workaround a deadlock when taking screenshots into a surface

When disconnecting from BufferQueue, we now drain the queue
except the head (which means in the screenshot case we won't
have to block, but we might not have a buffer to show, this
will appear as an error in the log).

Bug: 8362363
Change-Id: If80989aac3c917beea2ebddf3cbb502849d394da
This commit is contained in:
Mathias Agopian 2013-03-11 17:59:59 -07:00
parent dbca4a0ee5
commit d2d5a64aa2

View File

@ -995,7 +995,7 @@ void BufferQueue::freeAllBuffersExceptHeadLocked() {
}
status_t BufferQueue::drainQueueLocked() {
while (mSynchronousMode && !mQueue.isEmpty()) {
while (mSynchronousMode && mQueue.size() > 1) {
mDequeueCondition.wait(mMutex);
if (mAbandoned) {
ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
@ -1012,7 +1012,7 @@ status_t BufferQueue::drainQueueLocked() {
status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
status_t err = drainQueueLocked();
if (err == NO_ERROR) {
if (mSynchronousMode) {
if (mQueue.empty()) {
freeAllBuffersLocked();
} else {
freeAllBuffersExceptHeadLocked();