Merge "Removed dependecies between BufferQueue and SurfaceTexture"

This commit is contained in:
Jamie Gennis 2012-02-26 17:06:42 -08:00 committed by Android (Google) Code Review
commit 3216705634
4 changed files with 437 additions and 167 deletions

View File

@ -40,6 +40,7 @@ public:
};
enum { NUM_BUFFER_SLOTS = 32 };
enum { NO_CONNECTED_API = 0 };
enum { INVALID_BUFFER_SLOT = -1 };
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called from queueBuffer() each time an
@ -119,8 +120,91 @@ public:
// connected to the specified client API.
virtual status_t disconnect(int api);
protected:
// dump our state in a String
virtual void dump(String8& result) const;
virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
// public facing structure for BufferSlot
struct BufferItem {
BufferItem()
:
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTimestamp(0),
mFrameNumber(0),
mBuf(INVALID_BUFFER_SLOT) {
mCrop.makeInvalid();
}
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
// mCrop is the current crop rectangle for this buffer slot. This gets
// set to mNextCrop each time queueBuffer gets called for this buffer.
Rect mCrop;
// mTransform is the current transform flags for this buffer slot. This
// gets set to mNextTransform each time queueBuffer gets called for this
// slot.
uint32_t mTransform;
// mScalingMode is the current scaling mode for this buffer slot. This
// gets set to mNextScalingMode each time queueBuffer gets called for
// this slot.
uint32_t mScalingMode;
// mTimestamp is the current timestamp for this buffer slot. This gets
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
// mFrameNumber is the number of the queued frame for this slot.
uint64_t mFrameNumber;
// buf is the slot index of this buffer
int mBuf;
};
// The following public functions is the consumer facing interface
// acquire consumes a buffer by transferring its ownership to a consumer.
// buffer contains the GraphicBuffer and its corresponding information.
// buffer.mGraphicsBuffer will be NULL when the buffer has been already
// acquired by the consumer.
status_t acquire(BufferItem *buffer);
// releaseBuffer releases a buffer slot from the consumer back to the
// BufferQueue pending a fence sync.
status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
// consumerDisconnect disconnects a consumer from the BufferQueue. All
// buffers will be freed.
status_t consumerDisconnect();
// setDefaultBufferSize is used to set the size of buffers returned by
// requestBuffers when a with and height of zero is requested.
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
// setBufferCountServer set the buffer count. If the client has requested
// a buffer count using setBufferCount, the server-buffer count will
// take effect once the client sets the count back to zero.
status_t setBufferCountServer(int bufferCount);
// isSynchronousMode returns whether the SurfaceTexture is currently in
// synchronous mode.
bool isSynchronousMode() const;
// setConsumerName sets the name used in logging
void setConsumerName(const String8& name);
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
private:
// freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
// for the given slot.
void freeBufferLocked(int index);
@ -145,20 +229,18 @@ protected:
status_t setBufferCountServerLocked(int bufferCount);
enum { INVALID_BUFFER_SLOT = -1 };
struct BufferSlot {
BufferSlot()
: mEglImage(EGL_NO_IMAGE_KHR),
mEglDisplay(EGL_NO_DISPLAY),
: mEglDisplay(EGL_NO_DISPLAY),
mBufferState(BufferSlot::FREE),
mRequestBufferCalled(false),
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTimestamp(0),
mFrameNumber(0),
mFence(EGL_NO_SYNC_KHR) {
mFence(EGL_NO_SYNC_KHR),
mAcquireCalled(false) {
mCrop.makeInvalid();
}
@ -166,9 +248,6 @@ protected:
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
// mEglImage is the EGLImage created from mGraphicBuffer.
EGLImageKHR mEglImage;
// mEglDisplay is the EGLDisplay used to create mEglImage.
EGLDisplay mEglDisplay;
@ -178,6 +257,7 @@ protected:
// FREE indicates that the buffer is not currently being used and
// will not be used in the future until it gets dequeued and
// subsequently queued by the client.
// aka "owned by BufferQueue, ready to be dequeued"
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
@ -190,6 +270,7 @@ protected:
// dequeued by the client. That means that the current buffer can
// be in either the DEQUEUED or QUEUED state. In asynchronous mode,
// however, the current buffer is always in the QUEUED state.
// aka "owned by producer, ready to be queued"
DEQUEUED = 1,
// QUEUED indicates that the buffer has been queued by the client,
@ -199,7 +280,11 @@ protected:
// the current buffer may be dequeued by the client under some
// circumstances. See the note about the current buffer in the
// documentation for DEQUEUED.
// aka "owned by BufferQueue, ready to be acquired"
QUEUED = 2,
// aka "owned by consumer, ready to be released"
ACQUIRED = 3
};
// mBufferState is the current state of this buffer slot.
@ -236,6 +321,9 @@ protected:
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
// on a compile-time option) set to a new sync object in updateTexImage.
EGLSyncKHR mFence;
// Indicates whether this buffer has been seen by a consumer yet
bool mAcquireCalled;
};
// mSlots is the array of buffer slots that must be mirrored on the client
@ -245,7 +333,6 @@ protected:
// for a slot when requestBuffer is called with that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mDefaultWidth holds the default width of allocated buffers. It is used
// in requestBuffers() if a width and height of zero is specified.
uint32_t mDefaultWidth;
@ -271,14 +358,6 @@ protected:
// mServerBufferCount buffer count requested by the server-side
int mServerBufferCount;
// mCurrentTexture is the buffer slot index of the buffer that is currently
// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
// indicating that no buffer slot is currently bound to the texture. Note,
// however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
// that no buffer is bound to the texture. A call to setBufferCount will
// reset mCurrentTexture to INVALID_BUFFER_SLOT.
int mCurrentTexture;
// mNextCrop is the crop rectangle that will be used for the next buffer
// that gets queued. It is set by calling setCrop.
Rect mNextCrop;
@ -327,7 +406,7 @@ protected:
// mName is a string used to identify the BufferQueue in log messages.
// It is set by the setName method.
String8 mName;
String8 mConsumerName;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of BufferQueue objects. It must be locked whenever the
@ -337,6 +416,8 @@ protected:
// mFrameCounter is the free running counter, incremented for every buffer queued
// with the surface Texture.
uint64_t mFrameCounter;
bool mBufferHasBeenQueued;
};
// ----------------------------------------------------------------------------

View File

@ -153,8 +153,8 @@ public:
void setName(const String8& name);
// dump our state in a String
void dump(String8& result) const;
void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
virtual void dump(String8& result) const;
virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
protected:
@ -217,6 +217,56 @@ private:
// browser's tile cache exceeds.
const GLenum mTexTarget;
// SurfaceTexture maintains EGL information about GraphicBuffers that corresponds
// directly with BufferQueue's buffers
struct EGLSlot {
EGLSlot()
: mEglImage(EGL_NO_IMAGE_KHR),
mEglDisplay(EGL_NO_DISPLAY),
mFence(EGL_NO_SYNC_KHR) {
}
sp<GraphicBuffer> mGraphicBuffer;
// mEglImage is the EGLImage created from mGraphicBuffer.
EGLImageKHR mEglImage;
// mEglDisplay is the EGLDisplay used to create mEglImage.
EGLDisplay mEglDisplay;
// mFence is the EGL sync object that must signal before the buffer
// associated with this buffer slot may be dequeued. It is initialized
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
// on a compile-time option) set to a new sync object in updateTexImage.
EGLSyncKHR mFence;
};
EGLSlot mEGLSlots[NUM_BUFFER_SLOTS];
// mAbandoned indicates that the BufferQueue will no longer be used to
// consume images buffers pushed to it using the ISurfaceTexture interface.
// It is initialized to false, and set to true in the abandon method. A
// BufferQueue that has been abandoned will return the NO_INIT error from
// all ISurfaceTexture methods capable of returning an error.
bool mAbandoned;
// mName is a string used to identify the SurfaceTexture in log messages.
// It can be set by the setName method.
String8 mName;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of SurfaceTexture objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
// mCurrentTexture is the buffer slot index of the buffer that is currently
// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
// indicating that no buffer slot is currently bound to the texture. Note,
// however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
// that no buffer is bound to the texture. A call to setBufferCount will
// reset mCurrentTexture to INVALID_BUFFER_SLOT.
int mCurrentTexture;
};
// ----------------------------------------------------------------------------

View File

@ -15,6 +15,7 @@
*/
#define LOG_TAG "BufferQueue"
//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
@ -27,6 +28,7 @@
#include <surfaceflinger/ISurfaceComposer.h>
#include <utils/Log.h>
#include <gui/SurfaceTexture.h>
// This compile option causes SurfaceTexture to return the buffer that is currently
// attached to the GL texture from dequeueBuffer when no other buffers are
@ -42,11 +44,11 @@
#endif
// Macros for including the BufferQueue name in log messages
#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
namespace android {
@ -63,17 +65,17 @@ BufferQueue::BufferQueue( bool allowSynchronousMode ) :
mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mClientBufferCount(0),
mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mCurrentTexture(INVALID_BUFFER_SLOT),
mNextTransform(0),
mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mSynchronousMode(false),
mAllowSynchronousMode(allowSynchronousMode),
mConnectedApi(NO_CONNECTED_API),
mAbandoned(false),
mFrameCounter(0)
mFrameCounter(0),
mBufferHasBeenQueued(false)
{
// Choose a name using the PID and a process-unique ID.
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
ST_LOGV("BufferQueue");
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
@ -119,6 +121,23 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
return OK;
}
bool BufferQueue::isSynchronousMode() const {
Mutex::Autolock lock(mMutex);
return mSynchronousMode;
}
void BufferQueue::setConsumerName(const String8& name) {
Mutex::Autolock lock(mMutex);
mConsumerName = name;
}
void BufferQueue::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
ST_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mFrameAvailableListener = listener;
}
status_t BufferQueue::setBufferCount(int bufferCount) {
ST_LOGV("setBufferCount: count=%d", bufferCount);
Mutex::Autolock lock(mMutex);
@ -160,7 +179,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
freeAllBuffersLocked();
mBufferCount = bufferCount;
mClientBufferCount = bufferCount;
mCurrentTexture = INVALID_BUFFER_SLOT;
mBufferHasBeenQueued = false;
mQueue.clear();
mDequeueCondition.signal();
return OK;
@ -276,7 +295,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
mBufferCount = mServerBufferCount;
if (mBufferCount < minBufferCountNeeded)
mBufferCount = minBufferCountNeeded;
mCurrentTexture = INVALID_BUFFER_SLOT;
mBufferHasBeenQueued = false;
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
}
@ -290,19 +309,10 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
dequeuedCount++;
}
// if buffer is FREE it CANNOT be current
ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
"dequeueBuffer: buffer %d is both FREE and current!",
i);
if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
if (state == BufferSlot::FREE || i == mCurrentTexture) {
foundSync = i;
if (i != mCurrentTexture) {
found = i;
break;
}
}
// This functionality has been temporarily removed so
// BufferQueue and SurfaceTexture can be refactored into
// separate objects
} else {
if (state == BufferSlot::FREE) {
/* We return the oldest of the free buffers to avoid
@ -331,8 +341,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
// See whether a buffer has been queued since the last
// setBufferCount so we know whether to perform the
// MIN_UNDEQUEUED_BUFFERS check below.
bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
if (bufferHasBeenQueued) {
if (mBufferHasBeenQueued) {
// make sure the client is not trying to dequeue more buffers
// than allowed.
const int avail = mBufferCount - (dequeuedCount+1);
@ -404,27 +413,23 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
if (updateFormat) {
mPixelFormat = format;
}
mSlots[buf].mAcquireCalled = false;
mSlots[buf].mGraphicBuffer = graphicBuffer;
mSlots[buf].mRequestBufferCalled = false;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mSlots[buf].mEglDisplay,
mSlots[buf].mEglImage);
mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
}
if (mCurrentTexture == buf) {
// The current texture no longer references the buffer in this slot
// since we just allocated a new buffer.
mCurrentTexture = INVALID_BUFFER_SLOT;
}
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
dpy = mSlots[buf].mEglDisplay;
fence = mSlots[buf].mFence;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
}
} // end lock scope
if (fence != EGL_NO_SYNC_KHR) {
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
@ -437,6 +442,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
ALOGE("dequeueBuffer: timeout waiting for fence");
}
eglDestroySyncKHR(dpy, fence);
}
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
@ -496,9 +502,6 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
ST_LOGE("queueBuffer: slot %d is not owned by the client "
"(state=%d)", buf, mSlots[buf].mBufferState);
return -EINVAL;
} else if (buf == mCurrentTexture) {
ST_LOGE("queueBuffer: slot %d is current!", buf);
return -EINVAL;
} else if (!mSlots[buf].mRequestBufferCalled) {
ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
"buffer", buf);
@ -538,6 +541,7 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
mFrameCounter++;
mSlots[buf].mFrameNumber = mFrameCounter;
mBufferHasBeenQueued = true;
mDequeueCondition.signal();
*outWidth = mDefaultWidth;
@ -647,6 +651,9 @@ status_t BufferQueue::connect(int api,
err = -EINVAL;
break;
}
mBufferHasBeenQueued = false;
return err;
}
@ -687,26 +694,185 @@ status_t BufferQueue::disconnect(int api) {
return err;
}
void BufferQueue::dump(String8& result) const
{
char buffer[1024];
BufferQueue::dump(result, "", buffer, 1024);
}
void BufferQueue::dump(String8& result, const char* prefix,
char* buffer, size_t SIZE) const
{
Mutex::Autolock _l(mMutex);
snprintf(buffer, SIZE,
"%snext : {crop=[%d,%d,%d,%d], transform=0x%02x}\n"
,prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right,
mNextCrop.bottom, mNextTransform
);
result.append(buffer);
String8 fifo;
int fifoSize = 0;
Fifo::const_iterator i(mQueue.begin());
while (i != mQueue.end()) {
snprintf(buffer, SIZE, "%02d ", *i++);
fifoSize++;
fifo.append(buffer);
}
snprintf(buffer, SIZE,
"%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
"mPixelFormat=%d, FIFO(%d)={%s}\n",
prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
result.append(buffer);
struct {
const char * operator()(int state) const {
switch (state) {
case BufferSlot::DEQUEUED: return "DEQUEUED";
case BufferSlot::QUEUED: return "QUEUED";
case BufferSlot::FREE: return "FREE";
case BufferSlot::ACQUIRED: return "ACQUIRED";
default: return "Unknown";
}
}
} stateName;
for (int i=0 ; i<mBufferCount ; i++) {
const BufferSlot& slot(mSlots[i]);
snprintf(buffer, SIZE,
"%s%s[%02d] "
"state=%-8s, crop=[%d,%d,%d,%d], "
"transform=0x%02x, timestamp=%lld",
prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
stateName(slot.mBufferState),
slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
);
result.append(buffer);
const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
if (buf != NULL) {
snprintf(buffer, SIZE,
", %p [%4ux%4u:%4u,%3X]",
buf->handle, buf->width, buf->height, buf->stride,
buf->format);
result.append(buffer);
}
result.append("\n");
}
}
void BufferQueue::freeBufferLocked(int i) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE;
mSlots[i].mFrameNumber = 0;
if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
mSlots[i].mAcquireCalled = false;
// destroy fence as BufferQueue now takes ownership
if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
mSlots[i].mFence = EGL_NO_SYNC_KHR;
}
}
void BufferQueue::freeAllBuffersLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersLocked called but mQueue is not empty");
mCurrentTexture = INVALID_BUFFER_SLOT;
mQueue.clear();
mBufferHasBeenQueued = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
freeBufferLocked(i);
}
}
status_t BufferQueue::acquire(BufferItem *buffer) {
Mutex::Autolock _l(mMutex);
// check if queue is empty
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
if (!mQueue.empty()) {
Fifo::iterator front(mQueue.begin());
int buf = *front;
if (mSlots[buf].mAcquireCalled) {
buffer->mGraphicBuffer = NULL;
}
else {
buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
}
buffer->mCrop = mSlots[buf].mCrop;
buffer->mTransform = mSlots[buf].mTransform;
buffer->mScalingMode = mSlots[buf].mScalingMode;
buffer->mFrameNumber = mSlots[buf].mFrameNumber;
buffer->mBuf = buf;
mSlots[buf].mAcquireCalled = true;
mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
mQueue.erase(front);
}
else {
return -EINVAL; //should be a better return code
}
return OK;
}
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
EGLSyncKHR fence) {
Mutex::Autolock _l(mMutex);
if (buf == INVALID_BUFFER_SLOT) {
return -EINVAL;
}
mSlots[buf].mEglDisplay = display;
mSlots[buf].mFence = fence;
// The current buffer becomes FREE if it was still in the queued
// state. If it has already been given to the client
// (synchronous mode), then it stays in DEQUEUED state.
if (mSlots[buf].mBufferState == BufferSlot::QUEUED
|| mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
mSlots[buf].mBufferState = BufferSlot::FREE;
}
mDequeueCondition.signal();
return OK;
}
status_t BufferQueue::consumerDisconnect() {
Mutex::Autolock lock(mMutex);
// Once the SurfaceTexture disconnects, the BufferQueue
// is considered abandoned
mAbandoned = true;
freeAllBuffersLocked();
mDequeueCondition.signal();
return OK;
}
status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
{
ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
if (!w || !h) {
ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
w, h);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
mDefaultWidth = w;
mDefaultHeight = h;
return OK;
}
status_t BufferQueue::setBufferCountServer(int bufferCount) {
Mutex::Autolock lock(mMutex);
return setBufferCountServerLocked(bufferCount);
}
void BufferQueue::freeAllBuffersExceptHeadLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
@ -715,7 +881,7 @@ void BufferQueue::freeAllBuffersExceptHeadLocked() {
Fifo::iterator front(mQueue.begin());
head = *front;
}
mCurrentTexture = INVALID_BUFFER_SLOT;
mBufferHasBeenQueued = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (i != head) {
freeBufferLocked(i);

View File

@ -97,6 +97,11 @@ static float mtxRot270[16] = {
static void mtxMul(float out[16], const float a[16], const float b[16]);
// Get an ID that's unique within this process.
static int32_t createProcessUniqueId() {
static volatile int32_t globalCounter = 0;
return android_atomic_inc(&globalCounter);
}
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
GLenum texTarget, bool useFenceSync) :
@ -109,8 +114,13 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
#else
mUseFenceSync(false),
#endif
mTexTarget(texTarget)
mTexTarget(texTarget),
mAbandoned(false),
mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT)
{
// Choose a name using the PID and a process-unique ID.
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
BufferQueue::setConsumerName(mName);
ST_LOGV("SurfaceTexture");
memcpy(mCurrentTransformMatrix, mtxIdentity,
@ -119,28 +129,18 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
SurfaceTexture::~SurfaceTexture() {
ST_LOGV("~SurfaceTexture");
freeAllBuffersLocked();
abandon();
}
status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
Mutex::Autolock lock(mMutex);
return setBufferCountServerLocked(bufferCount);
return BufferQueue::setBufferCountServer(bufferCount);
}
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
{
ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
if (!w || !h) {
ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
w, h);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
mDefaultWidth = w;
mDefaultHeight = h;
return OK;
return BufferQueue::setDefaultBufferSize(w, h);
}
status_t SurfaceTexture::updateTexImage() {
@ -152,23 +152,35 @@ status_t SurfaceTexture::updateTexImage() {
return NO_INIT;
}
BufferItem item;
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
if (!mQueue.empty()) {
Fifo::iterator front(mQueue.begin());
int buf = *front;
if (acquire(&item) == NO_ERROR) {
int buf = item.mBuf;
// This buffer was newly allocated, so we need to clean up on our side
if (item.mGraphicBuffer != NULL) {
mEGLSlots[buf].mGraphicBuffer = 0;
if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mEGLSlots[buf].mEglDisplay,
mEGLSlots[buf].mEglImage);
mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
mEGLSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
}
mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
}
// Update the GL texture object.
EGLImageKHR image = mSlots[buf].mEglImage;
EGLImageKHR image = mEGLSlots[buf].mEglImage;
EGLDisplay dpy = eglGetCurrentDisplay();
if (image == EGL_NO_IMAGE_KHR) {
if (mSlots[buf].mGraphicBuffer == 0) {
if (item.mGraphicBuffer == 0) {
ST_LOGE("buffer at slot %d is null", buf);
return BAD_VALUE;
}
image = createImage(dpy, mSlots[buf].mGraphicBuffer);
mSlots[buf].mEglImage = image;
mSlots[buf].mEglDisplay = dpy;
image = createImage(dpy, item.mGraphicBuffer);
mEGLSlots[buf].mEglImage = image;
mEGLSlots[buf].mEglDisplay = dpy;
if (image == EGL_NO_IMAGE_KHR) {
// NOTE: if dpy was invalid, createImage() is guaranteed to
// fail. so we'd end up here.
@ -191,6 +203,8 @@ status_t SurfaceTexture::updateTexImage() {
failed = true;
}
if (failed) {
releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
mEGLSlots[buf].mFence);
return -EINVAL;
}
@ -201,40 +215,37 @@ status_t SurfaceTexture::updateTexImage() {
if (fence == EGL_NO_SYNC_KHR) {
ALOGE("updateTexImage: error creating fence: %#x",
eglGetError());
releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
mEGLSlots[buf].mFence);
return -EINVAL;
}
glFlush();
mSlots[mCurrentTexture].mFence = fence;
mEGLSlots[mCurrentTexture].mFence = fence;
}
}
ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
mCurrentTexture,
mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
buf, mSlots[buf].mGraphicBuffer->handle);
buf, item.mGraphicBuffer->handle);
if (mCurrentTexture != INVALID_BUFFER_SLOT) {
// The current buffer becomes FREE if it was still in the queued
// state. If it has already been given to the client
// (synchronous mode), then it stays in DEQUEUED state.
if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) {
mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
}
}
// release old buffer
releaseBuffer(mCurrentTexture,
mEGLSlots[mCurrentTexture].mEglDisplay,
mEGLSlots[mCurrentTexture].mFence);
// Update the SurfaceTexture state.
mCurrentTexture = buf;
mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
mCurrentCrop = mSlots[buf].mCrop;
mCurrentTransform = mSlots[buf].mTransform;
mCurrentScalingMode = mSlots[buf].mScalingMode;
mCurrentTimestamp = mSlots[buf].mTimestamp;
mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer;
mCurrentCrop = item.mCrop;
mCurrentTransform = item.mTransform;
mCurrentScalingMode = item.mScalingMode;
mCurrentTimestamp = item.mTimestamp;
computeCurrentTransformMatrix();
// Now that we've passed the point at which failures can happen,
// it's safe to remove the buffer from the front of the queue.
mQueue.erase(front);
mDequeueCondition.signal();
} else {
// We always bind the texture even if we don't update its contents.
glBindTexture(mTexTarget, mTexName);
@ -300,7 +311,7 @@ void SurfaceTexture::computeCurrentTransformMatrix() {
}
}
sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
sp<GraphicBuffer>& buf(mCurrentTextureBuf);
float tx, ty, sx, sy;
if (!mCurrentCrop.isEmpty()) {
// In order to prevent bilinear sampling at the of the crop rectangle we
@ -372,7 +383,7 @@ void SurfaceTexture::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
ST_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mFrameAvailableListener = listener;
BufferQueue::setFrameAvailableListener(listener);
}
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
@ -413,22 +424,33 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const {
bool SurfaceTexture::isSynchronousMode() const {
Mutex::Autolock lock(mMutex);
return mSynchronousMode;
return BufferQueue::isSynchronousMode();
}
void SurfaceTexture::abandon() {
Mutex::Autolock lock(mMutex);
mQueue.clear();
mAbandoned = true;
mCurrentTextureBuf.clear();
freeAllBuffersLocked();
mDequeueCondition.signal();
// destroy all egl buffers
for (int i =0; i < NUM_BUFFER_SLOTS; i++) {
mEGLSlots[i].mGraphicBuffer = 0;
if (mEGLSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mEGLSlots[i].mEglDisplay,
mEGLSlots[i].mEglImage);
mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
mEGLSlots[i].mEglDisplay = EGL_NO_DISPLAY;
}
}
// disconnect from the BufferQueue
BufferQueue::consumerDisconnect();
}
void SurfaceTexture::setName(const String8& name) {
Mutex::Autolock _l(mMutex);
mName = name;
BufferQueue::setConsumerName(name);
}
void SurfaceTexture::dump(String8& result) const
@ -441,68 +463,19 @@ void SurfaceTexture::dump(String8& result, const char* prefix,
char* buffer, size_t SIZE) const
{
Mutex::Autolock _l(mMutex);
snprintf(buffer, SIZE,
"%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
"mPixelFormat=%d, mTexName=%d\n",
prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
mDefaultHeight, mPixelFormat, mTexName);
snprintf(buffer, SIZE, "%smTexName=%d\n", prefix, mTexName);
result.append(buffer);
String8 fifo;
int fifoSize = 0;
Fifo::const_iterator i(mQueue.begin());
while (i != mQueue.end()) {
snprintf(buffer, SIZE, "%02d ", *i++);
fifoSize++;
fifo.append(buffer);
}
snprintf(buffer, SIZE,
"%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
"%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n"
,
prefix, mCurrentCrop.left,
"%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
,prefix, mCurrentCrop.left,
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
mCurrentTransform, mCurrentTexture,
prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right,
mNextCrop.bottom, mNextTransform, fifoSize, fifo.string()
mCurrentTransform, mCurrentTexture
);
result.append(buffer);
struct {
const char * operator()(int state) const {
switch (state) {
case BufferSlot::DEQUEUED: return "DEQUEUED";
case BufferSlot::QUEUED: return "QUEUED";
case BufferSlot::FREE: return "FREE";
default: return "Unknown";
}
}
} stateName;
for (int i=0 ; i<mBufferCount ; i++) {
const BufferSlot& slot(mSlots[i]);
snprintf(buffer, SIZE,
"%s%s[%02d] "
"state=%-8s, crop=[%d,%d,%d,%d], "
"transform=0x%02x, timestamp=%lld",
prefix, (i==mCurrentTexture)?">":" ", i,
stateName(slot.mBufferState),
slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
);
result.append(buffer);
const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
if (buf != NULL) {
snprintf(buffer, SIZE,
", %p [%4ux%4u:%4u,%3X]",
buf->handle, buf->width, buf->height, buf->stride,
buf->format);
result.append(buffer);
}
result.append("\n");
}
BufferQueue::dump(result, prefix, buffer, SIZE);
}
static void mtxMul(float out[16], const float a[16], const float b[16]) {