.. |
DisplayHardware
|
get rid off preserve backbuffer optimization in SF
|
2012-04-16 03:19:15 -07:00 |
tests
|
remove libandroid.so from targets that don't need it
|
2012-03-27 13:57:43 -07:00 |
Android.mk
|
SurfaceFlinger now uses the new VSYNC HAL API.
|
2012-04-04 19:01:20 -07:00 |
Barrier.h
|
|
|
clz.cpp
|
|
|
clz.h
|
|
|
DdmConnection.cpp
|
|
|
DdmConnection.h
|
|
|
EventThread.cpp
|
don't wake-up eventthread every 16ms if there are no vsync requests
|
2012-04-12 20:43:16 -07:00 |
EventThread.h
|
make sure to disable VSYNC while screen is off
|
2012-04-11 15:31:40 -07:00 |
GLExtensions.cpp
|
|
|
GLExtensions.h
|
|
|
Layer.cpp
|
SurfaceTexture: Fully refactored from BufferQueue
|
2012-03-13 14:39:07 -07:00 |
Layer.h
|
SurfaceTexture: Fully refactored from BufferQueue
|
2012-03-13 14:39:07 -07:00 |
LayerBase.cpp
|
don't attempt to clip layers anymore using glScissor
|
2012-04-16 03:19:15 -07:00 |
LayerBase.h
|
don't attempt to clip layers anymore using glScissor
|
2012-04-16 03:19:15 -07:00 |
LayerDim.cpp
|
don't attempt to clip layers anymore using glScissor
|
2012-04-16 03:19:15 -07:00 |
LayerDim.h
|
|
|
LayerScreenshot.cpp
|
don't attempt to clip layers anymore using glScissor
|
2012-04-16 03:19:15 -07:00 |
LayerScreenshot.h
|
|
|
MessageQueue.cpp
|
Revert "handle surfaces posts independently from composition"
|
2012-04-11 20:43:40 -07:00 |
MessageQueue.h
|
|
|
MODULE_LICENSE_APACHE2
|
|
|
SurfaceFlinger.cpp
|
SF needs to render even if we don't have a h/w composer
|
2012-04-18 18:36:25 -07:00 |
SurfaceFlinger.h
|
make sure to clear the framebuffer when using overlays
|
2012-04-18 02:28:45 -07:00 |
SurfaceTextureLayer.cpp
|
s/w rendered apps can now use n-buffering (n>2)
|
2012-04-13 16:04:44 -07:00 |
SurfaceTextureLayer.h
|
SurfaceTexture: Fully refactored from BufferQueue
|
2012-03-13 14:39:07 -07:00 |
Transform.cpp
|
|
|
Transform.h
|
|
|