remove support for glReadPixels screenshot path
this was only needed on some chipset we're not supporting in KLP. Change-Id: I2e8fc07f135030bd61d2e241a8e426f1a4316425
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126b9c8e95
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@ -115,8 +115,7 @@ public:
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virtual status_t captureScreen(const sp<IBinder>& display,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ,
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bool isCpuConsumer) = 0;
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uint32_t minLayerZ, uint32_t maxLayerZ) = 0;
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};
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// ----------------------------------------------------------------------------
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@ -105,8 +105,7 @@ public:
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virtual status_t captureScreen(const sp<IBinder>& display,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ,
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bool isCpuConsumer)
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uint32_t minLayerZ, uint32_t maxLayerZ)
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
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@ -116,7 +115,6 @@ public:
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data.writeInt32(reqHeight);
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data.writeInt32(minLayerZ);
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data.writeInt32(maxLayerZ);
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data.writeInt32(isCpuConsumer);
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remote()->transact(BnSurfaceComposer::CAPTURE_SCREEN, data, &reply);
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return reply.readInt32();
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}
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@ -275,10 +273,8 @@ status_t BnSurfaceComposer::onTransact(
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uint32_t reqHeight = data.readInt32();
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uint32_t minLayerZ = data.readInt32();
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uint32_t maxLayerZ = data.readInt32();
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bool isCpuConsumer = data.readInt32();
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status_t res = captureScreen(display, producer,
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reqWidth, reqHeight, minLayerZ, maxLayerZ,
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isCpuConsumer);
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reqWidth, reqHeight, minLayerZ, maxLayerZ);
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reply->writeInt32(res);
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} break;
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case AUTHENTICATE_SURFACE: {
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@ -618,8 +618,7 @@ status_t ScreenshotClient::capture(
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sp<ISurfaceComposer> s(ComposerService::getComposerService());
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if (s == NULL) return NO_INIT;
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return s->captureScreen(display, producer,
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reqWidth, reqHeight, minLayerZ, maxLayerZ,
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false);
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reqWidth, reqHeight, minLayerZ, maxLayerZ);
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}
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ScreenshotClient::ScreenshotClient()
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@ -654,7 +653,7 @@ status_t ScreenshotClient::update(const sp<IBinder>& display,
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}
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status_t err = s->captureScreen(display, mBufferQueue,
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reqWidth, reqHeight, minLayerZ, maxLayerZ, true);
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reqWidth, reqHeight, minLayerZ, maxLayerZ);
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if (err == NO_ERROR) {
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err = mCpuConsumer->lockNextBuffer(&mBuffer);
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@ -2631,8 +2631,7 @@ public:
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status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ,
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bool useReadPixels) {
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uint32_t minLayerZ, uint32_t maxLayerZ) {
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if (CC_UNLIKELY(display == 0))
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return BAD_VALUE;
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@ -2646,18 +2645,16 @@ status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
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sp<IGraphicBufferProducer> producer;
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uint32_t reqWidth, reqHeight;
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uint32_t minLayerZ,maxLayerZ;
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bool useReadPixels;
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status_t result;
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public:
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MessageCaptureScreen(SurfaceFlinger* flinger,
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const sp<IBinder>& display,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ, bool useReadPixels)
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uint32_t minLayerZ, uint32_t maxLayerZ)
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: flinger(flinger), display(display), producer(producer),
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reqWidth(reqWidth), reqHeight(reqHeight),
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minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
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useReadPixels(useReadPixels),
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result(PERMISSION_DENIED)
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{
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}
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@ -2667,10 +2664,8 @@ status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
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virtual bool handler() {
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Mutex::Autolock _l(flinger->mStateLock);
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sp<const DisplayDevice> hw(flinger->getDisplayDevice(display));
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bool useReadPixels = this->useReadPixels && !flinger->mGpuToCpuSupported;
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result = flinger->captureScreenImplLocked(hw,
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producer, reqWidth, reqHeight, minLayerZ, maxLayerZ,
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useReadPixels);
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producer, reqWidth, reqHeight, minLayerZ, maxLayerZ);
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static_cast<GraphicProducerWrapper*>(producer->asBinder().get())->exit(result);
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return true;
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}
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@ -2692,8 +2687,7 @@ status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
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// which does the marshaling work forwards to our "fake remote" above.
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sp<MessageBase> msg = new MessageCaptureScreen(this,
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display, IGraphicBufferProducer::asInterface( wrapper ),
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reqWidth, reqHeight, minLayerZ, maxLayerZ,
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useReadPixels);
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reqWidth, reqHeight, minLayerZ, maxLayerZ);
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status_t res = postMessageAsync(msg);
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if (res == NO_ERROR) {
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@ -2761,8 +2755,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(
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const sp<const DisplayDevice>& hw,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ,
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bool useReadPixels)
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uint32_t minLayerZ, uint32_t maxLayerZ)
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{
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ATRACE_CALL();
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@ -2792,10 +2785,8 @@ status_t SurfaceFlinger::captureScreenImplLocked(
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status_t result = NO_ERROR;
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if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) == NO_ERROR) {
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uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN;
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if (!useReadPixels) {
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usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
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}
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uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
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GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
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int err = 0;
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err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
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@ -2815,28 +2806,16 @@ status_t SurfaceFlinger::captureScreenImplLocked(
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EGL_NATIVE_BUFFER_ANDROID, buffer, NULL);
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if (image != EGL_NO_IMAGE_KHR) {
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GLuint tname, name;
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if (!useReadPixels) {
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// turn our EGLImage into a texture
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glGenTextures(1, &tname);
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glBindTexture(GL_TEXTURE_2D, tname);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
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// create a Framebuffer Object to render into
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glGenFramebuffersOES(1, &name);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
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glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
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GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
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} else {
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// since we're going to use glReadPixels() anyways,
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// use an intermediate renderbuffer instead
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glGenRenderbuffersOES(1, &tname);
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
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glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight);
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// create a FBO to render into
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glGenFramebuffersOES(1, &name);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
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glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
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GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
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}
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// turn our EGLImage into a texture
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glGenTextures(1, &tname);
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glBindTexture(GL_TEXTURE_2D, tname);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
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// create a Framebuffer Object to render into
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glGenFramebuffersOES(1, &name);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
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glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
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GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
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GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
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if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
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@ -2846,17 +2825,6 @@ status_t SurfaceFlinger::captureScreenImplLocked(
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// dependent on the context's EGLConfig.
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renderScreenImplLocked(hw, reqWidth, reqHeight,
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minLayerZ, maxLayerZ, true);
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if (useReadPixels) {
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sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer);
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void* vaddr;
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if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) {
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glReadPixels(0, 0, buffer->stride, reqHeight,
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GL_RGBA, GL_UNSIGNED_BYTE, vaddr);
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checkScreenshot(buf, vaddr, hw, minLayerZ, maxLayerZ);
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buf->unlock();
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}
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}
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} else {
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ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot");
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result = INVALID_OPERATION;
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@ -2865,11 +2833,8 @@ status_t SurfaceFlinger::captureScreenImplLocked(
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// back to main framebuffer
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
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glDeleteFramebuffersOES(1, &name);
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if (!useReadPixels) {
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glDeleteTextures(1, &tname);
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} else {
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glDeleteRenderbuffersOES(1, &tname);
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}
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glDeleteTextures(1, &tname);
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// destroy our image
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eglDestroyImageKHR(mEGLDisplay, image);
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} else {
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@ -194,7 +194,7 @@ private:
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virtual status_t captureScreen(const sp<IBinder>& display,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer);
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uint32_t minLayerZ, uint32_t maxLayerZ);
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// called when screen needs to turn off
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virtual void blank(const sp<IBinder>& display);
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// called when screen is turning back on
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@ -307,8 +307,7 @@ private:
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const sp<const DisplayDevice>& hw,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ,
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bool useReadPixels);
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uint32_t minLayerZ, uint32_t maxLayerZ);
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/* ------------------------------------------------------------------------
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* EGL
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