workaround for an issue where the screen would flicker sometimes
bug: 6020860 Change-Id: I97807db66b66c5f4dcbed0df79d5d257cfc7c0bd
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@ -1000,6 +1000,12 @@ void SurfaceFlinger::composeSurfaces(const Region& dirty)
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drawWormhole();
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}
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// FIXME: workaroud for b/6020860
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glEnable(GL_SCISSOR_TEST);
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glScissor(0,0,0,0);
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glClear(GL_COLOR_BUFFER_BIT);
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// end-workaround
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/*
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* and then, render the layers targeted at the framebuffer
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*/
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