replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 56a2bbe708 SF needs to render even if we don't have a h/w composer
Bug: 6350574, 6361055
Change-Id: Iab92cc31bab4771fca63619c8e3105c759535f72
2012-04-18 18:36:25 -07:00
..
DisplayHardware get rid off preserve backbuffer optimization in SF 2012-04-16 03:19:15 -07:00
tests remove libandroid.so from targets that don't need it 2012-03-27 13:57:43 -07:00
Android.mk SurfaceFlinger now uses the new VSYNC HAL API. 2012-04-04 19:01:20 -07:00
Barrier.h
clz.cpp
clz.h
DdmConnection.cpp
DdmConnection.h
EventThread.cpp don't wake-up eventthread every 16ms if there are no vsync requests 2012-04-12 20:43:16 -07:00
EventThread.h make sure to disable VSYNC while screen is off 2012-04-11 15:31:40 -07:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
Layer.h SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
LayerBase.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerBase.h don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.h
LayerScreenshot.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerScreenshot.h
MessageQueue.cpp Revert "handle surfaces posts independently from composition" 2012-04-11 20:43:40 -07:00
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp SF needs to render even if we don't have a h/w composer 2012-04-18 18:36:25 -07:00
SurfaceFlinger.h make sure to clear the framebuffer when using overlays 2012-04-18 02:28:45 -07:00
SurfaceTextureLayer.cpp s/w rendered apps can now use n-buffering (n>2) 2012-04-13 16:04:44 -07:00
SurfaceTextureLayer.h SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
Transform.cpp
Transform.h