gui: Update header docs for IGraphicBufferConsumer/Producer/BufferQueue
Also fix compiler warnings for libgui Change-Id: I0ee38d9ad5eaa82d55bf812d291da8c433581cef
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324c69b542
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@ -42,10 +42,16 @@ class BufferQueue : public BnGraphicBufferProducer,
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private IBinder::DeathRecipient {
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public:
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enum { MIN_UNDEQUEUED_BUFFERS = 2 };
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// BufferQueue will keep track of at most this value of buffers.
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// Attempts at runtime to increase the number of buffers past this will fail.
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enum { NUM_BUFFER_SLOTS = 32 };
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enum { NO_CONNECTED_API = 0 };
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enum { INVALID_BUFFER_SLOT = -1 };
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enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
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// Used as a placeholder slot# when the value isn't pointing to an existing buffer.
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enum { INVALID_BUFFER_SLOT = IGraphicBufferConsumer::BufferItem::INVALID_BUFFER_SLOT };
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// Alias to <IGraphicBufferConsumer.h> -- please scope from there in future code!
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enum {
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NO_BUFFER_AVAILABLE = IGraphicBufferConsumer::NO_BUFFER_AVAILABLE,
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PRESENT_LATER = IGraphicBufferConsumer::PRESENT_LATER,
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};
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// When in async mode we reserve two slots in order to guarantee that the
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// producer and consumer can run asynchronously.
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@ -75,7 +81,6 @@ public:
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wp<ConsumerListener> mConsumerListener;
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};
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// BufferQueue manages a pool of gralloc memory slots to be used by
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// producers and consumers. allocator is used to allocate all the
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// needed gralloc buffers.
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@ -212,7 +217,7 @@ public:
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*/
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// acquireBuffer attempts to acquire ownership of the next pending buffer in
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// the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
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// the BufferQueue. If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a
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// buffer is successfully acquired, the information about the buffer is
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// returned in BufferItem. If the buffer returned had previously been
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// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
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@ -224,7 +229,7 @@ public:
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// future, the buffer won't be acquired, and PRESENT_LATER will be
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// returned. The presentation time is in nanoseconds, and the time base
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// is CLOCK_MONOTONIC.
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virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
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virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen);
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// releaseBuffer releases a buffer slot from the consumer back to the
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// BufferQueue. This may be done while the buffer's contents are still
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@ -312,8 +317,13 @@ public:
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// dump our state in a String
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virtual void dump(String8& result, const char* prefix) const;
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private:
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// The default API number used to indicate no producer client is connected.
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enum { NO_CONNECTED_API = 0 };
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// Aliases for using enums from <IGraphicBufferConsumer.h>
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enum { STALE_BUFFER_SLOT = IGraphicBufferConsumer::STALE_BUFFER_SLOT };
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// freeBufferLocked frees the GraphicBuffer and sync resources for the
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// given slot.
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void freeBufferLocked(int index);
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@ -48,6 +48,7 @@ public:
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status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
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public:
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// The default value of mBuf, used to indicate this doesn't correspond to a slot.
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enum { INVALID_BUFFER_SLOT = -1 };
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BufferItem();
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@ -63,13 +64,17 @@ public:
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Rect mCrop;
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// mTransform is the current transform flags for this buffer slot.
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// refer to NATIVE_WINDOW_TRANSFORM_* in <window.h>
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uint32_t mTransform;
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// mScalingMode is the current scaling mode for this buffer slot.
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// refer to NATIVE_WINDOW_SCALING_* in <window.h>
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uint32_t mScalingMode;
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// mTimestamp is the current timestamp for this buffer slot. This gets
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// to set by queueBuffer each time this slot is queued.
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// to set by queueBuffer each time this slot is queued. This value
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// is guaranteed to be monotonically increasing for each newly
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// acquired buffer.
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int64_t mTimestamp;
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// mIsAutoTimestamp indicates whether mTimestamp was generated
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@ -79,7 +84,7 @@ public:
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// mFrameNumber is the number of the queued frame for this slot.
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uint64_t mFrameNumber;
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// mBuf is the slot index of this buffer
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// mBuf is the slot index of this buffer (default INVALID_BUFFER_SLOT).
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int mBuf;
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// mIsDroppable whether this buffer was queued with the
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@ -97,21 +102,42 @@ public:
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bool mTransformToDisplayInverse;
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};
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enum {
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// Returned by releaseBuffer, after which the consumer must
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// free any references to the just-released buffer that it might have.
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STALE_BUFFER_SLOT = 1,
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// Returned by dequeueBuffer if there are no pending buffers available.
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NO_BUFFER_AVAILABLE,
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// Returned by dequeueBuffer if it's too early for the buffer to be acquired.
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PRESENT_LATER,
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};
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// acquireBuffer attempts to acquire ownership of the next pending buffer in
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// the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
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// buffer is successfully acquired, the information about the buffer is
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// returned in BufferItem. If the buffer returned had previously been
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// the BufferQueue. If no buffer is pending then it returns
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// NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
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// information about the buffer is returned in BufferItem.
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//
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// If the buffer returned had previously been
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// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
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// NULL and it is assumed that the consumer still holds a reference to the
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// buffer.
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//
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// If presentWhen is nonzero, it indicates the time when the buffer will
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// If presentWhen is non-zero, it indicates the time when the buffer will
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// be displayed on screen. If the buffer's timestamp is farther in the
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// future, the buffer won't be acquired, and PRESENT_LATER will be
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// returned. The presentation time is in nanoseconds, and the time base
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// is CLOCK_MONOTONIC.
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virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) = 0;
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//
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// Return of NO_ERROR means the operation completed as normal.
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//
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// Return of a positive value means the operation could not be completed
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// at this time, but the user should try again later:
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// * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer)
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// * PRESENT_LATER - the buffer's timestamp is farther in the future
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//
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// Return of a negative value means an error has occurred:
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// * INVALID_OPERATION - too many buffers have been acquired
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virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen) = 0;
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// releaseBuffer releases a buffer slot from the consumer back to the
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// BufferQueue. This may be done while the buffer's contents are still
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@ -125,6 +151,18 @@ public:
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//
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// Note that the dependencies on EGL will be removed once we switch to using
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// the Android HW Sync HAL.
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//
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// Return of NO_ERROR means the operation completed as normal.
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//
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// Return of a positive value means the operation could not be completed
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// at this time, but the user should try again later:
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// * STALE_BUFFER_SLOT - see above (second paragraph)
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//
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// Return of a negative value means an error has occurred:
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// * BAD_VALUE - one of the following could've happened:
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// * the buffer slot was invalid
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// * the fence was NULL
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// * the buffer slot specified is not in the acquired state
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virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
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EGLDisplay display, EGLSyncKHR fence,
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const sp<Fence>& releaseFence) = 0;
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@ -137,24 +175,38 @@ public:
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// the application.
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//
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// consumer may not be NULL.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * NO_INIT - the buffer queue has been abandoned
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// * BAD_VALUE - a NULL consumer was provided
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virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0;
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// consumerDisconnect disconnects a consumer from the BufferQueue. All
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// buffers will be freed and the BufferQueue is placed in the "abandoned"
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// state, causing most interactions with the BufferQueue by the producer to
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// fail.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * BAD_VALUE - no consumer is currently connected
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virtual status_t consumerDisconnect() = 0;
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// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
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// indicating which buffer slots have been released by the BufferQueue
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// but have not yet been released by the consumer.
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// getReleasedBuffers sets the value pointed to by slotMask to a bit set.
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// Each bit index with a 1 corresponds to a released buffer slot with that
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// index value. In particular, a released buffer is one that has
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// been released by the BufferQueue but have not yet been released by the consumer.
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//
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// This should be called from the onBuffersReleased() callback.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * NO_INIT - the buffer queue has been abandoned.
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virtual status_t getReleasedBuffers(uint32_t* slotMask) = 0;
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// setDefaultBufferSize is used to set the size of buffers returned by
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// dequeueBuffer when a width and height of zero is requested. Default
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// is 1x1.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * BAD_VALUE - either w or h was zero
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virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
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// setDefaultMaxBufferCount sets the default value for the maximum buffer
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@ -163,6 +215,9 @@ public:
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// take effect if the producer sets the count back to zero.
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//
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// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * BAD_VALUE - bufferCount was out of range (see above).
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virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0;
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// disableAsyncBuffer disables the extra buffer used in async mode
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@ -170,11 +225,20 @@ public:
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// flag) and has dequeueBuffer() return WOULD_BLOCK instead.
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//
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// This can only be called before consumerConnect().
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * INVALID_OPERATION - attempting to call this after consumerConnect.
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virtual status_t disableAsyncBuffer() = 0;
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// setMaxAcquiredBufferCount sets the maximum number of buffers that can
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// be acquired by the consumer at one time (default 1). This call will
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// fail if a producer is connected to the BufferQueue.
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//
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// maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * BAD_VALUE - maxAcquiredBuffers was out of range (see above).
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// * INVALID_OPERATION - attempting to call this after a producer connected.
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virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
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// setConsumerName sets the name used in logging
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@ -184,16 +248,22 @@ public:
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// GraphicBuffers of a defaultFormat if no format is specified
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// in dequeueBuffer. Formats are enumerated in graphics.h; the
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// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
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//
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// Return of a value other than NO_ERROR means an unknown error has occurred.
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virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0;
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// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
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// These are merged with the bits passed to dequeueBuffer. The values are
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// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
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//
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// Return of a value other than NO_ERROR means an unknown error has occurred.
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virtual status_t setConsumerUsageBits(uint32_t usage) = 0;
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// setTransformHint bakes in rotation to buffers so overlays can be used.
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// The values are enumerated in window.h, e.g.
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// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
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//
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// Return of a value other than NO_ERROR means an unknown error has occurred.
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virtual status_t setTransformHint(uint32_t hint) = 0;
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// dump state into a string
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DECLARE_META_INTERFACE(GraphicBufferProducer);
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enum {
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// A flag returned by dequeueBuffer when the client needs to call
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// requestBuffer immediately thereafter.
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BUFFER_NEEDS_REALLOCATION = 0x1,
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// A flag returned by dequeueBuffer when all mirrored slots should be
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// released by the client. This flag should always be processed first.
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RELEASE_ALL_BUFFERS = 0x2,
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};
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@ -63,51 +67,140 @@ public:
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// buffer to the given slot index, and the client is expected to mirror the
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// slot->buffer mapping so that it's not necessary to transfer a
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// GraphicBuffer for every dequeue operation.
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//
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// The slot must be in the range of [0, NUM_BUFFER_SLOTS).
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * NO_INIT - the buffer queue has been abandoned.
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// * BAD_VALUE - one of the two conditions occurred:
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// * slot was out of range (see above)
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// * buffer specified by the slot is not dequeued
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virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
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// setBufferCount sets the number of buffer slots available. Calling this
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// will also cause all buffer slots to be emptied. The caller should empty
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// its mirrored copy of the buffer slots when calling this method.
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//
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// This function should not be called when there are any dequeued buffer
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// slots, doing so will result in a BAD_VALUE error returned.
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//
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// The buffer count should be at most NUM_BUFFER_SLOTS, but at least
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// the minimum undequeued buffer count (inclusive). The minimum value
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// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS);
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * NO_INIT - the buffer queue has been abandoned.
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// * BAD_VALUE - one of the below conditions occurred:
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// * bufferCount was out of range (see above)
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// * client has one or more buffers dequeued
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virtual status_t setBufferCount(int bufferCount) = 0;
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// dequeueBuffer requests a new buffer slot for the client to use. Ownership
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// of the slot is transfered to the client, meaning that the server will not
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// use the contents of the buffer associated with that slot. The slot index
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// returned may or may not contain a buffer. If the slot is empty the client
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// should call requestBuffer to assign a new buffer to that slot. The client
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// is expected to either call cancelBuffer on the dequeued slot or to fill
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// in the contents of its associated buffer contents and call queueBuffer.
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// If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
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// use the contents of the buffer associated with that slot.
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//
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// The slot index returned may or may not contain a buffer (client-side).
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// If the slot is empty the client should call requestBuffer to assign a new
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// buffer to that slot.
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//
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// Once the client is done filling this buffer, it is expected to transfer
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// buffer ownership back to the server with either cancelBuffer on
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// the dequeued slot or to fill in the contents of its associated buffer
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// contents and call queueBuffer.
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//
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// If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
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// expected to call requestBuffer immediately.
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//
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// If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
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// expected to release all of the mirrored slot->buffer mappings.
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//
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// The fence parameter will be updated to hold the fence associated with
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// the buffer. The contents of the buffer must not be overwritten until the
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// fence signals. If the fence is NULL, the buffer may be written
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// fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
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// immediately.
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//
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// The async parameter sets whether we're in asynchrnous mode for this
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// deququeBuffer() call.
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virtual status_t dequeueBuffer(int *slot, sp<Fence>* fence, bool async,
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// The async parameter sets whether we're in asynchronous mode for this
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// dequeueBuffer() call.
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//
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// The width and height parameters must be no greater than the minimum of
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// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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// An error due to invalid dimensions might not be reported until
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// updateTexImage() is called. If width and height are both zero, the
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// default values specified by setDefaultBufferSize() are used instead.
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//
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// The pixel formats are enumerated in <graphics.h>, e.g.
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// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
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// will be used.
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//
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// The usage argument specifies gralloc buffer usage flags. The values
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// are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER. These
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// will be merged with the usage flags specified by
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// IGraphicBufferConsumer::setConsumerUsageBits.
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//
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// This call will block until a buffer is available to be dequeued. If
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// both the producer and consumer are controlled by the app, then this call
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// can never block and will return WOULD_BLOCK if no buffer is available.
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//
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// A non-negative value with flags set (see above) will be returned upon
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// success.
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//
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// Return of a negative means an error has occurred:
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// * NO_INIT - the buffer queue has been abandoned.
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// * BAD_VALUE - one of the below conditions occurred:
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// * both in async mode and buffer count was less than the
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// max numbers of buffers that can be allocated at once
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// * attempting dequeue more than one buffer at a time
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// without setting the buffer count with setBufferCount()
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// * -EBUSY - attempting to dequeue too many buffers at a time
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// * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
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// since both the producer/consumer are controlled by app
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// * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
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//
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// All other negative values are an unknown error returned downstream
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// from the graphics allocator (typically errno).
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virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
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// queueBuffer indicates that the client has finished filling in the
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// contents of the buffer associated with slot and transfers ownership of
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// that slot back to the server. It is not valid to call queueBuffer on a
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// slot that is not owned by the client or one for which a buffer associated
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// via requestBuffer. In addition, a timestamp must be provided by the
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// client for this buffer. The timestamp is measured in nanoseconds, and
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// must be monotonically increasing. Its other properties (zero point, etc)
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// that slot back to the server.
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//
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// It is not valid to call queueBuffer on a slot that is not owned
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// by the client or one for which a buffer associated via requestBuffer
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// (an attempt to do so will fail with a return value of BAD_VALUE).
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//
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// In addition, the input must be described by the client (as documented
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// below). Any other properties (zero point, etc)
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// are client-dependent, and should be documented by the client.
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//
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// The async parameter sets whether we're queuing a buffer in asynchronous mode.
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// The slot must be in the range of [0, NUM_BUFFER_SLOTS).
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//
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// outWidth, outHeight and outTransform are filled with the default width
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// and height of the window and current transform applied to buffers,
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// respectively.
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||||
// Upon success, the output will be filled with meaningful values
|
||||
// (refer to the documentation below).
|
||||
//
|
||||
// Return of a value other than NO_ERROR means an error has occurred:
|
||||
// * NO_INIT - the buffer queue has been abandoned.
|
||||
// * BAD_VALUE - one of the below conditions occurred:
|
||||
// * fence was NULL
|
||||
// * scaling mode was unknown
|
||||
// * both in async mode and buffer count was less than the
|
||||
// max numbers of buffers that can be allocated at once
|
||||
// * slot index was out of range (see above).
|
||||
// * the slot was not in the dequeued state
|
||||
// * the slot was enqueued without requesting a buffer
|
||||
// * crop rect is out of bounds of the buffer dimensions
|
||||
|
||||
struct QueueBufferInput : public Flattenable<QueueBufferInput> {
|
||||
friend class Flattenable<QueueBufferInput>;
|
||||
inline QueueBufferInput(const Parcel& parcel);
|
||||
// timestamp - a monotonically increasing value in nanoseconds
|
||||
// isAutoTimestamp - if the timestamp was synthesized at queue time
|
||||
// crop - a crop rectangle that's used as a hint to the consumer
|
||||
// scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
|
||||
// transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
|
||||
// async - if the buffer is queued in asynchronous mode
|
||||
// fence - a fence that the consumer must wait on before reading the buffer,
|
||||
// set this to Fence::NO_FENCE if the buffer is ready immediately
|
||||
inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
|
||||
const Rect& crop, int scalingMode, uint32_t transform, bool async,
|
||||
const sp<Fence>& fence)
|
||||
@ -143,8 +236,13 @@ public:
|
||||
};
|
||||
|
||||
// QueueBufferOutput must be a POD structure
|
||||
struct QueueBufferOutput {
|
||||
struct __attribute__ ((__packed__)) QueueBufferOutput {
|
||||
inline QueueBufferOutput() { }
|
||||
// outWidth - filled with default width applied to the buffer
|
||||
// outHeight - filled with default height applied to the buffer
|
||||
// outTransformHint - filled with default transform applied to the buffer
|
||||
// outNumPendingBuffers - num buffers queued that haven't yet been acquired
|
||||
// (counting the currently queued buffer)
|
||||
inline void deflate(uint32_t* outWidth,
|
||||
uint32_t* outHeight,
|
||||
uint32_t* outTransformHint,
|
||||
@ -174,24 +272,53 @@ public:
|
||||
// cancelBuffer indicates that the client does not wish to fill in the
|
||||
// buffer associated with slot and transfers ownership of the slot back to
|
||||
// the server.
|
||||
//
|
||||
// The buffer is not queued for use by the consumer.
|
||||
//
|
||||
// The buffer will not be overwritten until the fence signals. The fence
|
||||
// will usually be the one obtained from dequeueBuffer.
|
||||
virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
|
||||
|
||||
// query retrieves some information for this surface
|
||||
// 'what' tokens allowed are that of android_natives.h
|
||||
// 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
|
||||
//
|
||||
// Return of a value other than NO_ERROR means an error has occurred:
|
||||
// * NO_INIT - the buffer queue has been abandoned.
|
||||
// * BAD_VALUE - what was out of range
|
||||
virtual int query(int what, int* value) = 0;
|
||||
|
||||
// connect attempts to connect a client API to the IGraphicBufferProducer.
|
||||
// This must be called before any other IGraphicBufferProducer methods are
|
||||
// called except for getAllocator.
|
||||
// called except for getAllocator. A consumer must be already connected.
|
||||
//
|
||||
// This method will fail if the connect was previously called on the
|
||||
// IGraphicBufferProducer and no corresponding disconnect call was made.
|
||||
//
|
||||
// outWidth, outHeight and outTransform are filled with the default width
|
||||
// and height of the window and current transform applied to buffers,
|
||||
// respectively. The token needs to be any binder object that lives in the
|
||||
// The token needs to be any opaque binder object that lives in the
|
||||
// producer process -- it is solely used for obtaining a death notification
|
||||
// when the producer is killed.
|
||||
//
|
||||
// The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
|
||||
//
|
||||
// The producerControlledByApp should be set to true if the producer is hosted
|
||||
// by an untrusted process (typically app_process-forked processes). If both
|
||||
// the producer and the consumer are app-controlled then all buffer queues
|
||||
// will operate in async mode regardless of the async flag.
|
||||
//
|
||||
// Upon success, the output will be filled with meaningful data
|
||||
// (refer to QueueBufferOutput documentation above).
|
||||
//
|
||||
// Return of a value other than NO_ERROR means an error has occurred:
|
||||
// * NO_INIT - one of the following occurred:
|
||||
// * the buffer queue was abandoned
|
||||
// * no consumer has yet connected
|
||||
// * BAD_VALUE - one of the following has occurred:
|
||||
// * the producer is already connected
|
||||
// * api was out of range (see above).
|
||||
// * DEAD_OBJECT - the token is hosted by an already-dead process
|
||||
//
|
||||
// Additional negative errors may be returned by the internals, they
|
||||
// should be treated as opaque fatal unrecoverable errors.
|
||||
virtual status_t connect(const sp<IBinder>& token,
|
||||
int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
|
||||
|
||||
@ -203,6 +330,17 @@ public:
|
||||
//
|
||||
// This method will fail if the the IGraphicBufferProducer is not currently
|
||||
// connected to the specified client API.
|
||||
//
|
||||
// The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
|
||||
//
|
||||
// Disconnecting from an abandoned IGraphicBufferProducer is legal and
|
||||
// is considered a no-op.
|
||||
//
|
||||
// Return of a value other than NO_ERROR means an error has occurred:
|
||||
// * BAD_VALUE - one of the following has occurred:
|
||||
// * the api specified does not match the one that was connected
|
||||
// * api was out of range (see above).
|
||||
// * DEAD_OBJECT - the token is hosted by an already-dead process
|
||||
virtual status_t disconnect(int api) = 0;
|
||||
};
|
||||
|
||||
|
@ -703,7 +703,7 @@ retry:
|
||||
return err;
|
||||
}
|
||||
|
||||
void BufferQueue::binderDied(const wp<IBinder>& who) {
|
||||
void BufferQueue::binderDied(const wp<IBinder>& who __attribute__((unused))) {
|
||||
// If we're here, it means that a producer we were connected to died.
|
||||
// We're GUARANTEED that we still are connected to it because it has no other way
|
||||
// to get disconnected -- or -- we wouldn't be here because we're removing this
|
||||
|
@ -85,7 +85,7 @@ ConsumerBase::~ConsumerBase() {
|
||||
"consumer is not abandoned!", mName.string());
|
||||
}
|
||||
|
||||
void ConsumerBase::onLastStrongRef(const void* id) {
|
||||
void ConsumerBase::onLastStrongRef(const void* id __attribute__((unused))) {
|
||||
abandon();
|
||||
}
|
||||
|
||||
@ -243,7 +243,7 @@ status_t ConsumerBase::releaseBufferLocked(
|
||||
slot, mSlots[slot].mFrameNumber);
|
||||
status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber,
|
||||
display, eglFence, mSlots[slot].mFence);
|
||||
if (err == BufferQueue::STALE_BUFFER_SLOT) {
|
||||
if (err == IGraphicBufferConsumer::STALE_BUFFER_SLOT) {
|
||||
freeBufferLocked(slot);
|
||||
}
|
||||
|
||||
|
@ -223,7 +223,7 @@ public:
|
||||
}
|
||||
|
||||
virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
|
||||
EGLDisplay display, EGLSyncKHR fence,
|
||||
EGLDisplay display __attribute__((unused)), EGLSyncKHR fence __attribute__((unused)),
|
||||
const sp<Fence>& releaseFence) {
|
||||
Parcel data, reply;
|
||||
data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
|
||||
|
@ -251,7 +251,7 @@ int Surface::getSlotFromBufferLocked(
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
int Surface::lockBuffer_DEPRECATED(android_native_buffer_t* buffer) {
|
||||
int Surface::lockBuffer_DEPRECATED(android_native_buffer_t* buffer __attribute__((unused))) {
|
||||
ALOGV("Surface::lockBuffer");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return OK;
|
||||
@ -482,7 +482,7 @@ int Surface::dispatchLock(va_list args) {
|
||||
return lock(outBuffer, inOutDirtyBounds);
|
||||
}
|
||||
|
||||
int Surface::dispatchUnlockAndPost(va_list args) {
|
||||
int Surface::dispatchUnlockAndPost(va_list args __attribute__((unused))) {
|
||||
return unlockAndPost();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user