This allows querying and switching display device configurations
through the ISurfaceComposer/SurfaceComposerClient interface.
Bug: 14320401
Change-Id: I8c22165698950e5da32204c1c4da92122f91a715
The gralloc API now provides a way for using lock/unlock with the Android
explicit synchronisation concept. This changes updates the GraphicBuffer class
to also expose this functionality, and updates the Surface class to make use of
in line with the dequeueBuffer/queueBuffer mechanism.
This new behaviour is dependent on GRALLOC_MODULE_API_VERSION_0_3. If the local
gralloc module does not support this then the existing synchronous lock/unlock
mechanism will be used.
Change-Id: I77daa1beb197b63b1c2f281b8414ac4ae4b5b03c
SensorService should hold a wakelock till the app reads events from a wakeup sensor. Currently drivers hold a wakelock with a
timeout while delivering events from a wake up sensor like Significant Motion. This hack can be removed now.
Bug: 9774884
Change-Id: If3b5acb99c9cf0cd29012fcfa9d6b04c74133d01
Finally remove the BufferQueue constructor itself. From now on, all
BufferQueues must be created through the createBufferQueue method.
Bug: 13415624
Change-Id: I192bf9430265bab761dcd59db1f02c9d0ac4feed
Adds logic to dequeueBuffer that blocks if there are currently too
many buffers in the queue. This prevents unbounded growth around
times where the slots are cleared but the queue is not (e.g.,
during rapid connect/disconnect or setBufferCount activity). This
replaces the fix from ag/377958 in a more general way.
Bug: 11293214
Change-Id: Ieb7adfcd076ff7ffe3d4d369397b2c29cf5099c3
Increases NUM_BUFFER_SLOTS from 32 to 64 and changes the mask
returned by IGBC::getReleasedBuffers from 32 to 64 bits.
Bug: 13174352
Change-Id: Ie8ef0853916cfb91f83881c7241886bb1950f01a
Adds a StreamSplitter class, that takes one IGraphicBufferConsumer
interface and multiple IGraphicBufferProducer interfaces and
implements a one-to-many broadcast of GraphicBuffers (while managing
fences correctly).
Change-Id: I38ecdf3e311ac521bc781c30dde0cc382a4376a3
Adds a new method, IGBP::detachNextBuffer, that effectively does
dequeue + request + detach in a single call, but does not need to
know anything about the dequeued buffer, and will not block on
dequeue. This is mostly for the upcoming StreamSplitter to use in
its onBufferReleased callback.
Change-Id: Ie88a69de109003acebaa486a5b44c8a455726550
* commit 'ef89f7638c43ce5f73e32d487bf65c3375995e3b':
Add stringType and requiredPermission to sensors, effectively adding permission checking for sensors
* commit 'cf818ebbf07c6a20ef48d71bf82f8d4bdf3a398c':
Add stringType and requiredPermission to sensors, effectively adding permission checking for sensors
There are a number of places where we create a local
sp<SurfaceComposerClient>& to something that is already an
sp<SurfaceComposerClient>, which is redundant. This fixes that
by removing the local references.
Bug: 13814149
Change-Id: Ic558cbda651c344e5cac97022c97563928eed29c
It turns out that there's no reason to have both I* and Bn* versions
of the createBufferQueue method, so I removed the Bn* version.
Change-Id: I66aeb09e10458ae540ddf1f38d2d0154ea8f315b
- Notify a listener when sideband stream is set
- Mark a layer as visible when sideband stream is set, even though
no buffer is queued.
Change-Id: I9652bf530f2b5ce331533ec1bb3b10a815ca191c
* commit '00f4dde1aa88576811bca79bc8242e1fc1edb333':
Add stringType and requiredPermission to sensors, effectively adding permission checking for sensors
* commit 'c57a019e117117c5a76c772970b26cd0f5db8c6a':
Add stringType and requiredPermission to sensors, effectively adding permission checking for sensors
In GLConsumer's updateAndReleaseLocked(), we must release either
the previously-acquired buffer or the newly-acquired buffer.
Bug 13755224
Change-Id: I96adc255400ed008ba6e6ac1725ab3514c7cc8ba
Add a callback to the producer side, onBufferReleased, which will be
called every time the consumer releases a buffer back to the
BufferQueue. This will enable a buffer stream splitter to work
autonomously without having to block on dequeueBuffer.
The binder object used for the callback replaces the generic IBinder
token that was passed into IGraphicBufferProducer::connect to detect
the death of the producer. If a producer does not wish to listen for
buffer release events, it can pass in an instance of the
DummyProducerListener class defined in IProducerListener.h, if it even
cares about death events (BufferQueue doesn't enforce the token being
non-NULL, though perhaps we should).
Change-Id: I23935760673524abeafea2b58dccc3583b368710
When a buffer is attached to the producer side, it needs to be marked
as having been requested so that it can be queued successfully.
Change-Id: I90a88b332c415a57921bd094ae635afdf65bff99
Adds a test that puts the BufferQueue into its own process and
connects to it over remote binder interfaces. This exposed the fact
that while IGBC was technically binderized, it didn't actually work
when flattened, so this change also fixes that.
Change-Id: I728cdb662a4273ddd3440ed6040a12560313fe68
This adds a second createBufferQueue method that returns
sp<IGraphicBuffer*> interfaces instead of sp<BnGraphicBuffer*>, since
most clients don't actually need the Binderized versions (but some
might).
Change-Id: Iaf4f719c96ddb6f704afc75cf52be22588173e32
Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.
Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
Adds detachBuffer and attachBuffer calls to both the producer and
consumer sides of BufferQueue. Buffers may be detached while dequeued
by the producer or acquired by the consumer, and when attached, enter
the dequeued and acquired states, respectively.
Bug: 13173343
Change-Id: Ic152692b0a94d99e0135b9bfa62747dab2a54220
Now that BufferQueue has been split into core + producer + consumer,
rewrite BufferQueue to be a thin layer over a producer and consumer
interface. Eventually, this layer will be deprecated in favor of
only using either the producer or consumer interface, as applicable.
Change-Id: I340ae5f5b633b244fb594615ff52ba50b9e2f7e4
- This also fixes a hang in the camera service when trying to shut down
if the producer is infinitely blocked while trying to get a new buffer.
Bug: 13250382
Change-Id: I32ca82162bb8645b97dbe084e13e05ca05529a42
Moves the "opaque layer" from Layer to Layer::State. This allows
it to be updated as part of a transaction.
Bug 12387406
Change-Id: I0a114ce6adf77cd12fb08f96e0691b76c475768d
Add the ability to ignore layers' transformation matrices during
screenshot capture, which will allow the window manager to capture
unrotated images for recents during the device rotation animation.
Bug: 11805195
Change-Id: I854d87bc84ca06ef9a054a454af1c080ee66fbb8
Moves the "opaque layer" from Layer to Layer::State. This allows
it to be updated as part of a transaction.
Bug 12387406
Change-Id: I0a114ce6adf77cd12fb08f96e0691b76c475768d
Add SRGBTest.RenderToSRGBSurface, which validates that passing the
SRGB colorspace attributes to eglCreateWindowSurface actually
results in an SRGB surface by comparing the output values to those
of a standard RGB surface.
Change-Id: I3d5fef8070ed8fa2357ddd1c5fcc849ae3fbd12a
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).
Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
The CpuConsumer error code was changed recently from INVALID_OPERATION to
NOT_ENOUGH_DATA, however the CpuConsumer_test was not updated. This change
fixes the return code checked by CpuConsumer_test so the test no longer
fails.
Change-Id: Ie548ddcb313fa34c130ac63355090cb44ac15ebf
* Basic tests only. Needs more complicated queue/dequeue tests.
* Also needs consumer-side tests to really be thorough.
Change-Id: I1099dd56d65b6e9dfa15377726d6054ce657c0ca
When a BufferQueue producer disconnects and reconnects, we retain
the previously-queued buffers but empty the slots. This allows
the number of queued buffers to grow without limit. The low-memory
killer does not approve.
Bug 11069934
Change-Id: Ia2eaa954c7a3904b54209a3701dba01689e204d8
* commit '1f1e576840d5b36a091368abb6fe6610384b6449':
Change API from flush(handle) to flush(). Call flush on all active sensors in the given SensorEventConnection.
* commit '5d6aa95129a13aae37a60b3e4246a0592dab396d':
Change API from flush(handle) to flush(). Call flush on all active sensors in the given SensorEventConnection.
This change makes GLConsumer use the EGL_ANDROID_image_crop extension when
available on a device. The crop rectangle is passed to the EGL driver when
creating EGLImages, allowing the crop to be performed by the driver rather than
using the texture transform matrix.
Bug: 10897141
Change-Id: I63e9a5d5c85067376abc420e3639154468346311
we add a flag to ANativeWindow::setBufferTransform that means
"apply the inverse rotation of the display this buffer is displayed
onto to".
Bug: 10804238
Change-Id: Id2447676271950463e8dbcef1b95935c5c3f32b2
The UniquePtr.h file is no longer in libcore/... so there is no need to
have this extra copy of it anymore.
Change-Id: I4ec4f86d2844e524b50441c3a9100a50a6a45b1a
BitTube used to send objects one at a time and didn't
handle errors properly.
We now send all the objects in one call, which means they
have to be read as a single batch as well. This changes the
BitTube API.
Update SensorService to the new API.
Also added an API to set the size of the send buffer.
Bug: 10641596
Change-Id: I77c70d35e351fdba0416fae4b7ca3b1d56272251
This change adds an entire field to note whether the timestamp was
auto-generated by Surface or supplied by the application.
The value is used when deciding whether or not to drop frames based
on buffer presentation timestamps. If a desired presentation time
was set explicitly, BufferQueue will use that value to decide if a
frame should be dropped. If the timestamp was generated by Surface
at the time the buffer was queued, the timestamp is ignored.
Bug 10151804
Change-Id: Ibd571a7578351063b813cbdad2ddbeed70655ba5
- Return NOT_ENOUGH_DATA instead of INVALID_OPERATION when too many
buffers have already been locked.
- INVALID_OPERATION is nominally used when something irrecoverable happens,
but in this case the client just needs to call unlockBuffer to go back into a
good state.
Bug: 10333400
Change-Id: I3a034d77de85741429f832a90eedd670afa1dc94
this means they only have access to the consumer end of
the interface. we had a lot of code that assumed consumers
where holding a BufferQueue (i.e.: both ends), so most of
this change is untangling in fix that
Bug: 9265647
Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
Disable dropping of frames based on timestamp. Resume auto-
generating timestamps in Surface.
Bug 10151804
Change-Id: I15de26158e1d7ef22a5b150e685a126dc48ae2b4
While currently untested, this should allow to move the
BuffereQueue in the consumer process and have everything
work as usual.
Bug: 9265647
Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc
If there are two or more buffers pending that are ready for
immediate presentation, drop all but the last one.
Any code that didn't explicitly specify timestamps for buffers
was using the default value (auto-generated "now"). As a result,
surfaceflinger would drop frames whenever more than one buffer
was queued. We now use zero as the auto-generated timestamp,
and we don't set the timestamp in eglBeginFrame().
Change-Id: I187f42d33de227cd3411ff0dcd3b9ce1961457eb
Fallout from the Flattenable change, update all its uses.
Additionnaly, fix/tighten size checks when (un)flatten()ing
things.
Removed the assumption by some flattenables (e.g.: Fence)
that the size passed to them would be exact (it can
and will be larger in some cases)
The code in Parcel is a bit complicated so that we don't
have to expose the full implementation (and also to
keep the code smallish).
Change-Id: I0bf1c8aca2a3128491b4f45510bc46667e566dde
BufferQueue::dequeueBuffer() could incorrectly return
WOULD_BLOCK while in "cannot block" mode if it happened
while a consumer acquired the last allowed buffer
before releasing the old one (which is a valid thing
to do).
Change-Id: I318e5408871ba85e068ea9ef4dc9b578f1bb1043
we can now queue/dequeue a buffer in asynchrnous mode by using the
async parameter to these calls. async mode is only specified
with those calls (it is not modal anymore).
as a consequence it can only be specified when the buffer count
is not overidden, as error is returned otherwise.
Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
we tag queued buffers with the "bufferqueue cannot block" flag
and use that bit to discard a buffer in the queue by new ones
comming in. this allows us to remove the buffer queue drain in
disconnect while maintaining the right behaviour if it gets
connected again (since each buffer remembers how it was enqueued).
Change-Id: I1e703d363a687b70b19ba49cef32213116e8bd3f
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:
- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
those flags are used to put the BufferQueue in a mode where it
will never block if both flags are set. This is achieved by:
- returning an error from dequeueBuffer() if it would block
- making sure a buffer is always available by replacing
the previous buffer with the new one in queueBuffer()
(note: this is similar to what asynchrnous mode used to be)
Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.
Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
When acquiring a buffer, SurfaceFlinger now computes the expected
presentation time and passes it to the BufferQueue acquireBuffer()
method. If it's not yet time to display the buffer, acquireBuffer()
returns PRESENT_LATER instead of a buffer.
The current implementation of the expected-present-time computation
uses approximations and guesswork.
Bug 7900302
Change-Id: If9345611c5983a11a811935aaf27d6388a5036f1
Now that we are having separate buffer-instances for the buffer-
queue, we can free all buffers; we don't have to keep the head
alive.
Change-Id: I023e9161a2501d99333f8868ce438afa914ec50f
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
Instead of representing the buffer-queue as a vector of buffer
indices, represent them as a vector of BufferItems (copies).
This allows modifying the buffer slots independent of the queued
buffers.
As part of this change, BufferSlot properties that are only
been relevant in the buffer-queue have been removed.
Also, invalid scalingMode in queueBuffer now returns an error.
ConsumerBase has also changed to allow reuse of the same
buffer slots by different buffers.
Change-Id: If2a698fa142b67c69ad41b8eaca6e127eb3ef75b
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
- timeout is now 3 seconds instead of 1
- simplifies the API a bit
- allows us to change/tweak this timeout globaly
Bug: 8988871
Change-Id: I8d3c6ec43a372f602fb3f29856710339f86c0ec9
- Add fields to CpuConsumer::LockedBuffer for new information
- New lock methods for GraphicBuffer and GraphicBufferMapper for
the format
Bug: 8734880
Change-Id: If31f82c62d64b6942cf4cc6e5715585c03273f12
This change fixes how the MultiTextureConsumerTest.EGLImageTargetWorks checks
for pixels. It removes the call to eglSwapBuffers so that the test does not
rely on EGL swap-preserve behavior, and it makes the test use checkPixel()
rather than doing glReadPixels itself.
Bug: 8349336
Change-Id: I0f446a0083eebd07af6fd208762878b4e367725a
mDefaultWidth, mDefaultHeight and mCurrentScallingMode are now
initialized to the same default value that BufferQueue uses.
Change-Id: I0d4da2022b06419d12745716d8ddbd48c8869953
This change increases the pixel difference tolerance of the
SurfaceTextureGLTest.TexturingFromCpuFilledYV12BufferNpot test from 2 to 3.
Bug: 8349135
Change-Id: I82e361a689335f49065cacd8a3fc145d67b125f1
This moves the call to ConsumerBase::abandon from the ConsumerBase dtor to
ConsumerBase::onLastStrongRef. The abandon call relies on virtual methods to
perform the clean-up, so calling it from the ConsumerBase dtor after the
derived classes dtors ran was skipping some of the clean-up. The
onLastStrongRef method should get called just before the most derived class's
dtor gets called.
Bug: 8349135
Change-Id: I836946826927cc1ed69c049049f525f92b17a269
We now detect at runtime which sync features to use, which
allows us to remove a lot of the compile-time configuration
options. There is still one option though, to disable
KHR_fence_sync on some devices (which are more efficient
without it).
- added a backdoor to get the vendor's EGL strings
the new logic is:
- use always ANDROID_native_fence_sync if available
- fallback to KHR_fence_sync if available and not disabled
by the compile-time option
- use KHR_wait_sync if available and either of the above is
enabled
Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf
We're not using IMemoryHeap as a transport anymore,
instead we're providing a CpuConsumer and use the
IGraphicBufferProducer version of the screenshot API.
However, some GPU drivers don't support properly
a GPU to CPU path, to work around this, we use a
temporary BufferQueue on the server side for the
GL rendering, and we use glReadPixels into the
CpuConsumer (we're now using a CPU to CPU path
which is always supported).
Currently this "wrapping" is always performed,
but it can be bypassed on devices that support
the GPU to CPU path.
This also addresses a DoS attack vector on
SurfaceFlinger, where an application could
consume all of SF's filedescriptors by creating
a lot of screenshots in a row.
Bug: 8390553
Change-Id: I9e81514c2a7711b9bb393f74305be7d2abe08f1c
ISurface was only used to get the IGraphicBufferProducer from
a Layer. It's now replaced by a BBinder subclass / IBinder and
is only used as a handle to the surface, to both refer to it
and manage its life-time.
Also cleaned-up a bit the ISurfaceComposer interface and
"create layer" code path.
Change-Id: I68d0e02d57b862cffb31d5168c3bc10cea0906eb
When disconnecting from BufferQueue, we now drain the queue
except the head (which means in the screenshot case we won't
have to block, but we might not have a buffer to show, this
will appear as an error in the log).
Bug: 8362363
Change-Id: If80989aac3c917beea2ebddf3cbb502849d394da