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DisplayHardware
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get rid off preserve backbuffer optimization in SF
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2012-04-16 03:19:15 -07:00 |
tests
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remove libandroid.so from targets that don't need it
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2012-03-27 13:57:43 -07:00 |
Android.mk
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SurfaceFlinger now uses the new VSYNC HAL API.
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2012-04-04 19:01:20 -07:00 |
Barrier.h
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clz.cpp
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clz.h
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DdmConnection.cpp
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DdmConnection.h
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EventThread.cpp
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don't wake-up eventthread every 16ms if there are no vsync requests
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2012-04-12 20:43:16 -07:00 |
EventThread.h
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make sure to disable VSYNC while screen is off
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2012-04-11 15:31:40 -07:00 |
GLExtensions.cpp
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GLExtensions.h
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Layer.cpp
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SurfaceTexture: Fully refactored from BufferQueue
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2012-03-13 14:39:07 -07:00 |
Layer.h
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SurfaceTexture: Fully refactored from BufferQueue
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2012-03-13 14:39:07 -07:00 |
LayerBase.cpp
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don't attempt to clip layers anymore using glScissor
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2012-04-16 03:19:15 -07:00 |
LayerBase.h
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don't attempt to clip layers anymore using glScissor
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2012-04-16 03:19:15 -07:00 |
LayerDim.cpp
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don't attempt to clip layers anymore using glScissor
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2012-04-16 03:19:15 -07:00 |
LayerDim.h
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LayerScreenshot.cpp
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don't attempt to clip layers anymore using glScissor
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2012-04-16 03:19:15 -07:00 |
LayerScreenshot.h
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Fix rotation displays frame N-1 briefly while rotating
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2011-11-04 15:15:32 -07:00 |
MessageQueue.cpp
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Revert "handle surfaces posts independently from composition"
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2012-04-11 20:43:40 -07:00 |
MessageQueue.h
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separate transactions from updates
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2012-02-01 20:43:06 -08:00 |
MODULE_LICENSE_APACHE2
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SurfaceFlinger.cpp
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don't attempt to clip layers anymore using glScissor
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2012-04-16 03:19:15 -07:00 |
SurfaceFlinger.h
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get rid off preserve backbuffer optimization in SF
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2012-04-16 03:19:15 -07:00 |
SurfaceTextureLayer.cpp
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s/w rendered apps can now use n-buffering (n>2)
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2012-04-13 16:04:44 -07:00 |
SurfaceTextureLayer.h
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SurfaceTexture: Fully refactored from BufferQueue
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2012-03-13 14:39:07 -07:00 |
Transform.cpp
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Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
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2012-01-03 22:38:27 +00:00 |
Transform.h
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