make sure GLConsumer::releaseTexImage() works after detachFromContext()
Change-Id: I27e0bc57e927d47b2b98113ee37b5396bcc72019
This commit is contained in:
parent
96a7dc08f2
commit
45155969dc
@ -259,7 +259,9 @@ protected:
|
||||
// to mEglDisplay and mEglContext. If the fields have been previously
|
||||
// set, the values must match; if not, the fields are set to the current
|
||||
// values.
|
||||
status_t checkAndUpdateEglStateLocked();
|
||||
// The contextCheck argument is used to ensure that a GL context is
|
||||
// properly set; when set to false, the check is not performed.
|
||||
status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
|
||||
|
||||
private:
|
||||
// createImage creates a new EGLImage from a GraphicBuffer.
|
||||
|
@ -188,26 +188,36 @@ status_t GLConsumer::releaseTexImage() {
|
||||
}
|
||||
|
||||
// Make sure the EGL state is the same as in previous calls.
|
||||
status_t err = checkAndUpdateEglStateLocked();
|
||||
if (err != NO_ERROR) {
|
||||
return err;
|
||||
status_t err = NO_ERROR;
|
||||
|
||||
if (mAttached) {
|
||||
err = checkAndUpdateEglStateLocked(true);
|
||||
if (err != NO_ERROR) {
|
||||
return err;
|
||||
}
|
||||
} else {
|
||||
// if we're detached, no need to validate EGL's state -- we won't use it.
|
||||
}
|
||||
|
||||
// Update the GLConsumer state.
|
||||
int buf = mCurrentTexture;
|
||||
if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
|
||||
|
||||
ST_LOGV("releaseTexImage:(slot=%d", buf);
|
||||
ST_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
|
||||
|
||||
// Do whatever sync ops we need to do before releasing the slot.
|
||||
err = syncForReleaseLocked(mEglDisplay);
|
||||
if (err != NO_ERROR) {
|
||||
ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
|
||||
return err;
|
||||
if (mAttached) {
|
||||
// Do whatever sync ops we need to do before releasing the slot.
|
||||
err = syncForReleaseLocked(mEglDisplay);
|
||||
if (err != NO_ERROR) {
|
||||
ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
|
||||
return err;
|
||||
}
|
||||
} else {
|
||||
// if we're detached, we just use the fence that was created in detachFromContext()
|
||||
// so... basically, nothing more to do here.
|
||||
}
|
||||
|
||||
err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
|
||||
mEglDisplay, EGL_NO_SYNC_KHR);
|
||||
err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
|
||||
if (err < NO_ERROR) {
|
||||
ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
|
||||
strerror(-err), err);
|
||||
@ -222,9 +232,14 @@ status_t GLConsumer::releaseTexImage() {
|
||||
mCurrentTimestamp = 0;
|
||||
mCurrentFence = Fence::NO_FENCE;
|
||||
|
||||
// bind a dummy texture
|
||||
glBindTexture(mTexTarget, mTexName);
|
||||
bindUnslottedBufferLocked(mEglDisplay);
|
||||
if (mAttached) {
|
||||
// bind a dummy texture
|
||||
glBindTexture(mTexTarget, mTexName);
|
||||
bindUnslottedBufferLocked(mEglDisplay);
|
||||
} else {
|
||||
// detached, don't touch the texture (and we may not even have an
|
||||
// EGLDisplay here.
|
||||
}
|
||||
}
|
||||
|
||||
return NO_ERROR;
|
||||
@ -409,18 +424,27 @@ status_t GLConsumer::bindTextureImageLocked() {
|
||||
|
||||
}
|
||||
|
||||
status_t GLConsumer::checkAndUpdateEglStateLocked() {
|
||||
status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
|
||||
EGLDisplay dpy = eglGetCurrentDisplay();
|
||||
EGLContext ctx = eglGetCurrentContext();
|
||||
|
||||
if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) ||
|
||||
dpy == EGL_NO_DISPLAY) {
|
||||
if (!contextCheck) {
|
||||
// if this is the first time we're called, mEglDisplay/mEglContext have
|
||||
// never been set, so don't error out (below).
|
||||
if (mEglDisplay == EGL_NO_DISPLAY) {
|
||||
mEglDisplay = dpy;
|
||||
}
|
||||
if (mEglContext == EGL_NO_DISPLAY) {
|
||||
mEglContext = ctx;
|
||||
}
|
||||
}
|
||||
|
||||
if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
|
||||
ST_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) ||
|
||||
ctx == EGL_NO_CONTEXT) {
|
||||
if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
|
||||
ST_LOGE("checkAndUpdateEglState: invalid current EGLContext");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user