don't hardcode debug texture dimensions
Change-Id: I356333801d246a8cafb3e977a77dc7325e8b822d
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5f51ed9499
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@ -53,8 +53,10 @@ namespace android {
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static const struct {
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size_t width, height;
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char const* bits;
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} kDebugData = { 11, 8,
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"__X_____X_____X___X_____XXXXXXX___XX_XXX_XX_XXXXXXXXXXXX_XXXXXXX_XX_X_____X_X___XX_XX___" };
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} kDebugData = { 15, 12,
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"___________________________________XX_XX_______X_X_____X_X____X_XXXXXXX_X____XXXXXXXXXXX__"
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"___XX_XXX_XX_______XXXXXXX_________X___X_________X_____X__________________________________"
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};
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// Transform matrices
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static float mtxIdentity[16] = {
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@ -213,7 +215,8 @@ status_t GLConsumer::releaseTexImage() {
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if (CC_UNLIKELY(mReleasedTexImageBuffer == NULL)) {
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// The first time, create the debug texture in case the application
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// continues to use it.
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sp<GraphicBuffer> buffer = new GraphicBuffer(11, 8, PIXEL_FORMAT_RGBA_8888,
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sp<GraphicBuffer> buffer = new GraphicBuffer(
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kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
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GraphicBuffer::USAGE_SW_WRITE_RARELY);
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uint32_t* bits;
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buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
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@ -222,7 +225,7 @@ status_t GLConsumer::releaseTexImage() {
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memset(bits, 0, w*h*4);
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for (size_t y=0 ; y<kDebugData.height ; y++) {
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for (size_t x=0 ; x<kDebugData.width ; x++) {
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bits[x] = (kDebugData.bits[y*11+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF;
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bits[x] = (kDebugData.bits[y*kDebugData.width+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF;
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}
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bits += w;
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}
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