replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 303d538bb0 ui freeze workaround: reenable triple buffering mode
we're seeing UI freezes when window updates and
composition are separated. for now we workaround this
by always doing a composition after window updates on
vsync. triple buffering is reenabled for performance.

Change-Id: I693d705000b7452489bb0b4918fbeadb9879315c
2012-02-05 01:49:16 -08:00
..
DisplayHardware fix an issue where SF would spin if /sys/power/wait_for_fb_xxx don't exist 2012-02-02 16:20:27 -08:00
tests fix an issue with vsync event delivery 2012-01-31 16:42:54 -08:00
Android.mk ui freeze workaround: reenable triple buffering mode 2012-02-05 01:49:16 -08:00
Barrier.h
clz.cpp
clz.h
DdmConnection.cpp
DdmConnection.h
DisplayEventConnection.cpp Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
DisplayEventConnection.h Improve the VSYNC api a bit. 2011-12-06 22:43:10 -08:00
EventThread.cpp fix an issue with vsync event delivery 2012-01-31 16:42:54 -08:00
EventThread.h SF now synchronizes to VSYNC 2012-01-30 15:21:23 -08:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp ui freeze workaround: reenable triple buffering mode 2012-02-05 01:49:16 -08:00
Layer.h separate transactions from updates 2012-02-01 20:43:06 -08:00
LayerBase.cpp improve SF dumpsys 2012-02-05 00:19:27 -08:00
LayerBase.h separate transactions from updates 2012-02-01 20:43:06 -08:00
LayerDim.cpp
LayerDim.h
LayerScreenshot.cpp Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE 2012-01-06 10:07:54 +00:00
LayerScreenshot.h
MessageQueue.cpp ui freeze workaround: reenable triple buffering mode 2012-02-05 01:49:16 -08:00
MessageQueue.h separate transactions from updates 2012-02-01 20:43:06 -08:00
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp ui freeze workaround: reenable triple buffering mode 2012-02-05 01:49:16 -08:00
SurfaceFlinger.h separate transactions from updates 2012-02-01 20:43:06 -08:00
SurfaceTextureLayer.cpp SF now synchronizes to VSYNC 2012-01-30 15:21:23 -08:00
SurfaceTextureLayer.h
Transform.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
Transform.h