move ndk headers to frameworks/native

Change-Id: Ib740333753818ff8f8230ed009211b447e30cbee
This commit is contained in:
Mathias Agopian 2012-03-23 14:19:36 -07:00
parent b0e76f456a
commit e1c61d3cc8
15 changed files with 3049 additions and 0 deletions

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_ASSET_MANAGER_H
#define ANDROID_ASSET_MANAGER_H
#ifdef __cplusplus
extern "C" {
#endif
struct AAssetManager;
typedef struct AAssetManager AAssetManager;
struct AAssetDir;
typedef struct AAssetDir AAssetDir;
struct AAsset;
typedef struct AAsset AAsset;
/* Available modes for opening assets */
enum {
AASSET_MODE_UNKNOWN = 0,
AASSET_MODE_RANDOM = 1,
AASSET_MODE_STREAMING = 2,
AASSET_MODE_BUFFER = 3
};
/**
* Open the named directory within the asset hierarchy. The directory can then
* be inspected with the AAssetDir functions. To open the top-level directory,
* pass in "" as the dirName.
*
* The object returned here should be freed by calling AAssetDir_close().
*/
AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
/**
* Open an asset.
*
* The object returned here should be freed by calling AAsset_close().
*/
AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
/**
* Iterate over the files in an asset directory. A NULL string is returned
* when all the file names have been returned.
*
* The returned file name is suitable for passing to AAssetManager_open().
*
* The string returned here is owned by the AssetDir implementation and is not
* guaranteed to remain valid if any other calls are made on this AAssetDir
* instance.
*/
const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
/**
* Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
*/
void AAssetDir_rewind(AAssetDir* assetDir);
/**
* Close an opened AAssetDir, freeing any related resources.
*/
void AAssetDir_close(AAssetDir* assetDir);
/**
* Attempt to read 'count' bytes of data from the current offset.
*
* Returns the number of bytes read, zero on EOF, or < 0 on error.
*/
int AAsset_read(AAsset* asset, void* buf, size_t count);
/**
* Seek to the specified offset within the asset data. 'whence' uses the
* same constants as lseek()/fseek().
*
* Returns the new position on success, or (off_t) -1 on error.
*/
off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
/**
* Seek to the specified offset within the asset data. 'whence' uses the
* same constants as lseek()/fseek().
*
* Uses 64-bit data type for large files as opposed to the 32-bit type used
* by AAsset_seek.
*
* Returns the new position on success, or (off64_t) -1 on error.
*/
off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
/**
* Close the asset, freeing all associated resources.
*/
void AAsset_close(AAsset* asset);
/**
* Get a pointer to a buffer holding the entire contents of the assset.
*
* Returns NULL on failure.
*/
const void* AAsset_getBuffer(AAsset* asset);
/**
* Report the total size of the asset data.
*/
off_t AAsset_getLength(AAsset* asset);
/**
* Report the total size of the asset data. Reports the size using a 64-bit
* number insted of 32-bit as AAsset_getLength.
*/
off64_t AAsset_getLength64(AAsset* asset);
/**
* Report the total amount of asset data that can be read from the current position.
*/
off_t AAsset_getRemainingLength(AAsset* asset);
/**
* Report the total amount of asset data that can be read from the current position.
*
* Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
*/
off64_t AAsset_getRemainingLength64(AAsset* asset);
/**
* Open a new file descriptor that can be used to read the asset data. If the
* start or length cannot be represented by a 32-bit number, it will be
* truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
*
* Returns < 0 if direct fd access is not possible (for example, if the asset is
* compressed).
*/
int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
/**
* Open a new file descriptor that can be used to read the asset data.
*
* Uses a 64-bit number for the offset and length instead of 32-bit instead of
* as AAsset_openFileDescriptor does.
*
* Returns < 0 if direct fd access is not possible (for example, if the asset is
* compressed).
*/
int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
/**
* Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
* mmapped).
*/
int AAsset_isAllocated(AAsset* asset);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_ASSET_MANAGER_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_ASSET_MANAGER_JNI_H
#define ANDROID_ASSET_MANAGER_JNI_H
#include <android/asset_manager.h>
#include <jni.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
* object. Note that the caller is responsible for obtaining and holding a VM reference
* to the jobject to prevent its being garbage collected while the native object is
* in use.
*/
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_ASSET_MANAGER_JNI_H

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include/android/bitmap.h Normal file
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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_BITMAP_H
#define ANDROID_BITMAP_H
#include <stdint.h>
#include <jni.h>
#ifdef __cplusplus
extern "C" {
#endif
#define ANDROID_BITMAP_RESUT_SUCCESS 0
#define ANDROID_BITMAP_RESULT_BAD_PARAMETER -1
#define ANDROID_BITMAP_RESULT_JNI_EXCEPTION -2
#define ANDROID_BITMAP_RESULT_ALLOCATION_FAILED -3
enum AndroidBitmapFormat {
ANDROID_BITMAP_FORMAT_NONE = 0,
ANDROID_BITMAP_FORMAT_RGBA_8888 = 1,
ANDROID_BITMAP_FORMAT_RGB_565 = 4,
ANDROID_BITMAP_FORMAT_RGBA_4444 = 7,
ANDROID_BITMAP_FORMAT_A_8 = 8,
};
typedef struct {
uint32_t width;
uint32_t height;
uint32_t stride;
int32_t format;
uint32_t flags; // 0 for now
} AndroidBitmapInfo;
/**
* Given a java bitmap object, fill out the AndroidBitmap struct for it.
* If the call fails, the info parameter will be ignored
*/
int AndroidBitmap_getInfo(JNIEnv* env, jobject jbitmap,
AndroidBitmapInfo* info);
/**
* Given a java bitmap object, attempt to lock the pixel address.
* Locking will ensure that the memory for the pixels will not move
* until the unlockPixels call, and ensure that, if the pixels had been
* previously purged, they will have been restored.
*
* If this call succeeds, it must be balanced by a call to
* AndroidBitmap_unlockPixels, after which time the address of the pixels should
* no longer be used.
*
* If this succeeds, *addrPtr will be set to the pixel address. If the call
* fails, addrPtr will be ignored.
*/
int AndroidBitmap_lockPixels(JNIEnv* env, jobject jbitmap, void** addrPtr);
/**
* Call this to balanace a successful call to AndroidBitmap_lockPixels
*/
int AndroidBitmap_unlockPixels(JNIEnv* env, jobject jbitmap);
#ifdef __cplusplus
}
#endif
#endif

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_CONFIGURATION_H
#define ANDROID_CONFIGURATION_H
#include <android/asset_manager.h>
#ifdef __cplusplus
extern "C" {
#endif
struct AConfiguration;
typedef struct AConfiguration AConfiguration;
enum {
ACONFIGURATION_ORIENTATION_ANY = 0x0000,
ACONFIGURATION_ORIENTATION_PORT = 0x0001,
ACONFIGURATION_ORIENTATION_LAND = 0x0002,
ACONFIGURATION_ORIENTATION_SQUARE = 0x0003,
ACONFIGURATION_TOUCHSCREEN_ANY = 0x0000,
ACONFIGURATION_TOUCHSCREEN_NOTOUCH = 0x0001,
ACONFIGURATION_TOUCHSCREEN_STYLUS = 0x0002,
ACONFIGURATION_TOUCHSCREEN_FINGER = 0x0003,
ACONFIGURATION_DENSITY_DEFAULT = 0,
ACONFIGURATION_DENSITY_LOW = 120,
ACONFIGURATION_DENSITY_MEDIUM = 160,
ACONFIGURATION_DENSITY_TV = 213,
ACONFIGURATION_DENSITY_HIGH = 240,
ACONFIGURATION_DENSITY_XHIGH = 320,
ACONFIGURATION_DENSITY_XXHIGH = 480,
ACONFIGURATION_DENSITY_NONE = 0xffff,
ACONFIGURATION_KEYBOARD_ANY = 0x0000,
ACONFIGURATION_KEYBOARD_NOKEYS = 0x0001,
ACONFIGURATION_KEYBOARD_QWERTY = 0x0002,
ACONFIGURATION_KEYBOARD_12KEY = 0x0003,
ACONFIGURATION_NAVIGATION_ANY = 0x0000,
ACONFIGURATION_NAVIGATION_NONAV = 0x0001,
ACONFIGURATION_NAVIGATION_DPAD = 0x0002,
ACONFIGURATION_NAVIGATION_TRACKBALL = 0x0003,
ACONFIGURATION_NAVIGATION_WHEEL = 0x0004,
ACONFIGURATION_KEYSHIDDEN_ANY = 0x0000,
ACONFIGURATION_KEYSHIDDEN_NO = 0x0001,
ACONFIGURATION_KEYSHIDDEN_YES = 0x0002,
ACONFIGURATION_KEYSHIDDEN_SOFT = 0x0003,
ACONFIGURATION_NAVHIDDEN_ANY = 0x0000,
ACONFIGURATION_NAVHIDDEN_NO = 0x0001,
ACONFIGURATION_NAVHIDDEN_YES = 0x0002,
ACONFIGURATION_SCREENSIZE_ANY = 0x00,
ACONFIGURATION_SCREENSIZE_SMALL = 0x01,
ACONFIGURATION_SCREENSIZE_NORMAL = 0x02,
ACONFIGURATION_SCREENSIZE_LARGE = 0x03,
ACONFIGURATION_SCREENSIZE_XLARGE = 0x04,
ACONFIGURATION_SCREENLONG_ANY = 0x00,
ACONFIGURATION_SCREENLONG_NO = 0x1,
ACONFIGURATION_SCREENLONG_YES = 0x2,
ACONFIGURATION_UI_MODE_TYPE_ANY = 0x00,
ACONFIGURATION_UI_MODE_TYPE_NORMAL = 0x01,
ACONFIGURATION_UI_MODE_TYPE_DESK = 0x02,
ACONFIGURATION_UI_MODE_TYPE_CAR = 0x03,
ACONFIGURATION_UI_MODE_TYPE_TELEVISION = 0x04,
ACONFIGURATION_UI_MODE_TYPE_APPLIANCE = 0x05,
ACONFIGURATION_UI_MODE_NIGHT_ANY = 0x00,
ACONFIGURATION_UI_MODE_NIGHT_NO = 0x1,
ACONFIGURATION_UI_MODE_NIGHT_YES = 0x2,
ACONFIGURATION_SCREEN_WIDTH_DP_ANY = 0x0000,
ACONFIGURATION_SCREEN_HEIGHT_DP_ANY = 0x0000,
ACONFIGURATION_SMALLEST_SCREEN_WIDTH_DP_ANY = 0x0000,
ACONFIGURATION_MCC = 0x0001,
ACONFIGURATION_MNC = 0x0002,
ACONFIGURATION_LOCALE = 0x0004,
ACONFIGURATION_TOUCHSCREEN = 0x0008,
ACONFIGURATION_KEYBOARD = 0x0010,
ACONFIGURATION_KEYBOARD_HIDDEN = 0x0020,
ACONFIGURATION_NAVIGATION = 0x0040,
ACONFIGURATION_ORIENTATION = 0x0080,
ACONFIGURATION_DENSITY = 0x0100,
ACONFIGURATION_SCREEN_SIZE = 0x0200,
ACONFIGURATION_VERSION = 0x0400,
ACONFIGURATION_SCREEN_LAYOUT = 0x0800,
ACONFIGURATION_UI_MODE = 0x1000,
ACONFIGURATION_SMALLEST_SCREEN_SIZE = 0x2000,
};
/**
* Create a new AConfiguration, initialized with no values set.
*/
AConfiguration* AConfiguration_new();
/**
* Free an AConfiguration that was previously created with
* AConfiguration_new().
*/
void AConfiguration_delete(AConfiguration* config);
/**
* Create and return a new AConfiguration based on the current configuration in
* use in the given AssetManager.
*/
void AConfiguration_fromAssetManager(AConfiguration* out, AAssetManager* am);
/**
* Copy the contents of 'src' to 'dest'.
*/
void AConfiguration_copy(AConfiguration* dest, AConfiguration* src);
/**
* Return the current MCC set in the configuration. 0 if not set.
*/
int32_t AConfiguration_getMcc(AConfiguration* config);
/**
* Set the current MCC in the configuration. 0 to clear.
*/
void AConfiguration_setMcc(AConfiguration* config, int32_t mcc);
/**
* Return the current MNC set in the configuration. 0 if not set.
*/
int32_t AConfiguration_getMnc(AConfiguration* config);
/**
* Set the current MNC in the configuration. 0 to clear.
*/
void AConfiguration_setMnc(AConfiguration* config, int32_t mnc);
/**
* Return the current language code set in the configuration. The output will
* be filled with an array of two characters. They are not 0-terminated. If
* a language is not set, they will be 0.
*/
void AConfiguration_getLanguage(AConfiguration* config, char* outLanguage);
/**
* Set the current language code in the configuration, from the first two
* characters in the string.
*/
void AConfiguration_setLanguage(AConfiguration* config, const char* language);
/**
* Return the current country code set in the configuration. The output will
* be filled with an array of two characters. They are not 0-terminated. If
* a country is not set, they will be 0.
*/
void AConfiguration_getCountry(AConfiguration* config, char* outCountry);
/**
* Set the current country code in the configuration, from the first two
* characters in the string.
*/
void AConfiguration_setCountry(AConfiguration* config, const char* country);
/**
* Return the current ACONFIGURATION_ORIENTATION_* set in the configuration.
*/
int32_t AConfiguration_getOrientation(AConfiguration* config);
/**
* Set the current orientation in the configuration.
*/
void AConfiguration_setOrientation(AConfiguration* config, int32_t orientation);
/**
* Return the current ACONFIGURATION_TOUCHSCREEN_* set in the configuration.
*/
int32_t AConfiguration_getTouchscreen(AConfiguration* config);
/**
* Set the current touchscreen in the configuration.
*/
void AConfiguration_setTouchscreen(AConfiguration* config, int32_t touchscreen);
/**
* Return the current ACONFIGURATION_DENSITY_* set in the configuration.
*/
int32_t AConfiguration_getDensity(AConfiguration* config);
/**
* Set the current density in the configuration.
*/
void AConfiguration_setDensity(AConfiguration* config, int32_t density);
/**
* Return the current ACONFIGURATION_KEYBOARD_* set in the configuration.
*/
int32_t AConfiguration_getKeyboard(AConfiguration* config);
/**
* Set the current keyboard in the configuration.
*/
void AConfiguration_setKeyboard(AConfiguration* config, int32_t keyboard);
/**
* Return the current ACONFIGURATION_NAVIGATION_* set in the configuration.
*/
int32_t AConfiguration_getNavigation(AConfiguration* config);
/**
* Set the current navigation in the configuration.
*/
void AConfiguration_setNavigation(AConfiguration* config, int32_t navigation);
/**
* Return the current ACONFIGURATION_KEYSHIDDEN_* set in the configuration.
*/
int32_t AConfiguration_getKeysHidden(AConfiguration* config);
/**
* Set the current keys hidden in the configuration.
*/
void AConfiguration_setKeysHidden(AConfiguration* config, int32_t keysHidden);
/**
* Return the current ACONFIGURATION_NAVHIDDEN_* set in the configuration.
*/
int32_t AConfiguration_getNavHidden(AConfiguration* config);
/**
* Set the current nav hidden in the configuration.
*/
void AConfiguration_setNavHidden(AConfiguration* config, int32_t navHidden);
/**
* Return the current SDK (API) version set in the configuration.
*/
int32_t AConfiguration_getSdkVersion(AConfiguration* config);
/**
* Set the current SDK version in the configuration.
*/
void AConfiguration_setSdkVersion(AConfiguration* config, int32_t sdkVersion);
/**
* Return the current ACONFIGURATION_SCREENSIZE_* set in the configuration.
*/
int32_t AConfiguration_getScreenSize(AConfiguration* config);
/**
* Set the current screen size in the configuration.
*/
void AConfiguration_setScreenSize(AConfiguration* config, int32_t screenSize);
/**
* Return the current ACONFIGURATION_SCREENLONG_* set in the configuration.
*/
int32_t AConfiguration_getScreenLong(AConfiguration* config);
/**
* Set the current screen long in the configuration.
*/
void AConfiguration_setScreenLong(AConfiguration* config, int32_t screenLong);
/**
* Return the current ACONFIGURATION_UI_MODE_TYPE_* set in the configuration.
*/
int32_t AConfiguration_getUiModeType(AConfiguration* config);
/**
* Set the current UI mode type in the configuration.
*/
void AConfiguration_setUiModeType(AConfiguration* config, int32_t uiModeType);
/**
* Return the current ACONFIGURATION_UI_MODE_NIGHT_* set in the configuration.
*/
int32_t AConfiguration_getUiModeNight(AConfiguration* config);
/**
* Set the current UI mode night in the configuration.
*/
void AConfiguration_setUiModeNight(AConfiguration* config, int32_t uiModeNight);
/**
* Return the current configuration screen width in dp units, or
* ACONFIGURATION_SCREEN_WIDTH_DP_ANY if not set.
*/
int32_t AConfiguration_getScreenWidthDp(AConfiguration* config);
/**
* Set the configuration's current screen width in dp units.
*/
void AConfiguration_setScreenWidthDp(AConfiguration* config, int32_t value);
/**
* Return the current configuration screen height in dp units, or
* ACONFIGURATION_SCREEN_HEIGHT_DP_ANY if not set.
*/
int32_t AConfiguration_getScreenHeightDp(AConfiguration* config);
/**
* Set the configuration's current screen width in dp units.
*/
void AConfiguration_setScreenHeightDp(AConfiguration* config, int32_t value);
/**
* Return the configuration's smallest screen width in dp units, or
* ACONFIGURATION_SMALLEST_SCREEN_WIDTH_DP_ANY if not set.
*/
int32_t AConfiguration_getSmallestScreenWidthDp(AConfiguration* config);
/**
* Set the configuration's smallest screen width in dp units.
*/
void AConfiguration_setSmallestScreenWidthDp(AConfiguration* config, int32_t value);
/**
* Perform a diff between two configurations. Returns a bit mask of
* ACONFIGURATION_* constants, each bit set meaning that configuration element
* is different between them.
*/
int32_t AConfiguration_diff(AConfiguration* config1, AConfiguration* config2);
/**
* Determine whether 'base' is a valid configuration for use within the
* environment 'requested'. Returns 0 if there are any values in 'base'
* that conflict with 'requested'. Returns 1 if it does not conflict.
*/
int32_t AConfiguration_match(AConfiguration* base, AConfiguration* requested);
/**
* Determine whether the configuration in 'test' is better than the existing
* configuration in 'base'. If 'requested' is non-NULL, this decision is based
* on the overall configuration given there. If it is NULL, this decision is
* simply based on which configuration is more specific. Returns non-0 if
* 'test' is better than 'base'.
*
* This assumes you have already filtered the configurations with
* AConfiguration_match().
*/
int32_t AConfiguration_isBetterThan(AConfiguration* base, AConfiguration* test,
AConfiguration* requested);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_CONFIGURATION_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _ANDROID_INPUT_H
#define _ANDROID_INPUT_H
/******************************************************************
*
* IMPORTANT NOTICE:
*
* This file is part of Android's set of stable system headers
* exposed by the Android NDK (Native Development Kit).
*
* Third-party source AND binary code relies on the definitions
* here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
*
* - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
* - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
* - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
* - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
*/
/*
* Structures and functions to receive and process input events in
* native code.
*
* NOTE: These functions MUST be implemented by /system/lib/libui.so
*/
#include <stdint.h>
#include <sys/types.h>
#include <android/keycodes.h>
#include <android/looper.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
* Key states (may be returned by queries about the current state of a
* particular key code, scan code or switch).
*/
enum {
/* The key state is unknown or the requested key itself is not supported. */
AKEY_STATE_UNKNOWN = -1,
/* The key is up. */
AKEY_STATE_UP = 0,
/* The key is down. */
AKEY_STATE_DOWN = 1,
/* The key is down but is a virtual key press that is being emulated by the system. */
AKEY_STATE_VIRTUAL = 2
};
/*
* Meta key / modifer state.
*/
enum {
/* No meta keys are pressed. */
AMETA_NONE = 0,
/* This mask is used to check whether one of the ALT meta keys is pressed. */
AMETA_ALT_ON = 0x02,
/* This mask is used to check whether the left ALT meta key is pressed. */
AMETA_ALT_LEFT_ON = 0x10,
/* This mask is used to check whether the right ALT meta key is pressed. */
AMETA_ALT_RIGHT_ON = 0x20,
/* This mask is used to check whether one of the SHIFT meta keys is pressed. */
AMETA_SHIFT_ON = 0x01,
/* This mask is used to check whether the left SHIFT meta key is pressed. */
AMETA_SHIFT_LEFT_ON = 0x40,
/* This mask is used to check whether the right SHIFT meta key is pressed. */
AMETA_SHIFT_RIGHT_ON = 0x80,
/* This mask is used to check whether the SYM meta key is pressed. */
AMETA_SYM_ON = 0x04,
/* This mask is used to check whether the FUNCTION meta key is pressed. */
AMETA_FUNCTION_ON = 0x08,
/* This mask is used to check whether one of the CTRL meta keys is pressed. */
AMETA_CTRL_ON = 0x1000,
/* This mask is used to check whether the left CTRL meta key is pressed. */
AMETA_CTRL_LEFT_ON = 0x2000,
/* This mask is used to check whether the right CTRL meta key is pressed. */
AMETA_CTRL_RIGHT_ON = 0x4000,
/* This mask is used to check whether one of the META meta keys is pressed. */
AMETA_META_ON = 0x10000,
/* This mask is used to check whether the left META meta key is pressed. */
AMETA_META_LEFT_ON = 0x20000,
/* This mask is used to check whether the right META meta key is pressed. */
AMETA_META_RIGHT_ON = 0x40000,
/* This mask is used to check whether the CAPS LOCK meta key is on. */
AMETA_CAPS_LOCK_ON = 0x100000,
/* This mask is used to check whether the NUM LOCK meta key is on. */
AMETA_NUM_LOCK_ON = 0x200000,
/* This mask is used to check whether the SCROLL LOCK meta key is on. */
AMETA_SCROLL_LOCK_ON = 0x400000,
};
/*
* Input events.
*
* Input events are opaque structures. Use the provided accessors functions to
* read their properties.
*/
struct AInputEvent;
typedef struct AInputEvent AInputEvent;
/*
* Input event types.
*/
enum {
/* Indicates that the input event is a key event. */
AINPUT_EVENT_TYPE_KEY = 1,
/* Indicates that the input event is a motion event. */
AINPUT_EVENT_TYPE_MOTION = 2
};
/*
* Key event actions.
*/
enum {
/* The key has been pressed down. */
AKEY_EVENT_ACTION_DOWN = 0,
/* The key has been released. */
AKEY_EVENT_ACTION_UP = 1,
/* Multiple duplicate key events have occurred in a row, or a complex string is
* being delivered. The repeat_count property of the key event contains the number
* of times the given key code should be executed.
*/
AKEY_EVENT_ACTION_MULTIPLE = 2
};
/*
* Key event flags.
*/
enum {
/* This mask is set if the device woke because of this key event. */
AKEY_EVENT_FLAG_WOKE_HERE = 0x1,
/* This mask is set if the key event was generated by a software keyboard. */
AKEY_EVENT_FLAG_SOFT_KEYBOARD = 0x2,
/* This mask is set if we don't want the key event to cause us to leave touch mode. */
AKEY_EVENT_FLAG_KEEP_TOUCH_MODE = 0x4,
/* This mask is set if an event was known to come from a trusted part
* of the system. That is, the event is known to come from the user,
* and could not have been spoofed by a third party component. */
AKEY_EVENT_FLAG_FROM_SYSTEM = 0x8,
/* This mask is used for compatibility, to identify enter keys that are
* coming from an IME whose enter key has been auto-labelled "next" or
* "done". This allows TextView to dispatch these as normal enter keys
* for old applications, but still do the appropriate action when
* receiving them. */
AKEY_EVENT_FLAG_EDITOR_ACTION = 0x10,
/* When associated with up key events, this indicates that the key press
* has been canceled. Typically this is used with virtual touch screen
* keys, where the user can slide from the virtual key area on to the
* display: in that case, the application will receive a canceled up
* event and should not perform the action normally associated with the
* key. Note that for this to work, the application can not perform an
* action for a key until it receives an up or the long press timeout has
* expired. */
AKEY_EVENT_FLAG_CANCELED = 0x20,
/* This key event was generated by a virtual (on-screen) hard key area.
* Typically this is an area of the touchscreen, outside of the regular
* display, dedicated to "hardware" buttons. */
AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY = 0x40,
/* This flag is set for the first key repeat that occurs after the
* long press timeout. */
AKEY_EVENT_FLAG_LONG_PRESS = 0x80,
/* Set when a key event has AKEY_EVENT_FLAG_CANCELED set because a long
* press action was executed while it was down. */
AKEY_EVENT_FLAG_CANCELED_LONG_PRESS = 0x100,
/* Set for AKEY_EVENT_ACTION_UP when this event's key code is still being
* tracked from its initial down. That is, somebody requested that tracking
* started on the key down and a long press has not caused
* the tracking to be canceled. */
AKEY_EVENT_FLAG_TRACKING = 0x200,
/* Set when a key event has been synthesized to implement default behavior
* for an event that the application did not handle.
* Fallback key events are generated by unhandled trackball motions
* (to emulate a directional keypad) and by certain unhandled key presses
* that are declared in the key map (such as special function numeric keypad
* keys when numlock is off). */
AKEY_EVENT_FLAG_FALLBACK = 0x400,
};
/*
* Motion event actions.
*/
/* Bit shift for the action bits holding the pointer index as
* defined by AMOTION_EVENT_ACTION_POINTER_INDEX_MASK.
*/
#define AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT 8
enum {
/* Bit mask of the parts of the action code that are the action itself.
*/
AMOTION_EVENT_ACTION_MASK = 0xff,
/* Bits in the action code that represent a pointer index, used with
* AMOTION_EVENT_ACTION_POINTER_DOWN and AMOTION_EVENT_ACTION_POINTER_UP. Shifting
* down by AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT provides the actual pointer
* index where the data for the pointer going up or down can be found.
*/
AMOTION_EVENT_ACTION_POINTER_INDEX_MASK = 0xff00,
/* A pressed gesture has started, the motion contains the initial starting location.
*/
AMOTION_EVENT_ACTION_DOWN = 0,
/* A pressed gesture has finished, the motion contains the final release location
* as well as any intermediate points since the last down or move event.
*/
AMOTION_EVENT_ACTION_UP = 1,
/* A change has happened during a press gesture (between AMOTION_EVENT_ACTION_DOWN and
* AMOTION_EVENT_ACTION_UP). The motion contains the most recent point, as well as
* any intermediate points since the last down or move event.
*/
AMOTION_EVENT_ACTION_MOVE = 2,
/* The current gesture has been aborted.
* You will not receive any more points in it. You should treat this as
* an up event, but not perform any action that you normally would.
*/
AMOTION_EVENT_ACTION_CANCEL = 3,
/* A movement has happened outside of the normal bounds of the UI element.
* This does not provide a full gesture, but only the initial location of the movement/touch.
*/
AMOTION_EVENT_ACTION_OUTSIDE = 4,
/* A non-primary pointer has gone down.
* The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
*/
AMOTION_EVENT_ACTION_POINTER_DOWN = 5,
/* A non-primary pointer has gone up.
* The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
*/
AMOTION_EVENT_ACTION_POINTER_UP = 6,
/* A change happened but the pointer is not down (unlike AMOTION_EVENT_ACTION_MOVE).
* The motion contains the most recent point, as well as any intermediate points since
* the last hover move event.
*/
AMOTION_EVENT_ACTION_HOVER_MOVE = 7,
/* The motion event contains relative vertical and/or horizontal scroll offsets.
* Use getAxisValue to retrieve the information from AMOTION_EVENT_AXIS_VSCROLL
* and AMOTION_EVENT_AXIS_HSCROLL.
* The pointer may or may not be down when this event is dispatched.
* This action is always delivered to the winder under the pointer, which
* may not be the window currently touched.
*/
AMOTION_EVENT_ACTION_SCROLL = 8,
/* The pointer is not down but has entered the boundaries of a window or view.
*/
AMOTION_EVENT_ACTION_HOVER_ENTER = 9,
/* The pointer is not down but has exited the boundaries of a window or view.
*/
AMOTION_EVENT_ACTION_HOVER_EXIT = 10,
};
/*
* Motion event flags.
*/
enum {
/* This flag indicates that the window that received this motion event is partly
* or wholly obscured by another visible window above it. This flag is set to true
* even if the event did not directly pass through the obscured area.
* A security sensitive application can check this flag to identify situations in which
* a malicious application may have covered up part of its content for the purpose
* of misleading the user or hijacking touches. An appropriate response might be
* to drop the suspect touches or to take additional precautions to confirm the user's
* actual intent.
*/
AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED = 0x1,
};
/*
* Motion event edge touch flags.
*/
enum {
/* No edges intersected */
AMOTION_EVENT_EDGE_FLAG_NONE = 0,
/* Flag indicating the motion event intersected the top edge of the screen. */
AMOTION_EVENT_EDGE_FLAG_TOP = 0x01,
/* Flag indicating the motion event intersected the bottom edge of the screen. */
AMOTION_EVENT_EDGE_FLAG_BOTTOM = 0x02,
/* Flag indicating the motion event intersected the left edge of the screen. */
AMOTION_EVENT_EDGE_FLAG_LEFT = 0x04,
/* Flag indicating the motion event intersected the right edge of the screen. */
AMOTION_EVENT_EDGE_FLAG_RIGHT = 0x08
};
/*
* Constants that identify each individual axis of a motion event.
* Refer to the documentation on the MotionEvent class for descriptions of each axis.
*/
enum {
AMOTION_EVENT_AXIS_X = 0,
AMOTION_EVENT_AXIS_Y = 1,
AMOTION_EVENT_AXIS_PRESSURE = 2,
AMOTION_EVENT_AXIS_SIZE = 3,
AMOTION_EVENT_AXIS_TOUCH_MAJOR = 4,
AMOTION_EVENT_AXIS_TOUCH_MINOR = 5,
AMOTION_EVENT_AXIS_TOOL_MAJOR = 6,
AMOTION_EVENT_AXIS_TOOL_MINOR = 7,
AMOTION_EVENT_AXIS_ORIENTATION = 8,
AMOTION_EVENT_AXIS_VSCROLL = 9,
AMOTION_EVENT_AXIS_HSCROLL = 10,
AMOTION_EVENT_AXIS_Z = 11,
AMOTION_EVENT_AXIS_RX = 12,
AMOTION_EVENT_AXIS_RY = 13,
AMOTION_EVENT_AXIS_RZ = 14,
AMOTION_EVENT_AXIS_HAT_X = 15,
AMOTION_EVENT_AXIS_HAT_Y = 16,
AMOTION_EVENT_AXIS_LTRIGGER = 17,
AMOTION_EVENT_AXIS_RTRIGGER = 18,
AMOTION_EVENT_AXIS_THROTTLE = 19,
AMOTION_EVENT_AXIS_RUDDER = 20,
AMOTION_EVENT_AXIS_WHEEL = 21,
AMOTION_EVENT_AXIS_GAS = 22,
AMOTION_EVENT_AXIS_BRAKE = 23,
AMOTION_EVENT_AXIS_DISTANCE = 24,
AMOTION_EVENT_AXIS_TILT = 25,
AMOTION_EVENT_AXIS_GENERIC_1 = 32,
AMOTION_EVENT_AXIS_GENERIC_2 = 33,
AMOTION_EVENT_AXIS_GENERIC_3 = 34,
AMOTION_EVENT_AXIS_GENERIC_4 = 35,
AMOTION_EVENT_AXIS_GENERIC_5 = 36,
AMOTION_EVENT_AXIS_GENERIC_6 = 37,
AMOTION_EVENT_AXIS_GENERIC_7 = 38,
AMOTION_EVENT_AXIS_GENERIC_8 = 39,
AMOTION_EVENT_AXIS_GENERIC_9 = 40,
AMOTION_EVENT_AXIS_GENERIC_10 = 41,
AMOTION_EVENT_AXIS_GENERIC_11 = 42,
AMOTION_EVENT_AXIS_GENERIC_12 = 43,
AMOTION_EVENT_AXIS_GENERIC_13 = 44,
AMOTION_EVENT_AXIS_GENERIC_14 = 45,
AMOTION_EVENT_AXIS_GENERIC_15 = 46,
AMOTION_EVENT_AXIS_GENERIC_16 = 47,
// NOTE: If you add a new axis here you must also add it to several other files.
// Refer to frameworks/base/core/java/android/view/MotionEvent.java for the full list.
};
/*
* Constants that identify buttons that are associated with motion events.
* Refer to the documentation on the MotionEvent class for descriptions of each button.
*/
enum {
AMOTION_EVENT_BUTTON_PRIMARY = 1 << 0,
AMOTION_EVENT_BUTTON_SECONDARY = 1 << 1,
AMOTION_EVENT_BUTTON_TERTIARY = 1 << 2,
AMOTION_EVENT_BUTTON_BACK = 1 << 3,
AMOTION_EVENT_BUTTON_FORWARD = 1 << 4,
};
/*
* Constants that identify tool types.
* Refer to the documentation on the MotionEvent class for descriptions of each tool type.
*/
enum {
AMOTION_EVENT_TOOL_TYPE_UNKNOWN = 0,
AMOTION_EVENT_TOOL_TYPE_FINGER = 1,
AMOTION_EVENT_TOOL_TYPE_STYLUS = 2,
AMOTION_EVENT_TOOL_TYPE_MOUSE = 3,
AMOTION_EVENT_TOOL_TYPE_ERASER = 4,
};
/*
* Input sources.
*
* Refer to the documentation on android.view.InputDevice for more details about input sources
* and their correct interpretation.
*/
enum {
AINPUT_SOURCE_CLASS_MASK = 0x000000ff,
AINPUT_SOURCE_CLASS_BUTTON = 0x00000001,
AINPUT_SOURCE_CLASS_POINTER = 0x00000002,
AINPUT_SOURCE_CLASS_NAVIGATION = 0x00000004,
AINPUT_SOURCE_CLASS_POSITION = 0x00000008,
AINPUT_SOURCE_CLASS_JOYSTICK = 0x00000010,
};
enum {
AINPUT_SOURCE_UNKNOWN = 0x00000000,
AINPUT_SOURCE_KEYBOARD = 0x00000100 | AINPUT_SOURCE_CLASS_BUTTON,
AINPUT_SOURCE_DPAD = 0x00000200 | AINPUT_SOURCE_CLASS_BUTTON,
AINPUT_SOURCE_GAMEPAD = 0x00000400 | AINPUT_SOURCE_CLASS_BUTTON,
AINPUT_SOURCE_TOUCHSCREEN = 0x00001000 | AINPUT_SOURCE_CLASS_POINTER,
AINPUT_SOURCE_MOUSE = 0x00002000 | AINPUT_SOURCE_CLASS_POINTER,
AINPUT_SOURCE_STYLUS = 0x00004000 | AINPUT_SOURCE_CLASS_POINTER,
AINPUT_SOURCE_TRACKBALL = 0x00010000 | AINPUT_SOURCE_CLASS_NAVIGATION,
AINPUT_SOURCE_TOUCHPAD = 0x00100000 | AINPUT_SOURCE_CLASS_POSITION,
AINPUT_SOURCE_JOYSTICK = 0x01000000 | AINPUT_SOURCE_CLASS_JOYSTICK,
AINPUT_SOURCE_ANY = 0xffffff00,
};
/*
* Keyboard types.
*
* Refer to the documentation on android.view.InputDevice for more details.
*/
enum {
AINPUT_KEYBOARD_TYPE_NONE = 0,
AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC = 1,
AINPUT_KEYBOARD_TYPE_ALPHABETIC = 2,
};
/*
* Constants used to retrieve information about the range of motion for a particular
* coordinate of a motion event.
*
* Refer to the documentation on android.view.InputDevice for more details about input sources
* and their correct interpretation.
*
* DEPRECATION NOTICE: These constants are deprecated. Use AMOTION_EVENT_AXIS_* constants instead.
*/
enum {
AINPUT_MOTION_RANGE_X = AMOTION_EVENT_AXIS_X,
AINPUT_MOTION_RANGE_Y = AMOTION_EVENT_AXIS_Y,
AINPUT_MOTION_RANGE_PRESSURE = AMOTION_EVENT_AXIS_PRESSURE,
AINPUT_MOTION_RANGE_SIZE = AMOTION_EVENT_AXIS_SIZE,
AINPUT_MOTION_RANGE_TOUCH_MAJOR = AMOTION_EVENT_AXIS_TOUCH_MAJOR,
AINPUT_MOTION_RANGE_TOUCH_MINOR = AMOTION_EVENT_AXIS_TOUCH_MINOR,
AINPUT_MOTION_RANGE_TOOL_MAJOR = AMOTION_EVENT_AXIS_TOOL_MAJOR,
AINPUT_MOTION_RANGE_TOOL_MINOR = AMOTION_EVENT_AXIS_TOOL_MINOR,
AINPUT_MOTION_RANGE_ORIENTATION = AMOTION_EVENT_AXIS_ORIENTATION,
} __attribute__ ((deprecated));
/*
* Input event accessors.
*
* Note that most functions can only be used on input events that are of a given type.
* Calling these functions on input events of other types will yield undefined behavior.
*/
/*** Accessors for all input events. ***/
/* Get the input event type. */
int32_t AInputEvent_getType(const AInputEvent* event);
/* Get the id for the device that an input event came from.
*
* Input events can be generated by multiple different input devices.
* Use the input device id to obtain information about the input
* device that was responsible for generating a particular event.
*
* An input device id of 0 indicates that the event didn't come from a physical device;
* other numbers are arbitrary and you shouldn't depend on the values.
* Use the provided input device query API to obtain information about input devices.
*/
int32_t AInputEvent_getDeviceId(const AInputEvent* event);
/* Get the input event source. */
int32_t AInputEvent_getSource(const AInputEvent* event);
/*** Accessors for key events only. ***/
/* Get the key event action. */
int32_t AKeyEvent_getAction(const AInputEvent* key_event);
/* Get the key event flags. */
int32_t AKeyEvent_getFlags(const AInputEvent* key_event);
/* Get the key code of the key event.
* This is the physical key that was pressed, not the Unicode character. */
int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event);
/* Get the hardware key id of this key event.
* These values are not reliable and vary from device to device. */
int32_t AKeyEvent_getScanCode(const AInputEvent* key_event);
/* Get the meta key state. */
int32_t AKeyEvent_getMetaState(const AInputEvent* key_event);
/* Get the repeat count of the event.
* For both key up an key down events, this is the number of times the key has
* repeated with the first down starting at 0 and counting up from there. For
* multiple key events, this is the number of down/up pairs that have occurred. */
int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event);
/* Get the time of the most recent key down event, in the
* java.lang.System.nanoTime() time base. If this is a down event,
* this will be the same as eventTime.
* Note that when chording keys, this value is the down time of the most recently
* pressed key, which may not be the same physical key of this event. */
int64_t AKeyEvent_getDownTime(const AInputEvent* key_event);
/* Get the time this event occurred, in the
* java.lang.System.nanoTime() time base. */
int64_t AKeyEvent_getEventTime(const AInputEvent* key_event);
/*** Accessors for motion events only. ***/
/* Get the combined motion event action code and pointer index. */
int32_t AMotionEvent_getAction(const AInputEvent* motion_event);
/* Get the motion event flags. */
int32_t AMotionEvent_getFlags(const AInputEvent* motion_event);
/* Get the state of any meta / modifier keys that were in effect when the
* event was generated. */
int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event);
/* Get the button state of all buttons that are pressed. */
int32_t AMotionEvent_getButtonState(const AInputEvent* motion_event);
/* Get a bitfield indicating which edges, if any, were touched by this motion event.
* For touch events, clients can use this to determine if the user's finger was
* touching the edge of the display. */
int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event);
/* Get the time when the user originally pressed down to start a stream of
* position events, in the java.lang.System.nanoTime() time base. */
int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event);
/* Get the time when this specific event was generated,
* in the java.lang.System.nanoTime() time base. */
int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event);
/* Get the X coordinate offset.
* For touch events on the screen, this is the delta that was added to the raw
* screen coordinates to adjust for the absolute position of the containing windows
* and views. */
float AMotionEvent_getXOffset(const AInputEvent* motion_event);
/* Get the precision of the Y coordinates being reported.
* For touch events on the screen, this is the delta that was added to the raw
* screen coordinates to adjust for the absolute position of the containing windows
* and views. */
float AMotionEvent_getYOffset(const AInputEvent* motion_event);
/* Get the precision of the X coordinates being reported.
* You can multiply this number with an X coordinate sample to find the
* actual hardware value of the X coordinate. */
float AMotionEvent_getXPrecision(const AInputEvent* motion_event);
/* Get the precision of the Y coordinates being reported.
* You can multiply this number with a Y coordinate sample to find the
* actual hardware value of the Y coordinate. */
float AMotionEvent_getYPrecision(const AInputEvent* motion_event);
/* Get the number of pointers of data contained in this event.
* Always >= 1. */
size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event);
/* Get the pointer identifier associated with a particular pointer
* data index in this event. The identifier tells you the actual pointer
* number associated with the data, accounting for individual pointers
* going up and down since the start of the current gesture. */
int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index);
/* Get the tool type of a pointer for the given pointer index.
* The tool type indicates the type of tool used to make contact such as a
* finger or stylus, if known. */
int32_t AMotionEvent_getToolType(const AInputEvent* motion_event, size_t pointer_index);
/* Get the original raw X coordinate of this event.
* For touch events on the screen, this is the original location of the event
* on the screen, before it had been adjusted for the containing window
* and views. */
float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index);
/* Get the original raw X coordinate of this event.
* For touch events on the screen, this is the original location of the event
* on the screen, before it had been adjusted for the containing window
* and views. */
float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current X coordinate of this event for the given pointer index.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current Y coordinate of this event for the given pointer index.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current pressure of this event for the given pointer index.
* The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
* although values higher than 1 may be generated depending on the calibration of
* the input device. */
float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current scaled value of the approximate size for the given pointer index.
* This represents some approximation of the area of the screen being
* pressed; the actual value in pixels corresponding to the
* touch is normalized with the device specific range of values
* and scaled to a value between 0 and 1. The value of size can be used to
* determine fat touch events. */
float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current length of the major axis of an ellipse that describes the touch area
* at the point of contact for the given pointer index. */
float AMotionEvent_getTouchMajor(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current length of the minor axis of an ellipse that describes the touch area
* at the point of contact for the given pointer index. */
float AMotionEvent_getTouchMinor(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current length of the major axis of an ellipse that describes the size
* of the approaching tool for the given pointer index.
* The tool area represents the estimated size of the finger or pen that is
* touching the device independent of its actual touch area at the point of contact. */
float AMotionEvent_getToolMajor(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current length of the minor axis of an ellipse that describes the size
* of the approaching tool for the given pointer index.
* The tool area represents the estimated size of the finger or pen that is
* touching the device independent of its actual touch area at the point of contact. */
float AMotionEvent_getToolMinor(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current orientation of the touch area and tool area in radians clockwise from
* vertical for the given pointer index.
* An angle of 0 degrees indicates that the major axis of contact is oriented
* upwards, is perfectly circular or is of unknown orientation. A positive angle
* indicates that the major axis of contact is oriented to the right. A negative angle
* indicates that the major axis of contact is oriented to the left.
* The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians
* (finger pointing fully right). */
float AMotionEvent_getOrientation(const AInputEvent* motion_event, size_t pointer_index);
/* Get the value of the request axis for the given pointer index. */
float AMotionEvent_getAxisValue(const AInputEvent* motion_event,
int32_t axis, size_t pointer_index);
/* Get the number of historical points in this event. These are movements that
* have occurred between this event and the previous event. This only applies
* to AMOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0.
* Historical samples are indexed from oldest to newest. */
size_t AMotionEvent_getHistorySize(const AInputEvent* motion_event);
/* Get the time that a historical movement occurred between this event and
* the previous event, in the java.lang.System.nanoTime() time base. */
int64_t AMotionEvent_getHistoricalEventTime(AInputEvent* motion_event,
size_t history_index);
/* Get the historical raw X coordinate of this event for the given pointer index that
* occurred between this event and the previous motion event.
* For touch events on the screen, this is the original location of the event
* on the screen, before it had been adjusted for the containing window
* and views.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical raw Y coordinate of this event for the given pointer index that
* occurred between this event and the previous motion event.
* For touch events on the screen, this is the original location of the event
* on the screen, before it had been adjusted for the containing window
* and views.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical X coordinate of this event for the given pointer index that
* occurred between this event and the previous motion event.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float AMotionEvent_getHistoricalX(AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical Y coordinate of this event for the given pointer index that
* occurred between this event and the previous motion event.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float AMotionEvent_getHistoricalY(AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical pressure of this event for the given pointer index that
* occurred between this event and the previous motion event.
* The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
* although values higher than 1 may be generated depending on the calibration of
* the input device. */
float AMotionEvent_getHistoricalPressure(AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the current scaled value of the approximate size for the given pointer index that
* occurred between this event and the previous motion event.
* This represents some approximation of the area of the screen being
* pressed; the actual value in pixels corresponding to the
* touch is normalized with the device specific range of values
* and scaled to a value between 0 and 1. The value of size can be used to
* determine fat touch events. */
float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical length of the major axis of an ellipse that describes the touch area
* at the point of contact for the given pointer index that
* occurred between this event and the previous motion event. */
float AMotionEvent_getHistoricalTouchMajor(const AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical length of the minor axis of an ellipse that describes the touch area
* at the point of contact for the given pointer index that
* occurred between this event and the previous motion event. */
float AMotionEvent_getHistoricalTouchMinor(const AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical length of the major axis of an ellipse that describes the size
* of the approaching tool for the given pointer index that
* occurred between this event and the previous motion event.
* The tool area represents the estimated size of the finger or pen that is
* touching the device independent of its actual touch area at the point of contact. */
float AMotionEvent_getHistoricalToolMajor(const AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical length of the minor axis of an ellipse that describes the size
* of the approaching tool for the given pointer index that
* occurred between this event and the previous motion event.
* The tool area represents the estimated size of the finger or pen that is
* touching the device independent of its actual touch area at the point of contact. */
float AMotionEvent_getHistoricalToolMinor(const AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical orientation of the touch area and tool area in radians clockwise from
* vertical for the given pointer index that
* occurred between this event and the previous motion event.
* An angle of 0 degrees indicates that the major axis of contact is oriented
* upwards, is perfectly circular or is of unknown orientation. A positive angle
* indicates that the major axis of contact is oriented to the right. A negative angle
* indicates that the major axis of contact is oriented to the left.
* The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians
* (finger pointing fully right). */
float AMotionEvent_getHistoricalOrientation(const AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical value of the request axis for the given pointer index
* that occurred between this event and the previous motion event. */
float AMotionEvent_getHistoricalAxisValue(const AInputEvent* motion_event,
int32_t axis, size_t pointer_index, size_t history_index);
/*
* Input queue
*
* An input queue is the facility through which you retrieve input
* events.
*/
struct AInputQueue;
typedef struct AInputQueue AInputQueue;
/*
* Add this input queue to a looper for processing. See
* ALooper_addFd() for information on the ident, callback, and data params.
*/
void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
int ident, ALooper_callbackFunc callback, void* data);
/*
* Remove the input queue from the looper it is currently attached to.
*/
void AInputQueue_detachLooper(AInputQueue* queue);
/*
* Returns true if there are one or more events available in the
* input queue. Returns 1 if the queue has events; 0 if
* it does not have events; and a negative value if there is an error.
*/
int32_t AInputQueue_hasEvents(AInputQueue* queue);
/*
* Returns the next available event from the queue. Returns a negative
* value if no events are available or an error has occurred.
*/
int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent);
/*
* Sends the key for standard pre-dispatching -- that is, possibly deliver
* it to the current IME to be consumed before the app. Returns 0 if it
* was not pre-dispatched, meaning you can process it right now. If non-zero
* is returned, you must abandon the current event processing and allow the
* event to appear again in the event queue (if it does not get consumed during
* pre-dispatching).
*/
int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event);
/*
* Report that dispatching has finished with the given event.
* This must be called after receiving an event with AInputQueue_get_event().
*/
void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
#ifdef __cplusplus
}
#endif
#endif // _ANDROID_INPUT_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _ANDROID_KEYCODES_H
#define _ANDROID_KEYCODES_H
/******************************************************************
*
* IMPORTANT NOTICE:
*
* This file is part of Android's set of stable system headers
* exposed by the Android NDK (Native Development Kit).
*
* Third-party source AND binary code relies on the definitions
* here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
*
* - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
* - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
* - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
* - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
*/
#include <sys/types.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
* Key codes.
*/
enum {
AKEYCODE_UNKNOWN = 0,
AKEYCODE_SOFT_LEFT = 1,
AKEYCODE_SOFT_RIGHT = 2,
AKEYCODE_HOME = 3,
AKEYCODE_BACK = 4,
AKEYCODE_CALL = 5,
AKEYCODE_ENDCALL = 6,
AKEYCODE_0 = 7,
AKEYCODE_1 = 8,
AKEYCODE_2 = 9,
AKEYCODE_3 = 10,
AKEYCODE_4 = 11,
AKEYCODE_5 = 12,
AKEYCODE_6 = 13,
AKEYCODE_7 = 14,
AKEYCODE_8 = 15,
AKEYCODE_9 = 16,
AKEYCODE_STAR = 17,
AKEYCODE_POUND = 18,
AKEYCODE_DPAD_UP = 19,
AKEYCODE_DPAD_DOWN = 20,
AKEYCODE_DPAD_LEFT = 21,
AKEYCODE_DPAD_RIGHT = 22,
AKEYCODE_DPAD_CENTER = 23,
AKEYCODE_VOLUME_UP = 24,
AKEYCODE_VOLUME_DOWN = 25,
AKEYCODE_POWER = 26,
AKEYCODE_CAMERA = 27,
AKEYCODE_CLEAR = 28,
AKEYCODE_A = 29,
AKEYCODE_B = 30,
AKEYCODE_C = 31,
AKEYCODE_D = 32,
AKEYCODE_E = 33,
AKEYCODE_F = 34,
AKEYCODE_G = 35,
AKEYCODE_H = 36,
AKEYCODE_I = 37,
AKEYCODE_J = 38,
AKEYCODE_K = 39,
AKEYCODE_L = 40,
AKEYCODE_M = 41,
AKEYCODE_N = 42,
AKEYCODE_O = 43,
AKEYCODE_P = 44,
AKEYCODE_Q = 45,
AKEYCODE_R = 46,
AKEYCODE_S = 47,
AKEYCODE_T = 48,
AKEYCODE_U = 49,
AKEYCODE_V = 50,
AKEYCODE_W = 51,
AKEYCODE_X = 52,
AKEYCODE_Y = 53,
AKEYCODE_Z = 54,
AKEYCODE_COMMA = 55,
AKEYCODE_PERIOD = 56,
AKEYCODE_ALT_LEFT = 57,
AKEYCODE_ALT_RIGHT = 58,
AKEYCODE_SHIFT_LEFT = 59,
AKEYCODE_SHIFT_RIGHT = 60,
AKEYCODE_TAB = 61,
AKEYCODE_SPACE = 62,
AKEYCODE_SYM = 63,
AKEYCODE_EXPLORER = 64,
AKEYCODE_ENVELOPE = 65,
AKEYCODE_ENTER = 66,
AKEYCODE_DEL = 67,
AKEYCODE_GRAVE = 68,
AKEYCODE_MINUS = 69,
AKEYCODE_EQUALS = 70,
AKEYCODE_LEFT_BRACKET = 71,
AKEYCODE_RIGHT_BRACKET = 72,
AKEYCODE_BACKSLASH = 73,
AKEYCODE_SEMICOLON = 74,
AKEYCODE_APOSTROPHE = 75,
AKEYCODE_SLASH = 76,
AKEYCODE_AT = 77,
AKEYCODE_NUM = 78,
AKEYCODE_HEADSETHOOK = 79,
AKEYCODE_FOCUS = 80, // *Camera* focus
AKEYCODE_PLUS = 81,
AKEYCODE_MENU = 82,
AKEYCODE_NOTIFICATION = 83,
AKEYCODE_SEARCH = 84,
AKEYCODE_MEDIA_PLAY_PAUSE= 85,
AKEYCODE_MEDIA_STOP = 86,
AKEYCODE_MEDIA_NEXT = 87,
AKEYCODE_MEDIA_PREVIOUS = 88,
AKEYCODE_MEDIA_REWIND = 89,
AKEYCODE_MEDIA_FAST_FORWARD = 90,
AKEYCODE_MUTE = 91,
AKEYCODE_PAGE_UP = 92,
AKEYCODE_PAGE_DOWN = 93,
AKEYCODE_PICTSYMBOLS = 94,
AKEYCODE_SWITCH_CHARSET = 95,
AKEYCODE_BUTTON_A = 96,
AKEYCODE_BUTTON_B = 97,
AKEYCODE_BUTTON_C = 98,
AKEYCODE_BUTTON_X = 99,
AKEYCODE_BUTTON_Y = 100,
AKEYCODE_BUTTON_Z = 101,
AKEYCODE_BUTTON_L1 = 102,
AKEYCODE_BUTTON_R1 = 103,
AKEYCODE_BUTTON_L2 = 104,
AKEYCODE_BUTTON_R2 = 105,
AKEYCODE_BUTTON_THUMBL = 106,
AKEYCODE_BUTTON_THUMBR = 107,
AKEYCODE_BUTTON_START = 108,
AKEYCODE_BUTTON_SELECT = 109,
AKEYCODE_BUTTON_MODE = 110,
AKEYCODE_ESCAPE = 111,
AKEYCODE_FORWARD_DEL = 112,
AKEYCODE_CTRL_LEFT = 113,
AKEYCODE_CTRL_RIGHT = 114,
AKEYCODE_CAPS_LOCK = 115,
AKEYCODE_SCROLL_LOCK = 116,
AKEYCODE_META_LEFT = 117,
AKEYCODE_META_RIGHT = 118,
AKEYCODE_FUNCTION = 119,
AKEYCODE_SYSRQ = 120,
AKEYCODE_BREAK = 121,
AKEYCODE_MOVE_HOME = 122,
AKEYCODE_MOVE_END = 123,
AKEYCODE_INSERT = 124,
AKEYCODE_FORWARD = 125,
AKEYCODE_MEDIA_PLAY = 126,
AKEYCODE_MEDIA_PAUSE = 127,
AKEYCODE_MEDIA_CLOSE = 128,
AKEYCODE_MEDIA_EJECT = 129,
AKEYCODE_MEDIA_RECORD = 130,
AKEYCODE_F1 = 131,
AKEYCODE_F2 = 132,
AKEYCODE_F3 = 133,
AKEYCODE_F4 = 134,
AKEYCODE_F5 = 135,
AKEYCODE_F6 = 136,
AKEYCODE_F7 = 137,
AKEYCODE_F8 = 138,
AKEYCODE_F9 = 139,
AKEYCODE_F10 = 140,
AKEYCODE_F11 = 141,
AKEYCODE_F12 = 142,
AKEYCODE_NUM_LOCK = 143,
AKEYCODE_NUMPAD_0 = 144,
AKEYCODE_NUMPAD_1 = 145,
AKEYCODE_NUMPAD_2 = 146,
AKEYCODE_NUMPAD_3 = 147,
AKEYCODE_NUMPAD_4 = 148,
AKEYCODE_NUMPAD_5 = 149,
AKEYCODE_NUMPAD_6 = 150,
AKEYCODE_NUMPAD_7 = 151,
AKEYCODE_NUMPAD_8 = 152,
AKEYCODE_NUMPAD_9 = 153,
AKEYCODE_NUMPAD_DIVIDE = 154,
AKEYCODE_NUMPAD_MULTIPLY = 155,
AKEYCODE_NUMPAD_SUBTRACT = 156,
AKEYCODE_NUMPAD_ADD = 157,
AKEYCODE_NUMPAD_DOT = 158,
AKEYCODE_NUMPAD_COMMA = 159,
AKEYCODE_NUMPAD_ENTER = 160,
AKEYCODE_NUMPAD_EQUALS = 161,
AKEYCODE_NUMPAD_LEFT_PAREN = 162,
AKEYCODE_NUMPAD_RIGHT_PAREN = 163,
AKEYCODE_VOLUME_MUTE = 164,
AKEYCODE_INFO = 165,
AKEYCODE_CHANNEL_UP = 166,
AKEYCODE_CHANNEL_DOWN = 167,
AKEYCODE_ZOOM_IN = 168,
AKEYCODE_ZOOM_OUT = 169,
AKEYCODE_TV = 170,
AKEYCODE_WINDOW = 171,
AKEYCODE_GUIDE = 172,
AKEYCODE_DVR = 173,
AKEYCODE_BOOKMARK = 174,
AKEYCODE_CAPTIONS = 175,
AKEYCODE_SETTINGS = 176,
AKEYCODE_TV_POWER = 177,
AKEYCODE_TV_INPUT = 178,
AKEYCODE_STB_POWER = 179,
AKEYCODE_STB_INPUT = 180,
AKEYCODE_AVR_POWER = 181,
AKEYCODE_AVR_INPUT = 182,
AKEYCODE_PROG_RED = 183,
AKEYCODE_PROG_GREEN = 184,
AKEYCODE_PROG_YELLOW = 185,
AKEYCODE_PROG_BLUE = 186,
AKEYCODE_APP_SWITCH = 187,
AKEYCODE_BUTTON_1 = 188,
AKEYCODE_BUTTON_2 = 189,
AKEYCODE_BUTTON_3 = 190,
AKEYCODE_BUTTON_4 = 191,
AKEYCODE_BUTTON_5 = 192,
AKEYCODE_BUTTON_6 = 193,
AKEYCODE_BUTTON_7 = 194,
AKEYCODE_BUTTON_8 = 195,
AKEYCODE_BUTTON_9 = 196,
AKEYCODE_BUTTON_10 = 197,
AKEYCODE_BUTTON_11 = 198,
AKEYCODE_BUTTON_12 = 199,
AKEYCODE_BUTTON_13 = 200,
AKEYCODE_BUTTON_14 = 201,
AKEYCODE_BUTTON_15 = 202,
AKEYCODE_BUTTON_16 = 203,
AKEYCODE_LANGUAGE_SWITCH = 204,
AKEYCODE_MANNER_MODE = 205,
AKEYCODE_3D_MODE = 206,
AKEYCODE_CONTACTS = 207,
AKEYCODE_CALENDAR = 208,
AKEYCODE_MUSIC = 209,
AKEYCODE_CALCULATOR = 210,
// NOTE: If you add a new keycode here you must also add it to several other files.
// Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
};
#ifdef __cplusplus
}
#endif
#endif // _ANDROID_KEYCODES_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LOOPER_H
#define ANDROID_LOOPER_H
#ifdef __cplusplus
extern "C" {
#endif
/**
* ALooper
*
* A looper is the state tracking an event loop for a thread.
* Loopers do not define event structures or other such things; rather
* they are a lower-level facility to attach one or more discrete objects
* listening for an event. An "event" here is simply data available on
* a file descriptor: each attached object has an associated file descriptor,
* and waiting for "events" means (internally) polling on all of these file
* descriptors until one or more of them have data available.
*
* A thread can have only one ALooper associated with it.
*/
struct ALooper;
typedef struct ALooper ALooper;
/**
* Returns the looper associated with the calling thread, or NULL if
* there is not one.
*/
ALooper* ALooper_forThread();
enum {
/**
* Option for ALooper_prepare: this looper will accept calls to
* ALooper_addFd() that do not have a callback (that is provide NULL
* for the callback). In this case the caller of ALooper_pollOnce()
* or ALooper_pollAll() MUST check the return from these functions to
* discover when data is available on such fds and process it.
*/
ALOOPER_PREPARE_ALLOW_NON_CALLBACKS = 1<<0
};
/**
* Prepares a looper associated with the calling thread, and returns it.
* If the thread already has a looper, it is returned. Otherwise, a new
* one is created, associated with the thread, and returned.
*
* The opts may be ALOOPER_PREPARE_ALLOW_NON_CALLBACKS or 0.
*/
ALooper* ALooper_prepare(int opts);
enum {
/**
* Result from ALooper_pollOnce() and ALooper_pollAll():
* The poll was awoken using wake() before the timeout expired
* and no callbacks were executed and no other file descriptors were ready.
*/
ALOOPER_POLL_WAKE = -1,
/**
* Result from ALooper_pollOnce() and ALooper_pollAll():
* One or more callbacks were executed.
*/
ALOOPER_POLL_CALLBACK = -2,
/**
* Result from ALooper_pollOnce() and ALooper_pollAll():
* The timeout expired.
*/
ALOOPER_POLL_TIMEOUT = -3,
/**
* Result from ALooper_pollOnce() and ALooper_pollAll():
* An error occurred.
*/
ALOOPER_POLL_ERROR = -4,
};
/**
* Acquire a reference on the given ALooper object. This prevents the object
* from being deleted until the reference is removed. This is only needed
* to safely hand an ALooper from one thread to another.
*/
void ALooper_acquire(ALooper* looper);
/**
* Remove a reference that was previously acquired with ALooper_acquire().
*/
void ALooper_release(ALooper* looper);
/**
* Flags for file descriptor events that a looper can monitor.
*
* These flag bits can be combined to monitor multiple events at once.
*/
enum {
/**
* The file descriptor is available for read operations.
*/
ALOOPER_EVENT_INPUT = 1 << 0,
/**
* The file descriptor is available for write operations.
*/
ALOOPER_EVENT_OUTPUT = 1 << 1,
/**
* The file descriptor has encountered an error condition.
*
* The looper always sends notifications about errors; it is not necessary
* to specify this event flag in the requested event set.
*/
ALOOPER_EVENT_ERROR = 1 << 2,
/**
* The file descriptor was hung up.
* For example, indicates that the remote end of a pipe or socket was closed.
*
* The looper always sends notifications about hangups; it is not necessary
* to specify this event flag in the requested event set.
*/
ALOOPER_EVENT_HANGUP = 1 << 3,
/**
* The file descriptor is invalid.
* For example, the file descriptor was closed prematurely.
*
* The looper always sends notifications about invalid file descriptors; it is not necessary
* to specify this event flag in the requested event set.
*/
ALOOPER_EVENT_INVALID = 1 << 4,
};
/**
* For callback-based event loops, this is the prototype of the function
* that is called when a file descriptor event occurs.
* It is given the file descriptor it is associated with,
* a bitmask of the poll events that were triggered (typically ALOOPER_EVENT_INPUT),
* and the data pointer that was originally supplied.
*
* Implementations should return 1 to continue receiving callbacks, or 0
* to have this file descriptor and callback unregistered from the looper.
*/
typedef int (*ALooper_callbackFunc)(int fd, int events, void* data);
/**
* Waits for events to be available, with optional timeout in milliseconds.
* Invokes callbacks for all file descriptors on which an event occurred.
*
* If the timeout is zero, returns immediately without blocking.
* If the timeout is negative, waits indefinitely until an event appears.
*
* Returns ALOOPER_POLL_WAKE if the poll was awoken using wake() before
* the timeout expired and no callbacks were invoked and no other file
* descriptors were ready.
*
* Returns ALOOPER_POLL_CALLBACK if one or more callbacks were invoked.
*
* Returns ALOOPER_POLL_TIMEOUT if there was no data before the given
* timeout expired.
*
* Returns ALOOPER_POLL_ERROR if an error occurred.
*
* Returns a value >= 0 containing an identifier if its file descriptor has data
* and it has no callback function (requiring the caller here to handle it).
* In this (and only this) case outFd, outEvents and outData will contain the poll
* events and data associated with the fd, otherwise they will be set to NULL.
*
* This method does not return until it has finished invoking the appropriate callbacks
* for all file descriptors that were signalled.
*/
int ALooper_pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData);
/**
* Like ALooper_pollOnce(), but performs all pending callbacks until all
* data has been consumed or a file descriptor is available with no callback.
* This function will never return ALOOPER_POLL_CALLBACK.
*/
int ALooper_pollAll(int timeoutMillis, int* outFd, int* outEvents, void** outData);
/**
* Wakes the poll asynchronously.
*
* This method can be called on any thread.
* This method returns immediately.
*/
void ALooper_wake(ALooper* looper);
/**
* Adds a new file descriptor to be polled by the looper.
* If the same file descriptor was previously added, it is replaced.
*
* "fd" is the file descriptor to be added.
* "ident" is an identifier for this event, which is returned from ALooper_pollOnce().
* The identifier must be >= 0, or ALOOPER_POLL_CALLBACK if providing a non-NULL callback.
* "events" are the poll events to wake up on. Typically this is ALOOPER_EVENT_INPUT.
* "callback" is the function to call when there is an event on the file descriptor.
* "data" is a private data pointer to supply to the callback.
*
* There are two main uses of this function:
*
* (1) If "callback" is non-NULL, then this function will be called when there is
* data on the file descriptor. It should execute any events it has pending,
* appropriately reading from the file descriptor. The 'ident' is ignored in this case.
*
* (2) If "callback" is NULL, the 'ident' will be returned by ALooper_pollOnce
* when its file descriptor has data available, requiring the caller to take
* care of processing it.
*
* Returns 1 if the file descriptor was added or -1 if an error occurred.
*
* This method can be called on any thread.
* This method may block briefly if it needs to wake the poll.
*/
int ALooper_addFd(ALooper* looper, int fd, int ident, int events,
ALooper_callbackFunc callback, void* data);
/**
* Removes a previously added file descriptor from the looper.
*
* When this method returns, it is safe to close the file descriptor since the looper
* will no longer have a reference to it. However, it is possible for the callback to
* already be running or for it to run one last time if the file descriptor was already
* signalled. Calling code is responsible for ensuring that this case is safely handled.
* For example, if the callback takes care of removing itself during its own execution either
* by returning 0 or by calling this method, then it can be guaranteed to not be invoked
* again at any later time unless registered anew.
*
* Returns 1 if the file descriptor was removed, 0 if none was previously registered
* or -1 if an error occurred.
*
* This method can be called on any thread.
* This method may block briefly if it needs to wake the poll.
*/
int ALooper_removeFd(ALooper* looper, int fd);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_NATIVE_WINDOW_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_NATIVE_ACTIVITY_H
#define ANDROID_NATIVE_ACTIVITY_H
#include <stdint.h>
#include <sys/types.h>
#include <jni.h>
#include <android/asset_manager.h>
#include <android/input.h>
#include <android/native_window.h>
#ifdef __cplusplus
extern "C" {
#endif
struct ANativeActivityCallbacks;
/**
* This structure defines the native side of an android.app.NativeActivity.
* It is created by the framework, and handed to the application's native
* code as it is being launched.
*/
typedef struct ANativeActivity {
/**
* Pointer to the callback function table of the native application.
* You can set the functions here to your own callbacks. The callbacks
* pointer itself here should not be changed; it is allocated and managed
* for you by the framework.
*/
struct ANativeActivityCallbacks* callbacks;
/**
* The global handle on the process's Java VM.
*/
JavaVM* vm;
/**
* JNI context for the main thread of the app. Note that this field
* can ONLY be used from the main thread of the process; that is, the
* thread that calls into the ANativeActivityCallbacks.
*/
JNIEnv* env;
/**
* The NativeActivity object handle.
*
* IMPORTANT NOTE: This member is mis-named. It should really be named
* 'activity' instead of 'clazz', since it's a reference to the
* NativeActivity instance created by the system for you.
*
* We unfortunately cannot change this without breaking NDK
* source-compatibility.
*/
jobject clazz;
/**
* Path to this application's internal data directory.
*/
const char* internalDataPath;
/**
* Path to this application's external (removable/mountable) data directory.
*/
const char* externalDataPath;
/**
* The platform's SDK version code.
*/
int32_t sdkVersion;
/**
* This is the native instance of the application. It is not used by
* the framework, but can be set by the application to its own instance
* state.
*/
void* instance;
/**
* Pointer to the Asset Manager instance for the application. The application
* uses this to access binary assets bundled inside its own .apk file.
*/
AAssetManager* assetManager;
/**
* Available starting with Honeycomb: path to the directory containing
* the application's OBB files (if any). If the app doesn't have any
* OBB files, this directory may not exist.
*/
const char* obbPath;
} ANativeActivity;
/**
* These are the callbacks the framework makes into a native application.
* All of these callbacks happen on the main thread of the application.
* By default, all callbacks are NULL; set to a pointer to your own function
* to have it called.
*/
typedef struct ANativeActivityCallbacks {
/**
* NativeActivity has started. See Java documentation for Activity.onStart()
* for more information.
*/
void (*onStart)(ANativeActivity* activity);
/**
* NativeActivity has resumed. See Java documentation for Activity.onResume()
* for more information.
*/
void (*onResume)(ANativeActivity* activity);
/**
* Framework is asking NativeActivity to save its current instance state.
* See Java documentation for Activity.onSaveInstanceState() for more
* information. The returned pointer needs to be created with malloc();
* the framework will call free() on it for you. You also must fill in
* outSize with the number of bytes in the allocation. Note that the
* saved state will be persisted, so it can not contain any active
* entities (pointers to memory, file descriptors, etc).
*/
void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
/**
* NativeActivity has paused. See Java documentation for Activity.onPause()
* for more information.
*/
void (*onPause)(ANativeActivity* activity);
/**
* NativeActivity has stopped. See Java documentation for Activity.onStop()
* for more information.
*/
void (*onStop)(ANativeActivity* activity);
/**
* NativeActivity is being destroyed. See Java documentation for Activity.onDestroy()
* for more information.
*/
void (*onDestroy)(ANativeActivity* activity);
/**
* Focus has changed in this NativeActivity's window. This is often used,
* for example, to pause a game when it loses input focus.
*/
void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
/**
* The drawing window for this native activity has been created. You
* can use the given native window object to start drawing.
*/
void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
/**
* The drawing window for this native activity has been resized. You should
* retrieve the new size from the window and ensure that your rendering in
* it now matches.
*/
void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
/**
* The drawing window for this native activity needs to be redrawn. To avoid
* transient artifacts during screen changes (such resizing after rotation),
* applications should not return from this function until they have finished
* drawing their window in its current state.
*/
void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
/**
* The drawing window for this native activity is going to be destroyed.
* You MUST ensure that you do not touch the window object after returning
* from this function: in the common case of drawing to the window from
* another thread, that means the implementation of this callback must
* properly synchronize with the other thread to stop its drawing before
* returning from here.
*/
void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
/**
* The input queue for this native activity's window has been created.
* You can use the given input queue to start retrieving input events.
*/
void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
/**
* The input queue for this native activity's window is being destroyed.
* You should no longer try to reference this object upon returning from this
* function.
*/
void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
/**
* The rectangle in the window in which content should be placed has changed.
*/
void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
/**
* The current device AConfiguration has changed. The new configuration can
* be retrieved from assetManager.
*/
void (*onConfigurationChanged)(ANativeActivity* activity);
/**
* The system is running low on memory. Use this callback to release
* resources you do not need, to help the system avoid killing more
* important processes.
*/
void (*onLowMemory)(ANativeActivity* activity);
} ANativeActivityCallbacks;
/**
* This is the function that must be in the native code to instantiate the
* application's native activity. It is called with the activity instance (see
* above); if the code is being instantiated from a previously saved instance,
* the savedState will be non-NULL and point to the saved data. You must make
* any copy of this data you need -- it will be released after you return from
* this function.
*/
typedef void ANativeActivity_createFunc(ANativeActivity* activity,
void* savedState, size_t savedStateSize);
/**
* The name of the function that NativeInstance looks for when launching its
* native code. This is the default function that is used, you can specify
* "android.app.func_name" string meta-data in your manifest to use a different
* function.
*/
extern ANativeActivity_createFunc ANativeActivity_onCreate;
/**
* Finish the given activity. Its finish() method will be called, causing it
* to be stopped and destroyed. Note that this method can be called from
* *any* thread; it will send a message to the main thread of the process
* where the Java finish call will take place.
*/
void ANativeActivity_finish(ANativeActivity* activity);
/**
* Change the window format of the given activity. Calls getWindow().setFormat()
* of the given activity. Note that this method can be called from
* *any* thread; it will send a message to the main thread of the process
* where the Java finish call will take place.
*/
void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
/**
* Change the window flags of the given activity. Calls getWindow().setFlags()
* of the given activity. Note that this method can be called from
* *any* thread; it will send a message to the main thread of the process
* where the Java finish call will take place. See window.h for flag constants.
*/
void ANativeActivity_setWindowFlags(ANativeActivity* activity,
uint32_t addFlags, uint32_t removeFlags);
/**
* Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
* API for documentation.
*/
enum {
ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
};
/**
* Show the IME while in the given activity. Calls InputMethodManager.showSoftInput()
* for the given activity. Note that this method can be called from
* *any* thread; it will send a message to the main thread of the process
* where the Java finish call will take place.
*/
void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
/**
* Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
* API for documentation.
*/
enum {
ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
};
/**
* Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput()
* for the given activity. Note that this method can be called from
* *any* thread; it will send a message to the main thread of the process
* where the Java finish call will take place.
*/
void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_NATIVE_ACTIVITY_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_NATIVE_WINDOW_H
#define ANDROID_NATIVE_WINDOW_H
#include <android/rect.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
* Pixel formats that a window can use.
*/
enum {
WINDOW_FORMAT_RGBA_8888 = 1,
WINDOW_FORMAT_RGBX_8888 = 2,
WINDOW_FORMAT_RGB_565 = 4,
};
struct ANativeWindow;
typedef struct ANativeWindow ANativeWindow;
typedef struct ANativeWindow_Buffer {
// The number of pixels that are show horizontally.
int32_t width;
// The number of pixels that are shown vertically.
int32_t height;
// The number of *pixels* that a line in the buffer takes in
// memory. This may be >= width.
int32_t stride;
// The format of the buffer. One of WINDOW_FORMAT_*
int32_t format;
// The actual bits.
void* bits;
// Do not touch.
uint32_t reserved[6];
} ANativeWindow_Buffer;
/**
* Acquire a reference on the given ANativeWindow object. This prevents the object
* from being deleted until the reference is removed.
*/
void ANativeWindow_acquire(ANativeWindow* window);
/**
* Remove a reference that was previously acquired with ANativeWindow_acquire().
*/
void ANativeWindow_release(ANativeWindow* window);
/*
* Return the current width in pixels of the window surface. Returns a
* negative value on error.
*/
int32_t ANativeWindow_getWidth(ANativeWindow* window);
/*
* Return the current height in pixels of the window surface. Returns a
* negative value on error.
*/
int32_t ANativeWindow_getHeight(ANativeWindow* window);
/*
* Return the current pixel format of the window surface. Returns a
* negative value on error.
*/
int32_t ANativeWindow_getFormat(ANativeWindow* window);
/*
* Change the format and size of the window buffers.
*
* The width and height control the number of pixels in the buffers, not the
* dimensions of the window on screen. If these are different than the
* window's physical size, then it buffer will be scaled to match that size
* when compositing it to the screen.
*
* For all of these parameters, if 0 is supplied then the window's base
* value will come back in force.
*
* width and height must be either both zero or both non-zero.
*
*/
int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window,
int32_t width, int32_t height, int32_t format);
/**
* Lock the window's next drawing surface for writing.
* inOutDirtyBounds is used as an in/out parameter, upon entering the
* function, it contains the dirty region, that is, the region the caller
* intends to redraw. When the function returns, inOutDirtyBounds is updated
* with the actual area the caller needs to redraw -- this region is often
* extended by ANativeWindow_lock.
*/
int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
ARect* inOutDirtyBounds);
/**
* Unlock the window's drawing surface after previously locking it,
* posting the new buffer to the display.
*/
int32_t ANativeWindow_unlockAndPost(ANativeWindow* window);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_NATIVE_WINDOW_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_NATIVE_WINDOW_JNI_H
#define ANDROID_NATIVE_WINDOW_JNI_H
#include <android/native_window.h>
#include <jni.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Return the ANativeWindow associated with a Java Surface object,
* for interacting with it through native code. This acquires a reference
* on the ANativeWindow that is returned; be sure to use ANativeWindow_release()
* when done with it so that it doesn't leak.
*/
ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_NATIVE_WINDOW_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_OBB_H
#define ANDROID_OBB_H
#include <sys/types.h>
#ifdef __cplusplus
extern "C" {
#endif
struct AObbInfo;
typedef struct AObbInfo AObbInfo;
enum {
AOBBINFO_OVERLAY = 0x0001,
};
/**
* Scan an OBB and get information about it.
*/
AObbInfo* AObbScanner_getObbInfo(const char* filename);
/**
* Destroy the AObbInfo object. You must call this when finished with the object.
*/
void AObbInfo_delete(AObbInfo* obbInfo);
/**
* Get the package name for the OBB.
*/
const char* AObbInfo_getPackageName(AObbInfo* obbInfo);
/**
* Get the version of an OBB file.
*/
int32_t AObbInfo_getVersion(AObbInfo* obbInfo);
/**
* Get the flags of an OBB file.
*/
int32_t AObbInfo_getFlags(AObbInfo* obbInfo);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_OBB_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RECT_H
#define ANDROID_RECT_H
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ARect {
#ifdef __cplusplus
typedef int32_t value_type;
#endif
int32_t left;
int32_t top;
int32_t right;
int32_t bottom;
} ARect;
#ifdef __cplusplus
};
#endif
#endif // ANDROID_RECT_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SENSOR_H
#define ANDROID_SENSOR_H
/******************************************************************
*
* IMPORTANT NOTICE:
*
* This file is part of Android's set of stable system headers
* exposed by the Android NDK (Native Development Kit).
*
* Third-party source AND binary code relies on the definitions
* here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
*
* - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
* - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
* - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
* - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
*/
/*
* Structures and functions to receive and process sensor events in
* native code.
*
*/
#include <sys/types.h>
#include <android/looper.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
* Sensor types
* (keep in sync with hardware/sensor.h)
*/
enum {
ASENSOR_TYPE_ACCELEROMETER = 1,
ASENSOR_TYPE_MAGNETIC_FIELD = 2,
ASENSOR_TYPE_GYROSCOPE = 4,
ASENSOR_TYPE_LIGHT = 5,
ASENSOR_TYPE_PROXIMITY = 8
};
/*
* Sensor accuracy measure
*/
enum {
ASENSOR_STATUS_UNRELIABLE = 0,
ASENSOR_STATUS_ACCURACY_LOW = 1,
ASENSOR_STATUS_ACCURACY_MEDIUM = 2,
ASENSOR_STATUS_ACCURACY_HIGH = 3
};
/*
* A few useful constants
*/
/* Earth's gravity in m/s^2 */
#define ASENSOR_STANDARD_GRAVITY (9.80665f)
/* Maximum magnetic field on Earth's surface in uT */
#define ASENSOR_MAGNETIC_FIELD_EARTH_MAX (60.0f)
/* Minimum magnetic field on Earth's surface in uT*/
#define ASENSOR_MAGNETIC_FIELD_EARTH_MIN (30.0f)
/*
* A sensor event.
*/
/* NOTE: Must match hardware/sensors.h */
typedef struct ASensorVector {
union {
float v[3];
struct {
float x;
float y;
float z;
};
struct {
float azimuth;
float pitch;
float roll;
};
};
int8_t status;
uint8_t reserved[3];
} ASensorVector;
/* NOTE: Must match hardware/sensors.h */
typedef struct ASensorEvent {
int32_t version; /* sizeof(struct ASensorEvent) */
int32_t sensor;
int32_t type;
int32_t reserved0;
int64_t timestamp;
union {
float data[16];
ASensorVector vector;
ASensorVector acceleration;
ASensorVector magnetic;
float temperature;
float distance;
float light;
float pressure;
};
int32_t reserved1[4];
} ASensorEvent;
struct ASensorManager;
typedef struct ASensorManager ASensorManager;
struct ASensorEventQueue;
typedef struct ASensorEventQueue ASensorEventQueue;
struct ASensor;
typedef struct ASensor ASensor;
typedef ASensor const* ASensorRef;
typedef ASensorRef const* ASensorList;
/*****************************************************************************/
/*
* Get a reference to the sensor manager. ASensorManager is a singleton.
*
* Example:
*
* ASensorManager* sensorManager = ASensorManager_getInstance();
*
*/
ASensorManager* ASensorManager_getInstance();
/*
* Returns the list of available sensors.
*/
int ASensorManager_getSensorList(ASensorManager* manager, ASensorList* list);
/*
* Returns the default sensor for the given type, or NULL if no sensor
* of that type exist.
*/
ASensor const* ASensorManager_getDefaultSensor(ASensorManager* manager, int type);
/*
* Creates a new sensor event queue and associate it with a looper.
*/
ASensorEventQueue* ASensorManager_createEventQueue(ASensorManager* manager,
ALooper* looper, int ident, ALooper_callbackFunc callback, void* data);
/*
* Destroys the event queue and free all resources associated to it.
*/
int ASensorManager_destroyEventQueue(ASensorManager* manager, ASensorEventQueue* queue);
/*****************************************************************************/
/*
* Enable the selected sensor. Returns a negative error code on failure.
*/
int ASensorEventQueue_enableSensor(ASensorEventQueue* queue, ASensor const* sensor);
/*
* Disable the selected sensor. Returns a negative error code on failure.
*/
int ASensorEventQueue_disableSensor(ASensorEventQueue* queue, ASensor const* sensor);
/*
* Sets the delivery rate of events in microseconds for the given sensor.
* Note that this is a hint only, generally event will arrive at a higher
* rate. It is an error to set a rate inferior to the value returned by
* ASensor_getMinDelay().
* Returns a negative error code on failure.
*/
int ASensorEventQueue_setEventRate(ASensorEventQueue* queue, ASensor const* sensor, int32_t usec);
/*
* Returns true if there are one or more events available in the
* sensor queue. Returns 1 if the queue has events; 0 if
* it does not have events; and a negative value if there is an error.
*/
int ASensorEventQueue_hasEvents(ASensorEventQueue* queue);
/*
* Returns the next available events from the queue. Returns a negative
* value if no events are available or an error has occurred, otherwise
* the number of events returned.
*
* Examples:
* ASensorEvent event;
* ssize_t numEvent = ASensorEventQueue_getEvents(queue, &event, 1);
*
* ASensorEvent eventBuffer[8];
* ssize_t numEvent = ASensorEventQueue_getEvents(queue, eventBuffer, 8);
*
*/
ssize_t ASensorEventQueue_getEvents(ASensorEventQueue* queue,
ASensorEvent* events, size_t count);
/*****************************************************************************/
/*
* Returns this sensor's name (non localized)
*/
const char* ASensor_getName(ASensor const* sensor);
/*
* Returns this sensor's vendor's name (non localized)
*/
const char* ASensor_getVendor(ASensor const* sensor);
/*
* Return this sensor's type
*/
int ASensor_getType(ASensor const* sensor);
/*
* Returns this sensors's resolution
*/
float ASensor_getResolution(ASensor const* sensor);
/*
* Returns the minimum delay allowed between events in microseconds.
* A value of zero means that this sensor doesn't report events at a
* constant rate, but rather only when a new data is available.
*/
int ASensor_getMinDelay(ASensor const* sensor);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_SENSOR_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_STORAGE_MANAGER_H
#define ANDROID_STORAGE_MANAGER_H
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
struct AStorageManager;
typedef struct AStorageManager AStorageManager;
enum {
/*
* The OBB container is now mounted and ready for use. Can be returned
* as the status for callbacks made during asynchronous OBB actions.
*/
AOBB_STATE_MOUNTED = 1,
/*
* The OBB container is now unmounted and not usable. Can be returned
* as the status for callbacks made during asynchronous OBB actions.
*/
AOBB_STATE_UNMOUNTED = 2,
/*
* There was an internal system error encountered while trying to
* mount the OBB. Can be returned as the status for callbacks made
* during asynchronous OBB actions.
*/
AOBB_STATE_ERROR_INTERNAL = 20,
/*
* The OBB could not be mounted by the system. Can be returned as the
* status for callbacks made during asynchronous OBB actions.
*/
AOBB_STATE_ERROR_COULD_NOT_MOUNT = 21,
/*
* The OBB could not be unmounted. This most likely indicates that a
* file is in use on the OBB. Can be returned as the status for
* callbacks made during asynchronous OBB actions.
*/
AOBB_STATE_ERROR_COULD_NOT_UNMOUNT = 22,
/*
* A call was made to unmount the OBB when it was not mounted. Can be
* returned as the status for callbacks made during asynchronous OBB
* actions.
*/
AOBB_STATE_ERROR_NOT_MOUNTED = 23,
/*
* The OBB has already been mounted. Can be returned as the status for
* callbacks made during asynchronous OBB actions.
*/
AOBB_STATE_ERROR_ALREADY_MOUNTED = 24,
/*
* The current application does not have permission to use this OBB.
* This could be because the OBB indicates it's owned by a different
* package. Can be returned as the status for callbacks made during
* asynchronous OBB actions.
*/
AOBB_STATE_ERROR_PERMISSION_DENIED = 25,
};
/**
* Obtains a new instance of AStorageManager.
*/
AStorageManager* AStorageManager_new();
/**
* Release AStorageManager instance.
*/
void AStorageManager_delete(AStorageManager* mgr);
/**
* Callback function for asynchronous calls made on OBB files.
*/
typedef void (*AStorageManager_obbCallbackFunc)(const char* filename, const int32_t state, void* data);
/**
* Attempts to mount an OBB file. This is an asynchronous operation.
*/
void AStorageManager_mountObb(AStorageManager* mgr, const char* filename, const char* key,
AStorageManager_obbCallbackFunc cb, void* data);
/**
* Attempts to unmount an OBB file. This is an asynchronous operation.
*/
void AStorageManager_unmountObb(AStorageManager* mgr, const char* filename, const int force,
AStorageManager_obbCallbackFunc cb, void* data);
/**
* Check whether an OBB is mounted.
*/
int AStorageManager_isObbMounted(AStorageManager* mgr, const char* filename);
/**
* Get the mounted path for an OBB.
*/
const char* AStorageManager_getMountedObbPath(AStorageManager* mgr, const char* filename);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_STORAGE_MANAGER_H

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_WINDOW_H
#define ANDROID_WINDOW_H
#ifdef __cplusplus
extern "C" {
#endif
/**
* Window flags, as per the Java API at android.view.WindowManager.LayoutParams.
*/
enum {
AWINDOW_FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
AWINDOW_FLAG_DIM_BEHIND = 0x00000002,
AWINDOW_FLAG_BLUR_BEHIND = 0x00000004,
AWINDOW_FLAG_NOT_FOCUSABLE = 0x00000008,
AWINDOW_FLAG_NOT_TOUCHABLE = 0x00000010,
AWINDOW_FLAG_NOT_TOUCH_MODAL = 0x00000020,
AWINDOW_FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
AWINDOW_FLAG_KEEP_SCREEN_ON = 0x00000080,
AWINDOW_FLAG_LAYOUT_IN_SCREEN = 0x00000100,
AWINDOW_FLAG_LAYOUT_NO_LIMITS = 0x00000200,
AWINDOW_FLAG_FULLSCREEN = 0x00000400,
AWINDOW_FLAG_FORCE_NOT_FULLSCREEN = 0x00000800,
AWINDOW_FLAG_DITHER = 0x00001000,
AWINDOW_FLAG_SECURE = 0x00002000,
AWINDOW_FLAG_SCALED = 0x00004000,
AWINDOW_FLAG_IGNORE_CHEEK_PRESSES = 0x00008000,
AWINDOW_FLAG_LAYOUT_INSET_DECOR = 0x00010000,
AWINDOW_FLAG_ALT_FOCUSABLE_IM = 0x00020000,
AWINDOW_FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
AWINDOW_FLAG_SHOW_WHEN_LOCKED = 0x00080000,
AWINDOW_FLAG_SHOW_WALLPAPER = 0x00100000,
AWINDOW_FLAG_TURN_SCREEN_ON = 0x00200000,
AWINDOW_FLAG_DISMISS_KEYGUARD = 0x00400000,
};
#ifdef __cplusplus
};
#endif
#endif // ANDROID_WINDOW_H