Fix build.

Revert "Add support for sending VSYNC events to the framework"

This reverts commit f3918c5bd4bc9f02f74da42995564150ca2dd382.

Change-Id: I998e3e1aa3fa310829ae973b64fe11b01f6f468f
This commit is contained in:
Mathias Agopian 2011-11-29 13:07:24 -08:00
parent 4a0994e4ab
commit 439cf8576d
8 changed files with 28 additions and 153 deletions

View File

@ -33,9 +33,8 @@
namespace android {
// ----------------------------------------------------------------------------
class ComposerState;
class IDisplayEventConnection;
class IMemoryHeap;
class ComposerState;
class ISurfaceComposer : public IInterface
{
@ -125,19 +124,13 @@ public:
uint32_t reqWidth, uint32_t reqHeight,
uint32_t minLayerZ, uint32_t maxLayerZ) = 0;
/* triggers screen off animation */
virtual status_t turnElectronBeamOff(int32_t mode) = 0;
/* triggers screen on animation */
virtual status_t turnElectronBeamOn(int32_t mode) = 0;
/* verify that an ISurfaceTexture was created by SurfaceFlinger.
*/
virtual bool authenticateSurfaceTexture(
const sp<ISurfaceTexture>& surface) const = 0;
/* return an IDisplayEventConnection */
virtual sp<IDisplayEventConnection> createDisplayEventConnection() = 0;
};
// ----------------------------------------------------------------------------
@ -158,7 +151,6 @@ public:
TURN_ELECTRON_BEAM_OFF,
TURN_ELECTRON_BEAM_ON,
AUTHENTICATE_SURFACE,
CREATE_DISPLAY_EVENT_CONNECTION,
};
virtual status_t onTransact( uint32_t code,

View File

@ -3,8 +3,6 @@ include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
BitTube.cpp \
DisplayEventReceiver.cpp \
IDisplayEventConnection.cpp \
ISensorEventConnection.cpp \
ISensorServer.cpp \
ISurfaceTexture.cpp \

View File

@ -29,9 +29,6 @@
#include <surfaceflinger/ISurfaceComposer.h>
#include <gui/BitTube.h>
#include <gui/IDisplayEventConnection.h>
#include <ui/DisplayInfo.h>
#include <gui/ISurfaceTexture.h>
@ -47,8 +44,6 @@
namespace android {
class IDisplayEventConnection;
class BpSurfaceComposer : public BpInterface<ISurfaceComposer>
{
public:
@ -179,27 +174,6 @@ public:
}
return result != 0;
}
virtual sp<IDisplayEventConnection> createDisplayEventConnection()
{
Parcel data, reply;
sp<IDisplayEventConnection> result;
int err = data.writeInterfaceToken(
ISurfaceComposer::getInterfaceDescriptor());
if (err != NO_ERROR) {
return result;
}
err = remote()->transact(
BnSurfaceComposer::CREATE_DISPLAY_EVENT_CONNECTION,
data, &reply);
if (err != NO_ERROR) {
LOGE("ISurfaceComposer::createDisplayEventConnection: error performing "
"transaction: %s (%d)", strerror(-err), -err);
return result;
}
result = interface_cast<IDisplayEventConnection>(reply.readStrongBinder());
return result;
}
};
IMPLEMENT_META_INTERFACE(SurfaceComposer, "android.ui.ISurfaceComposer");
@ -280,12 +254,6 @@ status_t BnSurfaceComposer::onTransact(
int32_t result = authenticateSurfaceTexture(surfaceTexture) ? 1 : 0;
reply->writeInt32(result);
} break;
case CREATE_DISPLAY_EVENT_CONNECTION: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
sp<IDisplayEventConnection> connection(createDisplayEventConnection());
reply->writeStrongBinder(connection->asBinder());
return NO_ERROR;
} break;
default:
return BBinder::onTransact(code, data, reply, flags);
}

View File

@ -2,22 +2,19 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EventThread.cpp \
Layer.cpp \
LayerBase.cpp \
LayerDim.cpp \
LayerScreenshot.cpp \
DdmConnection.cpp \
DisplayHardware/DisplayHardware.cpp \
Layer.cpp \
LayerBase.cpp \
LayerDim.cpp \
LayerScreenshot.cpp \
DdmConnection.cpp \
DisplayHardware/DisplayHardware.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
DisplayHardware/HWComposer.cpp \
DisplayHardware/VSyncBarrier.cpp \
DisplayEventConnection.cpp \
GLExtensions.cpp \
MessageQueue.cpp \
SurfaceFlinger.cpp \
SurfaceTextureLayer.cpp \
Transform.cpp \
DisplayHardware/HWComposer.cpp \
GLExtensions.cpp \
MessageQueue.cpp \
SurfaceFlinger.cpp \
SurfaceTextureLayer.cpp \
Transform.cpp \
LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"

View File

@ -140,7 +140,6 @@ void DisplayHardware::init(uint32_t dpy)
mDpiX = mNativeWindow->xdpi;
mDpiY = mNativeWindow->ydpi;
mRefreshRate = fbDev->fps;
mNextFakeVSync = 0;
/* FIXME: this is a temporary HACK until we are able to report the refresh rate
@ -153,8 +152,6 @@ void DisplayHardware::init(uint32_t dpy)
#warning "refresh rate set via makefile to REFRESH_RATE"
#endif
mRefreshPeriod = nsecs_t(1e9 / mRefreshRate);
EGLint w, h, dummy;
EGLint numConfigs=0;
EGLSurface surface;
@ -349,37 +346,6 @@ uint32_t DisplayHardware::getPageFlipCount() const {
return mPageFlipCount;
}
// this needs to be thread safe
nsecs_t DisplayHardware::waitForVSync() const {
nsecs_t timestamp;
if (mVSync.wait(&timestamp) < 0) {
// vsync not supported!
usleep( getDelayToNextVSyncUs(&timestamp) );
}
return timestamp;
}
int32_t DisplayHardware::getDelayToNextVSyncUs(nsecs_t* timestamp) const {
Mutex::Autolock _l(mFakeVSyncMutex);
const nsecs_t period = mRefreshPeriod;
const nsecs_t now = systemTime(CLOCK_MONOTONIC);
nsecs_t next_vsync = mNextFakeVSync;
nsecs_t sleep = next_vsync - now;
if (sleep < 0) {
// we missed, find where the next vsync should be
sleep = (period - ((now - next_vsync) % period));
next_vsync = now + sleep;
}
mNextFakeVSync = next_vsync + period;
timestamp[0] = next_vsync;
// round to next microsecond
int32_t sleep_us = (sleep + 999LL) / 1000LL;
// guaranteed to be > 0
return sleep_us;
}
status_t DisplayHardware::compositionComplete() const {
return mNativeWindow->compositionComplete();
}

View File

@ -32,7 +32,6 @@
#include "GLExtensions.h"
#include "DisplayHardware/DisplayHardwareBase.h"
#include "DisplayHardware/VSyncBarrier.h"
namespace android {
@ -75,9 +74,6 @@ public:
uint32_t getMaxTextureSize() const;
uint32_t getMaxViewportDims() const;
// waits for the next vsync and returns the timestamp of when it happened
nsecs_t waitForVSync() const;
uint32_t getPageFlipCount() const;
EGLDisplay getEGLDisplay() const { return mDisplay; }
@ -99,7 +95,6 @@ public:
private:
void init(uint32_t displayIndex) __attribute__((noinline));
void fini() __attribute__((noinline));
int32_t getDelayToNextVSyncUs(nsecs_t* timestamp) const;
sp<SurfaceFlinger> mFlinger;
EGLDisplay mDisplay;
@ -117,12 +112,7 @@ private:
mutable uint32_t mPageFlipCount;
GLint mMaxViewportDims[2];
GLint mMaxTextureSize;
VSyncBarrier mVSync;
mutable Mutex mFakeVSyncMutex;
mutable nsecs_t mNextFakeVSync;
nsecs_t mRefreshPeriod;
HWComposer* mHwc;
sp<FramebufferNativeWindow> mNativeWindow;

View File

@ -34,8 +34,6 @@
#include <binder/MemoryHeapBase.h>
#include <binder/PermissionCache.h>
#include <gui/IDisplayEventConnection.h>
#include <utils/String8.h>
#include <utils/String16.h>
#include <utils/StopWatch.h>
@ -48,8 +46,6 @@
#include <GLES/gl.h>
#include "clz.h"
#include "DisplayEventConnection.h"
#include "EventThread.h"
#include "GLExtensions.h"
#include "DdmConnection.h"
#include "Layer.h"
@ -297,16 +293,12 @@ status_t SurfaceFlinger::readyToRun()
// put the origin in the left-bottom corner
glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
// start the EventThread
mEventThread = new EventThread(this);
mReadyToRunBarrier.open();
/*
* We're now ready to accept clients...
*/
mReadyToRunBarrier.open();
// start boot animation
property_set("ctl.start", "bootanim");
@ -327,22 +319,6 @@ void SurfaceFlinger::signalEvent() {
mEventQueue.invalidate();
}
status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
nsecs_t reltime, uint32_t flags) {
return mEventQueue.postMessage(msg, reltime);
}
status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
nsecs_t reltime, uint32_t flags) {
status_t res = mEventQueue.postMessage(msg, reltime);
if (res == NO_ERROR) {
msg->wait();
}
return res;
}
// ----------------------------------------------------------------------------
bool SurfaceFlinger::authenticateSurfaceTexture(
const sp<ISurfaceTexture>& surfaceTexture) const {
Mutex::Autolock _l(mStateLock);
@ -384,17 +360,20 @@ bool SurfaceFlinger::authenticateSurfaceTexture(
return false;
}
// ----------------------------------------------------------------------------
sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
sp<DisplayEventConnection> result(new DisplayEventConnection(this));
mEventThread->registerDisplayEventConnection(result);
return result;
status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
nsecs_t reltime, uint32_t flags)
{
return mEventQueue.postMessage(msg, reltime, flags);
}
void SurfaceFlinger::cleanupDisplayEventConnection(
const wp<DisplayEventConnection>& connection) {
mEventThread->unregisterDisplayEventConnection(connection);
status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
nsecs_t reltime, uint32_t flags)
{
status_t res = mEventQueue.postMessage(msg, reltime, flags);
if (res == NO_ERROR) {
msg->wait();
}
return res;
}
// ----------------------------------------------------------------------------
@ -453,7 +432,7 @@ bool SurfaceFlinger::threadLoop()
} else {
// pretend we did the post
hw.compositionComplete();
hw.waitForVSync();
usleep(16667); // 60 fps period
}
return true;
}
@ -1592,17 +1571,10 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
result.append(buffer);
}
/*
* VSYNC state
*/
mEventThread->dump(result, buffer, SIZE);
/*
* Dump HWComposer state
*/
HWComposer& hwc(hw.getHwComposer());
snprintf(buffer, SIZE, "h/w composer state:\n");
result.append(buffer);
snprintf(buffer, SIZE, " h/w composer %s and %s\n",
hwc.initCheck()==NO_ERROR ? "present" : "not present",
(mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");

View File

@ -46,8 +46,6 @@ namespace android {
class Client;
class DisplayHardware;
class DisplayEventConnection;
class EventThread;
class Layer;
class LayerDim;
class LayerScreenshot;
@ -173,7 +171,6 @@ public:
int orientation, uint32_t flags);
virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);
virtual bool authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
virtual sp<IDisplayEventConnection> createDisplayEventConnection();
virtual status_t captureScreen(DisplayID dpy,
sp<IMemoryHeap>* heap,
@ -225,7 +222,6 @@ private:
private:
friend class Client;
friend class DisplayEventConnection;
friend class LayerBase;
friend class LayerBaseClient;
friend class Layer;
@ -335,9 +331,6 @@ private:
status_t electronBeamOffAnimationImplLocked();
status_t electronBeamOnAnimationImplLocked();
void cleanupDisplayEventConnection(
const wp<DisplayEventConnection>& connection);
void debugFlashRegions();
void debugShowFPS() const;
void drawWormhole() const;
@ -368,7 +361,6 @@ private:
GLuint mWormholeTexName;
GLuint mProtectedTexName;
nsecs_t mBootTime;
sp<EventThread> mEventThread;
// Can only accessed from the main thread, these members
// don't need synchronization