fix UI freezes

In some situations SF would mark a window as "has a pending update"
but would never process that update because the window is not
visible (fully transparent, hidden by another window, etc...), this
window would then be "stuck" until some other window updated.

Change-Id: Ifa18a9aef3a53f2593b473556702688ae62d9503
This commit is contained in:
Mathias Agopian 2012-02-04 15:44:04 -08:00
parent 2040427ec7
commit b048cef231
1 changed files with 18 additions and 21 deletions

View File

@ -419,9 +419,7 @@ void SurfaceFlinger::onMessageReceived(int32_t what)
// post surfaces (if needed)
handlePageFlip();
if (!mDirtyRegion.isEmpty()) {
signalRefresh();
}
signalRefresh();
} break;
case MessageQueue::REFRESH: {
@ -430,33 +428,32 @@ void SurfaceFlinger::onMessageReceived(int32_t what)
const DisplayHardware& hw(graphicPlane(0).displayHardware());
handleRefresh();
if (!mDirtyRegion.isEmpty()) {
if (CC_UNLIKELY(mHwWorkListDirty)) {
// build the h/w work list
handleWorkList();
}
if (CC_LIKELY(hw.canDraw())) {
// repaint the framebuffer (if needed)
handleRepaint();
// inform the h/w that we're done compositing
hw.compositionComplete();
postFramebuffer();
} else {
// pretend we did the post
hw.compositionComplete();
}
if (CC_UNLIKELY(mHwWorkListDirty)) {
// build the h/w work list
handleWorkList();
}
if (CC_LIKELY(hw.canDraw())) {
// repaint the framebuffer (if needed)
handleRepaint();
// inform the h/w that we're done compositing
hw.compositionComplete();
postFramebuffer();
} else {
// pretend we did the post
hw.compositionComplete();
}
} break;
}
}
void SurfaceFlinger::postFramebuffer()
{
// this should never happen. we do the flip anyways so we don't
// risk to cause a deadlock with hwc
ALOGW_IF(mSwapRegion.isEmpty(), "mSwapRegion is empty");
// mSwapRegion can be empty here is some cases, for instance if a hidden
// or fully transparent window is updating.
// in that case, we need to flip anyways to not risk a deadlock with
// h/w composer.
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const nsecs_t now = systemTime();
mDebugInSwapBuffers = now;