BufferQueue: Hook up IProducerListener
Actually call the producer listener's callback during IGraphicBufferConsumer::releaseBuffer Change-Id: Idfa6bb08d62629cd3a198318e6c6fd6a731e73ef
This commit is contained in:
parent
b1363d37fc
commit
d1c1036555
@ -22,6 +22,7 @@
|
||||
#include <gui/BufferQueueConsumer.h>
|
||||
#include <gui/BufferQueueCore.h>
|
||||
#include <gui/IConsumerListener.h>
|
||||
#include <gui/IProducerListener.h>
|
||||
|
||||
namespace android {
|
||||
|
||||
@ -261,42 +262,52 @@ status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
Mutex::Autolock lock(mCore->mMutex);
|
||||
sp<IProducerListener> listener;
|
||||
{ // Autolock scope
|
||||
Mutex::Autolock lock(mCore->mMutex);
|
||||
|
||||
// If the frame number has changed because the buffer has been reallocated,
|
||||
// we can ignore this releaseBuffer for the old buffer
|
||||
if (frameNumber != mSlots[slot].mFrameNumber) {
|
||||
return STALE_BUFFER_SLOT;
|
||||
}
|
||||
// If the frame number has changed because the buffer has been reallocated,
|
||||
// we can ignore this releaseBuffer for the old buffer
|
||||
if (frameNumber != mSlots[slot].mFrameNumber) {
|
||||
return STALE_BUFFER_SLOT;
|
||||
}
|
||||
|
||||
// Make sure this buffer hasn't been queued while acquired by the consumer
|
||||
BufferQueueCore::Fifo::iterator current(mCore->mQueue.begin());
|
||||
while (current != mCore->mQueue.end()) {
|
||||
if (current->mSlot == slot) {
|
||||
BQ_LOGE("releaseBuffer: buffer slot %d pending release is "
|
||||
"currently queued", slot);
|
||||
// Make sure this buffer hasn't been queued while acquired by the consumer
|
||||
BufferQueueCore::Fifo::iterator current(mCore->mQueue.begin());
|
||||
while (current != mCore->mQueue.end()) {
|
||||
if (current->mSlot == slot) {
|
||||
BQ_LOGE("releaseBuffer: buffer slot %d pending release is "
|
||||
"currently queued", slot);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
++current;
|
||||
}
|
||||
|
||||
if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
|
||||
mSlots[slot].mEglDisplay = eglDisplay;
|
||||
mSlots[slot].mEglFence = eglFence;
|
||||
mSlots[slot].mFence = releaseFence;
|
||||
mSlots[slot].mBufferState = BufferSlot::FREE;
|
||||
listener = mCore->mConnectedProducerListener;
|
||||
BQ_LOGV("releaseBuffer: releasing slot %d", slot);
|
||||
} else if (mSlots[slot].mNeedsCleanupOnRelease) {
|
||||
BQ_LOGV("releaseBuffer: releasing a stale buffer slot %d "
|
||||
"(state = %d)", slot, mSlots[slot].mBufferState);
|
||||
mSlots[slot].mNeedsCleanupOnRelease = false;
|
||||
return STALE_BUFFER_SLOT;
|
||||
} else {
|
||||
BQ_LOGV("releaseBuffer: attempted to release buffer slot %d "
|
||||
"but its state was %d", slot, mSlots[slot].mBufferState);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
++current;
|
||||
}
|
||||
|
||||
if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
|
||||
mSlots[slot].mEglDisplay = eglDisplay;
|
||||
mSlots[slot].mEglFence = eglFence;
|
||||
mSlots[slot].mFence = releaseFence;
|
||||
mSlots[slot].mBufferState = BufferSlot::FREE;
|
||||
} else if (mSlots[slot].mNeedsCleanupOnRelease) {
|
||||
BQ_LOGV("releaseBuffer: releasing a stale buffer slot %d "
|
||||
"(state = %d)", slot, mSlots[slot].mBufferState);
|
||||
mSlots[slot].mNeedsCleanupOnRelease = false;
|
||||
return STALE_BUFFER_SLOT;
|
||||
} else {
|
||||
BQ_LOGV("releaseBuffer: attempted to release buffer slot %d "
|
||||
"but its state was %d", slot, mSlots[slot].mBufferState);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
mCore->mDequeueCondition.broadcast();
|
||||
} // Autolock scope
|
||||
|
||||
mCore->mDequeueCondition.broadcast();
|
||||
// Call back without lock held
|
||||
if (listener != NULL) {
|
||||
listener->onBufferReleased();
|
||||
}
|
||||
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user