replicant-frameworks_native/services/surfaceflinger
Mathias Agopian a0db308c3d remove SurfaceTexture::connect()
use BufferQueue::connect() instead

Change-Id: I04aab7cf11304bf962cde38470747f3b19ddba42
2012-04-23 20:06:02 -07:00
..
DisplayHardware get rid off preserve backbuffer optimization in SF 2012-04-16 03:19:15 -07:00
tests remove libandroid.so from targets that don't need it 2012-03-27 13:57:43 -07:00
Android.mk triple buffering is now controled by BoardConfig and enabled by default 2012-04-23 20:00:16 -07:00
Barrier.h
clz.cpp
clz.h implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation" 2011-07-19 15:24:46 -07:00
DdmConnection.cpp as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DdmConnection.h as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
EventThread.cpp don't wake-up eventthread every 16ms if there are no vsync requests 2012-04-12 20:43:16 -07:00
EventThread.h make sure to disable VSYNC while screen is off 2012-04-11 15:31:40 -07:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp remove SurfaceTexture::connect() 2012-04-23 20:06:02 -07:00
Layer.h SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
LayerBase.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerBase.h don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
LayerScreenshot.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerScreenshot.h Fix rotation displays frame N-1 briefly while rotating 2011-11-04 15:15:32 -07:00
MessageQueue.cpp Revert "handle surfaces posts independently from composition" 2012-04-11 20:43:40 -07:00
MessageQueue.h separate transactions from updates 2012-02-01 20:43:06 -08:00
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp SF needs to render even if we don't have a h/w composer 2012-04-18 18:36:25 -07:00
SurfaceFlinger.h make sure to clear the framebuffer when using overlays 2012-04-18 02:28:45 -07:00
SurfaceTextureLayer.cpp s/w rendered apps can now use n-buffering (n>2) 2012-04-13 16:04:44 -07:00
SurfaceTextureLayer.h SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
Transform.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
Transform.h fix Surface positions are not floats 2011-08-30 18:51:54 -07:00