Merge "Updated comments" into jb-mr2-dev

This commit is contained in:
Andy McFadden 2013-04-11 17:15:52 +00:00 committed by Android (Google) Code Review
commit 53dc9044bf
2 changed files with 212 additions and 115 deletions

View File

@ -48,7 +48,7 @@ public:
// ConsumerListener is the interface through which the BufferQueue notifies
// the consumer of events that the consumer may wish to react to. Because
// the consumer will generally have a mutex that is locked during calls from
// teh consumer to the BufferQueue, these calls from the BufferQueue to the
// the consumer to the BufferQueue, these calls from the BufferQueue to the
// consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
struct ConsumerListener : public virtual RefBase {
// onFrameAvailable is called from queueBuffer each time an additional
@ -104,66 +104,127 @@ public:
const sp<IGraphicBufferAlloc>& allocator = NULL);
virtual ~BufferQueue();
// Query native window attributes. The "what" values are enumerated in
// window.h (e.g. NATIVE_WINDOW_FORMAT).
virtual int query(int what, int* value);
// setBufferCount updates the number of available buffer slots. After
// calling this all buffer slots are both unallocated and owned by the
// BufferQueue object (i.e. they are not owned by the client).
// setBufferCount updates the number of available buffer slots. If this
// method succeeds, buffer slots will be both unallocated and owned by
// the BufferQueue object (i.e. they are not owned by the producer or
// consumer).
//
// This will fail if the producer has dequeued any buffers, or if
// bufferCount is invalid. bufferCount must generally be a value
// between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
// (inclusive). It may also be set to zero (the default) to indicate
// that the producer does not wish to set a value. The minimum value
// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
// ...).
//
// This may only be called by the producer. The consumer will be told
// to discard buffers through the onBuffersReleased callback.
virtual status_t setBufferCount(int bufferCount);
// requestBuffer returns the GraphicBuffer for slot N.
//
// In normal operation, this is called the first time slot N is returned
// by dequeueBuffer. It must be called again if dequeueBuffer returns
// flags indicating that previously-returned buffers are no longer valid.
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
// dequeueBuffer gets the next buffer slot index for the client to use. If a
// buffer slot is available then that slot index is written to the location
// pointed to by the buf argument and a status of OK is returned. If no
// slot is available then a status of -EBUSY is returned and buf is
// dequeueBuffer gets the next buffer slot index for the producer to use.
// If a buffer slot is available then that slot index is written to the
// location pointed to by the buf argument and a status of OK is returned.
// If no slot is available then a status of -EBUSY is returned and buf is
// unmodified.
//
// The fence parameter will be updated to hold the fence associated with
// the buffer. The contents of the buffer must not be overwritten until the
// fence signals. If the fence is NULL, the buffer may be written
// immediately.
// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
// written immediately.
//
// The width and height parameters must be no greater than the minimum of
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
// An error due to invalid dimensions might not be reported until
// updateTexImage() is called.
// updateTexImage() is called. If width and height are both zero, the
// default values specified by setDefaultBufferSize() are used instead.
//
// The pixel formats are enumerated in graphics.h, e.g.
// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
// will be used.
//
// The usage argument specifies gralloc buffer usage flags. The values
// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
// will be merged with the usage flags specified by setConsumerUsageBits.
//
// The return value may be a negative error value or a non-negative
// collection of flags. If the flags are set, the return values are
// valid, but additional actions must be performed.
//
// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
// producer must discard cached GraphicBuffer references for the slot
// returned in buf.
// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
// must discard cached GraphicBuffer references for all slots.
//
// In both cases, the producer will need to call requestBuffer to get a
// GraphicBuffer handle for the returned slot.
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
// queueBuffer returns a filled buffer to the BufferQueue. In addition, a
// timestamp must be provided for the buffer. The timestamp is in
// queueBuffer returns a filled buffer to the BufferQueue.
//
// Additional data is provided in the QueueBufferInput struct. Notably,
// a timestamp must be provided for the buffer. The timestamp is in
// nanoseconds, and must be monotonically increasing. Its other semantics
// (zero point, etc) are client-dependent and should be documented by the
// client.
// (zero point, etc) are producer-specific and should be documented by the
// producer.
//
// The caller may provide a fence that signals when all rendering
// operations have completed. Alternatively, NO_FENCE may be used,
// indicating that the buffer is ready immediately.
//
// Some values are returned in the output struct: the current settings
// for default width and height, the current transform hint, and the
// number of queued buffers.
virtual status_t queueBuffer(int buf,
const QueueBufferInput& input, QueueBufferOutput* output);
// cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
// queue it for use by the consumer.
//
// The buffer will not be overwritten until the fence signals. The fence
// will usually be the one obtained from dequeueBuffer.
virtual void cancelBuffer(int buf, const sp<Fence>& fence);
// setSynchronousMode set whether dequeueBuffer is synchronous or
// setSynchronousMode sets whether dequeueBuffer is synchronous or
// asynchronous. In synchronous mode, dequeueBuffer blocks until
// a buffer is available, the currently bound buffer can be dequeued and
// queued buffers will be retired in order.
// queued buffers will be acquired in order. In asynchronous mode,
// a queued buffer may be replaced by a subsequently queued buffer.
//
// The default mode is asynchronous.
virtual status_t setSynchronousMode(bool enabled);
// connect attempts to connect a producer client API to the BufferQueue.
// This must be called before any other IGraphicBufferProducer methods are called
// except for getAllocator.
// connect attempts to connect a producer API to the BufferQueue. This
// must be called before any other IGraphicBufferProducer methods are
// called except for getAllocator. A consumer must already be connected.
//
// This method will fail if the connect was previously called on the
// BufferQueue and no corresponding disconnect call was made.
// This method will fail if connect was previously called on the
// BufferQueue and no corresponding disconnect call was made (i.e. if
// it's still connected to a producer).
//
// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
virtual status_t connect(int api, QueueBufferOutput* output);
// disconnect attempts to disconnect a producer client API from the
// BufferQueue. Calling this method will cause any subsequent calls to other
// disconnect attempts to disconnect a producer API from the BufferQueue.
// Calling this method will cause any subsequent calls to other
// IGraphicBufferProducer methods to fail except for getAllocator and connect.
// Successfully calling connect after this will allow the other methods to
// succeed again.
//
// This method will fail if the the BufferQueue is not currently
// connected to the specified client API.
// connected to the specified producer API.
virtual status_t disconnect(int api);
// dump our state in a String
@ -181,7 +242,7 @@ public:
mFrameNumber(0),
mBuf(INVALID_BUFFER_SLOT) {
mCrop.makeInvalid();
}
}
// mGraphicBuffer points to the buffer allocated for this slot, or is NULL
// if the buffer in this slot has been acquired in the past (see
// BufferSlot.mAcquireCalled).
@ -210,7 +271,7 @@ public:
sp<Fence> mFence;
};
// The following public functions is the consumer facing interface
// The following public functions are the consumer-facing interface
// acquireBuffer attempts to acquire ownership of the next pending buffer in
// the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
@ -222,7 +283,9 @@ public:
status_t acquireBuffer(BufferItem *buffer);
// releaseBuffer releases a buffer slot from the consumer back to the
// BufferQueue pending a fence sync.
// BufferQueue. This may be done while the buffer's contents are still
// being accessed. The fence will signal when the buffer is no longer
// in use.
//
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
// any references to the just-released buffer that it might have, as if it
@ -238,6 +301,8 @@ public:
// consumer may be connected, and when that consumer disconnects the
// BufferQueue is placed into the "abandoned" state, causing most
// interactions with the BufferQueue by the producer to fail.
//
// consumer may not be NULL.
status_t consumerConnect(const sp<ConsumerListener>& consumer);
// consumerDisconnect disconnects a consumer from the BufferQueue. All
@ -247,22 +312,28 @@ public:
status_t consumerDisconnect();
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
// indicating which buffer slots the have been released by the BufferQueue
// indicating which buffer slots have been released by the BufferQueue
// but have not yet been released by the consumer.
//
// This should be called from the onBuffersReleased() callback.
status_t getReleasedBuffers(uint32_t* slotMask);
// setDefaultBufferSize is used to set the size of buffers returned by
// requestBuffers when a with and height of zero is requested.
// dequeueBuffer when a width and height of zero is requested. Default
// is 1x1.
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
// setDefaultBufferCount set the buffer count. If the client has requested
// a buffer count using setBufferCount, the server-buffer count will
// take effect once the client sets the count back to zero.
// setDefaultMaxBufferCount sets the default value for the maximum buffer
// count (the initial default is 2). If the producer has requested a
// buffer count using setBufferCount, the default buffer count will only
// take effect if the producer sets the count back to zero.
//
// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
status_t setDefaultMaxBufferCount(int bufferCount);
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
// be acquired by the consumer at one time. This call will fail if a
// producer is connected to the BufferQueue.
// be acquired by the consumer at one time (default 1). This call will
// fail if a producer is connected to the BufferQueue.
status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
// isSynchronousMode returns whether the BufferQueue is currently in
@ -274,41 +345,48 @@ public:
// setDefaultBufferFormat allows the BufferQueue to create
// GraphicBuffers of a defaultFormat if no format is specified
// in dequeueBuffer
// in dequeueBuffer. Formats are enumerated in graphics.h; the
// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
status_t setDefaultBufferFormat(uint32_t defaultFormat);
// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
// These are merged with the bits passed to dequeueBuffer. The values are
// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
status_t setConsumerUsageBits(uint32_t usage);
// setTransformHint bakes in rotation to buffers so overlays can be used
// setTransformHint bakes in rotation to buffers so overlays can be used.
// The values are enumerated in window.h, e.g.
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
status_t setTransformHint(uint32_t hint);
private:
// freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
// for the given slot.
// freeBufferLocked frees the GraphicBuffer and sync resources for the
// given slot.
void freeBufferLocked(int index);
// freeAllBuffersLocked frees the resources (both GraphicBuffer and
// EGLImage) for all slots.
// freeAllBuffersLocked frees the GraphicBuffer and sync resources for
// all slots.
void freeAllBuffersLocked();
// freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
// and EGLImage) for all slots except the head of mQueue
// freeAllBuffersExceptHeadLocked frees the GraphicBuffer and sync
// resources for all slots except the head of mQueue.
void freeAllBuffersExceptHeadLocked();
// drainQueueLocked drains the buffer queue if we're in synchronous mode
// returns immediately otherwise. It returns NO_INIT if the BufferQueue
// became abandoned or disconnected during this call.
// drainQueueLocked waits for the buffer queue to empty if we're in
// synchronous mode, or returns immediately otherwise. It returns NO_INIT
// if the BufferQueue is abandoned (consumer disconnected) or disconnected
// (producer disconnected) during the call.
status_t drainQueueLocked();
// drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
// synchronous mode and free all buffers. In asynchronous mode, all buffers
// are freed except the current buffer.
// are freed except the currently queued buffer (if it exists).
status_t drainQueueAndFreeBuffersLocked();
// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
// that will be used if the producer does not override the buffer slot
// count.
// count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
// The initial default is 2.
status_t setDefaultMaxBufferCountLocked(int count);
// getMinBufferCountLocked returns the minimum number of buffers allowed
@ -352,51 +430,56 @@ private:
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
// mEglDisplay is the EGLDisplay used to create mEglImage.
// mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
EGLDisplay mEglDisplay;
// BufferState represents the different states in which a buffer slot
// can be.
// can be. All slots are initially FREE.
enum BufferState {
// FREE indicates that the buffer is not currently being used and
// will not be used in the future until it gets dequeued and
// subsequently queued by the client.
// aka "owned by BufferQueue, ready to be dequeued"
// FREE indicates that the buffer is available to be dequeued
// by the producer. The buffer may be in use by the consumer for
// a finite time, so the buffer must not be modified until the
// associated fence is signaled.
//
// The slot is "owned" by BufferQueue. It transitions to DEQUEUED
// when dequeueBuffer is called.
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
// client, but has not yet been queued or canceled. The buffer is
// considered 'owned' by the client, and the server should not use
// it for anything.
// producer, but has not yet been queued or canceled. The
// producer may modify the buffer's contents as soon as the
// associated ready fence is signaled.
//
// Note that when in synchronous-mode (mSynchronousMode == true),
// the buffer that's currently attached to the texture may be
// dequeued by the client. That means that the current buffer can
// be in either the DEQUEUED or QUEUED state. In asynchronous mode,
// however, the current buffer is always in the QUEUED state.
// aka "owned by producer, ready to be queued"
// The slot is "owned" by the producer. It can transition to
// QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
DEQUEUED = 1,
// QUEUED indicates that the buffer has been queued by the client,
// and has not since been made available for the client to dequeue.
// Attaching the buffer to the texture does NOT transition the
// buffer away from the QUEUED state. However, in Synchronous mode
// the current buffer may be dequeued by the client under some
// circumstances. See the note about the current buffer in the
// documentation for DEQUEUED.
// aka "owned by BufferQueue, ready to be acquired"
// QUEUED indicates that the buffer has been filled by the
// producer and queued for use by the consumer. The buffer
// contents may continue to be modified for a finite time, so
// the contents must not be accessed until the associated fence
// is signaled.
//
// The slot is "owned" by BufferQueue. It can transition to
// ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
// queued in asynchronous mode).
QUEUED = 2,
// aka "owned by consumer, ready to be released"
// ACQUIRED indicates that the buffer has been acquired by the
// consumer. As with QUEUED, the contents must not be accessed
// by the consumer until the fence is signaled.
//
// The slot is "owned" by the consumer. It transitions to FREE
// when releaseBuffer is called.
ACQUIRED = 3
};
// mBufferState is the current state of this buffer slot.
BufferState mBufferState;
// mRequestBufferCalled is used for validating that the client did
// mRequestBufferCalled is used for validating that the producer did
// call requestBuffer() when told to do so. Technically this is not
// needed but useful for debugging and catching client bugs.
// needed but useful for debugging and catching producer bugs.
bool mRequestBufferCalled;
// mCrop is the current crop rectangle for this buffer slot.
@ -414,13 +497,16 @@ private:
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
// mFrameNumber is the number of the queued frame for this slot.
// mFrameNumber is the number of the queued frame for this slot. This
// is used to dequeue buffers in LRU order (useful because buffers
// may be released before their release fence is signaled).
uint64_t mFrameNumber;
// mEglFence is the EGL sync object that must signal before the buffer
// associated with this buffer slot may be dequeued. It is initialized
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
// on a compile-time option) set to a new sync object in updateTexImage.
// to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
// new sync object in releaseBuffer. (This is deprecated in favor of
// mFence, below.)
EGLSyncKHR mEglFence;
// mFence is a fence which will signal when work initiated by the
@ -431,29 +517,32 @@ private:
// QUEUED, it indicates when the producer has finished filling the
// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
// passed to the consumer or producer along with ownership of the
// buffer, and mFence is empty.
// buffer, and mFence is set to NO_FENCE.
sp<Fence> mFence;
// Indicates whether this buffer has been seen by a consumer yet
bool mAcquireCalled;
// Indicates whether this buffer needs to be cleaned up by consumer
// Indicates whether this buffer needs to be cleaned up by the
// consumer. This is set when a buffer in ACQUIRED state is freed.
// It causes releaseBuffer to return STALE_BUFFER_SLOT.
bool mNeedsCleanupOnRelease;
};
// mSlots is the array of buffer slots that must be mirrored on the client
// side. This allows buffer ownership to be transferred between the client
// and server without sending a GraphicBuffer over binder. The entire array
// is initialized to NULL at construction time, and buffers are allocated
// for a slot when requestBuffer is called with that slot's index.
// mSlots is the array of buffer slots that must be mirrored on the
// producer side. This allows buffer ownership to be transferred between
// the producer and consumer without sending a GraphicBuffer over binder.
// The entire array is initialized to NULL at construction time, and
// buffers are allocated for a slot when requestBuffer is called with
// that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mDefaultWidth holds the default width of allocated buffers. It is used
// in requestBuffers() if a width and height of zero is specified.
// in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultWidth;
// mDefaultHeight holds the default height of allocated buffers. It is used
// in requestBuffers() if a width and height of zero is specified.
// in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultHeight;
// mMaxAcquiredBufferCount is the number of buffers that the consumer may
@ -490,12 +579,13 @@ private:
// mSynchronousMode whether we're in synchronous mode or not
bool mSynchronousMode;
// mAllowSynchronousMode whether we allow synchronous mode or not
// mAllowSynchronousMode whether we allow synchronous mode or not. Set
// when the BufferQueue is created (by the consumer).
const bool mAllowSynchronousMode;
// mConnectedApi indicates the API that is currently connected to this
// BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
// by the connect and disconnect methods.
// mConnectedApi indicates the producer API that is currently connected
// to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
// updated by the connect and disconnect methods.
int mConnectedApi;
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
@ -506,14 +596,15 @@ private:
Fifo mQueue;
// mAbandoned indicates that the BufferQueue will no longer be used to
// consume images buffers pushed to it using the IGraphicBufferProducer interface.
// It is initialized to false, and set to true in the abandon method. A
// BufferQueue that has been abandoned will return the NO_INIT error from
// all IGraphicBufferProducer methods capable of returning an error.
// consume image buffers pushed to it using the IGraphicBufferProducer
// interface. It is initialized to false, and set to true in the
// consumerDisconnect method. A BufferQueue that has been abandoned will
// return the NO_INIT error from all IGraphicBufferProducer methods
// capable of returning an error.
bool mAbandoned;
// mName is a string used to identify the BufferQueue in log messages.
// It is set by the setName method.
// mConsumerName is a string used to identify the BufferQueue in log
// messages. It is set by the setConsumerName method.
String8 mConsumerName;
// mMutex is the mutex used to prevent concurrent access to the member
@ -521,12 +612,13 @@ private:
// member variables are accessed.
mutable Mutex mMutex;
// mFrameCounter is the free running counter, incremented for every buffer queued
// with the surface Texture.
// mFrameCounter is the free running counter, incremented on every
// successful queueBuffer call.
uint64_t mFrameCounter;
// mBufferHasBeenQueued is true once a buffer has been queued. It is reset
// by changing the buffer count.
// mBufferHasBeenQueued is true once a buffer has been queued. It is
// reset when something causes all buffers to be freed (e.g. changing the
// buffer count).
bool mBufferHasBeenQueued;
// mDefaultBufferFormat can be set so it will override

View File

@ -106,7 +106,7 @@ status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) {
mDefaultMaxBufferCount = count;
mDequeueCondition.broadcast();
return OK;
return NO_ERROR;
}
bool BufferQueue::isSynchronousMode() const {
@ -122,20 +122,20 @@ void BufferQueue::setConsumerName(const String8& name) {
status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
Mutex::Autolock lock(mMutex);
mDefaultBufferFormat = defaultFormat;
return OK;
return NO_ERROR;
}
status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
Mutex::Autolock lock(mMutex);
mConsumerUsageBits = usage;
return OK;
return NO_ERROR;
}
status_t BufferQueue::setTransformHint(uint32_t hint) {
ST_LOGV("setTransformHint: %02x", hint);
Mutex::Autolock lock(mMutex);
mTransformHint = hint;
return OK;
return NO_ERROR;
}
status_t BufferQueue::setBufferCount(int bufferCount) {
@ -150,7 +150,8 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
return NO_INIT;
}
if (bufferCount > NUM_BUFFER_SLOTS) {
ST_LOGE("setBufferCount: bufferCount larger than slots available");
ST_LOGE("setBufferCount: bufferCount too large (max %d)",
NUM_BUFFER_SLOTS);
return BAD_VALUE;
}
@ -167,7 +168,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
if (bufferCount == 0) {
mOverrideMaxBufferCount = 0;
mDequeueCondition.broadcast();
return OK;
return NO_ERROR;
}
if (bufferCount < minBufferSlots) {
@ -191,7 +192,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
listener->onBuffersReleased();
}
return OK;
return NO_ERROR;
}
int BufferQueue::query(int what, int* outValue)
@ -587,7 +588,7 @@ status_t BufferQueue::queueBuffer(int buf,
if (listener != 0) {
listener->onFrameAvailable();
}
return OK;
return NO_ERROR;
}
void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
@ -858,7 +859,7 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
return NO_BUFFER_AVAILABLE;
}
return OK;
return NO_ERROR;
}
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
@ -889,7 +890,7 @@ status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
}
mDequeueCondition.broadcast();
return OK;
return NO_ERROR;
}
status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
@ -900,10 +901,14 @@ status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListen
ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
return NO_INIT;
}
if (consumerListener == NULL) {
ST_LOGE("consumerConnect: consumerListener may not be NULL");
return BAD_VALUE;
}
mConsumerListener = consumerListener;
return OK;
return NO_ERROR;
}
status_t BufferQueue::consumerDisconnect() {
@ -920,7 +925,7 @@ status_t BufferQueue::consumerDisconnect() {
mQueue.clear();
freeAllBuffersLocked();
mDequeueCondition.broadcast();
return OK;
return NO_ERROR;
}
status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
@ -956,7 +961,7 @@ status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
Mutex::Autolock lock(mMutex);
mDefaultWidth = w;
mDefaultHeight = h;
return OK;
return NO_ERROR;
}
status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
@ -977,7 +982,7 @@ status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
return INVALID_OPERATION;
}
mMaxAcquiredBufferCount = maxAcquiredBuffers;
return OK;
return NO_ERROR;
}
void BufferQueue::freeAllBuffersExceptHeadLocked() {