replicant-frameworks_native/include
Mathias Agopian 29b5762efc don't return the current buffer from dequeueBuffer
we were not reseting mCurrentTexture in some situations
which in turn caused dequeueBuffers() return a
"FREE" buffer that was also current.
Very often it was harmless, but it created a race with
updateTexImage() which could cause the following
queueBuffers() to fail.

Bug: 5156325
Change-Id: If15a31dc869117543d220d6e5562c57116cbabdb
2011-08-17 15:49:13 -07:00
..
binder Eliminate single-process mode. 2011-07-08 19:54:07 -07:00
gui don't return the current buffer from dequeueBuffer 2011-08-17 15:49:13 -07:00
private Remove some #ifdef HAVE_ANDROID_OS that were needed for the simulator build 2011-07-13 19:45:44 -04:00
surfaceflinger Add support for creating a Surface from a a SurfaceTexture. 2011-07-22 16:36:44 -07:00
ui Refactor input reader to add stylus support. 2011-07-31 15:38:09 -07:00
utils fix a memory leak and memory corruption in RefBase 2011-08-11 22:33:02 -07:00