..
DisplayHardware
get rid off preserve backbuffer optimization in SF
2012-04-16 03:19:15 -07:00
tests
remove libandroid.so from targets that don't need it
2012-03-27 13:57:43 -07:00
Android.mk
SurfaceFlinger now uses the new VSYNC HAL API.
2012-04-04 19:01:20 -07:00
Barrier.h
clz.cpp
clz.h
implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
2011-07-19 15:24:46 -07:00
DdmConnection.cpp
as a debug option SrufaceFlinger can now connect to DDMS
2011-08-15 20:44:40 -07:00
DdmConnection.h
as a debug option SrufaceFlinger can now connect to DDMS
2011-08-15 20:44:40 -07:00
EventThread.cpp
don't wake-up eventthread every 16ms if there are no vsync requests
2012-04-12 20:43:16 -07:00
EventThread.h
make sure to disable VSYNC while screen is off
2012-04-11 15:31:40 -07:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp
SurfaceTexture: Fully refactored from BufferQueue
2012-03-13 14:39:07 -07:00
Layer.h
SurfaceTexture: Fully refactored from BufferQueue
2012-03-13 14:39:07 -07:00
LayerBase.cpp
get rid off preserve backbuffer optimization in SF
2012-04-16 03:19:15 -07:00
LayerBase.h
get rid off preserve backbuffer optimization in SF
2012-04-16 03:19:15 -07:00
LayerDim.cpp
Make sure set GL state properly
2011-10-18 15:32:57 -07:00
LayerDim.h
unify SurfaceTexture and Surface
2011-06-13 15:51:35 -07:00
LayerScreenshot.cpp
get rid off preserve backbuffer optimization in SF
2012-04-16 03:19:15 -07:00
LayerScreenshot.h
Fix rotation displays frame N-1 briefly while rotating
2011-11-04 15:15:32 -07:00
MessageQueue.cpp
Revert "handle surfaces posts independently from composition"
2012-04-11 20:43:40 -07:00
MessageQueue.h
separate transactions from updates
2012-02-01 20:43:06 -08:00
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp
get rid off preserve backbuffer optimization in SF
2012-04-16 03:19:15 -07:00
SurfaceFlinger.h
get rid off preserve backbuffer optimization in SF
2012-04-16 03:19:15 -07:00
SurfaceTextureLayer.cpp
SurfaceTexture: Fully refactored from BufferQueue
2012-03-13 14:39:07 -07:00
SurfaceTextureLayer.h
SurfaceTexture: Fully refactored from BufferQueue
2012-03-13 14:39:07 -07:00
Transform.cpp
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
2012-01-03 22:38:27 +00:00
Transform.h
fix Surface positions are not floats
2011-08-30 18:51:54 -07:00