Merge "Updated comments" into jb-mr2-dev
This commit is contained in:
commit
53dc9044bf
@ -48,7 +48,7 @@ public:
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||||
// ConsumerListener is the interface through which the BufferQueue notifies
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// the consumer of events that the consumer may wish to react to. Because
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// the consumer will generally have a mutex that is locked during calls from
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// teh consumer to the BufferQueue, these calls from the BufferQueue to the
|
||||
// the consumer to the BufferQueue, these calls from the BufferQueue to the
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// consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
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struct ConsumerListener : public virtual RefBase {
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// onFrameAvailable is called from queueBuffer each time an additional
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@ -104,66 +104,127 @@ public:
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const sp<IGraphicBufferAlloc>& allocator = NULL);
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virtual ~BufferQueue();
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// Query native window attributes. The "what" values are enumerated in
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// window.h (e.g. NATIVE_WINDOW_FORMAT).
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virtual int query(int what, int* value);
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// setBufferCount updates the number of available buffer slots. After
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// calling this all buffer slots are both unallocated and owned by the
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// BufferQueue object (i.e. they are not owned by the client).
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// setBufferCount updates the number of available buffer slots. If this
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// method succeeds, buffer slots will be both unallocated and owned by
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// the BufferQueue object (i.e. they are not owned by the producer or
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// consumer).
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//
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// This will fail if the producer has dequeued any buffers, or if
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// bufferCount is invalid. bufferCount must generally be a value
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// between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
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// (inclusive). It may also be set to zero (the default) to indicate
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// that the producer does not wish to set a value. The minimum value
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// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
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// ...).
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//
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// This may only be called by the producer. The consumer will be told
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// to discard buffers through the onBuffersReleased callback.
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virtual status_t setBufferCount(int bufferCount);
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// requestBuffer returns the GraphicBuffer for slot N.
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//
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// In normal operation, this is called the first time slot N is returned
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// by dequeueBuffer. It must be called again if dequeueBuffer returns
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// flags indicating that previously-returned buffers are no longer valid.
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virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
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// dequeueBuffer gets the next buffer slot index for the client to use. If a
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// buffer slot is available then that slot index is written to the location
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// pointed to by the buf argument and a status of OK is returned. If no
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// slot is available then a status of -EBUSY is returned and buf is
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// dequeueBuffer gets the next buffer slot index for the producer to use.
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// If a buffer slot is available then that slot index is written to the
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// location pointed to by the buf argument and a status of OK is returned.
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// If no slot is available then a status of -EBUSY is returned and buf is
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// unmodified.
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//
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// The fence parameter will be updated to hold the fence associated with
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// the buffer. The contents of the buffer must not be overwritten until the
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// fence signals. If the fence is NULL, the buffer may be written
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// immediately.
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// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
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// written immediately.
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//
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// The width and height parameters must be no greater than the minimum of
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// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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// An error due to invalid dimensions might not be reported until
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// updateTexImage() is called.
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// updateTexImage() is called. If width and height are both zero, the
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// default values specified by setDefaultBufferSize() are used instead.
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//
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// The pixel formats are enumerated in graphics.h, e.g.
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// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
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// will be used.
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//
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// The usage argument specifies gralloc buffer usage flags. The values
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// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
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// will be merged with the usage flags specified by setConsumerUsageBits.
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//
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// The return value may be a negative error value or a non-negative
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// collection of flags. If the flags are set, the return values are
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// valid, but additional actions must be performed.
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//
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// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
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// producer must discard cached GraphicBuffer references for the slot
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// returned in buf.
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// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
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// must discard cached GraphicBuffer references for all slots.
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//
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// In both cases, the producer will need to call requestBuffer to get a
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// GraphicBuffer handle for the returned slot.
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virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
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uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
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||||
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// queueBuffer returns a filled buffer to the BufferQueue. In addition, a
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// timestamp must be provided for the buffer. The timestamp is in
|
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// queueBuffer returns a filled buffer to the BufferQueue.
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//
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// Additional data is provided in the QueueBufferInput struct. Notably,
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// a timestamp must be provided for the buffer. The timestamp is in
|
||||
// nanoseconds, and must be monotonically increasing. Its other semantics
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// (zero point, etc) are client-dependent and should be documented by the
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// client.
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// (zero point, etc) are producer-specific and should be documented by the
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// producer.
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//
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// The caller may provide a fence that signals when all rendering
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// operations have completed. Alternatively, NO_FENCE may be used,
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// indicating that the buffer is ready immediately.
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//
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// Some values are returned in the output struct: the current settings
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// for default width and height, the current transform hint, and the
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// number of queued buffers.
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virtual status_t queueBuffer(int buf,
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const QueueBufferInput& input, QueueBufferOutput* output);
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// cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
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// queue it for use by the consumer.
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//
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// The buffer will not be overwritten until the fence signals. The fence
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// will usually be the one obtained from dequeueBuffer.
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virtual void cancelBuffer(int buf, const sp<Fence>& fence);
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// setSynchronousMode set whether dequeueBuffer is synchronous or
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// setSynchronousMode sets whether dequeueBuffer is synchronous or
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// asynchronous. In synchronous mode, dequeueBuffer blocks until
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// a buffer is available, the currently bound buffer can be dequeued and
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// queued buffers will be retired in order.
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// queued buffers will be acquired in order. In asynchronous mode,
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// a queued buffer may be replaced by a subsequently queued buffer.
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//
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// The default mode is asynchronous.
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virtual status_t setSynchronousMode(bool enabled);
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// connect attempts to connect a producer client API to the BufferQueue.
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// This must be called before any other IGraphicBufferProducer methods are called
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// except for getAllocator.
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// connect attempts to connect a producer API to the BufferQueue. This
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// must be called before any other IGraphicBufferProducer methods are
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// called except for getAllocator. A consumer must already be connected.
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//
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// This method will fail if the connect was previously called on the
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// BufferQueue and no corresponding disconnect call was made.
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// This method will fail if connect was previously called on the
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// BufferQueue and no corresponding disconnect call was made (i.e. if
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// it's still connected to a producer).
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//
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// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
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virtual status_t connect(int api, QueueBufferOutput* output);
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// disconnect attempts to disconnect a producer client API from the
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// BufferQueue. Calling this method will cause any subsequent calls to other
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// disconnect attempts to disconnect a producer API from the BufferQueue.
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// Calling this method will cause any subsequent calls to other
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// IGraphicBufferProducer methods to fail except for getAllocator and connect.
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// Successfully calling connect after this will allow the other methods to
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// succeed again.
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//
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// This method will fail if the the BufferQueue is not currently
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// connected to the specified client API.
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// connected to the specified producer API.
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virtual status_t disconnect(int api);
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// dump our state in a String
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@ -181,7 +242,7 @@ public:
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mFrameNumber(0),
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mBuf(INVALID_BUFFER_SLOT) {
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mCrop.makeInvalid();
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}
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}
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// mGraphicBuffer points to the buffer allocated for this slot, or is NULL
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// if the buffer in this slot has been acquired in the past (see
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// BufferSlot.mAcquireCalled).
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@ -210,7 +271,7 @@ public:
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sp<Fence> mFence;
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};
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// The following public functions is the consumer facing interface
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// The following public functions are the consumer-facing interface
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// acquireBuffer attempts to acquire ownership of the next pending buffer in
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// the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
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@ -222,7 +283,9 @@ public:
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status_t acquireBuffer(BufferItem *buffer);
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// releaseBuffer releases a buffer slot from the consumer back to the
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// BufferQueue pending a fence sync.
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// BufferQueue. This may be done while the buffer's contents are still
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// being accessed. The fence will signal when the buffer is no longer
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// in use.
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//
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// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
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// any references to the just-released buffer that it might have, as if it
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@ -238,6 +301,8 @@ public:
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// consumer may be connected, and when that consumer disconnects the
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// BufferQueue is placed into the "abandoned" state, causing most
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// interactions with the BufferQueue by the producer to fail.
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//
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// consumer may not be NULL.
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status_t consumerConnect(const sp<ConsumerListener>& consumer);
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// consumerDisconnect disconnects a consumer from the BufferQueue. All
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@ -247,22 +312,28 @@ public:
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status_t consumerDisconnect();
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// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
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// indicating which buffer slots the have been released by the BufferQueue
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// indicating which buffer slots have been released by the BufferQueue
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// but have not yet been released by the consumer.
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//
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// This should be called from the onBuffersReleased() callback.
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status_t getReleasedBuffers(uint32_t* slotMask);
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// setDefaultBufferSize is used to set the size of buffers returned by
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// requestBuffers when a with and height of zero is requested.
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// dequeueBuffer when a width and height of zero is requested. Default
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// is 1x1.
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status_t setDefaultBufferSize(uint32_t w, uint32_t h);
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// setDefaultBufferCount set the buffer count. If the client has requested
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// a buffer count using setBufferCount, the server-buffer count will
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// take effect once the client sets the count back to zero.
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// setDefaultMaxBufferCount sets the default value for the maximum buffer
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// count (the initial default is 2). If the producer has requested a
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// buffer count using setBufferCount, the default buffer count will only
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// take effect if the producer sets the count back to zero.
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//
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// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
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status_t setDefaultMaxBufferCount(int bufferCount);
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// setMaxAcquiredBufferCount sets the maximum number of buffers that can
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// be acquired by the consumer at one time. This call will fail if a
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// producer is connected to the BufferQueue.
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// be acquired by the consumer at one time (default 1). This call will
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// fail if a producer is connected to the BufferQueue.
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status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
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// isSynchronousMode returns whether the BufferQueue is currently in
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@ -274,41 +345,48 @@ public:
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// setDefaultBufferFormat allows the BufferQueue to create
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// GraphicBuffers of a defaultFormat if no format is specified
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// in dequeueBuffer
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// in dequeueBuffer. Formats are enumerated in graphics.h; the
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// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
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status_t setDefaultBufferFormat(uint32_t defaultFormat);
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|
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// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
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// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
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// These are merged with the bits passed to dequeueBuffer. The values are
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// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
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status_t setConsumerUsageBits(uint32_t usage);
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// setTransformHint bakes in rotation to buffers so overlays can be used
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// setTransformHint bakes in rotation to buffers so overlays can be used.
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// The values are enumerated in window.h, e.g.
|
||||
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
|
||||
status_t setTransformHint(uint32_t hint);
|
||||
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||||
private:
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||||
// freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
|
||||
// for the given slot.
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||||
// freeBufferLocked frees the GraphicBuffer and sync resources for the
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||||
// given slot.
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void freeBufferLocked(int index);
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||||
|
||||
// freeAllBuffersLocked frees the resources (both GraphicBuffer and
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||||
// EGLImage) for all slots.
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||||
// freeAllBuffersLocked frees the GraphicBuffer and sync resources for
|
||||
// all slots.
|
||||
void freeAllBuffersLocked();
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||||
|
||||
// freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
|
||||
// and EGLImage) for all slots except the head of mQueue
|
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// freeAllBuffersExceptHeadLocked frees the GraphicBuffer and sync
|
||||
// resources for all slots except the head of mQueue.
|
||||
void freeAllBuffersExceptHeadLocked();
|
||||
|
||||
// drainQueueLocked drains the buffer queue if we're in synchronous mode
|
||||
// returns immediately otherwise. It returns NO_INIT if the BufferQueue
|
||||
// became abandoned or disconnected during this call.
|
||||
// drainQueueLocked waits for the buffer queue to empty if we're in
|
||||
// synchronous mode, or returns immediately otherwise. It returns NO_INIT
|
||||
// if the BufferQueue is abandoned (consumer disconnected) or disconnected
|
||||
// (producer disconnected) during the call.
|
||||
status_t drainQueueLocked();
|
||||
|
||||
// drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
|
||||
// synchronous mode and free all buffers. In asynchronous mode, all buffers
|
||||
// are freed except the current buffer.
|
||||
// are freed except the currently queued buffer (if it exists).
|
||||
status_t drainQueueAndFreeBuffersLocked();
|
||||
|
||||
// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
|
||||
// that will be used if the producer does not override the buffer slot
|
||||
// count.
|
||||
// count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
|
||||
// The initial default is 2.
|
||||
status_t setDefaultMaxBufferCountLocked(int count);
|
||||
|
||||
// getMinBufferCountLocked returns the minimum number of buffers allowed
|
||||
@ -352,51 +430,56 @@ private:
|
||||
// if no buffer has been allocated.
|
||||
sp<GraphicBuffer> mGraphicBuffer;
|
||||
|
||||
// mEglDisplay is the EGLDisplay used to create mEglImage.
|
||||
// mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
|
||||
EGLDisplay mEglDisplay;
|
||||
|
||||
// BufferState represents the different states in which a buffer slot
|
||||
// can be.
|
||||
// can be. All slots are initially FREE.
|
||||
enum BufferState {
|
||||
// FREE indicates that the buffer is not currently being used and
|
||||
// will not be used in the future until it gets dequeued and
|
||||
// subsequently queued by the client.
|
||||
// aka "owned by BufferQueue, ready to be dequeued"
|
||||
// FREE indicates that the buffer is available to be dequeued
|
||||
// by the producer. The buffer may be in use by the consumer for
|
||||
// a finite time, so the buffer must not be modified until the
|
||||
// associated fence is signaled.
|
||||
//
|
||||
// The slot is "owned" by BufferQueue. It transitions to DEQUEUED
|
||||
// when dequeueBuffer is called.
|
||||
FREE = 0,
|
||||
|
||||
// DEQUEUED indicates that the buffer has been dequeued by the
|
||||
// client, but has not yet been queued or canceled. The buffer is
|
||||
// considered 'owned' by the client, and the server should not use
|
||||
// it for anything.
|
||||
// producer, but has not yet been queued or canceled. The
|
||||
// producer may modify the buffer's contents as soon as the
|
||||
// associated ready fence is signaled.
|
||||
//
|
||||
// Note that when in synchronous-mode (mSynchronousMode == true),
|
||||
// the buffer that's currently attached to the texture may be
|
||||
// dequeued by the client. That means that the current buffer can
|
||||
// be in either the DEQUEUED or QUEUED state. In asynchronous mode,
|
||||
// however, the current buffer is always in the QUEUED state.
|
||||
// aka "owned by producer, ready to be queued"
|
||||
// The slot is "owned" by the producer. It can transition to
|
||||
// QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
|
||||
DEQUEUED = 1,
|
||||
|
||||
// QUEUED indicates that the buffer has been queued by the client,
|
||||
// and has not since been made available for the client to dequeue.
|
||||
// Attaching the buffer to the texture does NOT transition the
|
||||
// buffer away from the QUEUED state. However, in Synchronous mode
|
||||
// the current buffer may be dequeued by the client under some
|
||||
// circumstances. See the note about the current buffer in the
|
||||
// documentation for DEQUEUED.
|
||||
// aka "owned by BufferQueue, ready to be acquired"
|
||||
// QUEUED indicates that the buffer has been filled by the
|
||||
// producer and queued for use by the consumer. The buffer
|
||||
// contents may continue to be modified for a finite time, so
|
||||
// the contents must not be accessed until the associated fence
|
||||
// is signaled.
|
||||
//
|
||||
// The slot is "owned" by BufferQueue. It can transition to
|
||||
// ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
|
||||
// queued in asynchronous mode).
|
||||
QUEUED = 2,
|
||||
|
||||
// aka "owned by consumer, ready to be released"
|
||||
// ACQUIRED indicates that the buffer has been acquired by the
|
||||
// consumer. As with QUEUED, the contents must not be accessed
|
||||
// by the consumer until the fence is signaled.
|
||||
//
|
||||
// The slot is "owned" by the consumer. It transitions to FREE
|
||||
// when releaseBuffer is called.
|
||||
ACQUIRED = 3
|
||||
};
|
||||
|
||||
// mBufferState is the current state of this buffer slot.
|
||||
BufferState mBufferState;
|
||||
|
||||
// mRequestBufferCalled is used for validating that the client did
|
||||
// mRequestBufferCalled is used for validating that the producer did
|
||||
// call requestBuffer() when told to do so. Technically this is not
|
||||
// needed but useful for debugging and catching client bugs.
|
||||
// needed but useful for debugging and catching producer bugs.
|
||||
bool mRequestBufferCalled;
|
||||
|
||||
// mCrop is the current crop rectangle for this buffer slot.
|
||||
@ -414,13 +497,16 @@ private:
|
||||
// to set by queueBuffer each time this slot is queued.
|
||||
int64_t mTimestamp;
|
||||
|
||||
// mFrameNumber is the number of the queued frame for this slot.
|
||||
// mFrameNumber is the number of the queued frame for this slot. This
|
||||
// is used to dequeue buffers in LRU order (useful because buffers
|
||||
// may be released before their release fence is signaled).
|
||||
uint64_t mFrameNumber;
|
||||
|
||||
// mEglFence is the EGL sync object that must signal before the buffer
|
||||
// associated with this buffer slot may be dequeued. It is initialized
|
||||
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
|
||||
// on a compile-time option) set to a new sync object in updateTexImage.
|
||||
// to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
|
||||
// new sync object in releaseBuffer. (This is deprecated in favor of
|
||||
// mFence, below.)
|
||||
EGLSyncKHR mEglFence;
|
||||
|
||||
// mFence is a fence which will signal when work initiated by the
|
||||
@ -431,29 +517,32 @@ private:
|
||||
// QUEUED, it indicates when the producer has finished filling the
|
||||
// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
|
||||
// passed to the consumer or producer along with ownership of the
|
||||
// buffer, and mFence is empty.
|
||||
// buffer, and mFence is set to NO_FENCE.
|
||||
sp<Fence> mFence;
|
||||
|
||||
// Indicates whether this buffer has been seen by a consumer yet
|
||||
bool mAcquireCalled;
|
||||
|
||||
// Indicates whether this buffer needs to be cleaned up by consumer
|
||||
// Indicates whether this buffer needs to be cleaned up by the
|
||||
// consumer. This is set when a buffer in ACQUIRED state is freed.
|
||||
// It causes releaseBuffer to return STALE_BUFFER_SLOT.
|
||||
bool mNeedsCleanupOnRelease;
|
||||
};
|
||||
|
||||
// mSlots is the array of buffer slots that must be mirrored on the client
|
||||
// side. This allows buffer ownership to be transferred between the client
|
||||
// and server without sending a GraphicBuffer over binder. The entire array
|
||||
// is initialized to NULL at construction time, and buffers are allocated
|
||||
// for a slot when requestBuffer is called with that slot's index.
|
||||
// mSlots is the array of buffer slots that must be mirrored on the
|
||||
// producer side. This allows buffer ownership to be transferred between
|
||||
// the producer and consumer without sending a GraphicBuffer over binder.
|
||||
// The entire array is initialized to NULL at construction time, and
|
||||
// buffers are allocated for a slot when requestBuffer is called with
|
||||
// that slot's index.
|
||||
BufferSlot mSlots[NUM_BUFFER_SLOTS];
|
||||
|
||||
// mDefaultWidth holds the default width of allocated buffers. It is used
|
||||
// in requestBuffers() if a width and height of zero is specified.
|
||||
// in dequeueBuffer() if a width and height of zero is specified.
|
||||
uint32_t mDefaultWidth;
|
||||
|
||||
// mDefaultHeight holds the default height of allocated buffers. It is used
|
||||
// in requestBuffers() if a width and height of zero is specified.
|
||||
// in dequeueBuffer() if a width and height of zero is specified.
|
||||
uint32_t mDefaultHeight;
|
||||
|
||||
// mMaxAcquiredBufferCount is the number of buffers that the consumer may
|
||||
@ -490,12 +579,13 @@ private:
|
||||
// mSynchronousMode whether we're in synchronous mode or not
|
||||
bool mSynchronousMode;
|
||||
|
||||
// mAllowSynchronousMode whether we allow synchronous mode or not
|
||||
// mAllowSynchronousMode whether we allow synchronous mode or not. Set
|
||||
// when the BufferQueue is created (by the consumer).
|
||||
const bool mAllowSynchronousMode;
|
||||
|
||||
// mConnectedApi indicates the API that is currently connected to this
|
||||
// BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
|
||||
// by the connect and disconnect methods.
|
||||
// mConnectedApi indicates the producer API that is currently connected
|
||||
// to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
|
||||
// updated by the connect and disconnect methods.
|
||||
int mConnectedApi;
|
||||
|
||||
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
|
||||
@ -506,14 +596,15 @@ private:
|
||||
Fifo mQueue;
|
||||
|
||||
// mAbandoned indicates that the BufferQueue will no longer be used to
|
||||
// consume images buffers pushed to it using the IGraphicBufferProducer interface.
|
||||
// It is initialized to false, and set to true in the abandon method. A
|
||||
// BufferQueue that has been abandoned will return the NO_INIT error from
|
||||
// all IGraphicBufferProducer methods capable of returning an error.
|
||||
// consume image buffers pushed to it using the IGraphicBufferProducer
|
||||
// interface. It is initialized to false, and set to true in the
|
||||
// consumerDisconnect method. A BufferQueue that has been abandoned will
|
||||
// return the NO_INIT error from all IGraphicBufferProducer methods
|
||||
// capable of returning an error.
|
||||
bool mAbandoned;
|
||||
|
||||
// mName is a string used to identify the BufferQueue in log messages.
|
||||
// It is set by the setName method.
|
||||
// mConsumerName is a string used to identify the BufferQueue in log
|
||||
// messages. It is set by the setConsumerName method.
|
||||
String8 mConsumerName;
|
||||
|
||||
// mMutex is the mutex used to prevent concurrent access to the member
|
||||
@ -521,12 +612,13 @@ private:
|
||||
// member variables are accessed.
|
||||
mutable Mutex mMutex;
|
||||
|
||||
// mFrameCounter is the free running counter, incremented for every buffer queued
|
||||
// with the surface Texture.
|
||||
// mFrameCounter is the free running counter, incremented on every
|
||||
// successful queueBuffer call.
|
||||
uint64_t mFrameCounter;
|
||||
|
||||
// mBufferHasBeenQueued is true once a buffer has been queued. It is reset
|
||||
// by changing the buffer count.
|
||||
// mBufferHasBeenQueued is true once a buffer has been queued. It is
|
||||
// reset when something causes all buffers to be freed (e.g. changing the
|
||||
// buffer count).
|
||||
bool mBufferHasBeenQueued;
|
||||
|
||||
// mDefaultBufferFormat can be set so it will override
|
||||
|
@ -106,7 +106,7 @@ status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) {
|
||||
mDefaultMaxBufferCount = count;
|
||||
mDequeueCondition.broadcast();
|
||||
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
bool BufferQueue::isSynchronousMode() const {
|
||||
@ -122,20 +122,20 @@ void BufferQueue::setConsumerName(const String8& name) {
|
||||
status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mDefaultBufferFormat = defaultFormat;
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mConsumerUsageBits = usage;
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t BufferQueue::setTransformHint(uint32_t hint) {
|
||||
ST_LOGV("setTransformHint: %02x", hint);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mTransformHint = hint;
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t BufferQueue::setBufferCount(int bufferCount) {
|
||||
@ -150,7 +150,8 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
|
||||
return NO_INIT;
|
||||
}
|
||||
if (bufferCount > NUM_BUFFER_SLOTS) {
|
||||
ST_LOGE("setBufferCount: bufferCount larger than slots available");
|
||||
ST_LOGE("setBufferCount: bufferCount too large (max %d)",
|
||||
NUM_BUFFER_SLOTS);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
@ -167,7 +168,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
|
||||
if (bufferCount == 0) {
|
||||
mOverrideMaxBufferCount = 0;
|
||||
mDequeueCondition.broadcast();
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
if (bufferCount < minBufferSlots) {
|
||||
@ -191,7 +192,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
|
||||
listener->onBuffersReleased();
|
||||
}
|
||||
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
int BufferQueue::query(int what, int* outValue)
|
||||
@ -587,7 +588,7 @@ status_t BufferQueue::queueBuffer(int buf,
|
||||
if (listener != 0) {
|
||||
listener->onFrameAvailable();
|
||||
}
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
|
||||
@ -858,7 +859,7 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
|
||||
return NO_BUFFER_AVAILABLE;
|
||||
}
|
||||
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
|
||||
@ -889,7 +890,7 @@ status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
|
||||
}
|
||||
|
||||
mDequeueCondition.broadcast();
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
|
||||
@ -900,10 +901,14 @@ status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListen
|
||||
ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
if (consumerListener == NULL) {
|
||||
ST_LOGE("consumerConnect: consumerListener may not be NULL");
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
mConsumerListener = consumerListener;
|
||||
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t BufferQueue::consumerDisconnect() {
|
||||
@ -920,7 +925,7 @@ status_t BufferQueue::consumerDisconnect() {
|
||||
mQueue.clear();
|
||||
freeAllBuffersLocked();
|
||||
mDequeueCondition.broadcast();
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
|
||||
@ -956,7 +961,7 @@ status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mDefaultWidth = w;
|
||||
mDefaultHeight = h;
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
|
||||
@ -977,7 +982,7 @@ status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
mMaxAcquiredBufferCount = maxAcquiredBuffers;
|
||||
return OK;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
void BufferQueue::freeAllBuffersExceptHeadLocked() {
|
||||
|
Loading…
Reference in New Issue
Block a user