added stub for getting buffer from surface texture
Change-Id: If61153cacdd8027848f40f8d9035f7c4aead0a98
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@ -31,6 +31,7 @@ struct SurfaceTexture {
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void setSynchronousMode(bool) {}
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GLenum getCurrentTextureTarget() const { return 0; }
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void setBufferCount(int bufferCount) {}
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sp<GraphicBuffer> getCurrentBuffer() const { return NULL; }
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};
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static sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz)
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