Add a LayerScreenshot
A LayerScreenshot is a special type of layer that contains a screenshot of the screen acquired when its created. It works just like LayerDim. Make sure to call compositionComplete() after rendering into a FBO. Bug: 5446982, 5467587, 5466259 Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
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@ -53,6 +53,7 @@ public:
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eFXSurfaceNormal = 0x00000000,
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eFXSurfaceBlur = 0x00010000,
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eFXSurfaceDim = 0x00020000,
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eFXSurfaceScreenshot= 0x00030000,
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eFXSurfaceMask = 0x000F0000,
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};
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@ -5,6 +5,7 @@ LOCAL_SRC_FILES:= \
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Layer.cpp \
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LayerBase.cpp \
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LayerDim.cpp \
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LayerScreenshot.cpp \
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DdmConnection.cpp \
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DisplayHardware/DisplayHardware.cpp \
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DisplayHardware/DisplayHardwareBase.cpp \
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@ -88,16 +88,8 @@ void Layer::onFirstRef()
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Layer::~Layer()
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{
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class MessageDestroyGLState : public MessageBase {
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GLuint texture;
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public:
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MessageDestroyGLState(GLuint texture) : texture(texture) { }
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virtual bool handler() {
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glDeleteTextures(1, &texture);
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return true;
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}
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};
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mFlinger->postMessageAsync( new MessageDestroyGLState(mTextureName) );
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mFlinger->postMessageAsync(
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new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
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}
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void Layer::onFrameQueued() {
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114
services/surfaceflinger/LayerScreenshot.cpp
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114
services/surfaceflinger/LayerScreenshot.cpp
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@ -0,0 +1,114 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <ui/GraphicBuffer.h>
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#include "LayerScreenshot.h"
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/DisplayHardware.h"
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namespace android {
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// ---------------------------------------------------------------------------
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LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
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const sp<Client>& client)
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: LayerBaseClient(flinger, display, client),
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mTextureName(0), mFlinger(flinger)
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{
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}
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LayerScreenshot::~LayerScreenshot()
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{
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if (mTextureName) {
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mFlinger->postMessageAsync(
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new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
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}
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}
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status_t LayerScreenshot::capture() {
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GLfloat u, v;
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status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v);
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if (result != NO_ERROR) {
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return result;
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}
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glBindTexture(GL_TEXTURE_2D, mTextureName);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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mTexCoords[0] = 0; mTexCoords[1] = v;
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mTexCoords[2] = 0; mTexCoords[3] = 0;
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mTexCoords[4] = u; mTexCoords[5] = 0;
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mTexCoords[6] = u; mTexCoords[7] = v;
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return NO_ERROR;
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}
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void LayerScreenshot::onDraw(const Region& clip) const
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{
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const State& s(drawingState());
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Region::const_iterator it = clip.begin();
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Region::const_iterator const end = clip.end();
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if (s.alpha>0 && (it != end)) {
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const GLfloat alpha = s.alpha/255.0f;
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const uint32_t fbHeight = hw.getHeight();
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if (s.alpha == 0xFF) {
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glDisable(GL_BLEND);
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} else {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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glColor4f(0, 0, 0, alpha);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, mTextureName);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords);
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glVertexPointer(2, GL_FLOAT, 0, mVertices);
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while (it != end) {
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const Rect& r = *it++;
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const GLint sy = fbHeight - (r.top + r.height());
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glScissor(r.left, sy, r.width(), r.height());
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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glDisable(GL_BLEND);
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glDisable(GL_TEXTURE_2D);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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// ---------------------------------------------------------------------------
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}; // namespace android
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56
services/surfaceflinger/LayerScreenshot.h
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56
services/surfaceflinger/LayerScreenshot.h
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@ -0,0 +1,56 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_LAYER_SCREENSHOT_H
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#define ANDROID_LAYER_SCREENSHOT_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "LayerBase.h"
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// ---------------------------------------------------------------------------
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namespace android {
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class LayerScreenshot : public LayerBaseClient
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{
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GLuint mTextureName;
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GLfloat mTexCoords[8];
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sp<SurfaceFlinger> mFlinger;
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public:
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LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
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const sp<Client>& client);
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virtual ~LayerScreenshot();
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status_t capture();
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virtual void onDraw(const Region& clip) const;
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virtual bool isOpaque() const { return false; }
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virtual bool isSecure() const { return false; }
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virtual bool isProtectedByApp() const { return false; }
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virtual bool isProtectedByDRM() const { return false; }
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virtual const char* getTypeId() const { return "LayerScreenshot"; }
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_LAYER_SCREENSHOT_H
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#include "DdmConnection.h"
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#include "Layer.h"
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#include "LayerDim.h"
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#include "LayerScreenshot.h"
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/DisplayHardware.h"
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@ -1358,6 +1359,9 @@ sp<ISurface> SurfaceFlinger::createSurface(
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case eFXSurfaceDim:
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layer = createDimSurface(client, d, w, h, flags);
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break;
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case eFXSurfaceScreenshot:
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layer = createScreenshotSurface(client, d, w, h, flags);
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break;
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}
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if (layer != 0) {
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@ -1420,7 +1424,19 @@ sp<LayerDim> SurfaceFlinger::createDimSurface(
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uint32_t w, uint32_t h, uint32_t flags)
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{
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sp<LayerDim> layer = new LayerDim(this, display, client);
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layer->initStates(w, h, flags);
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return layer;
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}
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sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
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const sp<Client>& client, DisplayID display,
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uint32_t w, uint32_t h, uint32_t flags)
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{
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sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
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status_t err = layer->capture();
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if (err != NO_ERROR) {
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layer.clear();
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LOGW("createScreenshotSurface failed (%s)", strerror(-err));
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}
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return layer;
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}
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@ -1783,6 +1799,13 @@ void SurfaceFlinger::repaintEverything() {
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// ---------------------------------------------------------------------------
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status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy,
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GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
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{
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Mutex::Autolock _l(mStateLock);
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return renderScreenToTextureLocked(dpy, textureName, uOut, vOut);
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}
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status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
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GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
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{
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@ -1833,6 +1856,8 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
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layer->drawForSreenShot();
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}
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hw.compositionComplete();
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// back to main framebuffer
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
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glDisable(GL_SCISSOR_TEST);
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@ -1848,11 +1873,6 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
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status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
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{
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status_t result = PERMISSION_DENIED;
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if (!GLExtensions::getInstance().haveFramebufferObject())
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return INVALID_OPERATION;
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// get screen geometry
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const uint32_t hw_w = hw.getWidth();
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@ -1861,7 +1881,7 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
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GLfloat u, v;
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GLuint tname;
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result = renderScreenToTextureLocked(0, &tname, &u, &v);
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status_t result = renderScreenToTextureLocked(0, &tname, &u, &v);
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if (result != NO_ERROR) {
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return result;
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}
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@ -2038,10 +2058,6 @@ status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
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return result;
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}
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// back to main framebuffer
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
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glDisable(GL_SCISSOR_TEST);
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GLfloat vtx[8];
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const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
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glBindTexture(GL_TEXTURE_2D, tname);
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@ -49,6 +49,7 @@ class DisplayHardware;
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class FreezeLock;
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class Layer;
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class LayerDim;
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class LayerScreenshot;
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struct surface_flinger_cblk_t;
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#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
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@ -186,6 +187,15 @@ public:
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void screenReleased(DisplayID dpy);
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void screenAcquired(DisplayID dpy);
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status_t renderScreenToTexture(DisplayID dpy,
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GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
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status_t postMessageAsync(const sp<MessageBase>& msg,
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nsecs_t reltime=0, uint32_t flags = 0);
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status_t postMessageSync(const sp<MessageBase>& msg,
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nsecs_t reltime=0, uint32_t flags = 0);
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status_t removeLayer(const sp<LayerBase>& layer);
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status_t addLayer(const sp<LayerBase>& layer);
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status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
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@ -195,6 +205,18 @@ public:
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GLuint getProtectedTexName() const { return mProtectedTexName; }
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class MessageDestroyGLTexture : public MessageBase {
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GLuint texture;
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public:
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MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
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virtual bool handler() {
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glDeleteTextures(1, &texture);
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return true;
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}
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};
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private:
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// DeathRecipient interface
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virtual void binderDied(const wp<IBinder>& who);
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@ -204,7 +226,6 @@ private:
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friend class LayerBase;
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friend class LayerBaseClient;
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friend class Layer;
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friend class LayerDim;
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sp<ISurface> createSurface(
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ISurfaceComposerClient::surface_data_t* params,
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@ -222,6 +243,10 @@ private:
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const sp<Client>& client, DisplayID display,
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uint32_t w, uint32_t h, uint32_t flags);
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sp<LayerScreenshot> createScreenshotSurface(
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const sp<Client>& client, DisplayID display,
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uint32_t w, uint32_t h, uint32_t flags);
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status_t removeSurface(const sp<Client>& client, SurfaceID sid);
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status_t destroySurface(const wp<LayerBaseClient>& layer);
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uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
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@ -329,12 +354,6 @@ private:
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mutable MessageQueue mEventQueue;
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status_t postMessageAsync(const sp<MessageBase>& msg,
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nsecs_t reltime=0, uint32_t flags = 0);
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status_t postMessageSync(const sp<MessageBase>& msg,
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nsecs_t reltime=0, uint32_t flags = 0);
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// access must be protected by mStateLock
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mutable Mutex mStateLock;
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State mCurrentState;
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