GLConsumer: Add query for current frame number.
Surface the underlying frame number of the current texture. Bug: 10830400 Change-Id: Ide3a7da12ea0aac54588beb6bf00dbfe2cd37653
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@ -141,6 +141,13 @@ public:
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// documented by the source.
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int64_t getTimestamp();
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// getFrameNumber retrieves the frame number associated with the texture
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// image set by the most recent call to updateTexImage.
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//
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// The frame number is an incrementing counter set to 0 at the creation of
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// the BufferQueue associated with this consumer.
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int64_t getFrameNumber();
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// setDefaultBufferSize is used to set the size of buffers returned by
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// requestBuffers when a with and height of zero is requested.
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// A call to setDefaultBufferSize() may trigger requestBuffers() to
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@ -337,6 +344,10 @@ private:
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// gets set each time updateTexImage is called.
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int64_t mCurrentTimestamp;
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// mCurrentFrameNumber is the frame counter for the current texture.
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// It gets set each time updateTexImage is called.
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int64_t mCurrentFrameNumber;
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uint32_t mDefaultWidth, mDefaultHeight;
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// mFilteringEnabled indicates whether the transform matrix is computed for
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@ -96,6 +96,7 @@ GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
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mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
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mCurrentFence(Fence::NO_FENCE),
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mCurrentTimestamp(0),
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mCurrentFrameNumber(0),
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mDefaultWidth(1),
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mDefaultHeight(1),
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mFilteringEnabled(true),
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@ -380,6 +381,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
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mCurrentScalingMode = item.mScalingMode;
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mCurrentTimestamp = item.mTimestamp;
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mCurrentFence = item.mFence;
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mCurrentFrameNumber = item.mFrameNumber;
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computeCurrentTransformMatrixLocked();
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@ -819,6 +821,12 @@ nsecs_t GLConsumer::getTimestamp() {
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return mCurrentTimestamp;
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}
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nsecs_t GLConsumer::getFrameNumber() {
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ST_LOGV("getFrameNumber");
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Mutex::Autolock lock(mMutex);
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return mCurrentFrameNumber;
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}
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EGLImageKHR GLConsumer::createImage(EGLDisplay dpy,
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const sp<GraphicBuffer>& graphicBuffer) {
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EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
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