Merge "Refactored ISurfaceTexture calls from SurfaceTexture into BufferQueue."
This commit is contained in:
commit
d94bb5c883
343
include/gui/BufferQueue.h
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343
include/gui/BufferQueue.h
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@ -0,0 +1,343 @@
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/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_BUFFERQUEUE_H
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#define ANDROID_GUI_BUFFERQUEUE_H
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#include <EGL/egl.h>
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#include <gui/ISurfaceTexture.h>
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#include <surfaceflinger/IGraphicBufferAlloc.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/String8.h>
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#include <utils/Vector.h>
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#include <utils/threads.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class BufferQueue : public BnSurfaceTexture {
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public:
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enum { MIN_UNDEQUEUED_BUFFERS = 2 };
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enum {
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MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
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MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
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};
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enum { NUM_BUFFER_SLOTS = 32 };
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enum { NO_CONNECTED_API = 0 };
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struct FrameAvailableListener : public virtual RefBase {
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// onFrameAvailable() is called from queueBuffer() each time an
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// additional frame becomes available for consumption. This means that
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// frames that are queued while in asynchronous mode only trigger the
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// callback if no previous frames are pending. Frames queued while in
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// synchronous mode always trigger the callback.
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//
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// This is called without any lock held and can be called concurrently
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// by multiple threads.
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virtual void onFrameAvailable() = 0;
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};
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// BufferQueue manages a pool of gralloc memory slots to be used
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// by producers and consumers.
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// allowSynchronousMode specifies whether or not synchronous mode can be
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// enabled.
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BufferQueue(bool allowSynchronousMode = true);
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virtual ~BufferQueue();
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// setBufferCount updates the number of available buffer slots. After
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// calling this all buffer slots are both unallocated and owned by the
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// BufferQueue object (i.e. they are not owned by the client).
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virtual status_t setBufferCount(int bufferCount);
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virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
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// dequeueBuffer gets the next buffer slot index for the client to use. If a
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// buffer slot is available then that slot index is written to the location
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// pointed to by the buf argument and a status of OK is returned. If no
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// slot is available then a status of -EBUSY is returned and buf is
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// unmodified.
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// The width and height parameters must be no greater than the minimum of
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// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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// An error due to invalid dimensions might not be reported until
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// updateTexImage() is called.
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virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
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uint32_t format, uint32_t usage);
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// queueBuffer returns a filled buffer to the BufferQueue. In addition, a
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// timestamp must be provided for the buffer. The timestamp is in
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// nanoseconds, and must be monotonically increasing. Its other semantics
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// (zero point, etc) are client-dependent and should be documented by the
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// client.
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virtual status_t queueBuffer(int buf, int64_t timestamp,
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uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
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virtual void cancelBuffer(int buf);
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virtual status_t setCrop(const Rect& reg);
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virtual status_t setTransform(uint32_t transform);
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virtual status_t setScalingMode(int mode);
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// setSynchronousMode set whether dequeueBuffer is synchronous or
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// asynchronous. In synchronous mode, dequeueBuffer blocks until
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// a buffer is available, the currently bound buffer can be dequeued and
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// queued buffers will be retired in order.
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// The default mode is asynchronous.
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virtual status_t setSynchronousMode(bool enabled);
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// connect attempts to connect a producer client API to the BufferQueue.
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// This must be called before any other ISurfaceTexture methods are called
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// except for getAllocator.
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//
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// This method will fail if the connect was previously called on the
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// BufferQueue and no corresponding disconnect call was made.
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virtual status_t connect(int api,
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uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
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// disconnect attempts to disconnect a producer client API from the
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// BufferQueue. Calling this method will cause any subsequent calls to other
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// ISurfaceTexture methods to fail except for getAllocator and connect.
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// Successfully calling connect after this will allow the other methods to
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// succeed again.
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//
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// This method will fail if the the BufferQueue is not currently
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// connected to the specified client API.
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virtual status_t disconnect(int api);
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protected:
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// freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
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// for the given slot.
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void freeBufferLocked(int index);
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// freeAllBuffersLocked frees the resources (both GraphicBuffer and
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// EGLImage) for all slots.
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void freeAllBuffersLocked();
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// freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
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// and EGLImage) for all slots except the head of mQueue
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void freeAllBuffersExceptHeadLocked();
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// drainQueueLocked drains the buffer queue if we're in synchronous mode
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// returns immediately otherwise. It returns NO_INIT if the BufferQueue
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// became abandoned or disconnected during this call.
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status_t drainQueueLocked();
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// drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
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// synchronous mode and free all buffers. In asynchronous mode, all buffers
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// are freed except the current buffer.
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status_t drainQueueAndFreeBuffersLocked();
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status_t setBufferCountServerLocked(int bufferCount);
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enum { INVALID_BUFFER_SLOT = -1 };
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struct BufferSlot {
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BufferSlot()
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: mEglImage(EGL_NO_IMAGE_KHR),
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mEglDisplay(EGL_NO_DISPLAY),
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mBufferState(BufferSlot::FREE),
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mRequestBufferCalled(false),
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mTransform(0),
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mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
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mTimestamp(0),
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mFrameNumber(0),
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mFence(EGL_NO_SYNC_KHR) {
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mCrop.makeInvalid();
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}
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// mGraphicBuffer points to the buffer allocated for this slot or is NULL
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// if no buffer has been allocated.
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sp<GraphicBuffer> mGraphicBuffer;
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// mEglImage is the EGLImage created from mGraphicBuffer.
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EGLImageKHR mEglImage;
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// mEglDisplay is the EGLDisplay used to create mEglImage.
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EGLDisplay mEglDisplay;
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// BufferState represents the different states in which a buffer slot
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// can be.
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enum BufferState {
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// FREE indicates that the buffer is not currently being used and
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// will not be used in the future until it gets dequeued and
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// subsequently queued by the client.
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FREE = 0,
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// DEQUEUED indicates that the buffer has been dequeued by the
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// client, but has not yet been queued or canceled. The buffer is
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// considered 'owned' by the client, and the server should not use
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// it for anything.
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//
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// Note that when in synchronous-mode (mSynchronousMode == true),
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// the buffer that's currently attached to the texture may be
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// dequeued by the client. That means that the current buffer can
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// be in either the DEQUEUED or QUEUED state. In asynchronous mode,
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// however, the current buffer is always in the QUEUED state.
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DEQUEUED = 1,
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// QUEUED indicates that the buffer has been queued by the client,
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// and has not since been made available for the client to dequeue.
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// Attaching the buffer to the texture does NOT transition the
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// buffer away from the QUEUED state. However, in Synchronous mode
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// the current buffer may be dequeued by the client under some
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// circumstances. See the note about the current buffer in the
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// documentation for DEQUEUED.
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QUEUED = 2,
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};
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// mBufferState is the current state of this buffer slot.
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BufferState mBufferState;
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// mRequestBufferCalled is used for validating that the client did
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// call requestBuffer() when told to do so. Technically this is not
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// needed but useful for debugging and catching client bugs.
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bool mRequestBufferCalled;
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// mCrop is the current crop rectangle for this buffer slot. This gets
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// set to mNextCrop each time queueBuffer gets called for this buffer.
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Rect mCrop;
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// mTransform is the current transform flags for this buffer slot. This
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// gets set to mNextTransform each time queueBuffer gets called for this
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// slot.
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uint32_t mTransform;
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// mScalingMode is the current scaling mode for this buffer slot. This
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// gets set to mNextScalingMode each time queueBuffer gets called for
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// this slot.
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uint32_t mScalingMode;
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// mTimestamp is the current timestamp for this buffer slot. This gets
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// to set by queueBuffer each time this slot is queued.
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int64_t mTimestamp;
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// mFrameNumber is the number of the queued frame for this slot.
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uint64_t mFrameNumber;
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// mFence is the EGL sync object that must signal before the buffer
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// associated with this buffer slot may be dequeued. It is initialized
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// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
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// on a compile-time option) set to a new sync object in updateTexImage.
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EGLSyncKHR mFence;
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};
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// mSlots is the array of buffer slots that must be mirrored on the client
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// side. This allows buffer ownership to be transferred between the client
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// and server without sending a GraphicBuffer over binder. The entire array
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// is initialized to NULL at construction time, and buffers are allocated
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// for a slot when requestBuffer is called with that slot's index.
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BufferSlot mSlots[NUM_BUFFER_SLOTS];
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// mDefaultWidth holds the default width of allocated buffers. It is used
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// in requestBuffers() if a width and height of zero is specified.
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uint32_t mDefaultWidth;
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// mDefaultHeight holds the default height of allocated buffers. It is used
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// in requestBuffers() if a width and height of zero is specified.
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uint32_t mDefaultHeight;
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// mPixelFormat holds the pixel format of allocated buffers. It is used
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// in requestBuffers() if a format of zero is specified.
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uint32_t mPixelFormat;
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// mBufferCount is the number of buffer slots that the client and server
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// must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
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// by calling setBufferCount or setBufferCountServer
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int mBufferCount;
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// mClientBufferCount is the number of buffer slots requested by the client.
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// The default is zero, which means the client doesn't care how many buffers
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// there is.
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int mClientBufferCount;
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// mServerBufferCount buffer count requested by the server-side
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int mServerBufferCount;
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// mCurrentTexture is the buffer slot index of the buffer that is currently
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// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
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// indicating that no buffer slot is currently bound to the texture. Note,
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// however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
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// that no buffer is bound to the texture. A call to setBufferCount will
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// reset mCurrentTexture to INVALID_BUFFER_SLOT.
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int mCurrentTexture;
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// mNextCrop is the crop rectangle that will be used for the next buffer
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// that gets queued. It is set by calling setCrop.
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Rect mNextCrop;
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// mNextTransform is the transform identifier that will be used for the next
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// buffer that gets queued. It is set by calling setTransform.
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uint32_t mNextTransform;
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// mNextScalingMode is the scaling mode that will be used for the next
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// buffers that get queued. It is set by calling setScalingMode.
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int mNextScalingMode;
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// mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
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// allocate new GraphicBuffer objects.
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sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
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// mFrameAvailableListener is the listener object that will be called when a
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// new frame becomes available. If it is not NULL it will be called from
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// queueBuffer.
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sp<FrameAvailableListener> mFrameAvailableListener;
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// mSynchronousMode whether we're in synchronous mode or not
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bool mSynchronousMode;
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// mAllowSynchronousMode whether we allow synchronous mode or not
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const bool mAllowSynchronousMode;
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// mConnectedApi indicates the API that is currently connected to this
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// BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
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// by the connect and disconnect methods.
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int mConnectedApi;
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// mDequeueCondition condition used for dequeueBuffer in synchronous mode
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mutable Condition mDequeueCondition;
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// mQueue is a FIFO of queued buffers used in synchronous mode
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typedef Vector<int> Fifo;
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Fifo mQueue;
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// mAbandoned indicates that the BufferQueue will no longer be used to
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// consume images buffers pushed to it using the ISurfaceTexture interface.
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// It is initialized to false, and set to true in the abandon method. A
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// BufferQueue that has been abandoned will return the NO_INIT error from
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// all ISurfaceTexture methods capable of returning an error.
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bool mAbandoned;
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// mName is a string used to identify the BufferQueue in log messages.
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// It is set by the setName method.
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String8 mName;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of BufferQueue objects. It must be locked whenever the
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// member variables are accessed.
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mutable Mutex mMutex;
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// mFrameCounter is the free running counter, incremented for every buffer queued
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// with the surface Texture.
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uint64_t mFrameCounter;
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};
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_GUI_BUFFERQUEUE_H
|
@ -23,6 +23,7 @@
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#include <GLES2/gl2ext.h>
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#include <gui/ISurfaceTexture.h>
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#include <gui/BufferQueue.h>
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#include <ui/GraphicBuffer.h>
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|
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@ -35,30 +36,11 @@
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namespace android {
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// ----------------------------------------------------------------------------
|
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class IGraphicBufferAlloc;
|
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||||
class String8;
|
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|
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class SurfaceTexture : public BnSurfaceTexture {
|
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class SurfaceTexture : public BufferQueue {
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public:
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||||
enum { MIN_UNDEQUEUED_BUFFERS = 2 };
|
||||
enum {
|
||||
MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
|
||||
MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
|
||||
};
|
||||
enum { NUM_BUFFER_SLOTS = 32 };
|
||||
enum { NO_CONNECTED_API = 0 };
|
||||
|
||||
struct FrameAvailableListener : public virtual RefBase {
|
||||
// onFrameAvailable() is called from queueBuffer() each time an
|
||||
// additional frame becomes available for consumption. This means that
|
||||
// frames that are queued while in asynchronous mode only trigger the
|
||||
// callback if no previous frames are pending. Frames queued while in
|
||||
// synchronous mode always trigger the callback.
|
||||
//
|
||||
// This is called without any lock held and can be called concurrently
|
||||
// by multiple threads.
|
||||
virtual void onFrameAvailable() = 0;
|
||||
};
|
||||
|
||||
// SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
|
||||
// name of the OpenGL ES texture to which images are to be streamed. This
|
||||
@ -73,65 +55,8 @@ public:
|
||||
|
||||
virtual ~SurfaceTexture();
|
||||
|
||||
// setBufferCount updates the number of available buffer slots. After
|
||||
// calling this all buffer slots are both unallocated and owned by the
|
||||
// SurfaceTexture object (i.e. they are not owned by the client).
|
||||
virtual status_t setBufferCount(int bufferCount);
|
||||
|
||||
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
|
||||
|
||||
// dequeueBuffer gets the next buffer slot index for the client to use. If a
|
||||
// buffer slot is available then that slot index is written to the location
|
||||
// pointed to by the buf argument and a status of OK is returned. If no
|
||||
// slot is available then a status of -EBUSY is returned and buf is
|
||||
// unmodified.
|
||||
// The width and height parameters must be no greater than the minimum of
|
||||
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
|
||||
// An error due to invalid dimensions might not be reported until
|
||||
// updateTexImage() is called.
|
||||
virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
|
||||
uint32_t format, uint32_t usage);
|
||||
|
||||
// queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
|
||||
// timestamp must be provided for the buffer. The timestamp is in
|
||||
// nanoseconds, and must be monotonically increasing. Its other semantics
|
||||
// (zero point, etc) are client-dependent and should be documented by the
|
||||
// client.
|
||||
virtual status_t queueBuffer(int buf, int64_t timestamp,
|
||||
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
|
||||
virtual void cancelBuffer(int buf);
|
||||
virtual status_t setCrop(const Rect& reg);
|
||||
virtual status_t setTransform(uint32_t transform);
|
||||
virtual status_t setScalingMode(int mode);
|
||||
|
||||
virtual int query(int what, int* value);
|
||||
|
||||
// setSynchronousMode set whether dequeueBuffer is synchronous or
|
||||
// asynchronous. In synchronous mode, dequeueBuffer blocks until
|
||||
// a buffer is available, the currently bound buffer can be dequeued and
|
||||
// queued buffers will be retired in order.
|
||||
// The default mode is asynchronous.
|
||||
virtual status_t setSynchronousMode(bool enabled);
|
||||
|
||||
// connect attempts to connect a client API to the SurfaceTexture. This
|
||||
// must be called before any other ISurfaceTexture methods are called except
|
||||
// for getAllocator.
|
||||
//
|
||||
// This method will fail if the connect was previously called on the
|
||||
// SurfaceTexture and no corresponding disconnect call was made.
|
||||
virtual status_t connect(int api,
|
||||
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
|
||||
|
||||
// disconnect attempts to disconnect a client API from the SurfaceTexture.
|
||||
// Calling this method will cause any subsequent calls to other
|
||||
// ISurfaceTexture methods to fail except for getAllocator and connect.
|
||||
// Successfully calling connect after this will allow the other methods to
|
||||
// succeed again.
|
||||
//
|
||||
// This method will fail if the the SurfaceTexture is not currently
|
||||
// connected to the specified client API.
|
||||
virtual status_t disconnect(int api);
|
||||
|
||||
// updateTexImage sets the image contents of the target texture to that of
|
||||
// the most recently queued buffer.
|
||||
//
|
||||
@ -233,28 +158,6 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
// freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
|
||||
// for the given slot.
|
||||
void freeBufferLocked(int index);
|
||||
|
||||
// freeAllBuffersLocked frees the resources (both GraphicBuffer and
|
||||
// EGLImage) for all slots.
|
||||
void freeAllBuffersLocked();
|
||||
|
||||
// freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
|
||||
// and EGLImage) for all slots except the head of mQueue
|
||||
void freeAllBuffersExceptHeadLocked();
|
||||
|
||||
// drainQueueLocked drains the buffer queue if we're in synchronous mode
|
||||
// returns immediately otherwise. return NO_INIT if SurfaceTexture
|
||||
// became abandoned or disconnected during this call.
|
||||
status_t drainQueueLocked();
|
||||
|
||||
// drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
|
||||
// synchronous mode and free all buffers. In asynchronous mode, all buffers
|
||||
// are freed except the current buffer.
|
||||
status_t drainQueueAndFreeBuffersLocked();
|
||||
|
||||
static bool isExternalFormat(uint32_t format);
|
||||
|
||||
private:
|
||||
@ -263,146 +166,11 @@ private:
|
||||
EGLImageKHR createImage(EGLDisplay dpy,
|
||||
const sp<GraphicBuffer>& graphicBuffer);
|
||||
|
||||
status_t setBufferCountServerLocked(int bufferCount);
|
||||
|
||||
// computeCurrentTransformMatrix computes the transform matrix for the
|
||||
// current texture. It uses mCurrentTransform and the current GraphicBuffer
|
||||
// to compute this matrix and stores it in mCurrentTransformMatrix.
|
||||
void computeCurrentTransformMatrix();
|
||||
|
||||
enum { INVALID_BUFFER_SLOT = -1 };
|
||||
|
||||
struct BufferSlot {
|
||||
|
||||
BufferSlot()
|
||||
: mEglImage(EGL_NO_IMAGE_KHR),
|
||||
mEglDisplay(EGL_NO_DISPLAY),
|
||||
mBufferState(BufferSlot::FREE),
|
||||
mRequestBufferCalled(false),
|
||||
mTransform(0),
|
||||
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
|
||||
mTimestamp(0),
|
||||
mFrameNumber(0),
|
||||
mFence(EGL_NO_SYNC_KHR) {
|
||||
mCrop.makeInvalid();
|
||||
}
|
||||
|
||||
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
|
||||
// if no buffer has been allocated.
|
||||
sp<GraphicBuffer> mGraphicBuffer;
|
||||
|
||||
// mEglImage is the EGLImage created from mGraphicBuffer.
|
||||
EGLImageKHR mEglImage;
|
||||
|
||||
// mEglDisplay is the EGLDisplay used to create mEglImage.
|
||||
EGLDisplay mEglDisplay;
|
||||
|
||||
// BufferState represents the different states in which a buffer slot
|
||||
// can be.
|
||||
enum BufferState {
|
||||
// FREE indicates that the buffer is not currently being used and
|
||||
// will not be used in the future until it gets dequeued and
|
||||
// subsequently queued by the client.
|
||||
FREE = 0,
|
||||
|
||||
// DEQUEUED indicates that the buffer has been dequeued by the
|
||||
// client, but has not yet been queued or canceled. The buffer is
|
||||
// considered 'owned' by the client, and the server should not use
|
||||
// it for anything.
|
||||
//
|
||||
// Note that when in synchronous-mode (mSynchronousMode == true),
|
||||
// the buffer that's currently attached to the texture may be
|
||||
// dequeued by the client. That means that the current buffer can
|
||||
// be in either the DEQUEUED or QUEUED state. In asynchronous mode,
|
||||
// however, the current buffer is always in the QUEUED state.
|
||||
DEQUEUED = 1,
|
||||
|
||||
// QUEUED indicates that the buffer has been queued by the client,
|
||||
// and has not since been made available for the client to dequeue.
|
||||
// Attaching the buffer to the texture does NOT transition the
|
||||
// buffer away from the QUEUED state. However, in Synchronous mode
|
||||
// the current buffer may be dequeued by the client under some
|
||||
// circumstances. See the note about the current buffer in the
|
||||
// documentation for DEQUEUED.
|
||||
QUEUED = 2,
|
||||
};
|
||||
|
||||
// mBufferState is the current state of this buffer slot.
|
||||
BufferState mBufferState;
|
||||
|
||||
// mRequestBufferCalled is used for validating that the client did
|
||||
// call requestBuffer() when told to do so. Technically this is not
|
||||
// needed but useful for debugging and catching client bugs.
|
||||
bool mRequestBufferCalled;
|
||||
|
||||
// mCrop is the current crop rectangle for this buffer slot. This gets
|
||||
// set to mNextCrop each time queueBuffer gets called for this buffer.
|
||||
Rect mCrop;
|
||||
|
||||
// mTransform is the current transform flags for this buffer slot. This
|
||||
// gets set to mNextTransform each time queueBuffer gets called for this
|
||||
// slot.
|
||||
uint32_t mTransform;
|
||||
|
||||
// mScalingMode is the current scaling mode for this buffer slot. This
|
||||
// gets set to mNextScalingMode each time queueBuffer gets called for
|
||||
// this slot.
|
||||
uint32_t mScalingMode;
|
||||
|
||||
// mTimestamp is the current timestamp for this buffer slot. This gets
|
||||
// to set by queueBuffer each time this slot is queued.
|
||||
int64_t mTimestamp;
|
||||
|
||||
// mFrameNumber is the number of the queued frame for this slot.
|
||||
uint64_t mFrameNumber;
|
||||
|
||||
// mFence is the EGL sync object that must signal before the buffer
|
||||
// associated with this buffer slot may be dequeued. It is initialized
|
||||
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
|
||||
// on a compile-time option) set to a new sync object in updateTexImage.
|
||||
EGLSyncKHR mFence;
|
||||
};
|
||||
|
||||
// mSlots is the array of buffer slots that must be mirrored on the client
|
||||
// side. This allows buffer ownership to be transferred between the client
|
||||
// and server without sending a GraphicBuffer over binder. The entire array
|
||||
// is initialized to NULL at construction time, and buffers are allocated
|
||||
// for a slot when requestBuffer is called with that slot's index.
|
||||
BufferSlot mSlots[NUM_BUFFER_SLOTS];
|
||||
|
||||
// mDefaultWidth holds the default width of allocated buffers. It is used
|
||||
// in requestBuffers() if a width and height of zero is specified.
|
||||
uint32_t mDefaultWidth;
|
||||
|
||||
// mDefaultHeight holds the default height of allocated buffers. It is used
|
||||
// in requestBuffers() if a width and height of zero is specified.
|
||||
uint32_t mDefaultHeight;
|
||||
|
||||
// mPixelFormat holds the pixel format of allocated buffers. It is used
|
||||
// in requestBuffers() if a format of zero is specified.
|
||||
uint32_t mPixelFormat;
|
||||
|
||||
// mBufferCount is the number of buffer slots that the client and server
|
||||
// must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
|
||||
// by calling setBufferCount or setBufferCountServer
|
||||
int mBufferCount;
|
||||
|
||||
// mClientBufferCount is the number of buffer slots requested by the client.
|
||||
// The default is zero, which means the client doesn't care how many buffers
|
||||
// there is.
|
||||
int mClientBufferCount;
|
||||
|
||||
// mServerBufferCount buffer count requested by the server-side
|
||||
int mServerBufferCount;
|
||||
|
||||
// mCurrentTexture is the buffer slot index of the buffer that is currently
|
||||
// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
|
||||
// indicating that no buffer slot is currently bound to the texture. Note,
|
||||
// however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
|
||||
// that no buffer is bound to the texture. A call to setBufferCount will
|
||||
// reset mCurrentTexture to INVALID_BUFFER_SLOT.
|
||||
int mCurrentTexture;
|
||||
|
||||
// mCurrentTextureBuf is the graphic buffer of the current texture. It's
|
||||
// possible that this buffer is not associated with any buffer slot, so we
|
||||
// must track it separately in order to support the getCurrentBuffer method.
|
||||
@ -429,72 +197,17 @@ private:
|
||||
// gets set each time updateTexImage is called.
|
||||
int64_t mCurrentTimestamp;
|
||||
|
||||
// mNextCrop is the crop rectangle that will be used for the next buffer
|
||||
// that gets queued. It is set by calling setCrop.
|
||||
Rect mNextCrop;
|
||||
|
||||
// mNextTransform is the transform identifier that will be used for the next
|
||||
// buffer that gets queued. It is set by calling setTransform.
|
||||
uint32_t mNextTransform;
|
||||
|
||||
// mNextScalingMode is the scaling mode that will be used for the next
|
||||
// buffers that get queued. It is set by calling setScalingMode.
|
||||
int mNextScalingMode;
|
||||
|
||||
// mTexName is the name of the OpenGL texture to which streamed images will
|
||||
// be bound when updateTexImage is called. It is set at construction time
|
||||
// changed with a call to setTexName.
|
||||
const GLuint mTexName;
|
||||
|
||||
// mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
|
||||
// allocate new GraphicBuffer objects.
|
||||
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
|
||||
|
||||
// mFrameAvailableListener is the listener object that will be called when a
|
||||
// new frame becomes available. If it is not NULL it will be called from
|
||||
// queueBuffer.
|
||||
sp<FrameAvailableListener> mFrameAvailableListener;
|
||||
|
||||
// mSynchronousMode whether we're in synchronous mode or not
|
||||
bool mSynchronousMode;
|
||||
|
||||
// mAllowSynchronousMode whether we allow synchronous mode or not
|
||||
const bool mAllowSynchronousMode;
|
||||
|
||||
// mConnectedApi indicates the API that is currently connected to this
|
||||
// SurfaceTexture. It defaults to NO_CONNECTED_API (= 0), and gets updated
|
||||
// by the connect and disconnect methods.
|
||||
int mConnectedApi;
|
||||
|
||||
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
|
||||
mutable Condition mDequeueCondition;
|
||||
|
||||
// mQueue is a FIFO of queued buffers used in synchronous mode
|
||||
typedef Vector<int> Fifo;
|
||||
Fifo mQueue;
|
||||
|
||||
// mAbandoned indicates that the SurfaceTexture will no longer be used to
|
||||
// consume images buffers pushed to it using the ISurfaceTexture interface.
|
||||
// It is initialized to false, and set to true in the abandon method. A
|
||||
// SurfaceTexture that has been abandoned will return the NO_INIT error from
|
||||
// all ISurfaceTexture methods capable of returning an error.
|
||||
bool mAbandoned;
|
||||
|
||||
// mName is a string used to identify the SurfaceTexture in log messages.
|
||||
// It is set by the setName method.
|
||||
String8 mName;
|
||||
|
||||
// mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
|
||||
// extension should be used to prevent buffers from being dequeued before
|
||||
// it's safe for them to be written. It gets set at construction time and
|
||||
// never changes.
|
||||
const bool mUseFenceSync;
|
||||
|
||||
// mMutex is the mutex used to prevent concurrent access to the member
|
||||
// variables of SurfaceTexture objects. It must be locked whenever the
|
||||
// member variables are accessed.
|
||||
mutable Mutex mMutex;
|
||||
|
||||
// mTexTarget is the GL texture target with which the GL texture object is
|
||||
// associated. It is set in the constructor and never changed. It is
|
||||
// almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
|
||||
@ -504,11 +217,6 @@ private:
|
||||
// browser's tile cache exceeds.
|
||||
const GLenum mTexTarget;
|
||||
|
||||
// mFrameCounter is the free running counter, incremented for every buffer queued
|
||||
// with the surface Texture.
|
||||
uint64_t mFrameCounter;
|
||||
|
||||
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -3,6 +3,7 @@ include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_SRC_FILES:= \
|
||||
BitTube.cpp \
|
||||
BufferQueue.cpp \
|
||||
DisplayEventReceiver.cpp \
|
||||
IDisplayEventConnection.cpp \
|
||||
ISensorEventConnection.cpp \
|
||||
|
722
libs/gui/BufferQueue.cpp
Normal file
722
libs/gui/BufferQueue.cpp
Normal file
@ -0,0 +1,722 @@
|
||||
/*
|
||||
* Copyright (C) 2012 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#define LOG_TAG "BufferQueue"
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#define EGL_EGLEXT_PROTOTYPES
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
|
||||
#include <gui/BufferQueue.h>
|
||||
#include <private/gui/ComposerService.h>
|
||||
#include <surfaceflinger/ISurfaceComposer.h>
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
// This compile option causes SurfaceTexture to return the buffer that is currently
|
||||
// attached to the GL texture from dequeueBuffer when no other buffers are
|
||||
// available. It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
|
||||
// implicit cross-process synchronization to prevent the buffer from being
|
||||
// written to before the buffer has (a) been detached from the GL texture and
|
||||
// (b) all GL reads from the buffer have completed.
|
||||
#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
|
||||
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true
|
||||
#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
|
||||
#else
|
||||
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER false
|
||||
#endif
|
||||
|
||||
// Macros for including the BufferQueue name in log messages
|
||||
#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
|
||||
namespace android {
|
||||
|
||||
// Get an ID that's unique within this process.
|
||||
static int32_t createProcessUniqueId() {
|
||||
static volatile int32_t globalCounter = 0;
|
||||
return android_atomic_inc(&globalCounter);
|
||||
}
|
||||
|
||||
BufferQueue::BufferQueue( bool allowSynchronousMode ) :
|
||||
mDefaultWidth(1),
|
||||
mDefaultHeight(1),
|
||||
mPixelFormat(PIXEL_FORMAT_RGBA_8888),
|
||||
mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
|
||||
mClientBufferCount(0),
|
||||
mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
|
||||
mCurrentTexture(INVALID_BUFFER_SLOT),
|
||||
mNextTransform(0),
|
||||
mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
|
||||
mSynchronousMode(false),
|
||||
mAllowSynchronousMode(allowSynchronousMode),
|
||||
mConnectedApi(NO_CONNECTED_API),
|
||||
mAbandoned(false),
|
||||
mFrameCounter(0)
|
||||
{
|
||||
// Choose a name using the PID and a process-unique ID.
|
||||
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
|
||||
|
||||
ST_LOGV("BufferQueue");
|
||||
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
|
||||
mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
|
||||
mNextCrop.makeInvalid();
|
||||
}
|
||||
|
||||
BufferQueue::~BufferQueue() {
|
||||
ST_LOGV("~BufferQueue");
|
||||
}
|
||||
|
||||
status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
|
||||
if (bufferCount > NUM_BUFFER_SLOTS)
|
||||
return BAD_VALUE;
|
||||
|
||||
// special-case, nothing to do
|
||||
if (bufferCount == mBufferCount)
|
||||
return OK;
|
||||
|
||||
if (!mClientBufferCount &&
|
||||
bufferCount >= mBufferCount) {
|
||||
// easy, we just have more buffers
|
||||
mBufferCount = bufferCount;
|
||||
mServerBufferCount = bufferCount;
|
||||
mDequeueCondition.signal();
|
||||
} else {
|
||||
// we're here because we're either
|
||||
// - reducing the number of available buffers
|
||||
// - or there is a client-buffer-count in effect
|
||||
|
||||
// less than 2 buffers is never allowed
|
||||
if (bufferCount < 2)
|
||||
return BAD_VALUE;
|
||||
|
||||
// when there is non client-buffer-count in effect, the client is not
|
||||
// allowed to dequeue more than one buffer at a time,
|
||||
// so the next time they dequeue a buffer, we know that they don't
|
||||
// own one. the actual resizing will happen during the next
|
||||
// dequeueBuffer.
|
||||
|
||||
mServerBufferCount = bufferCount;
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t BufferQueue::setBufferCount(int bufferCount) {
|
||||
ST_LOGV("setBufferCount: count=%d", bufferCount);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
if (bufferCount > NUM_BUFFER_SLOTS) {
|
||||
ST_LOGE("setBufferCount: bufferCount larger than slots available");
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
// Error out if the user has dequeued buffers
|
||||
for (int i=0 ; i<mBufferCount ; i++) {
|
||||
if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
|
||||
ST_LOGE("setBufferCount: client owns some buffers");
|
||||
return -EINVAL;
|
||||
}
|
||||
}
|
||||
|
||||
const int minBufferSlots = mSynchronousMode ?
|
||||
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
|
||||
if (bufferCount == 0) {
|
||||
mClientBufferCount = 0;
|
||||
bufferCount = (mServerBufferCount >= minBufferSlots) ?
|
||||
mServerBufferCount : minBufferSlots;
|
||||
return setBufferCountServerLocked(bufferCount);
|
||||
}
|
||||
|
||||
if (bufferCount < minBufferSlots) {
|
||||
ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
|
||||
"minimum (%d)", bufferCount, minBufferSlots);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
// here we're guaranteed that the client doesn't have dequeued buffers
|
||||
// and will release all of its buffer references.
|
||||
freeAllBuffersLocked();
|
||||
mBufferCount = bufferCount;
|
||||
mClientBufferCount = bufferCount;
|
||||
mCurrentTexture = INVALID_BUFFER_SLOT;
|
||||
mQueue.clear();
|
||||
mDequeueCondition.signal();
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
|
||||
ST_LOGV("requestBuffer: slot=%d", slot);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
if (slot < 0 || mBufferCount <= slot) {
|
||||
ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
|
||||
mBufferCount, slot);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
mSlots[slot].mRequestBufferCalled = true;
|
||||
*buf = mSlots[slot].mGraphicBuffer;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
|
||||
uint32_t format, uint32_t usage) {
|
||||
ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
|
||||
|
||||
if ((w && !h) || (!w && h)) {
|
||||
ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
status_t returnFlags(OK);
|
||||
EGLDisplay dpy = EGL_NO_DISPLAY;
|
||||
EGLSyncKHR fence = EGL_NO_SYNC_KHR;
|
||||
|
||||
{ // Scope for the lock
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
int found = -1;
|
||||
int foundSync = -1;
|
||||
int dequeuedCount = 0;
|
||||
bool tryAgain = true;
|
||||
while (tryAgain) {
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
// We need to wait for the FIFO to drain if the number of buffer
|
||||
// needs to change.
|
||||
//
|
||||
// The condition "number of buffers needs to change" is true if
|
||||
// - the client doesn't care about how many buffers there are
|
||||
// - AND the actual number of buffer is different from what was
|
||||
// set in the last setBufferCountServer()
|
||||
// - OR -
|
||||
// setBufferCountServer() was set to a value incompatible with
|
||||
// the synchronization mode (for instance because the sync mode
|
||||
// changed since)
|
||||
//
|
||||
// As long as this condition is true AND the FIFO is not empty, we
|
||||
// wait on mDequeueCondition.
|
||||
|
||||
const int minBufferCountNeeded = mSynchronousMode ?
|
||||
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
|
||||
|
||||
const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
|
||||
((mServerBufferCount != mBufferCount) ||
|
||||
(mServerBufferCount < minBufferCountNeeded));
|
||||
|
||||
if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
|
||||
// wait for the FIFO to drain
|
||||
mDequeueCondition.wait(mMutex);
|
||||
// NOTE: we continue here because we need to reevaluate our
|
||||
// whole state (eg: we could be abandoned or disconnected)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (numberOfBuffersNeedsToChange) {
|
||||
// here we're guaranteed that mQueue is empty
|
||||
freeAllBuffersLocked();
|
||||
mBufferCount = mServerBufferCount;
|
||||
if (mBufferCount < minBufferCountNeeded)
|
||||
mBufferCount = minBufferCountNeeded;
|
||||
mCurrentTexture = INVALID_BUFFER_SLOT;
|
||||
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
|
||||
}
|
||||
|
||||
// look for a free buffer to give to the client
|
||||
found = INVALID_BUFFER_SLOT;
|
||||
foundSync = INVALID_BUFFER_SLOT;
|
||||
dequeuedCount = 0;
|
||||
for (int i = 0; i < mBufferCount; i++) {
|
||||
const int state = mSlots[i].mBufferState;
|
||||
if (state == BufferSlot::DEQUEUED) {
|
||||
dequeuedCount++;
|
||||
}
|
||||
|
||||
// if buffer is FREE it CANNOT be current
|
||||
ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
|
||||
"dequeueBuffer: buffer %d is both FREE and current!",
|
||||
i);
|
||||
|
||||
if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
|
||||
if (state == BufferSlot::FREE || i == mCurrentTexture) {
|
||||
foundSync = i;
|
||||
if (i != mCurrentTexture) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (state == BufferSlot::FREE) {
|
||||
/* We return the oldest of the free buffers to avoid
|
||||
* stalling the producer if possible. This is because
|
||||
* the consumer may still have pending reads of the
|
||||
* buffers in flight.
|
||||
*/
|
||||
bool isOlder = mSlots[i].mFrameNumber <
|
||||
mSlots[found].mFrameNumber;
|
||||
if (found < 0 || isOlder) {
|
||||
foundSync = i;
|
||||
found = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// clients are not allowed to dequeue more than one buffer
|
||||
// if they didn't set a buffer count.
|
||||
if (!mClientBufferCount && dequeuedCount) {
|
||||
ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
|
||||
"setting the buffer count");
|
||||
return -EINVAL;
|
||||
}
|
||||
|
||||
// See whether a buffer has been queued since the last
|
||||
// setBufferCount so we know whether to perform the
|
||||
// MIN_UNDEQUEUED_BUFFERS check below.
|
||||
bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
|
||||
if (bufferHasBeenQueued) {
|
||||
// make sure the client is not trying to dequeue more buffers
|
||||
// than allowed.
|
||||
const int avail = mBufferCount - (dequeuedCount+1);
|
||||
if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
|
||||
ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
|
||||
"(dequeued=%d)",
|
||||
MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
|
||||
dequeuedCount);
|
||||
return -EBUSY;
|
||||
}
|
||||
}
|
||||
|
||||
// we're in synchronous mode and didn't find a buffer, we need to
|
||||
// wait for some buffers to be consumed
|
||||
tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
|
||||
if (tryAgain) {
|
||||
mDequeueCondition.wait(mMutex);
|
||||
}
|
||||
}
|
||||
|
||||
if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
|
||||
// foundSync guaranteed to be != INVALID_BUFFER_SLOT
|
||||
found = foundSync;
|
||||
}
|
||||
|
||||
if (found == INVALID_BUFFER_SLOT) {
|
||||
// This should not happen.
|
||||
ST_LOGE("dequeueBuffer: no available buffer slots");
|
||||
return -EBUSY;
|
||||
}
|
||||
|
||||
const int buf = found;
|
||||
*outBuf = found;
|
||||
|
||||
const bool useDefaultSize = !w && !h;
|
||||
if (useDefaultSize) {
|
||||
// use the default size
|
||||
w = mDefaultWidth;
|
||||
h = mDefaultHeight;
|
||||
}
|
||||
|
||||
const bool updateFormat = (format != 0);
|
||||
if (!updateFormat) {
|
||||
// keep the current (or default) format
|
||||
format = mPixelFormat;
|
||||
}
|
||||
|
||||
// buffer is now in DEQUEUED (but can also be current at the same time,
|
||||
// if we're in synchronous mode)
|
||||
mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
|
||||
|
||||
const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
|
||||
if ((buffer == NULL) ||
|
||||
(uint32_t(buffer->width) != w) ||
|
||||
(uint32_t(buffer->height) != h) ||
|
||||
(uint32_t(buffer->format) != format) ||
|
||||
((uint32_t(buffer->usage) & usage) != usage))
|
||||
{
|
||||
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
|
||||
status_t error;
|
||||
sp<GraphicBuffer> graphicBuffer(
|
||||
mGraphicBufferAlloc->createGraphicBuffer(
|
||||
w, h, format, usage, &error));
|
||||
if (graphicBuffer == 0) {
|
||||
ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
|
||||
"failed");
|
||||
return error;
|
||||
}
|
||||
if (updateFormat) {
|
||||
mPixelFormat = format;
|
||||
}
|
||||
mSlots[buf].mGraphicBuffer = graphicBuffer;
|
||||
mSlots[buf].mRequestBufferCalled = false;
|
||||
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
|
||||
if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
|
||||
eglDestroyImageKHR(mSlots[buf].mEglDisplay,
|
||||
mSlots[buf].mEglImage);
|
||||
mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
|
||||
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
|
||||
}
|
||||
if (mCurrentTexture == buf) {
|
||||
// The current texture no longer references the buffer in this slot
|
||||
// since we just allocated a new buffer.
|
||||
mCurrentTexture = INVALID_BUFFER_SLOT;
|
||||
}
|
||||
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
|
||||
}
|
||||
|
||||
dpy = mSlots[buf].mEglDisplay;
|
||||
fence = mSlots[buf].mFence;
|
||||
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
|
||||
}
|
||||
|
||||
if (fence != EGL_NO_SYNC_KHR) {
|
||||
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
|
||||
// If something goes wrong, log the error, but return the buffer without
|
||||
// synchronizing access to it. It's too late at this point to abort the
|
||||
// dequeue operation.
|
||||
if (result == EGL_FALSE) {
|
||||
ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
|
||||
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
|
||||
ALOGE("dequeueBuffer: timeout waiting for fence");
|
||||
}
|
||||
eglDestroySyncKHR(dpy, fence);
|
||||
}
|
||||
|
||||
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
|
||||
mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
|
||||
|
||||
return returnFlags;
|
||||
}
|
||||
|
||||
status_t BufferQueue::setSynchronousMode(bool enabled) {
|
||||
ST_LOGV("setSynchronousMode: enabled=%d", enabled);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
status_t err = OK;
|
||||
if (!mAllowSynchronousMode && enabled)
|
||||
return err;
|
||||
|
||||
if (!enabled) {
|
||||
// going to asynchronous mode, drain the queue
|
||||
err = drainQueueLocked();
|
||||
if (err != NO_ERROR)
|
||||
return err;
|
||||
}
|
||||
|
||||
if (mSynchronousMode != enabled) {
|
||||
// - if we're going to asynchronous mode, the queue is guaranteed to be
|
||||
// empty here
|
||||
// - if the client set the number of buffers, we're guaranteed that
|
||||
// we have at least 3 (because we don't allow less)
|
||||
mSynchronousMode = enabled;
|
||||
mDequeueCondition.signal();
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
|
||||
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
|
||||
ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
|
||||
|
||||
sp<FrameAvailableListener> listener;
|
||||
|
||||
{ // scope for the lock
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
if (buf < 0 || buf >= mBufferCount) {
|
||||
ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
|
||||
mBufferCount, buf);
|
||||
return -EINVAL;
|
||||
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
|
||||
ST_LOGE("queueBuffer: slot %d is not owned by the client "
|
||||
"(state=%d)", buf, mSlots[buf].mBufferState);
|
||||
return -EINVAL;
|
||||
} else if (buf == mCurrentTexture) {
|
||||
ST_LOGE("queueBuffer: slot %d is current!", buf);
|
||||
return -EINVAL;
|
||||
} else if (!mSlots[buf].mRequestBufferCalled) {
|
||||
ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
|
||||
"buffer", buf);
|
||||
return -EINVAL;
|
||||
}
|
||||
|
||||
if (mSynchronousMode) {
|
||||
// In synchronous mode we queue all buffers in a FIFO.
|
||||
mQueue.push_back(buf);
|
||||
|
||||
// Synchronous mode always signals that an additional frame should
|
||||
// be consumed.
|
||||
listener = mFrameAvailableListener;
|
||||
} else {
|
||||
// In asynchronous mode we only keep the most recent buffer.
|
||||
if (mQueue.empty()) {
|
||||
mQueue.push_back(buf);
|
||||
|
||||
// Asynchronous mode only signals that a frame should be
|
||||
// consumed if no previous frame was pending. If a frame were
|
||||
// pending then the consumer would have already been notified.
|
||||
listener = mFrameAvailableListener;
|
||||
} else {
|
||||
Fifo::iterator front(mQueue.begin());
|
||||
// buffer currently queued is freed
|
||||
mSlots[*front].mBufferState = BufferSlot::FREE;
|
||||
// and we record the new buffer index in the queued list
|
||||
*front = buf;
|
||||
}
|
||||
}
|
||||
|
||||
mSlots[buf].mBufferState = BufferSlot::QUEUED;
|
||||
mSlots[buf].mCrop = mNextCrop;
|
||||
mSlots[buf].mTransform = mNextTransform;
|
||||
mSlots[buf].mScalingMode = mNextScalingMode;
|
||||
mSlots[buf].mTimestamp = timestamp;
|
||||
mFrameCounter++;
|
||||
mSlots[buf].mFrameNumber = mFrameCounter;
|
||||
|
||||
mDequeueCondition.signal();
|
||||
|
||||
*outWidth = mDefaultWidth;
|
||||
*outHeight = mDefaultHeight;
|
||||
*outTransform = 0;
|
||||
} // scope for the lock
|
||||
|
||||
// call back without lock held
|
||||
if (listener != 0) {
|
||||
listener->onFrameAvailable();
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
void BufferQueue::cancelBuffer(int buf) {
|
||||
ST_LOGV("cancelBuffer: slot=%d", buf);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (buf < 0 || buf >= mBufferCount) {
|
||||
ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
|
||||
mBufferCount, buf);
|
||||
return;
|
||||
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
|
||||
ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
|
||||
buf, mSlots[buf].mBufferState);
|
||||
return;
|
||||
}
|
||||
mSlots[buf].mBufferState = BufferSlot::FREE;
|
||||
mSlots[buf].mFrameNumber = 0;
|
||||
mDequeueCondition.signal();
|
||||
}
|
||||
|
||||
status_t BufferQueue::setCrop(const Rect& crop) {
|
||||
ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
|
||||
crop.bottom);
|
||||
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("setCrop: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
mNextCrop = crop;
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t BufferQueue::setTransform(uint32_t transform) {
|
||||
ST_LOGV("setTransform: xform=%#x", transform);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("setTransform: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
mNextTransform = transform;
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t BufferQueue::setScalingMode(int mode) {
|
||||
ST_LOGV("setScalingMode: mode=%d", mode);
|
||||
|
||||
switch (mode) {
|
||||
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
|
||||
case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
|
||||
break;
|
||||
default:
|
||||
ST_LOGE("unknown scaling mode: %d", mode);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mNextScalingMode = mode;
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t BufferQueue::connect(int api,
|
||||
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
|
||||
ST_LOGV("connect: api=%d", api);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("connect: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
int err = NO_ERROR;
|
||||
switch (api) {
|
||||
case NATIVE_WINDOW_API_EGL:
|
||||
case NATIVE_WINDOW_API_CPU:
|
||||
case NATIVE_WINDOW_API_MEDIA:
|
||||
case NATIVE_WINDOW_API_CAMERA:
|
||||
if (mConnectedApi != NO_CONNECTED_API) {
|
||||
ST_LOGE("connect: already connected (cur=%d, req=%d)",
|
||||
mConnectedApi, api);
|
||||
err = -EINVAL;
|
||||
} else {
|
||||
mConnectedApi = api;
|
||||
*outWidth = mDefaultWidth;
|
||||
*outHeight = mDefaultHeight;
|
||||
*outTransform = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
err = -EINVAL;
|
||||
break;
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t BufferQueue::disconnect(int api) {
|
||||
ST_LOGV("disconnect: api=%d", api);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
// it is not really an error to disconnect after the surface
|
||||
// has been abandoned, it should just be a no-op.
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
int err = NO_ERROR;
|
||||
switch (api) {
|
||||
case NATIVE_WINDOW_API_EGL:
|
||||
case NATIVE_WINDOW_API_CPU:
|
||||
case NATIVE_WINDOW_API_MEDIA:
|
||||
case NATIVE_WINDOW_API_CAMERA:
|
||||
if (mConnectedApi == api) {
|
||||
drainQueueAndFreeBuffersLocked();
|
||||
mConnectedApi = NO_CONNECTED_API;
|
||||
mNextCrop.makeInvalid();
|
||||
mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
|
||||
mNextTransform = 0;
|
||||
mDequeueCondition.signal();
|
||||
} else {
|
||||
ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
|
||||
mConnectedApi, api);
|
||||
err = -EINVAL;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ST_LOGE("disconnect: unknown API %d", api);
|
||||
err = -EINVAL;
|
||||
break;
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
void BufferQueue::freeBufferLocked(int i) {
|
||||
mSlots[i].mGraphicBuffer = 0;
|
||||
mSlots[i].mBufferState = BufferSlot::FREE;
|
||||
mSlots[i].mFrameNumber = 0;
|
||||
if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
|
||||
eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
|
||||
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
|
||||
mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferQueue::freeAllBuffersLocked() {
|
||||
ALOGW_IF(!mQueue.isEmpty(),
|
||||
"freeAllBuffersLocked called but mQueue is not empty");
|
||||
mCurrentTexture = INVALID_BUFFER_SLOT;
|
||||
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
|
||||
freeBufferLocked(i);
|
||||
}
|
||||
}
|
||||
|
||||
void BufferQueue::freeAllBuffersExceptHeadLocked() {
|
||||
ALOGW_IF(!mQueue.isEmpty(),
|
||||
"freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
|
||||
int head = -1;
|
||||
if (!mQueue.empty()) {
|
||||
Fifo::iterator front(mQueue.begin());
|
||||
head = *front;
|
||||
}
|
||||
mCurrentTexture = INVALID_BUFFER_SLOT;
|
||||
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
|
||||
if (i != head) {
|
||||
freeBufferLocked(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
status_t BufferQueue::drainQueueLocked() {
|
||||
while (mSynchronousMode && !mQueue.isEmpty()) {
|
||||
mDequeueCondition.wait(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
if (mConnectedApi == NO_CONNECTED_API) {
|
||||
ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
|
||||
return NO_INIT;
|
||||
}
|
||||
}
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
|
||||
status_t err = drainQueueLocked();
|
||||
if (err == NO_ERROR) {
|
||||
if (mSynchronousMode) {
|
||||
freeAllBuffersLocked();
|
||||
} else {
|
||||
freeAllBuffersExceptHeadLocked();
|
||||
}
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
}; // namespace android
|
@ -38,19 +38,6 @@
|
||||
#include <utils/Log.h>
|
||||
#include <utils/String8.h>
|
||||
|
||||
// This compile option causes SurfaceTexture to return the buffer that is currently
|
||||
// attached to the GL texture from dequeueBuffer when no other buffers are
|
||||
// available. It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
|
||||
// implicit cross-process synchronization to prevent the buffer from being
|
||||
// written to before the buffer has (a) been detached from the GL texture and
|
||||
// (b) all GL reads from the buffer have completed.
|
||||
#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
|
||||
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true
|
||||
#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
|
||||
#else
|
||||
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER false
|
||||
#endif
|
||||
|
||||
// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
|
||||
// to synchronize access to the buffers. It will cause dequeueBuffer to stall,
|
||||
// waiting for the GL reads for the buffer being dequeued to complete before
|
||||
@ -110,44 +97,22 @@ static float mtxRot270[16] = {
|
||||
|
||||
static void mtxMul(float out[16], const float a[16], const float b[16]);
|
||||
|
||||
// Get an ID that's unique within this process.
|
||||
static int32_t createProcessUniqueId() {
|
||||
static volatile int32_t globalCounter = 0;
|
||||
return android_atomic_inc(&globalCounter);
|
||||
}
|
||||
|
||||
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
|
||||
GLenum texTarget, bool useFenceSync) :
|
||||
mDefaultWidth(1),
|
||||
mDefaultHeight(1),
|
||||
mPixelFormat(PIXEL_FORMAT_RGBA_8888),
|
||||
mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
|
||||
mClientBufferCount(0),
|
||||
mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
|
||||
mCurrentTexture(INVALID_BUFFER_SLOT),
|
||||
BufferQueue(allowSynchronousMode),
|
||||
mCurrentTransform(0),
|
||||
mCurrentTimestamp(0),
|
||||
mNextTransform(0),
|
||||
mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
|
||||
mTexName(tex),
|
||||
mSynchronousMode(false),
|
||||
mAllowSynchronousMode(allowSynchronousMode),
|
||||
mConnectedApi(NO_CONNECTED_API),
|
||||
mAbandoned(false),
|
||||
#ifdef USE_FENCE_SYNC
|
||||
mUseFenceSync(useFenceSync),
|
||||
#else
|
||||
mUseFenceSync(false),
|
||||
#endif
|
||||
mTexTarget(texTarget),
|
||||
mFrameCounter(0) {
|
||||
// Choose a name using the PID and a process-unique ID.
|
||||
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
|
||||
mTexTarget(texTarget)
|
||||
{
|
||||
|
||||
ST_LOGV("SurfaceTexture");
|
||||
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
|
||||
mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
|
||||
mNextCrop.makeInvalid();
|
||||
memcpy(mCurrentTransformMatrix, mtxIdentity,
|
||||
sizeof(mCurrentTransformMatrix));
|
||||
}
|
||||
@ -157,91 +122,11 @@ SurfaceTexture::~SurfaceTexture() {
|
||||
freeAllBuffersLocked();
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
|
||||
if (bufferCount > NUM_BUFFER_SLOTS)
|
||||
return BAD_VALUE;
|
||||
|
||||
// special-case, nothing to do
|
||||
if (bufferCount == mBufferCount)
|
||||
return OK;
|
||||
|
||||
if (!mClientBufferCount &&
|
||||
bufferCount >= mBufferCount) {
|
||||
// easy, we just have more buffers
|
||||
mBufferCount = bufferCount;
|
||||
mServerBufferCount = bufferCount;
|
||||
mDequeueCondition.signal();
|
||||
} else {
|
||||
// we're here because we're either
|
||||
// - reducing the number of available buffers
|
||||
// - or there is a client-buffer-count in effect
|
||||
|
||||
// less than 2 buffers is never allowed
|
||||
if (bufferCount < 2)
|
||||
return BAD_VALUE;
|
||||
|
||||
// when there is non client-buffer-count in effect, the client is not
|
||||
// allowed to dequeue more than one buffer at a time,
|
||||
// so the next time they dequeue a buffer, we know that they don't
|
||||
// own one. the actual resizing will happen during the next
|
||||
// dequeueBuffer.
|
||||
|
||||
mServerBufferCount = bufferCount;
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return setBufferCountServerLocked(bufferCount);
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setBufferCount(int bufferCount) {
|
||||
ST_LOGV("setBufferCount: count=%d", bufferCount);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
if (bufferCount > NUM_BUFFER_SLOTS) {
|
||||
ST_LOGE("setBufferCount: bufferCount larger than slots available");
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
// Error out if the user has dequeued buffers
|
||||
for (int i=0 ; i<mBufferCount ; i++) {
|
||||
if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
|
||||
ST_LOGE("setBufferCount: client owns some buffers");
|
||||
return -EINVAL;
|
||||
}
|
||||
}
|
||||
|
||||
const int minBufferSlots = mSynchronousMode ?
|
||||
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
|
||||
if (bufferCount == 0) {
|
||||
mClientBufferCount = 0;
|
||||
bufferCount = (mServerBufferCount >= minBufferSlots) ?
|
||||
mServerBufferCount : minBufferSlots;
|
||||
return setBufferCountServerLocked(bufferCount);
|
||||
}
|
||||
|
||||
if (bufferCount < minBufferSlots) {
|
||||
ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
|
||||
"minimum (%d)", bufferCount, minBufferSlots);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
// here we're guaranteed that the client doesn't have dequeued buffers
|
||||
// and will release all of its buffer references.
|
||||
freeAllBuffersLocked();
|
||||
mBufferCount = bufferCount;
|
||||
mClientBufferCount = bufferCount;
|
||||
mCurrentTexture = INVALID_BUFFER_SLOT;
|
||||
mQueue.clear();
|
||||
mDequeueCondition.signal();
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
|
||||
{
|
||||
@ -258,496 +143,6 @@ status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
|
||||
ST_LOGV("requestBuffer: slot=%d", slot);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
if (slot < 0 || mBufferCount <= slot) {
|
||||
ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
|
||||
mBufferCount, slot);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
mSlots[slot].mRequestBufferCalled = true;
|
||||
*buf = mSlots[slot].mGraphicBuffer;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
|
||||
uint32_t format, uint32_t usage) {
|
||||
ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
|
||||
|
||||
if ((w && !h) || (!w && h)) {
|
||||
ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
status_t returnFlags(OK);
|
||||
EGLDisplay dpy = EGL_NO_DISPLAY;
|
||||
EGLSyncKHR fence = EGL_NO_SYNC_KHR;
|
||||
|
||||
{ // Scope for the lock
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
int found = -1;
|
||||
int foundSync = -1;
|
||||
int dequeuedCount = 0;
|
||||
bool tryAgain = true;
|
||||
while (tryAgain) {
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
// We need to wait for the FIFO to drain if the number of buffer
|
||||
// needs to change.
|
||||
//
|
||||
// The condition "number of buffers needs to change" is true if
|
||||
// - the client doesn't care about how many buffers there are
|
||||
// - AND the actual number of buffer is different from what was
|
||||
// set in the last setBufferCountServer()
|
||||
// - OR -
|
||||
// setBufferCountServer() was set to a value incompatible with
|
||||
// the synchronization mode (for instance because the sync mode
|
||||
// changed since)
|
||||
//
|
||||
// As long as this condition is true AND the FIFO is not empty, we
|
||||
// wait on mDequeueCondition.
|
||||
|
||||
const int minBufferCountNeeded = mSynchronousMode ?
|
||||
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
|
||||
|
||||
const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
|
||||
((mServerBufferCount != mBufferCount) ||
|
||||
(mServerBufferCount < minBufferCountNeeded));
|
||||
|
||||
if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
|
||||
// wait for the FIFO to drain
|
||||
mDequeueCondition.wait(mMutex);
|
||||
// NOTE: we continue here because we need to reevaluate our
|
||||
// whole state (eg: we could be abandoned or disconnected)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (numberOfBuffersNeedsToChange) {
|
||||
// here we're guaranteed that mQueue is empty
|
||||
freeAllBuffersLocked();
|
||||
mBufferCount = mServerBufferCount;
|
||||
if (mBufferCount < minBufferCountNeeded)
|
||||
mBufferCount = minBufferCountNeeded;
|
||||
mCurrentTexture = INVALID_BUFFER_SLOT;
|
||||
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
|
||||
}
|
||||
|
||||
// look for a free buffer to give to the client
|
||||
found = INVALID_BUFFER_SLOT;
|
||||
foundSync = INVALID_BUFFER_SLOT;
|
||||
dequeuedCount = 0;
|
||||
for (int i = 0; i < mBufferCount; i++) {
|
||||
const int state = mSlots[i].mBufferState;
|
||||
if (state == BufferSlot::DEQUEUED) {
|
||||
dequeuedCount++;
|
||||
}
|
||||
|
||||
// if buffer is FREE it CANNOT be current
|
||||
ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
|
||||
"dequeueBuffer: buffer %d is both FREE and current!",
|
||||
i);
|
||||
|
||||
if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
|
||||
if (state == BufferSlot::FREE || i == mCurrentTexture) {
|
||||
foundSync = i;
|
||||
if (i != mCurrentTexture) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (state == BufferSlot::FREE) {
|
||||
/* We return the oldest of the free buffers to avoid
|
||||
* stalling the producer if possible. This is because
|
||||
* the consumer may still have pending reads of the
|
||||
* buffers in flight.
|
||||
*/
|
||||
bool isOlder = mSlots[i].mFrameNumber <
|
||||
mSlots[found].mFrameNumber;
|
||||
if (found < 0 || isOlder) {
|
||||
foundSync = i;
|
||||
found = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// clients are not allowed to dequeue more than one buffer
|
||||
// if they didn't set a buffer count.
|
||||
if (!mClientBufferCount && dequeuedCount) {
|
||||
ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
|
||||
"setting the buffer count");
|
||||
return -EINVAL;
|
||||
}
|
||||
|
||||
// See whether a buffer has been queued since the last
|
||||
// setBufferCount so we know whether to perform the
|
||||
// MIN_UNDEQUEUED_BUFFERS check below.
|
||||
bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
|
||||
if (bufferHasBeenQueued) {
|
||||
// make sure the client is not trying to dequeue more buffers
|
||||
// than allowed.
|
||||
const int avail = mBufferCount - (dequeuedCount+1);
|
||||
if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
|
||||
ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
|
||||
"(dequeued=%d)",
|
||||
MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
|
||||
dequeuedCount);
|
||||
return -EBUSY;
|
||||
}
|
||||
}
|
||||
|
||||
// we're in synchronous mode and didn't find a buffer, we need to
|
||||
// wait for some buffers to be consumed
|
||||
tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
|
||||
if (tryAgain) {
|
||||
mDequeueCondition.wait(mMutex);
|
||||
}
|
||||
}
|
||||
|
||||
if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
|
||||
// foundSync guaranteed to be != INVALID_BUFFER_SLOT
|
||||
found = foundSync;
|
||||
}
|
||||
|
||||
if (found == INVALID_BUFFER_SLOT) {
|
||||
// This should not happen.
|
||||
ST_LOGE("dequeueBuffer: no available buffer slots");
|
||||
return -EBUSY;
|
||||
}
|
||||
|
||||
const int buf = found;
|
||||
*outBuf = found;
|
||||
|
||||
const bool useDefaultSize = !w && !h;
|
||||
if (useDefaultSize) {
|
||||
// use the default size
|
||||
w = mDefaultWidth;
|
||||
h = mDefaultHeight;
|
||||
}
|
||||
|
||||
const bool updateFormat = (format != 0);
|
||||
if (!updateFormat) {
|
||||
// keep the current (or default) format
|
||||
format = mPixelFormat;
|
||||
}
|
||||
|
||||
// buffer is now in DEQUEUED (but can also be current at the same time,
|
||||
// if we're in synchronous mode)
|
||||
mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
|
||||
|
||||
const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
|
||||
if ((buffer == NULL) ||
|
||||
(uint32_t(buffer->width) != w) ||
|
||||
(uint32_t(buffer->height) != h) ||
|
||||
(uint32_t(buffer->format) != format) ||
|
||||
((uint32_t(buffer->usage) & usage) != usage))
|
||||
{
|
||||
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
|
||||
status_t error;
|
||||
sp<GraphicBuffer> graphicBuffer(
|
||||
mGraphicBufferAlloc->createGraphicBuffer(
|
||||
w, h, format, usage, &error));
|
||||
if (graphicBuffer == 0) {
|
||||
ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
|
||||
"failed");
|
||||
return error;
|
||||
}
|
||||
if (updateFormat) {
|
||||
mPixelFormat = format;
|
||||
}
|
||||
mSlots[buf].mGraphicBuffer = graphicBuffer;
|
||||
mSlots[buf].mRequestBufferCalled = false;
|
||||
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
|
||||
if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
|
||||
eglDestroyImageKHR(mSlots[buf].mEglDisplay,
|
||||
mSlots[buf].mEglImage);
|
||||
mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
|
||||
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
|
||||
}
|
||||
if (mCurrentTexture == buf) {
|
||||
// The current texture no longer references the buffer in this slot
|
||||
// since we just allocated a new buffer.
|
||||
mCurrentTexture = INVALID_BUFFER_SLOT;
|
||||
}
|
||||
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
|
||||
}
|
||||
|
||||
dpy = mSlots[buf].mEglDisplay;
|
||||
fence = mSlots[buf].mFence;
|
||||
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
|
||||
}
|
||||
|
||||
if (fence != EGL_NO_SYNC_KHR) {
|
||||
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
|
||||
// If something goes wrong, log the error, but return the buffer without
|
||||
// synchronizing access to it. It's too late at this point to abort the
|
||||
// dequeue operation.
|
||||
if (result == EGL_FALSE) {
|
||||
ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
|
||||
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
|
||||
ALOGE("dequeueBuffer: timeout waiting for fence");
|
||||
}
|
||||
eglDestroySyncKHR(dpy, fence);
|
||||
}
|
||||
|
||||
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
|
||||
mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
|
||||
|
||||
return returnFlags;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setSynchronousMode(bool enabled) {
|
||||
ST_LOGV("setSynchronousMode: enabled=%d", enabled);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
status_t err = OK;
|
||||
if (!mAllowSynchronousMode && enabled)
|
||||
return err;
|
||||
|
||||
if (!enabled) {
|
||||
// going to asynchronous mode, drain the queue
|
||||
err = drainQueueLocked();
|
||||
if (err != NO_ERROR)
|
||||
return err;
|
||||
}
|
||||
|
||||
if (mSynchronousMode != enabled) {
|
||||
// - if we're going to asynchronous mode, the queue is guaranteed to be
|
||||
// empty here
|
||||
// - if the client set the number of buffers, we're guaranteed that
|
||||
// we have at least 3 (because we don't allow less)
|
||||
mSynchronousMode = enabled;
|
||||
mDequeueCondition.signal();
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
|
||||
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
|
||||
ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
|
||||
|
||||
sp<FrameAvailableListener> listener;
|
||||
|
||||
{ // scope for the lock
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
if (buf < 0 || buf >= mBufferCount) {
|
||||
ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
|
||||
mBufferCount, buf);
|
||||
return -EINVAL;
|
||||
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
|
||||
ST_LOGE("queueBuffer: slot %d is not owned by the client "
|
||||
"(state=%d)", buf, mSlots[buf].mBufferState);
|
||||
return -EINVAL;
|
||||
} else if (buf == mCurrentTexture) {
|
||||
ST_LOGE("queueBuffer: slot %d is current!", buf);
|
||||
return -EINVAL;
|
||||
} else if (!mSlots[buf].mRequestBufferCalled) {
|
||||
ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
|
||||
"buffer", buf);
|
||||
return -EINVAL;
|
||||
}
|
||||
|
||||
if (mSynchronousMode) {
|
||||
// In synchronous mode we queue all buffers in a FIFO.
|
||||
mQueue.push_back(buf);
|
||||
|
||||
// Synchronous mode always signals that an additional frame should
|
||||
// be consumed.
|
||||
listener = mFrameAvailableListener;
|
||||
} else {
|
||||
// In asynchronous mode we only keep the most recent buffer.
|
||||
if (mQueue.empty()) {
|
||||
mQueue.push_back(buf);
|
||||
|
||||
// Asynchronous mode only signals that a frame should be
|
||||
// consumed if no previous frame was pending. If a frame were
|
||||
// pending then the consumer would have already been notified.
|
||||
listener = mFrameAvailableListener;
|
||||
} else {
|
||||
Fifo::iterator front(mQueue.begin());
|
||||
// buffer currently queued is freed
|
||||
mSlots[*front].mBufferState = BufferSlot::FREE;
|
||||
// and we record the new buffer index in the queued list
|
||||
*front = buf;
|
||||
}
|
||||
}
|
||||
|
||||
mSlots[buf].mBufferState = BufferSlot::QUEUED;
|
||||
mSlots[buf].mCrop = mNextCrop;
|
||||
mSlots[buf].mTransform = mNextTransform;
|
||||
mSlots[buf].mScalingMode = mNextScalingMode;
|
||||
mSlots[buf].mTimestamp = timestamp;
|
||||
mFrameCounter++;
|
||||
mSlots[buf].mFrameNumber = mFrameCounter;
|
||||
|
||||
mDequeueCondition.signal();
|
||||
|
||||
*outWidth = mDefaultWidth;
|
||||
*outHeight = mDefaultHeight;
|
||||
*outTransform = 0;
|
||||
} // scope for the lock
|
||||
|
||||
// call back without lock held
|
||||
if (listener != 0) {
|
||||
listener->onFrameAvailable();
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
void SurfaceTexture::cancelBuffer(int buf) {
|
||||
ST_LOGV("cancelBuffer: slot=%d", buf);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (buf < 0 || buf >= mBufferCount) {
|
||||
ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
|
||||
mBufferCount, buf);
|
||||
return;
|
||||
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
|
||||
ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
|
||||
buf, mSlots[buf].mBufferState);
|
||||
return;
|
||||
}
|
||||
mSlots[buf].mBufferState = BufferSlot::FREE;
|
||||
mSlots[buf].mFrameNumber = 0;
|
||||
mDequeueCondition.signal();
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setCrop(const Rect& crop) {
|
||||
ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
|
||||
crop.bottom);
|
||||
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("setCrop: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
mNextCrop = crop;
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setTransform(uint32_t transform) {
|
||||
ST_LOGV("setTransform: xform=%#x", transform);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("setTransform: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
mNextTransform = transform;
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::connect(int api,
|
||||
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
|
||||
ST_LOGV("connect: api=%d", api);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("connect: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
int err = NO_ERROR;
|
||||
switch (api) {
|
||||
case NATIVE_WINDOW_API_EGL:
|
||||
case NATIVE_WINDOW_API_CPU:
|
||||
case NATIVE_WINDOW_API_MEDIA:
|
||||
case NATIVE_WINDOW_API_CAMERA:
|
||||
if (mConnectedApi != NO_CONNECTED_API) {
|
||||
ST_LOGE("connect: already connected (cur=%d, req=%d)",
|
||||
mConnectedApi, api);
|
||||
err = -EINVAL;
|
||||
} else {
|
||||
mConnectedApi = api;
|
||||
*outWidth = mDefaultWidth;
|
||||
*outHeight = mDefaultHeight;
|
||||
*outTransform = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
err = -EINVAL;
|
||||
break;
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::disconnect(int api) {
|
||||
ST_LOGV("disconnect: api=%d", api);
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
// it is not really an error to disconnect after the surface
|
||||
// has been abandoned, it should just be a no-op.
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
int err = NO_ERROR;
|
||||
switch (api) {
|
||||
case NATIVE_WINDOW_API_EGL:
|
||||
case NATIVE_WINDOW_API_CPU:
|
||||
case NATIVE_WINDOW_API_MEDIA:
|
||||
case NATIVE_WINDOW_API_CAMERA:
|
||||
if (mConnectedApi == api) {
|
||||
drainQueueAndFreeBuffersLocked();
|
||||
mConnectedApi = NO_CONNECTED_API;
|
||||
mNextCrop.makeInvalid();
|
||||
mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
|
||||
mNextTransform = 0;
|
||||
mDequeueCondition.signal();
|
||||
} else {
|
||||
ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
|
||||
mConnectedApi, api);
|
||||
err = -EINVAL;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ST_LOGE("disconnect: unknown API %d", api);
|
||||
err = -EINVAL;
|
||||
break;
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setScalingMode(int mode) {
|
||||
ST_LOGV("setScalingMode: mode=%d", mode);
|
||||
|
||||
switch (mode) {
|
||||
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
|
||||
case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
|
||||
break;
|
||||
default:
|
||||
ST_LOGE("unknown scaling mode: %d", mode);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mNextScalingMode = mode;
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::updateTexImage() {
|
||||
ST_LOGV("updateTexImage");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
@ -980,69 +375,6 @@ void SurfaceTexture::setFrameAvailableListener(
|
||||
mFrameAvailableListener = listener;
|
||||
}
|
||||
|
||||
void SurfaceTexture::freeBufferLocked(int i) {
|
||||
mSlots[i].mGraphicBuffer = 0;
|
||||
mSlots[i].mBufferState = BufferSlot::FREE;
|
||||
mSlots[i].mFrameNumber = 0;
|
||||
if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
|
||||
eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
|
||||
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
|
||||
mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceTexture::freeAllBuffersLocked() {
|
||||
ALOGW_IF(!mQueue.isEmpty(),
|
||||
"freeAllBuffersLocked called but mQueue is not empty");
|
||||
mCurrentTexture = INVALID_BUFFER_SLOT;
|
||||
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
|
||||
freeBufferLocked(i);
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceTexture::freeAllBuffersExceptHeadLocked() {
|
||||
ALOGW_IF(!mQueue.isEmpty(),
|
||||
"freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
|
||||
int head = -1;
|
||||
if (!mQueue.empty()) {
|
||||
Fifo::iterator front(mQueue.begin());
|
||||
head = *front;
|
||||
}
|
||||
mCurrentTexture = INVALID_BUFFER_SLOT;
|
||||
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
|
||||
if (i != head) {
|
||||
freeBufferLocked(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::drainQueueLocked() {
|
||||
while (mSynchronousMode && !mQueue.isEmpty()) {
|
||||
mDequeueCondition.wait(mMutex);
|
||||
if (mAbandoned) {
|
||||
ST_LOGE("drainQueueLocked: SurfaceTexture has been abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
if (mConnectedApi == NO_CONNECTED_API) {
|
||||
ST_LOGE("drainQueueLocked: SurfaceTexture is not connected!");
|
||||
return NO_INIT;
|
||||
}
|
||||
}
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::drainQueueAndFreeBuffersLocked() {
|
||||
status_t err = drainQueueLocked();
|
||||
if (err == NO_ERROR) {
|
||||
if (mSynchronousMode) {
|
||||
freeAllBuffersLocked();
|
||||
} else {
|
||||
freeAllBuffersExceptHeadLocked();
|
||||
}
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
|
||||
const sp<GraphicBuffer>& graphicBuffer) {
|
||||
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
|
||||
|
Loading…
Reference in New Issue
Block a user