Merge "s/w rendered apps can now use n-buffering (n>2)"

This commit is contained in:
Mathias Agopian 2012-04-16 15:59:39 -07:00 committed by Android (Google) Code Review
commit 82ca93bf66
3 changed files with 31 additions and 13 deletions

View File

@ -26,6 +26,7 @@
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <utils/KeyedVector.h>
struct ANativeWindow_Buffer;
@ -113,6 +114,11 @@ private:
void freeAllBuffers();
int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
struct BufferSlot {
sp<GraphicBuffer> buffer;
Region dirtyRegion;
};
// mSurfaceTexture is the interface to the surface texture server. All
// operations on the surface texture client ultimately translate into
// interactions with the server using this interface.
@ -124,7 +130,7 @@ private:
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
sp<GraphicBuffer> mSlots[NUM_BUFFER_SLOTS];
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mReqWidth is the buffer width that will be requested at the next dequeue
// operation. It is initialized to 1.
@ -189,8 +195,10 @@ private:
// must be used from the lock/unlock thread
sp<GraphicBuffer> mLockedBuffer;
sp<GraphicBuffer> mPostedBuffer;
mutable Region mOldDirtyRegion;
bool mConnectedToCpu;
// must be accessed from lock/unlock thread only
Region mDirtyRegion;
};
}; // namespace android

View File

@ -171,7 +171,7 @@ int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
result);
return result;
}
sp<GraphicBuffer>& gbuf(mSlots[buf]);
sp<GraphicBuffer>& gbuf(mSlots[buf].buffer);
if (result & ISurfaceTexture::RELEASE_ALL_BUFFERS) {
freeAllBuffers();
}
@ -204,7 +204,8 @@ int SurfaceTextureClient::getSlotFromBufferLocked(
android_native_buffer_t* buffer) const {
bool dumpedState = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (mSlots[i] != NULL && mSlots[i]->handle == buffer->handle) {
if (mSlots[i].buffer != NULL &&
mSlots[i].buffer->handle == buffer->handle) {
return i;
}
}
@ -586,7 +587,7 @@ int SurfaceTextureClient::setBuffersTimestamp(int64_t timestamp)
void SurfaceTextureClient::freeAllBuffers() {
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i] = 0;
mSlots[i].buffer = 0;
}
}
@ -691,19 +692,32 @@ status_t SurfaceTextureClient::lock(
if (canCopyBack) {
// copy the area that is invalid and not repainted this round
const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion));
const Region copyback(mDirtyRegion.subtract(newDirtyRegion));
if (!copyback.isEmpty())
copyBlt(backBuffer, frontBuffer, copyback);
} else {
// if we can't copy-back anything, modify the user's dirty
// region to make sure they redraw the whole buffer
newDirtyRegion.set(bounds);
mDirtyRegion.clear();
Mutex::Autolock lock(mMutex);
for (size_t i=0 ; i<NUM_BUFFER_SLOTS ; i++) {
mSlots[i].dirtyRegion.clear();
}
}
// keep track of the are of the buffer that is "clean"
// (ie: that will be redrawn)
mOldDirtyRegion = newDirtyRegion;
{ // scope for the lock
Mutex::Autolock lock(mMutex);
int backBufferSlot(getSlotFromBufferLocked(backBuffer.get()));
if (backBufferSlot >= 0) {
Region& dirtyRegion(mSlots[backBufferSlot].dirtyRegion);
mDirtyRegion.subtract(dirtyRegion);
dirtyRegion = newDirtyRegion;
}
}
mDirtyRegion.orSelf(newDirtyRegion);
if (inOutDirtyBounds) {
*inOutDirtyBounds = newDirtyRegion.getBounds();
}

View File

@ -40,10 +40,6 @@ status_t SurfaceTextureLayer::connect(int api,
outWidth, outHeight, outTransform);
if (err == NO_ERROR) {
switch(api) {
case NATIVE_WINDOW_API_CPU:
// SurfaceTextureClient supports only 2 buffers for CPU connections
this->setBufferCountServer(2);
break;
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
// Camera preview and videos are rate-limited on the producer