return correct value from query after connecting a surface
the first time a surface was connected, the values returned by query NATIVE_WINDOW_DEFAULT_{WIDTH|HEIGHT} and NATIVE_WINDOW_TRANSFORM_HINT were wrong until a call to queueBuffer was performed. Bug: 5137366, 5121607 Change-Id: I7ac6b5b0daa876638f6bed7c20f286a6e6d984f6
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@ -111,7 +111,12 @@ protected:
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//
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// This method will fail if the connect was previously called on the
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// SurfaceTexture and no corresponding disconnect call was made.
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virtual status_t connect(int api) = 0;
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//
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// outWidth, outHeight and outTransform are filled with the default width
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// and height of the window and current transform applied to buffers,
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// respectively.
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virtual status_t connect(int api,
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uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) = 0;
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// disconnect attempts to disconnect a client API from the SurfaceTexture.
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// Calling this method will cause any subsequent calls to other
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@ -106,7 +106,8 @@ public:
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//
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// This method will fail if the connect was previously called on the
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// SurfaceTexture and no corresponding disconnect call was made.
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virtual status_t connect(int api);
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virtual status_t connect(int api,
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uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
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// disconnect attempts to disconnect a client API from the SurfaceTexture.
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// Calling this method will cause any subsequent calls to other
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@ -162,11 +162,15 @@ public:
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return result;
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}
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virtual status_t connect(int api) {
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virtual status_t connect(int api,
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uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
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Parcel data, reply;
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data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
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data.writeInt32(api);
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remote()->transact(CONNECT, data, &reply);
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*outWidth = reply.readInt32();
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*outHeight = reply.readInt32();
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*outTransform = reply.readInt32();
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status_t result = reply.readInt32();
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return result;
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}
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@ -283,7 +287,12 @@ status_t BnSurfaceTexture::onTransact(
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case CONNECT: {
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CHECK_INTERFACE(ISurfaceTexture, data, reply);
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int api = data.readInt32();
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status_t res = connect(api);
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uint32_t outWidth, outHeight, outTransform;
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status_t res = connect(api,
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&outWidth, &outHeight, &outTransform);
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reply->writeInt32(outWidth);
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reply->writeInt32(outHeight);
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reply->writeInt32(outTransform);
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reply->writeInt32(res);
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return NO_ERROR;
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} break;
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@ -548,7 +548,8 @@ status_t SurfaceTexture::setTransform(uint32_t transform) {
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return OK;
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}
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status_t SurfaceTexture::connect(int api) {
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status_t SurfaceTexture::connect(int api,
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uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
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LOGV("SurfaceTexture::connect(this=%p, %d)", this, api);
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Mutex::Autolock lock(mMutex);
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@ -569,6 +570,9 @@ status_t SurfaceTexture::connect(int api) {
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err = -EINVAL;
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} else {
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mConnectedApi = api;
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*outWidth = mDefaultWidth;
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*outHeight = mDefaultHeight;
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*outTransform = 0;
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}
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break;
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default:
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@ -385,7 +385,8 @@ int SurfaceTextureClient::dispatchUnlockAndPost(va_list args) {
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int SurfaceTextureClient::connect(int api) {
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LOGV("SurfaceTextureClient::connect");
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Mutex::Autolock lock(mMutex);
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int err = mSurfaceTexture->connect(api);
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int err = mSurfaceTexture->connect(api,
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&mDefaultWidth, &mDefaultHeight, &mTransformHint);
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if (!err && api == NATIVE_WINDOW_API_CPU) {
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mConnectedToCpu = true;
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}
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@ -86,9 +86,19 @@ status_t SurfaceTextureLayer::dequeueBuffer(int *buf,
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return res;
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}
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status_t SurfaceTextureLayer::connect(int api) {
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status_t err = SurfaceTexture::connect(api);
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status_t SurfaceTextureLayer::connect(int api,
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uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
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status_t err = SurfaceTexture::connect(api,
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outWidth, outHeight, outTransform);
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if (err == NO_ERROR) {
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sp<Layer> layer(mLayer.promote());
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if (layer != NULL) {
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uint32_t orientation = layer->getOrientation();
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if (orientation & Transform::ROT_INVALID) {
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orientation = 0;
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}
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*outTransform = orientation;
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}
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switch(api) {
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case NATIVE_WINDOW_API_MEDIA:
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case NATIVE_WINDOW_API_CAMERA:
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@ -51,7 +51,8 @@ protected:
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virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
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uint32_t format, uint32_t usage);
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virtual status_t connect(int api);
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virtual status_t connect(int api,
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uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
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};
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// ---------------------------------------------------------------------------
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