libgui_test: fix a couple minor test issues
This change fixes how the MultiTextureConsumerTest.EGLImageTargetWorks checks for pixels. It removes the call to eglSwapBuffers so that the test does not rely on EGL swap-preserve behavior, and it makes the test use checkPixel() rather than doing glReadPixels itself. Bug: 8349336 Change-Id: I0f446a0083eebd07af6fd208762878b4e367725a
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@ -463,19 +463,12 @@ TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
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glVertexPointer(2, GL_FLOAT, 0, vertices);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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ASSERT_EQ( glGetError(), GL_NO_ERROR );
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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}
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ASSERT_TRUE( eglSwapBuffers(mEglDisplay, mEglSurface) );
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uint32_t* pixels = new uint32_t[8*16*16];
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glReadPixels(0, 0, 8*16, 16, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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for (int i=0 ; i<8 ; i++) {
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uint32_t p = pixels[i*16 + 8 + 8*(8*16)]; // center of each square
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EXPECT_EQ(p, (i&7) * 0x10101010);
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EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0));
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}
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delete [] pixels;
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}
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