Stop using default value for Surface producerControlledByApp parameter
Bug: 10785749 Change-Id: Ifbf9340e5eabe621a69e990ec3e05ac51f8db66a
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@ -46,13 +46,13 @@ namespace android {
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// ============================================================================
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SurfaceControl::SurfaceControl(
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const sp<SurfaceComposerClient>& client,
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const sp<SurfaceComposerClient>& client,
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const sp<IBinder>& handle,
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const sp<IGraphicBufferProducer>& gbp)
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: mClient(client), mHandle(handle), mGraphicBufferProducer(gbp)
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{
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}
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SurfaceControl::~SurfaceControl()
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{
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destroy();
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@ -71,7 +71,7 @@ void SurfaceControl::destroy()
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IPCThreadState::self()->flushCommands();
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}
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void SurfaceControl::clear()
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void SurfaceControl::clear()
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{
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// here, the window manager tells us explicitly that we should destroy
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// the surface's resource. Soon after this call, it will also release
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@ -83,7 +83,7 @@ void SurfaceControl::clear()
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}
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bool SurfaceControl::isSameSurface(
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const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
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const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
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{
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if (lhs == 0 || rhs == 0)
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return false;
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@ -181,7 +181,9 @@ sp<Surface> SurfaceControl::getSurface() const
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{
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Mutex::Autolock _l(mLock);
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if (mSurfaceData == 0) {
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mSurfaceData = new Surface(mGraphicBufferProducer);
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// This surface is always consumed by SurfaceFlinger, so the
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// producerControlledByApp value doesn't matter; using false.
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mSurfaceData = new Surface(mGraphicBufferProducer, false);
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}
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return mSurfaceData;
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}
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@ -73,7 +73,7 @@ DisplayDevice::DisplayDevice(
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mLayerStack(NO_LAYER_STACK),
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mOrientation()
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{
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mNativeWindow = new Surface(producer);
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mNativeWindow = new Surface(producer, false);
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ANativeWindow* const window = mNativeWindow.get();
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int format;
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@ -2782,7 +2782,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(
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// create a surface (because we're a producer, and we need to
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// dequeue/queue a buffer)
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sp<Surface> sur = new Surface(producer);
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sp<Surface> sur = new Surface(producer, false);
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ANativeWindow* window = sur.get();
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status_t result = NO_ERROR;
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