Return fence from acquireBuffer

Change-Id: Iab22054c1dc4fd84affab3cc5bbdcd5a1e689666
This commit is contained in:
Jesse Hall 2012-06-28 14:27:53 -07:00
parent c777b0b3b9
commit b42b1ac158
5 changed files with 34 additions and 4 deletions

View File

@ -202,6 +202,9 @@ public:
// mBuf is the slot index of this buffer
int mBuf;
// mFence is a fence that will signal when the buffer is idle.
sp<Fence> mFence;
};
// The following public functions is the consumer facing interface

View File

@ -885,11 +885,13 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
buffer->mFrameNumber = mSlots[buf].mFrameNumber;
buffer->mTimestamp = mSlots[buf].mTimestamp;
buffer->mBuf = buf;
buffer->mFence = mSlots[buf].mFence;
mSlots[buf].mAcquireCalled = true;
mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
mQueue.erase(front);
mDequeueCondition.broadcast();
mSlots[buf].mFence.clear();
ATRACE_INT(mConsumerName.string(), mQueue.size());
} else {

View File

@ -114,6 +114,15 @@ status_t CpuConsumer::lockNextBuffer(LockedBuffer *nativeBuffer) {
mBufferSlot[buf] = b.mGraphicBuffer;
}
if (b.mFence.get()) {
err = b.mFence->wait(Fence::TIMEOUT_NEVER);
if (err != OK) {
CC_LOGE("Failed to wait for fence of acquired buffer: %s (%d)",
strerror(-err), err);
return err;
}
}
err = mBufferSlot[buf]->lock(
GraphicBuffer::USAGE_SW_READ_OFTEN,
b.mCrop,

View File

@ -236,8 +236,7 @@ status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
// not accept this buffer. this is used by SurfaceFlinger to
// reject buffers which have the wrong size
if (rejecter && rejecter->reject(mEGLSlots[buf].mGraphicBuffer, item)) {
mBufferQueue->releaseBuffer(buf, dpy, EGL_NO_SYNC_KHR,
Fence::NO_FENCE);
mBufferQueue->releaseBuffer(buf, dpy, EGL_NO_SYNC_KHR, item.mFence);
glBindTexture(mTexTarget, mTexName);
return NO_ERROR;
}
@ -261,6 +260,14 @@ status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
}
}
// Temporary; fence will be provided to clients soon
if (item.mFence.get()) {
err = item.mFence->wait(Fence::TIMEOUT_NEVER);
if (err != OK) {
ST_LOGE("updateTexImage: failure waiting for fence: %d", err);
}
}
if (err == NO_ERROR) {
GLint error;
while ((error = glGetError()) != GL_NO_ERROR) {
@ -284,8 +291,7 @@ status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
if (err != NO_ERROR) {
// Release the buffer we just acquired. It's not safe to
// release the old buffer, so instead we just drop the new frame.
mBufferQueue->releaseBuffer(buf, dpy, EGL_NO_SYNC_KHR,
Fence::NO_FENCE);
mBufferQueue->releaseBuffer(buf, dpy, EGL_NO_SYNC_KHR, item.mFence);
return err;
}

View File

@ -106,6 +106,16 @@ void FramebufferSurface::onFirstRef() {
if (item.mGraphicBuffer != 0) {
self->mBuffers[item.mBuf] = item.mGraphicBuffer;
}
if (item.mFence.get()) {
err = item.mFence->wait(Fence::TIMEOUT_NEVER);
if (err) {
ALOGE("failed waiting for buffer's fence: %d", err);
self->mBufferQueue->releaseBuffer(item.mBuf,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
item.mFence);
return;
}
}
self->fbDev->post(self->fbDev, self->mBuffers[item.mBuf]->handle);
if (self->mCurrentBufferIndex >= 0) {
self->mBufferQueue->releaseBuffer(self->mCurrentBufferIndex,