock
Mutex::Autolock _l(mStateLock);
old_surface = mExternalDisplaySurface;
mExternalDisplayNativeWindow = stc;
mExternalDisplaySurface = result;
ALOGD("mExternalDisplaySurface = %p", result);
}
if (old_surface != EGL_NO_SURFACE) {
// Note: EGL allows to destroy an object while its current
// it will fail to become current next time though.
eglDestroySurface(hw.getEGLDisplay(), old_surface);
}
}
EGLSurface SurfaceFlinger::getExternalDisplaySurface() const {
Mutex::Autolock _l(mStateLock);
return mExternalDisplaySurface;
}
// ----------------------------------------------------------------------------
void SurfaceFlinger::waitForEvent() {
@ -454,6 +491,43 @@ void SurfaceFlinger::onMessageReceived(int32_t what)
hw.compositionComplete();
}
// render to the external display if we have one
EGLSurface externalDisplaySurface = getExternalDisplaySurface();
if (externalDisplaySurface != EGL_NO_SURFACE) {
EGLSurface cur = eglGetCurrentSurface(EGL_DRAW);
EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(),
externalDisplaySurface, externalDisplaySurface,
eglGetCurrentContext());
ALOGE_IF(!success, "eglMakeCurrent -> external failed");
if (success) {
// redraw the screen entirely...
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
const size_t count = layers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
layer->drawForSreenShot();
}
success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface);
ALOGE_IF(!success, "external display eglSwapBuffers failed");
hw.compositionComplete();
}
success = eglMakeCurrent(eglGetCurrentDisplay(),
cur, cur, eglGetCurrentContext());
ALOGE_IF(!success, "eglMakeCurrent -> internal failed");
}
} break;
}
}

View File

@ -153,6 +153,8 @@ public:
// called when screen is turning back on
virtual void unblank();
virtual void connectDisplay(const sp<ISurfaceTexture> display);
// called on the main thread in response to screenReleased()
void onScreenReleased();
// called on the main thread in response to screenAcquired()
@ -388,6 +390,11 @@ private:
// only written in the main thread, only read in other threads
volatile int32_t mSecureFrameBuffer;
EGLSurface getExternalDisplaySurface() const;
sp<SurfaceTextureClient> mExternalDisplayNativeWindow;
EGLSurface mExternalDisplaySurface;
};
// ---------------------------------------------------------------------------