sometimes SF would not process a surface resize

this would happen when a window started with size A, was
resized to B and immediately resized to A. In this situation
the erquested and active size would be the same, and SF
would think a transaction wasn't needed.

we fix this by always comparing the requested sizes.

Also, make sure to set mRefreshPending once we're sure
we have succesfully called updateTexImage().

Bug: 6580962
Change-Id: I2c48b4df7f05fd35c9e1d2dd82095b0f3d5a0b6a
This commit is contained in:
Mathias Agopian 2012-06-04 18:16:30 -07:00
parent 4467bba73a
commit 4824d40a35
1 changed files with 4 additions and 3 deletions

View File

@ -428,8 +428,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
const Layer::State& front(drawingState());
const Layer::State& temp(currentState());
const bool sizeChanged = (temp.requested.w != front.active.w) ||
(temp.requested.h != front.active.h);
const bool sizeChanged = (temp.requested.w != front.requested.w) ||
(temp.requested.h != front.requested.h);
if (sizeChanged) {
// the size changed, we need to ask our client to request a new buffer
@ -516,7 +516,6 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
mPostedDirtyRegion.clear();
return;
}
mRefreshPending = true;
// Capture the old state of the layer for comparisons later
const bool oldOpacity = isOpaque();
@ -601,6 +600,7 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
if (!isFixedSize) {
if (front.active.w != bufWidth ||
front.active.h != bufHeight) {
// reject this buffer
return true;
}
}
@ -624,6 +624,7 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
return;
}
mRefreshPending = true;
mFrameLatencyNeeded = true;
if (oldActiveBuffer == NULL) {
// the first time we receive a buffer, we need to trigger a