always pass the BufferQueue explicitely to consumers

Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
This commit is contained in:
Mathias Agopian 2013-07-12 22:06:26 -07:00
parent cdd7d8bc14
commit 8f938a5338
13 changed files with 39 additions and 28 deletions

View File

@ -199,8 +199,8 @@ bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
sp<GLConsumer>* glConsumer, EGLSurface* surface) {
sp<BufferQueue> bq = new BufferQueue(true, mGraphicBufferAlloc);
sp<GLConsumer> glc = new GLConsumer(name, true,
GL_TEXTURE_EXTERNAL_OES, false, bq);
sp<GLConsumer> glc = new GLConsumer(bq, name,
GL_TEXTURE_EXTERNAL_OES, false);
glc->setDefaultBufferSize(w, h);
glc->setDefaultMaxBufferCount(3);
glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);

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@ -29,6 +29,8 @@
namespace android {
class BufferQueue;
/**
* BufferItemConsumer is a BufferQueue consumer endpoint that allows clients
* access to the whole BufferItem entry from BufferQueue. Multiple buffers may
@ -49,7 +51,7 @@ class BufferItemConsumer: public ConsumerBase
// the consumer usage flags passed to the graphics allocator. The
// bufferCount parameter specifies how many buffers can be locked for user
// access at the same time.
BufferItemConsumer(uint32_t consumerUsage,
BufferItemConsumer(const sp<BufferQueue>& bq, uint32_t consumerUsage,
int bufferCount = BufferQueue::MIN_UNDEQUEUED_BUFFERS,
bool synchronousMode = false);

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@ -28,6 +28,8 @@
namespace android {
class BufferQueue;
/**
* CpuConsumer is a BufferQueue consumer endpoint that allows direct CPU
* access to the underlying gralloc buffers provided by BufferQueue. Multiple
@ -64,7 +66,8 @@ class CpuConsumer : public ConsumerBase
// Create a new CPU consumer. The maxLockedBuffers parameter specifies
// how many buffers can be locked for user access at the same time.
CpuConsumer(uint32_t maxLockedBuffers, bool synchronousMode = true);
CpuConsumer(const sp<BufferQueue>& bq,
uint32_t maxLockedBuffers, bool synchronousMode = true);
virtual ~CpuConsumer();

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@ -85,9 +85,9 @@ public:
// purely to allow a GLConsumer to be transferred from one consumer
// context to another. If such a transfer is not needed there is no
// requirement that either of these methods be called.
GLConsumer(GLuint tex, bool allowSynchronousMode = true,
GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
const sp<BufferQueue> &bufferQueue = 0);
GLConsumer(const sp<BufferQueue>& bq,
GLuint tex, GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
bool useFenceSync = true);
// updateTexImage acquires the most recently queued buffer, and sets the
// image contents of the target texture to it.

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@ -29,9 +29,9 @@
namespace android {
BufferItemConsumer::BufferItemConsumer(uint32_t consumerUsage,
int bufferCount, bool synchronousMode) :
ConsumerBase(new BufferQueue(true) )
BufferItemConsumer::BufferItemConsumer(const sp<BufferQueue>& bq,
uint32_t consumerUsage, int bufferCount, bool synchronousMode) :
ConsumerBase(bq)
{
mBufferQueue->setConsumerUsageBits(consumerUsage);
mBufferQueue->setSynchronousMode(synchronousMode);

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@ -30,8 +30,9 @@
namespace android {
CpuConsumer::CpuConsumer(uint32_t maxLockedBuffers, bool synchronousMode) :
ConsumerBase(new BufferQueue(true) ),
CpuConsumer::CpuConsumer(const sp<BufferQueue>& bq,
uint32_t maxLockedBuffers, bool synchronousMode) :
ConsumerBase(bq),
mMaxLockedBuffers(maxLockedBuffers),
mCurrentLockedBuffers(0)
{

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@ -78,9 +78,9 @@ static float mtxRot90[16] = {
static void mtxMul(float out[16], const float a[16], const float b[16]);
GLConsumer::GLConsumer(GLuint tex, bool allowSynchronousMode,
GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
ConsumerBase(bufferQueue == 0 ? new BufferQueue(allowSynchronousMode) : bufferQueue),
GLConsumer::GLConsumer(const sp<BufferQueue>& bq, GLuint tex,
GLenum texTarget, bool useFenceSync) :
ConsumerBase(bq),
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mCurrentFence(Fence::NO_FENCE),

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@ -633,7 +633,8 @@ ScreenshotClient::~ScreenshotClient() {
sp<CpuConsumer> ScreenshotClient::getCpuConsumer() const {
if (mCpuConsumer == NULL) {
mCpuConsumer = new CpuConsumer(1);
sp<BufferQueue> bq = new BufferQueue();
mCpuConsumer = new CpuConsumer(bq, 1);
mCpuConsumer->setName(String8("ScreenshotClient"));
}
return mCpuConsumer;

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@ -66,7 +66,8 @@ protected:
test_info->name(),
params.width, params.height,
params.maxLockedBuffers, params.format);
mCC = new CpuConsumer(params.maxLockedBuffers);
sp<BufferQueue> bq = new BufferQueue();
mCC = new CpuConsumer(bq, params.maxLockedBuffers);
String8 name("CpuConsumer_Under_Test");
mCC->setName(name);
mSTC = new Surface(mCC->getProducerInterface());

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@ -40,7 +40,8 @@ protected:
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
testInfo->name());
mST = new GLConsumer(123);
sp<BufferQueue> bq = new BufferQueue();
mST = new GLConsumer(bq, 123);
mSTC = new Surface(mST->getBufferQueue());
mANW = mSTC;
@ -715,7 +716,8 @@ protected:
ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
sp<GLConsumer> st(new GLConsumer(i));
sp<BufferQueue> bq = new BufferQueue();
sp<GLConsumer> st(new GLConsumer(bq, i));
sp<Surface> stc(new Surface(st->getBufferQueue()));
mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
static_cast<ANativeWindow*>(stc.get()), NULL);

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@ -385,7 +385,8 @@ protected:
virtual void SetUp() {
GLTest::SetUp();
mGlConsumer = new GLConsumer(TEX_ID);
sp<BufferQueue> bq = new BufferQueue();
mGlConsumer = new GLConsumer(bq, TEX_ID);
mSurface = new Surface(mGlConsumer->getBufferQueue());
mANW = mSurface.get();
@ -479,7 +480,8 @@ protected:
virtual void SetUp() {
GLTest::SetUp();
mST = new GLConsumer(TEX_ID);
sp<BufferQueue> bq = new BufferQueue();
mST = new GLConsumer(bq, TEX_ID);
mSTC = new Surface(mST->getBufferQueue());
mANW = mSTC;
mTextureRenderer = new TextureRenderer(TEX_ID, mST);

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@ -110,8 +110,8 @@ void Layer::onFirstRef()
{
// Creates a custom BufferQueue for SurfaceFlingerConsumer to use
sp<BufferQueue> bq = new SurfaceTextureLayer(mFlinger);
mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(mTextureName, true,
GL_TEXTURE_EXTERNAL_OES, false, bq);
mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(bq, mTextureName,
GL_TEXTURE_EXTERNAL_OES, false);
mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
mSurfaceFlingerConsumer->setFrameAvailableListener(this);

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@ -27,11 +27,10 @@ namespace android {
*/
class SurfaceFlingerConsumer : public GLConsumer {
public:
SurfaceFlingerConsumer(GLuint tex, bool allowSynchronousMode = true,
GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
const sp<BufferQueue> &bufferQueue = 0)
: GLConsumer(tex, allowSynchronousMode, texTarget, useFenceSync,
bufferQueue)
SurfaceFlingerConsumer(const sp<BufferQueue>& bq, GLuint tex,
GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
bool useFenceSync = true)
: GLConsumer(bq, tex, texTarget, useFenceSync)
{}
class BufferRejecter {