update the binder protocol for connect to match that of queueBuffer

indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
This commit is contained in:
Mathias Agopian 2012-04-23 14:28:58 -07:00
parent a0db308c3d
commit 24202f5676
7 changed files with 16 additions and 28 deletions

View File

@ -143,8 +143,7 @@ public:
//
// This method will fail if the connect was previously called on the
// BufferQueue and no corresponding disconnect call was made.
virtual status_t connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
virtual status_t connect(int api, QueueBufferOutput* output);
// disconnect attempts to disconnect a producer client API from the
// BufferQueue. Calling this method will cause any subsequent calls to other

View File

@ -153,8 +153,7 @@ protected:
// outWidth, outHeight and outTransform are filled with the default width
// and height of the window and current transform applied to buffers,
// respectively.
virtual status_t connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) = 0;
virtual status_t connect(int api, QueueBufferOutput* output) = 0;
// disconnect attempts to disconnect a client API from the SurfaceTexture.
// Calling this method will cause any subsequent calls to other

View File

@ -651,8 +651,7 @@ void BufferQueue::cancelBuffer(int buf) {
mDequeueCondition.broadcast();
}
status_t BufferQueue::connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
status_t BufferQueue::connect(int api, QueueBufferOutput* output) {
ATRACE_CALL();
ST_LOGV("connect: api=%d", api);
Mutex::Autolock lock(mMutex);
@ -679,9 +678,7 @@ status_t BufferQueue::connect(int api,
err = -EINVAL;
} else {
mConnectedApi = api;
*outWidth = mDefaultWidth;
*outHeight = mDefaultHeight;
*outTransform = mTransformHint;
output->inflate(mDefaultWidth, mDefaultHeight, mDefaultHeight);
}
break;
default:

View File

@ -145,8 +145,7 @@ public:
return result;
}
virtual status_t connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
virtual status_t connect(int api, QueueBufferOutput* output) {
Parcel data, reply;
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
data.writeInt32(api);
@ -154,9 +153,7 @@ public:
if (result != NO_ERROR) {
return result;
}
*outWidth = reply.readInt32();
*outHeight = reply.readInt32();
*outTransform = reply.readInt32();
memcpy(output, reply.readInplace(sizeof(*output)), sizeof(*output));
result = reply.readInt32();
return result;
}
@ -251,12 +248,10 @@ status_t BnSurfaceTexture::onTransact(
case CONNECT: {
CHECK_INTERFACE(ISurfaceTexture, data, reply);
int api = data.readInt32();
uint32_t outWidth, outHeight, outTransform;
status_t res = connect(api,
&outWidth, &outHeight, &outTransform);
reply->writeInt32(outWidth);
reply->writeInt32(outHeight);
reply->writeInt32(outTransform);
QueueBufferOutput* const output =
reinterpret_cast<QueueBufferOutput *>(
reply->writeInplace(sizeof(QueueBufferOutput)));
status_t res = connect(api, output);
reply->writeInt32(res);
return NO_ERROR;
} break;

View File

@ -429,8 +429,9 @@ int SurfaceTextureClient::connect(int api) {
ATRACE_CALL();
ALOGV("SurfaceTextureClient::connect");
Mutex::Autolock lock(mMutex);
int err = mSurfaceTexture->connect(api,
&mDefaultWidth, &mDefaultHeight, &mTransformHint);
ISurfaceTexture::QueueBufferOutput output;
int err = mSurfaceTexture->connect(api, &output);
output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint);
if (!err && api == NATIVE_WINDOW_API_CPU) {
mConnectedToCpu = true;
}

View File

@ -34,10 +34,8 @@ SurfaceTextureLayer::SurfaceTextureLayer()
SurfaceTextureLayer::~SurfaceTextureLayer() {
}
status_t SurfaceTextureLayer::connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
status_t err = BufferQueue::connect(api,
outWidth, outHeight, outTransform);
status_t SurfaceTextureLayer::connect(int api, QueueBufferOutput* output) {
status_t err = BufferQueue::connect(api, output);
if (err == NO_ERROR) {
switch(api) {
case NATIVE_WINDOW_API_MEDIA:

View File

@ -37,8 +37,7 @@ public:
SurfaceTextureLayer();
~SurfaceTextureLayer();
virtual status_t connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
virtual status_t connect(int api, QueueBufferOutput* output);
};
// ---------------------------------------------------------------------------