- it returned an empty rect when the region was empty, instead
of returning an empty list of rect.
- also fixed an infinite loop when boolean_operation was given
an empty list of rects
Change-Id: I62225c7dcd2832025bb8f12e6cb3762f2a7b36cb
SurfaceTexture will modify the crop rect so it matches
the desired output aspect ratio when the scaling
mode is NATIVE_WINDOW_SCALING_MODE_CROP. Added a test
for this new scaling mode.
Change-Id: I60f24dcbc294b65cd10a393d9e27d40f07d27bb6
Add a new API native_window_set_buffers_user_dimensions to allow native
applications to override the native window size for the default buffer size.
This has lower precedence than the existing
native_window_set_buffers_dimensions and allows the two to co-exist.
Change-Id: Ie73590e1c94ef0dadbce500bd0941dfabbcace3c
BufferQueue is now more flexible as it can be used
by SurfaceMediaSource in addition to SurfaceTexture.
Change-Id: I4222be8918d63372c44fcd412d9ad241c6a3eeb9
These keys are specific to Japanese hardware keyboard which can be
used by input method.
Patch ported from AOSP, with the addition of KANA.
Change-Id: I1474f0eb8971ed5d632822b1f9825c426f4817eb
BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released. Additionally
fixed similar bug with setBufferCount. Tests were added
to stress the disconnect mechanism.
Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
This change adds the detachFromContext and attachToContext methods to
SurfaceTexture. These methods allow the SurfaceTexture to switch from
one consumer GLES context to another. This change also includes a few
cleanups to the error return codes in updateTexImage.
Change-Id: I0df1eb599aa7b6f58f07431f242f8f09269559ed
collapse setCrop, setTransform and setScalingMode to queueBuffer()
this ends up simplifying things quite a bit and reducing the numnber
of IPC needed per frame.
Change-Id: I3a13c07603abe4e76b8251e6380b107fde22e6d9
Move services/powermanager into frameworks/native so audioflinger can
use it. Note that this is not the same as a PowerManagerService,
which is part of systemserver and handles turning the screen on and
off, etc. This is just a binder interface to allow taking wakelocks.
Change-Id: I6b6a8b41cdbad17e826fda45aab5f059f22fc64e
The DummyConsumer is a consumer that can connect to BufferQueue
that does nothing. It is required as BufferQueue checks
if a consumer is connected. Also fixes a bug where SurfaceTexture
was reusing old texture slots.
Bug: 6172739
Change-Id: I5e7a118dd4d07807ba4c763200242b5ee7d3412b
ZipUtils is needed by build/tools, move it from libandroidfw
(frameworks/base) to libutils (frameworks/native).
Change-Id: Ib8c41134ccdec6d6aa8d49860f8dddef49a24783
This is a copy of libcore's UniquePtr.h header which is used until we
get C++11 which has std::unique_ptr which is essentially the same.
Taken from libcore project at commit
3e6dd45baa0d7f9b4fa06f4ade76e088b59cc7bf
Change-Id: I7537b016f9eae33bfc4c57b24f86260909719ab8
This change adds a check to SurfaceTexture::updateTexImage to verify
that the current GL context is the same as the one that was used for
previous updateTexImage calls.
Change-Id: If02d2f787bcfdb528046dc9ddf6665f8a90e1bf4
This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers. This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects. This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.
The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly). It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.
This change also includes a few additional fixes and test cleanups.
Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
Many of our basic data structures are trivially movable using
memcpy() even if they are not trivially constructable, destructable
or copyable. It's worth taking advantage of this *ahem* trait.
Adding trivial_move_trait to String16 reduces appt running
time on frameworks/base/core/res by 40%!
Change-Id: I630a1a027e2d0ded96856e4ca042ea82906289fe
CameraParameters.h is indirectly required to implement the Camera
HAL. Move it to frameworks/native.
Bug: 6171735
Change-Id: If4ccb273ea7ca79f54402ebc00febf1c3e59799f
This is used by the Java trace wrappers to avoid JNI overhead
when trace tags are disabled.
Also added a new tag for the input subsystem and view hierarchy.
Change-Id: Ia04a507e42a37b1d3bbb19859e6c07a92f4fe9aa
MemoryHeapPmem is not used any longer. PMEM is not a supported
type of memory by the system anymore. a particular device might
use PMEM and need something like MemoryHeapPmem, in this case this
should be implemented in device specific code (HAL).
This will most likely break older no longer supported targets.
Change-Id: I434e4291219950018de8b793b0403bb2d92dd5cc
Refactored SurfaceTexture and BufferQueue such that share
no protected members. Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.
Change-Id: I938e63e085128148c58d0e26c7213b30145c109f
AndroidDefs.h - C/C++ enums and types
Mutex.h - Mutex class declaration
Condition.h - Condition class declaration
RWLock.h - RWLock class declaration
Thread.h - Thread class declaration
AndroidThreads.h - low-level thread creation functions
threads.h - includes all the above for backward source compatibility
Change-Id: Ia2f80c175333b59a41d1720985810bb2346e94cb
Note: implementations are still in Threads.cpp
re-add support for pixelformats L_8, LA_88 and RGB_332 in libui
for backward compatibility.
This may or may not fix 6058926
Bug: 6049685
Change-Id: Ic1b8b4cc994522f7fe664da64c0ef76b98bc6d53
Refactored SurfaceTexture and BufferQueue such that share
no protected members. Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.
Change-Id: Iff55e740e36a7f70c9f7a17ee7a5af38e3d21f0f
The update compiler in Xcode 4.3 (and 4.4) requires lookups into dependant
bases of class templates to be qualified. This checkin fixes the issues
raised by the compiler by implementing the this-> recommendation from
the llvm page at http://clang.llvm.org/compatibility.html#dep_lookup_bases
Signed-off-by: Al Sutton <al@funkyandroid.com>
Instead of sending finished signals immediately when appending to
a batch, record the chain of sequence numbers that were part of
the batch and then send finished signals all at once when done.
This change helps the dispatcher keep track of the true state
of the application and can improve ANR detection slightly.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I463c2221e2aa8fdf1c3d670c18e39e59ab69b0db
To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order. As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.
The InputEventReceiver now sends a notification when a batch
is pending. The ViewRoot handles this notification by scheduling
a draw on the next sync. When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.
With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled. Input events are delivered to the application
as soon as possible and are handled as soon as possible. In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d
Since we will not longer be modifying events in place, we don't need
to use an ashmem region for input. Simplified the code to instead
use a socket of type SOCK_SEQPACKET.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I05909075ed8b61b93900913e44c6db84857340d8
Services now must explicitly opt in to being accessed by isolated
processes. Currently only the activity manager and surface flinger
allow this. Activity manager is needed so that we can actually
bring up the process; SurfaceFlinger is needed to be able to get the
display information for creating the Configuration. The SurfaceFlinger
should be safe because the app doesn't have access to the window
manager so can't actually get a surface to do anything with.
The activity manager now protects most of its entry points against
isolated processes.
Change-Id: I0dad8cb2c873575c4c7659c3c2a7eda8e98f46b0
This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.
Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
Switching activity stacks
Cache ContentProvider per user
Long-press power to switch users (on phone)
Added ServiceMap for separating services by user
Launch PendingIntents on the correct user's uid
Fix task switching from Recents list
AppWidgetService is mostly working.
Commands added to pm and am to allow creating and switching profiles.
Change-Id: I15810e8cfbe50a04bd3323a7ef5a8ff4230870ed
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.
this allows us to work much better without requiring triple-buffering.
Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
vsync events were sometimes delivered to connected
client who didn't request them. this happened if
another client requested the delivery and that client
was first in the client list.
also fix the vsync test which didn't request any events as
well as DisplayEventReveiver documentation which was misleading
about the necessity to request vsync events.
Change-Id: Ie990fda3f337f8f0042745c4b2cde67936c45686
In our current environment with very many translations, this can
save a lot of RAM -- for example over 200K in Gmail just by sorting
the strings in the Gmail .apk (not the framework).
Also add a new aapt command to print the contents of the resource
table string pool.
Change-Id: I1da037b3e2c377b890833ff57ab158965314ac48
This is needed when the parent or any other thread besides the child
needs access to the child's kernel tid.
Change-Id: Ib148505913eb78314cfd76657c30d7b20663dffd
The idea is that this is a device which is more-or-less headless. It
might have some limited interaction capabilities, but it's not something
that you want to rely on having.
Change-Id: Ib92f53a120bf83de781728011721a4859def7d9f
- add the ability to set the vsync delivery rate, when the rate is
set to N>1 (ie: receive every N vsync), SF process' is woken up for
all of vsync, but clients only see the every N events.
- add the concept of one-shot vsync events, with a call-back
to request the next one. currently the call-back is a binder IPC.
Change-Id: I09f71df0b0ba0d88ed997645e2e2497d553c9a1b
This change adds a compile-time option for SurfaceTexture to use the
EGL_KHR_fence_sync extension to synchronize access to Gralloc buffers.
Bug: 5122031
Change-Id: I7e973a358631fff5308acf377581b811911fe790
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.
Bug: 1475048
Change-Id: Ia720f64d1b950328b47b22c6a86042e481d35f09
Revert "Add support for sending VSYNC events to the framework"
This reverts commit f3918c5bd4bc9f02f74da42995564150ca2dd382.
Change-Id: I998e3e1aa3fa310829ae973b64fe11b01f6f468f
Improved quick launch bookmarks to support category-based shortcuts
instead of hardcoding package and class names for all apps.
Added a set of Intent categories for typical applications on the
platform.
Added support for some of the HID application launch usages to
reduce reliance on quick launch for special purpose keys. Some
keyboard vendors have hardcoded launch keys that synthesize
"Search + X" type key combos. The goal is to encourage them
to stop doing this by implementing more of HID.
Bug: 5674723
Change-Id: I79f1147c65a208efc3f67228c9f0fa5cd050c593
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.
Bug: 1475048
Change-Id: If4126023fc9c067e56087ec7d16a8fd542ce1794
The basic hashtable is intended to be used to support a variety
of different datastructures such as map, set, multimap,
multiset, linkedmap, generationcache, etc.
Consequently its interface is fairly primitive.
The basic hashtable supports copy-on-write style functionality
using SharedBuffer.
The change introduces a simple generic function in TypeHelpers for
specifying hash functions. The idea is to add template
specializations of hash_type<T> next to the relevant data structures
such as String8, String16, sp<T>, etc.
Change-Id: I2c479229e9d4527b4fbfe3b8b04776a2fd32c973
* commit 'c25972950c2ea62fb085524dbe737c2bf0f08f4a':
SurfaceTexture: fix a couple tests
EGL: default to swap interval 1
SurfaceTexture: clean up some tests
This change makes SurfaceMediaSource add the VIDEO_ENC usage bit when
allocating its GraphicBuffers rather than the HW_TEXTURE bit.
Change-Id: Ie20e225c894fdbc31cad6bb82b3b64c7e98074eb
This change explicitly sets swap interval 1 on the window when an
EGLSurface is created to render to it.
Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
the working theory here is that a Surface object has become non-promotable
because it lost its last reference; later Surface::readFromParcel is called
the previous surface is found in the cache, but can't be promoted. this causes
a new Surface object to be created which will promptly try to connect to the
CPU_API -- this in turn will fail because the previous (now dead) surface is
still connected.
To fix this, we make sure to disconnect from the SurfaceTexture when
Surface[TextureClient] is destroyed.
Change-Id: I422234868a05d7b7d283e9d5a85f7ab79e65d8a9
Stop using system properties to publish information about
the key character map path. Instead, we can retrieve it
on demand by asking the window manager.
It was possible to exhaust the supply of system properties
when repeatedly adding and removing input devices.
Bug: 5532806
Change-Id: Idd361a24ad7db2edc185c8546db7fb05f9c28669
Surface Texture dequeue logic is modified to return the oldest of the
free buffers to Client on dequeue call.
Currently dequeue method is returning the first buffer index which is free.
The parsing is done in ascending order of the buffer slot indices.
This leads to returning the buffer which has been just queued to composer,
and hence display, and this defeats the purpose of having minimum dequeue count
as 2 in asynchrnouse mode.
This is fixed by checking all the free slots and returning the oldest buffer.
Change-Id: Ibbac10593c3994c278c601af0480b171635ecdd4
Signed-off-by: Sunita Nadampalli <sunitan@ti.com>
Use const references to keys and values where appropriate to avoid
copying them unnecessarily.
Deleted some dead code.
Simplified a few pieces that were doing unnecessary redundant work.
Change-Id: Ib2145b7094a40db2d679e05dafe050fe1e87b846
Was mistakenly assuming that Parcel::writeFileDescriptor took
ownership of the fd that was passed in. It does not!
Added some comments and a default parameter to allow the caller
to specify whether it wishes the Parcel to take ownership.
Bug: 5563374
Change-Id: I5a12f51d582bf246ce90133cce7690bb9bca93f6
This change adds serialization and deserialization functionality to
BlobCache, conforming to the Flattenable interface.
Change-Id: Ibc99cb1c3d015f363d57d0713eabccec07ff975e
This change removes the mutex from the BlobCache class. The caller must
be responsible for thread synchronization in order to properly implement
the Flattenable interface, which is coming soon. Otherwise would be the
potential for the cache contents to change between the call to the
getFlattenedSize and flatten methods. Because the caller must do this
synchronization anyway there's no reason to also some synchronization
inside BlobCache.
Change-Id: Ie1f4f6f82b78744f46a41ce863cac0cad276a20e
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.
Make sure to call compositionComplete() after rendering into a FBO.
Bug: 5446982, 5467587, 5466259
Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
if system process ever restarted, processes using a SensorManager
would loose the ability to use it, resulting to a crash.
we now listen for sensor service death and reconnected if necessary.
Bug: 5445240
Change-Id: Ia47f8b26cdcecb729fa22bf11d55e10fcaef8cfc
This change removes the dead code from SurfaceFlinger that resulted from
disabling support for freezing the display.
Change-Id: I4e5ff00c94b4c7a79af2f65c9850c135210068ed
This change enables a layer or orientation update transaction sent to
SurfaceFlinger to explicitly request a synchronous transaction.
Change-Id: I97cbba610c13679849f66114b216fa6dbf12f2a9
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.
Bug: 5446982
Change-Id: I7814aff2380e7e146937f2b641907be2a30c76cc
There is no difference and has never really been a difference
between local-only and remotable CursorWindows. By removing the
distinction officially in the API, we will make it easier to
implement CrossProcessCursor correctly. CrossProcessCursor
is problematic currently because it's not clear whether a call
to getWindow() will return a local-only window or a remotable window.
As a result, the bulk cursor adaptor has special case handling
for AbstractWindowedCursors vs. ordinary CrossProcessCursors
so that it can set a remotable window before the cursor fills it.
All these problems go away if we just forget about local-only
windows being special in any way.
Change-Id: Ie59f517968e33d0ecb239c3c4f60206495e8f376
This change removes unnessary symbols. All symbols are hidden by
default, public APIs with exported symbols are explicitly marked
with ANDROID_API.
Change-Id: I692fde432a86c12108de1cfd1f6504919a7d5f3f
This change merges the ISurfaceComposer::setOrientation functionality
into ISurfaceComposer::setTransactionState. It enables the window
manager to atomically update both the display orientation and the
position and size of the windows in a single transaction with
SurfaceFlinger.
Bug: 5439574
Change-Id: I18a8ccc564d7d760ef8afb2d015ccdb7a7963900
Bug: 5332296
The memory dealer introduces additional delays for reclaiming
the memory owned by CursorWindows because the Binder object must
be finalized. Using ashmem instead gives CursorWindow more
direct control over the lifetime of the shared memory region.
The provider now allocates the CursorWindows and returns them
to clients with a read-only protection bit set on the ashmem
region.
Improved the encapsulation of CursorWindow. Callers shouldn't
need to care about details like how string fields are allocated.
Removed the compile-time configuration of string and numeric
storage modes to remove some dead weight.
Change-Id: I07c2bc2a9c573d7e435dcaecd269d25ea9807acd
Bug: 5332296
The code is functionally equivalent, but a little more efficient
and much easier to maintain.
Change-Id: I90670a13799df05831843a5137ab234929281b7c
This change adds a hack to allow Android Browser to use a SurfaceTexture
to stream RGBA images to a GL_TEXTURE_2D texture object.
Change-Id: Idb90064d5d4b920959ef3be7451362ac5012460e
This change adds support for setting a string that can be used to
identify a SurfaceTexture object in log messages.
Change-Id: Ib4ee085f36c8830dc964c05ef1654f5a55dfcd60
Bug: 4981385
Simplify the orientation changing code path in the
WindowManager. Instead of the policy calling setRotation()
when the sensor determined orientation changes, it calls
updateRotation(), which figures everything out. For the most
part, the rotation actually passed to setRotation() was
more or less ignored and just added confusion, particularly
when handling deferred orientation changes.
Ensure that 180 degree rotations are disallowed even when
the application specifies SCREEN_ORIENTATION_SENSOR_*.
These rotations are only enabled when docked upside-down for
some reason or when the application specifies
SCREEN_ORIENTATION_FULL_SENSOR.
Ensure that special modes like HDMI connected, lid switch,
dock and rotation lock all cause the sensor to be ignored
even when the application asks for sensor-based orientation
changes. The sensor is not relevant in these modes because
some external factor (or the user) is determining the
preferred rotation.
Currently, applications can still override the preferred
rotation even when there are special modes in play that
might say otherwise. We could tweak this so that some
special modes trump application choices completely
(resulting in a letter-boxed application, perhaps).
I tested this sort of tweak (not included in the patch)
and it seems to work fine, including transitions between
applications with varying orientation.
Delete dead code related to animFlags.
Handle pausing/resuming orientation changes more precisely.
Ensure that a deferred orientation change is performed when
a drag completes, even if endDragLw() is not called because the
drag was aborted before the drop happened. We pause
the orientation change in register() and resume in unregister()
because those methods appear to always be called as needed.
Change-Id: If0a31de3d057251e581fdee64819f2b19e676e9a
- we want functions like isEmpty() to return true if NANs are
involved in the Rect
- also clean-up the intersect familly of calls
- minor cleanup in the int32_t Rect as well
These played a role in http://b/5331198.
Bug: 5331198
Change-Id: I5369725ab482e4b83da9f1bd4cee5256e5de75b2
Bug: 5265529
Rewrote the velocity tracker to fit a polynomial curve
to pointer movements using least squares linear regression.
The velocity is simply the first derivative of this polynomial.
Clients can also obtain an Estimator that describes the
complete terms of the estimating polynomial including
the coefficient of determination which provides a measure
of the quality of the fit (confidence).
Enhanced PointerLocation to display the movement curve predicted
by the estimator in addition to the velocity vector.
By default, the algorithm computes a 2nd degree (quadratic)
polynomial based on a 100ms recent history horizon.
Change-Id: Id377bef44117fce68fee2c41f90134ce3224d3a1
Bug: 5265529
Calculate the velocity using the most recent touch sample as the
point of reference instead of the oldest. This change more heavily
weights recent touch samples and reduces the sample time window
used for calculation. This significantly improves the accuracy
of fling gesture detection.
Change-Id: Ib1940933e786e5f6a731552a99bcd9400741d55f
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.
Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
This change makes SurfaceFlinger always use the
GRALLOC_USAGE_HW_COMPOSER usage bit when allocating buffers that may be
passed to the HWComposer.
Change-Id: I70362a8ede2b359fb2046853f85149d597465817
Bug: 5049148
Finished stylus support, including support for indirect stylus
and mouse tools.
Added TILT axis. When stylus tilt X/Y is available, it is transformed
into an orientation and tilt inclination which is a more convenient
representation and a simpler extension to the exiting API.
Touch devices now only report touch data using a single input
source. Previously touch devices in pointer mode would report
both absolute touch pad data and cooked pointer gestures.
Now we just pick one. The touch device switches modes as needed
when the focused application enables/disables pointer gestures.
This change greatly simplifies the code and reduces the load
on the input dispatcher.
Fixed an incorrect assumption that the value of ABS_(MT_)DISTANCE
would be zero whenever the stylus was in direct contact. It appears
that the correct way to determine whether the stylus is in direct
contact (rather than hovering) is by checking for a non-zero
reported pressure.
Added code to read the initial state of tool buttons and axis values
when the input devices are initialized or reset. This fixes
problems where the input mapper state might have the wrong initial
state.
Moved responsibility for cancelling pending inputs (keys down,
touches, etc.) to the InputDispatcher by sending it a device reset
notification. This frees the InputReader from having to synthesize
events during reset, which was cumbersome and somewhat brittle
to begin with.
Consolidated more of the common accumulator logic from
SingleTouchInputMapper and MultiTouchInputMapper into
TouchInputMapper.
Improved the PointerLocation output.
Change-Id: I595d3647f7fd7cb1e3eff8b3c76b85043b5fe2f0
This change fixes the NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER query of
Surface and SurfaceTextureClient. Surface now uses the inherited
SurfaceTextureClient implementation of this query. SurfaceTextureClient
now queries SurfaceFlinger to determine whether buffers that are queued
to its ISurfaceTexture will be sent to SurfaceFlinger (as opposed to
some other process).
Change-Id: Iff187e72f30d454229f07f896b438198978270a8
we were not reseting mCurrentTexture in some situations
which in turn caused dequeueBuffers() return a
"FREE" buffer that was also current.
Very often it was harmless, but it created a race with
updateTexImage() which could cause the following
queueBuffers() to fail.
Bug: 5156325
Change-Id: If15a31dc869117543d220d6e5562c57116cbabdb
we would leak a weakref_impl if a RefBase was never incWeak()'ed.
there was also a dangling pointer that would cause memory corruption
and double-delete when a custom destroyer was used to delay the
execution of ~RefBase.
it turns out that the custom destroyer feature caused most of the
problems, so it's now gone. The only client was SurfaceFlinger
who now handles things on its own.
RefBase is essentially back its "gingerbread" state, but the
code was slightly cleaned-up.
Bug: 5151207, 5084978
Change-Id: Id6ef1d707f96d96366f75068f77b30e0ce2722a5
* changes:
fix a crasher in SurfaceTexture::updateTexImage()
rework dequeueBuffer()'s main loop.
error out when SurfaceTexture APIs are called while not connected
we now make sure to drain the buffer queue on disconnect.
this happens only when in synchrnous mode. in async mode
we clear all buffers except the head of the queue.
for extra safety we also catch the null pointer
in updateTexImage (which should never happen) and return
an error.
Bug: 5111008
Change-Id: I5174a6ecbb0de641c6510ef56a611cbb4e9e1f59
this simplifies the code a bit and also makes sure
we reevaluate mAbandoned and mConnectedApi each time
we come back from waiting on mDequeueCondition
Change-Id: I1f8538b62ad321b51ed79d953b700036daba796d
- also log a warning when freeAllBuffers is called with a non empty buffer queue
- rename freeAllBuffers to freeAllBuffersLocked
Change-Id: Idb71fdcf233b9ccae62d5a2a7c3c4bad2501d877
the first time a surface was connected, the values returned
by query NATIVE_WINDOW_DEFAULT_{WIDTH|HEIGHT} and
NATIVE_WINDOW_TRANSFORM_HINT were wrong until a call
to queueBuffer was performed.
Bug: 5137366, 5121607
Change-Id: I7ac6b5b0daa876638f6bed7c20f286a6e6d984f6