replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 7b5be95cb3 use a socketpair instead of a pipe in BitTube
Bug: 6252830
Change-Id: Ia7a7b08409517214136261c05569dc5959a597ab
2012-04-02 18:41:10 -07:00
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DisplayHardware rewrite density calculation code so it's understandable 2012-03-22 12:20:06 -07:00
tests remove libandroid.so from targets that don't need it 2012-03-27 13:57:43 -07:00
Android.mk surfaceflinger: disable ddms debugging on pdk builds 2012-03-23 15:54:21 -07:00
Barrier.h move native services under services/ 2010-07-22 15:28:19 -07:00
DdmConnection.cpp as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DdmConnection.h as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DisplayEventConnection.cpp use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DisplayEventConnection.h Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
EventThread.cpp add more ATRACE 2012-03-01 20:16:39 -08:00
EventThread.h SF now synchronizes to VSYNC 2012-01-30 15:21:23 -08:00
GLExtensions.cpp add support for [1974164] Be able to take a screen shot on the device 2010-09-24 14:56:39 -07:00
GLExtensions.h add support for [1974164] Be able to take a screen shot on the device 2010-09-24 14:56:39 -07:00
Layer.cpp SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
Layer.h SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
LayerBase.cpp improve SF dumpsys 2012-02-05 00:19:27 -08:00
LayerBase.h fix libgui header location 2012-02-27 13:03:08 -08:00
LayerDim.cpp Make sure set GL state properly 2011-10-18 15:32:57 -07:00
LayerDim.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
LayerScreenshot.cpp SurfaceFlinger: set wrap mode on screenshot texture 2012-01-13 00:36:45 -08:00
LayerScreenshot.h Fix rotation displays frame N-1 briefly while rotating 2011-11-04 15:15:32 -07:00
MODULE_LICENSE_APACHE2 move native services under services/ 2010-07-22 15:28:19 -07:00
MessageQueue.cpp ui freeze workaround: reenable triple buffering mode 2012-02-05 01:49:16 -08:00
MessageQueue.h separate transactions from updates 2012-02-01 20:43:06 -08:00
SurfaceFlinger.cpp better workaround for bug: 6020860 2012-03-29 12:23:51 -07:00
SurfaceFlinger.h fix libgui header location 2012-02-27 13:03:08 -08:00
SurfaceTextureLayer.cpp SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
SurfaceTextureLayer.h SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
Transform.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
Transform.h fix Surface positions are not floats 2011-08-30 18:51:54 -07:00
clz.cpp move native services under services/ 2010-07-22 15:28:19 -07:00
clz.h implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation" 2011-07-19 15:24:46 -07:00