fix UI freezes
In some situations SF would mark a window as "has a pending update" but would never process that update because the window is not visible (fully transparent, hidden by another window, etc...), this window would then be "stuck" until some other window updated. Change-Id: Ifa18a9aef3a53f2593b473556702688ae62d9503
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2040427ec7
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@ -419,9 +419,7 @@ void SurfaceFlinger::onMessageReceived(int32_t what)
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// post surfaces (if needed)
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handlePageFlip();
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if (!mDirtyRegion.isEmpty()) {
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signalRefresh();
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}
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signalRefresh();
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} break;
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case MessageQueue::REFRESH: {
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@ -430,33 +428,32 @@ void SurfaceFlinger::onMessageReceived(int32_t what)
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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handleRefresh();
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if (!mDirtyRegion.isEmpty()) {
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if (CC_UNLIKELY(mHwWorkListDirty)) {
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// build the h/w work list
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handleWorkList();
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}
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if (CC_LIKELY(hw.canDraw())) {
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// repaint the framebuffer (if needed)
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handleRepaint();
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// inform the h/w that we're done compositing
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hw.compositionComplete();
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postFramebuffer();
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} else {
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// pretend we did the post
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hw.compositionComplete();
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}
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if (CC_UNLIKELY(mHwWorkListDirty)) {
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// build the h/w work list
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handleWorkList();
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}
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if (CC_LIKELY(hw.canDraw())) {
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// repaint the framebuffer (if needed)
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handleRepaint();
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// inform the h/w that we're done compositing
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hw.compositionComplete();
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postFramebuffer();
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} else {
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// pretend we did the post
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hw.compositionComplete();
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}
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} break;
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}
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}
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void SurfaceFlinger::postFramebuffer()
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{
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// this should never happen. we do the flip anyways so we don't
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// risk to cause a deadlock with hwc
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ALOGW_IF(mSwapRegion.isEmpty(), "mSwapRegion is empty");
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// mSwapRegion can be empty here is some cases, for instance if a hidden
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// or fully transparent window is updating.
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// in that case, we need to flip anyways to not risk a deadlock with
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// h/w composer.
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const nsecs_t now = systemTime();
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mDebugInSwapBuffers = now;
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