..
DisplayHardware
fix an issue where SF would spin if /sys/power/wait_for_fb_xxx don't exist
2012-02-02 16:20:27 -08:00
tests
fix an issue with vsync event delivery
2012-01-31 16:42:54 -08:00
Android.mk
ui freeze workaround: reenable triple buffering mode
2012-02-05 01:49:16 -08:00
Barrier.h
clz.cpp
clz.h
DdmConnection.cpp
DdmConnection.h
DisplayEventConnection.cpp
Improve the VSYNC api a bit.
2011-12-06 22:43:10 -08:00
DisplayEventConnection.h
Improve the VSYNC api a bit.
2011-12-06 22:43:10 -08:00
EventThread.cpp
fix an issue with vsync event delivery
2012-01-31 16:42:54 -08:00
EventThread.h
SF now synchronizes to VSYNC
2012-01-30 15:21:23 -08:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp
ui freeze workaround: reenable triple buffering mode
2012-02-05 01:49:16 -08:00
Layer.h
separate transactions from updates
2012-02-01 20:43:06 -08:00
LayerBase.cpp
improve SF dumpsys
2012-02-05 00:19:27 -08:00
LayerBase.h
separate transactions from updates
2012-02-01 20:43:06 -08:00
LayerDim.cpp
LayerDim.h
LayerScreenshot.cpp
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
2012-01-06 10:07:54 +00:00
LayerScreenshot.h
MessageQueue.cpp
ui freeze workaround: reenable triple buffering mode
2012-02-05 01:49:16 -08:00
MessageQueue.h
separate transactions from updates
2012-02-01 20:43:06 -08:00
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp
ui freeze workaround: reenable triple buffering mode
2012-02-05 01:49:16 -08:00
SurfaceFlinger.h
separate transactions from updates
2012-02-01 20:43:06 -08:00
SurfaceTextureLayer.cpp
SF now synchronizes to VSYNC
2012-01-30 15:21:23 -08:00
SurfaceTextureLayer.h
Transform.cpp
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
2012-01-03 22:38:27 +00:00
Transform.h