595264f1af
this is the first step of a series of improvements to BufferQueue. A few things happen in this change: - setSynchronousMode() goes away as well as the SynchronousModeAllowed flag - BufferQueue now defaults to (what used to be) synchronous mode - a new "controlled by app" flag is passed when creating consumers and producers those flags are used to put the BufferQueue in a mode where it will never block if both flags are set. This is achieved by: - returning an error from dequeueBuffer() if it would block - making sure a buffer is always available by replacing the previous buffer with the new one in queueBuffer() (note: this is similar to what asynchrnous mode used to be) Note: in this change EGL's swap-interval 0 is broken; this will be fixed in another change. Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d |
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.. | ||
tests | ||
Android.mk | ||
BitTube.cpp | ||
BufferItemConsumer.cpp | ||
BufferQueue.cpp | ||
CleanSpec.mk | ||
ConsumerBase.cpp | ||
CpuConsumer.cpp | ||
DisplayEventReceiver.cpp | ||
GLConsumer.cpp | ||
GraphicBufferAlloc.cpp | ||
GuiConfig.cpp | ||
IDisplayEventConnection.cpp | ||
IGraphicBufferAlloc.cpp | ||
IGraphicBufferProducer.cpp | ||
ISensorEventConnection.cpp | ||
ISensorServer.cpp | ||
ISurfaceComposer.cpp | ||
ISurfaceComposerClient.cpp | ||
LayerState.cpp | ||
Sensor.cpp | ||
SensorEventQueue.cpp | ||
SensorManager.cpp | ||
Surface.cpp | ||
SurfaceComposerClient.cpp | ||
SurfaceControl.cpp | ||
SyncFeatures.cpp |