deprecate L_8, LA_88 and RGB_332 in sdk
re-add support for pixelformats L_8, LA_88 and RGB_332 in libui for backward compatibility. This may or may not fix 6058926 Bug: 6049685 Change-Id: Ic1b8b4cc994522f7fe664da64c0ef76b98bc6d53
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@ -64,9 +64,6 @@ enum {
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PIXEL_FORMAT_RGBA_5551 = HAL_PIXEL_FORMAT_RGBA_5551, // 16-bit ARGB
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PIXEL_FORMAT_RGBA_4444 = HAL_PIXEL_FORMAT_RGBA_4444, // 16-bit ARGB
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PIXEL_FORMAT_A_8 = 8, // 8-bit A
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// New formats can be added if they're also defined in
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// pixelflinger/format.h
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};
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typedef int32_t PixelFormat;
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@ -80,10 +77,12 @@ struct PixelFormatInfo {
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};
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enum { // components
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ALPHA = 1,
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RGB = 2,
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RGBA = 3,
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OTHER = 0xFF
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ALPHA = 1,
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RGB = 2,
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RGBA = 3,
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L = 4,
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LA = 5,
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OTHER = 0xFF
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};
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struct szinfo {
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@ -48,7 +48,10 @@ static Info const sPixelFormatInfos[] = {
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{ 4, 32, {32,24, 24,16, 16, 8, 8, 0 }, PixelFormatInfo::RGBA },
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{ 2, 16, { 1, 0, 16,11, 11, 6, 6, 1 }, PixelFormatInfo::RGBA },
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{ 2, 16, { 4, 0, 16,12, 12, 8, 8, 4 }, PixelFormatInfo::RGBA },
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{ 1, 8, { 8, 0, 0, 0, 0, 0, 0, 0 }, PixelFormatInfo::ALPHA}
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{ 1, 8, { 8, 0, 0, 0, 0, 0, 0, 0 }, PixelFormatInfo::ALPHA},
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{ 1, 8, { 0, 0, 8, 0, 8, 0, 8, 0 }, PixelFormatInfo::L },
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{ 2, 16, {16, 8, 8, 0, 8, 0, 8, 0 }, PixelFormatInfo::LA },
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{ 1, 8, { 0, 0, 8, 5, 5, 2, 2, 0 }, PixelFormatInfo::RGB },
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};
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static const Info* gGetPixelFormatTable(size_t* numEntries) {
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@ -160,7 +160,10 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
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// this surfaces pixel format
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PixelFormatInfo info;
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status_t err = getPixelFormatInfo(format, &info);
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if (err) return err;
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if (err) {
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ALOGE("unsupported pixelformat %d", format);
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return err;
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}
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// the display's pixel format
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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@ -170,6 +173,7 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
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// never allow a surface larger than what our underlying GL implementation
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// can handle.
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if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
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ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
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return BAD_VALUE;
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}
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@ -1285,7 +1285,7 @@ sp<ISurface> SurfaceFlinger::createSurface(
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return surfaceHandle;
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}
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//ALOGD("createSurface for pid %d (%d x %d)", pid, w, h);
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//ALOGD("createSurface for (%d x %d), name=%s", w, h, name.string());
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sp<Layer> normalLayer;
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switch (flags & eFXSurfaceMask) {
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case eFXSurfaceNormal:
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