99ce5cdeb3
with this changes, SF transactions are handled as soon as possible but do not trigger updates. the update is delayed until the next vsync. this allows us to work much better without requiring triple-buffering. Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401 |
||
---|---|---|
.. | ||
DisplayHardware | ||
tests | ||
Android.mk | ||
Barrier.h | ||
clz.cpp | ||
clz.h | ||
DdmConnection.cpp | ||
DdmConnection.h | ||
DisplayEventConnection.cpp | ||
DisplayEventConnection.h | ||
EventThread.cpp | ||
EventThread.h | ||
GLExtensions.cpp | ||
GLExtensions.h | ||
Layer.cpp | ||
Layer.h | ||
LayerBase.cpp | ||
LayerBase.h | ||
LayerDim.cpp | ||
LayerDim.h | ||
LayerScreenshot.cpp | ||
LayerScreenshot.h | ||
MessageQueue.cpp | ||
MessageQueue.h | ||
MODULE_LICENSE_APACHE2 | ||
SurfaceFlinger.cpp | ||
SurfaceFlinger.h | ||
SurfaceTextureLayer.cpp | ||
SurfaceTextureLayer.h | ||
Transform.cpp | ||
Transform.h |