replicant-frameworks_native/include
Mathias Agopian 8e19c2e97e fix a crasher in SurfaceTexture::updateTexImage()
we now make sure to drain the buffer queue on disconnect.
this happens only when in synchrnous mode. in async mode
we clear all buffers except the head of the queue.

for extra safety we also catch the null pointer
in updateTexImage (which should  never happen) and return
an error.

Bug: 5111008

Change-Id: I5174a6ecbb0de641c6510ef56a611cbb4e9e1f59
2011-08-10 17:35:52 -07:00
..
binder Eliminate single-process mode. 2011-07-08 19:54:07 -07:00
gui fix a crasher in SurfaceTexture::updateTexImage() 2011-08-10 17:35:52 -07:00
private Remove some #ifdef HAVE_ANDROID_OS that were needed for the simulator build 2011-07-13 19:45:44 -04:00
surfaceflinger Add support for creating a Surface from a a SurfaceTexture. 2011-07-22 16:36:44 -07:00
ui Refactor input reader to add stylus support. 2011-07-31 15:38:09 -07:00
utils Refactor input reader to add stylus support. 2011-07-31 15:38:09 -07:00