Tweaks for forward compatibility
Change-Id: Id6a96521b3fd5bd2a034fe89cfa4d3a179a66328
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@ -85,6 +85,9 @@ public:
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// purely to allow a GLConsumer to be transferred from one consumer
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// context to another. If such a transfer is not needed there is no
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// requirement that either of these methods be called.
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GLConsumer(const sp<BufferQueue>& bq,
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GLuint tex, GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
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bool useFenceSync = true);
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GLConsumer(GLuint tex, bool allowSynchronousMode = true,
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GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
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const sp<BufferQueue> &bufferQueue = 0);
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@ -78,6 +78,13 @@ static float mtxRot90[16] = {
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static void mtxMul(float out[16], const float a[16], const float b[16]);
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GLConsumer::GLConsumer(const sp<BufferQueue>& bq, GLuint tex,
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GLenum texTarget, bool useFenceSync) :
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ConsumerBase(bq),
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mUseFenceSync(useFenceSync),
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mTexTarget(texTarget) {}
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GLConsumer::GLConsumer(GLuint tex, bool allowSynchronousMode,
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GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
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ConsumerBase(bufferQueue == 0 ? new BufferQueue(allowSynchronousMode) : bufferQueue),
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