Merge "libgui: add BQ consumer buffer free notifications"

This commit is contained in:
Jamie Gennis 2012-03-20 12:03:06 -07:00 committed by Android (Google) Code Review
commit 782cb13c12
6 changed files with 364 additions and 115 deletions

View File

@ -42,18 +42,57 @@ public:
enum { NO_CONNECTED_API = 0 };
enum { INVALID_BUFFER_SLOT = -1 };
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called from queueBuffer() each time an
// additional frame becomes available for consumption. This means that
// frames that are queued while in asynchronous mode only trigger the
// callback if no previous frames are pending. Frames queued while in
// synchronous mode always trigger the callback.
// ConsumerListener is the interface through which the BufferQueue notifies
// the consumer of events that the consumer may wish to react to. Because
// the consumer will generally have a mutex that is locked during calls from
// teh consumer to the BufferQueue, these calls from the BufferQueue to the
// consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
struct ConsumerListener : public virtual RefBase {
// onFrameAvailable is called from queueBuffer each time an additional
// frame becomes available for consumption. This means that frames that
// are queued while in asynchronous mode only trigger the callback if no
// previous frames are pending. Frames queued while in synchronous mode
// always trigger the callback.
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onFrameAvailable() = 0;
// onBuffersReleased is called to notify the buffer consumer that the
// BufferQueue has released its references to one or more GraphicBuffers
// contained in its slots. The buffer consumer should then call
// BufferQueue::getReleasedBuffers to retrieve the list of buffers
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onBuffersReleased() = 0;
};
// ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
// reference to the actual consumer object. It forwards all calls to that
// consumer object so long as it exists.
//
// This class exists to avoid having a circular reference between the
// BufferQueue object and the consumer object. The reason this can't be a weak
// reference in the BufferQueue class is because we're planning to expose the
// consumer side of a BufferQueue as a binder interface, which doesn't support
// weak references.
class ProxyConsumerListener : public BufferQueue::ConsumerListener {
public:
ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
virtual ~ProxyConsumerListener();
virtual void onFrameAvailable();
virtual void onBuffersReleased();
private:
// mConsumerListener is a weak reference to the ConsumerListener. This is
// the raison d'etre of ProxyConsumerListener.
wp<BufferQueue::ConsumerListener> mConsumerListener;
};
// BufferQueue manages a pool of gralloc memory slots to be used
// by producers and consumers.
// allowSynchronousMode specifies whether or not synchronous mode can be
@ -168,21 +207,39 @@ public:
// The following public functions is the consumer facing interface
// acquire consumes a buffer by transferring its ownership to a consumer.
// buffer contains the GraphicBuffer and its corresponding information.
// buffer.mGraphicsBuffer will be NULL when the buffer has been already
// acquired by the consumer.
status_t acquire(BufferItem *buffer);
// acquireBuffer attempts to acquire ownership of the next pending buffer in
// the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
// buffer is successfully acquired, the information about the buffer is
// returned in BufferItem. If the buffer returned had previously been
// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
// NULL and it is assumed that the consumer still holds a reference to the
// buffer.
status_t acquireBuffer(BufferItem *buffer);
// releaseBuffer releases a buffer slot from the consumer back to the
// BufferQueue pending a fence sync.
//
// Note that the dependencies on EGL will be removed once we switch to using
// the Android HW Sync HAL.
status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
// consumerConnect connects a consumer to the BufferQueue. Only one
// consumer may be connected, and when that consumer disconnects the
// BufferQueue is placed into the "abandoned" state, causing most
// interactions with the BufferQueue by the producer to fail.
status_t consumerConnect(const sp<ConsumerListener>& consumer);
// consumerDisconnect disconnects a consumer from the BufferQueue. All
// buffers will be freed.
// buffers will be freed and the BufferQueue is placed in the "abandoned"
// state, causing most interactions with the BufferQueue by the producer to
// fail.
status_t consumerDisconnect();
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
// indicating which buffer slots the have been released by the BufferQueue
// but have not yet been released by the consumer.
status_t getReleasedBuffers(uint32_t* slotMask);
// setDefaultBufferSize is used to set the size of buffers returned by
// requestBuffers when a with and height of zero is requested.
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
@ -199,10 +256,6 @@ public:
// setConsumerName sets the name used in logging
void setConsumerName(const String8& name);
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
// setDefaultBufferFormat allows the BufferQueue to create
// GraphicBuffers of a defaultFormat if no format is specified
// in dequeueBuffer
@ -384,10 +437,10 @@ private:
// allocate new GraphicBuffer objects.
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
// mFrameAvailableListener is the listener object that will be called when a
// new frame becomes available. If it is not NULL it will be called from
// queueBuffer.
sp<FrameAvailableListener> mFrameAvailableListener;
// mConsumerListener is used to notify the connected consumer of
// asynchronous events that it may wish to react to. It is initially set
// to NULL and is written by consumerConnect and consumerDisconnect.
sp<ConsumerListener> mConsumerListener;
// mSynchronousMode whether we're in synchronous mode or not
bool mSynchronousMode;

View File

@ -39,12 +39,20 @@ namespace android {
class String8;
class SurfaceTexture : public virtual RefBase {
class SurfaceTexture : public virtual RefBase,
protected BufferQueue::ConsumerListener {
public:
// This typedef allows external code to continue referencing
// SurfaceTexture::FrameAvailableListener during refactoring
typedef BufferQueue::FrameAvailableListener FrameAvailableListener;
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called each time an additional frame becomes
// available for consumption. This means that frames that are queued
// while in asynchronous mode only trigger the callback if no previous
// frames are pending. Frames queued while in synchronous mode always
// trigger the callback.
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onFrameAvailable() = 0;
};
// SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
// name of the OpenGL ES texture to which images are to be streamed. This
@ -175,6 +183,12 @@ public:
protected:
// Implementation of the BufferQueue::ConsumerListener interface. These
// calls are used to notify the SurfaceTexture of asynchronous events in the
// BufferQueue.
virtual void onFrameAvailable();
virtual void onBuffersReleased();
static bool isExternalFormat(uint32_t format);
private:
@ -183,6 +197,13 @@ private:
EGLImageKHR createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer);
// freeBufferLocked frees up the given buffer slot. If the slot has been
// initialized this will release the reference to the GraphicBuffer in that
// slot and destroy the EGLImage in that slot. Otherwise it has no effect.
//
// This method must be called with mMutex locked.
void freeBufferLocked(int slotIndex);
// computeCurrentTransformMatrix computes the transform matrix for the
// current texture. It uses mCurrentTransform and the current GraphicBuffer
// to compute this matrix and stores it in mCurrentTransformMatrix.
@ -234,8 +255,8 @@ private:
// browser's tile cache exceeds.
const GLenum mTexTarget;
// SurfaceTexture maintains EGL information about GraphicBuffers that corresponds
// directly with BufferQueue's buffers
// EGLSlot contains the information and object references that
// SurfaceTexture maintains about a BufferQueue buffer slot.
struct EGLSlot {
EGLSlot()
: mEglImage(EGL_NO_IMAGE_KHR),
@ -258,6 +279,13 @@ private:
EGLSyncKHR mFence;
};
// mEGLSlots stores the buffers that have been allocated by the BufferQueue
// for each buffer slot. It is initialized to null pointers, and gets
// filled in with the result of BufferQueue::acquire when the
// client dequeues a buffer from a
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
// mAbandoned indicates that the BufferQueue will no longer be used to
@ -271,10 +299,10 @@ private:
// It can be set by the setName method.
String8 mName;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of SurfaceTexture objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
// mFrameAvailableListener is the listener object that will be called when a
// new frame becomes available. If it is not NULL it will be called from
// queueBuffer.
sp<FrameAvailableListener> mFrameAvailableListener;
// mCurrentTexture is the buffer slot index of the buffer that is currently
// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
@ -288,6 +316,10 @@ private:
// if none is supplied
sp<BufferQueue> mBufferQueue;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of SurfaceTexture objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
};
// ----------------------------------------------------------------------------

View File

@ -15,8 +15,8 @@
*/
#define LOG_TAG "BufferQueue"
//#define LOG_NDEBUG 0
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
@ -146,13 +146,6 @@ void BufferQueue::setConsumerName(const String8& name) {
mConsumerName = name;
}
void BufferQueue::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
ST_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mFrameAvailableListener = listener;
}
status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
Mutex::Autolock lock(mMutex);
mDefaultBufferFormat = defaultFormat;
@ -531,7 +524,7 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
sp<FrameAvailableListener> listener;
sp<ConsumerListener> listener;
{ // scope for the lock
Mutex::Autolock lock(mMutex);
@ -559,7 +552,7 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
// Synchronous mode always signals that an additional frame should
// be consumed.
listener = mFrameAvailableListener;
listener = mConsumerListener;
} else {
// In asynchronous mode we only keep the most recent buffer.
if (mQueue.empty()) {
@ -568,7 +561,7 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
// Asynchronous mode only signals that a frame should be
// consumed if no previous frame was pending. If a frame were
// pending then the consumer would have already been notified.
listener = mFrameAvailableListener;
listener = mConsumerListener;
} else {
Fifo::iterator front(mQueue.begin());
// buffer currently queued is freed
@ -682,6 +675,11 @@ status_t BufferQueue::connect(int api,
return NO_INIT;
}
if (mConsumerListener == NULL) {
ST_LOGE("connect: BufferQueue has no consumer!");
return NO_INIT;
}
int err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
@ -712,38 +710,49 @@ status_t BufferQueue::connect(int api,
status_t BufferQueue::disconnect(int api) {
ATRACE_CALL();
ST_LOGV("disconnect: api=%d", api);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
// it is not really an error to disconnect after the surface
// has been abandoned, it should just be a no-op.
return NO_ERROR;
}
int err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi == api) {
drainQueueAndFreeBuffersLocked();
mConnectedApi = NO_CONNECTED_API;
mNextCrop.makeInvalid();
mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
mNextTransform = 0;
mDequeueCondition.broadcast();
} else {
ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
mConnectedApi, api);
sp<ConsumerListener> listener;
{ // Scope for the lock
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
// it is not really an error to disconnect after the surface
// has been abandoned, it should just be a no-op.
return NO_ERROR;
}
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi == api) {
drainQueueAndFreeBuffersLocked();
mConnectedApi = NO_CONNECTED_API;
mNextCrop.makeInvalid();
mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
mNextTransform = 0;
mDequeueCondition.broadcast();
listener = mConsumerListener;
} else {
ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
mConnectedApi, api);
err = -EINVAL;
}
break;
default:
ST_LOGE("disconnect: unknown API %d", api);
err = -EINVAL;
}
break;
default:
ST_LOGE("disconnect: unknown API %d", api);
err = -EINVAL;
break;
break;
}
}
if (listener != NULL) {
listener->onBuffersReleased();
}
return err;
}
@ -841,7 +850,7 @@ void BufferQueue::freeAllBuffersLocked() {
}
}
status_t BufferQueue::acquire(BufferItem *buffer) {
status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
ATRACE_CALL();
Mutex::Autolock _l(mMutex);
// check if queue is empty
@ -855,8 +864,7 @@ status_t BufferQueue::acquire(BufferItem *buffer) {
if (mSlots[buf].mAcquireCalled) {
buffer->mGraphicBuffer = NULL;
}
else {
} else {
buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
}
buffer->mCrop = mSlots[buf].mCrop;
@ -872,8 +880,7 @@ status_t BufferQueue::acquire(BufferItem *buffer) {
mDequeueCondition.broadcast();
ATRACE_INT(mConsumerName.string(), mQueue.size());
}
else {
} else {
// should be a better return code?
return -EINVAL;
}
@ -907,17 +914,58 @@ status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
return OK;
}
status_t BufferQueue::consumerDisconnect() {
status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
ST_LOGV("consumerConnect");
Mutex::Autolock lock(mMutex);
mAbandoned = true;
if (mAbandoned) {
ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
return NO_INIT;
}
mConsumerListener = consumerListener;
return OK;
}
status_t BufferQueue::consumerDisconnect() {
ST_LOGV("consumerDisconnect");
Mutex::Autolock lock(mMutex);
if (mConsumerListener == NULL) {
ST_LOGE("consumerDisconnect: No consumer is connected!");
return -EINVAL;
}
mAbandoned = true;
mConsumerListener = NULL;
mQueue.clear();
freeAllBuffersLocked();
mDequeueCondition.broadcast();
return OK;
}
status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
ST_LOGV("getReleasedBuffers");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
return NO_INIT;
}
uint32_t mask = 0;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (!mSlots[i].mAcquireCalled) {
mask |= 1 << i;
}
}
*slotMask = mask;
ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
return NO_ERROR;
}
status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
{
ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
@ -982,4 +1030,24 @@ status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
return err;
}
BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
const wp<BufferQueue::ConsumerListener>& consumerListener):
mConsumerListener(consumerListener) {}
BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
if (listener != NULL) {
listener->onFrameAvailable();
}
}
void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
if (listener != NULL) {
listener->onBuffersReleased();
}
}
}; // namespace android

View File

@ -122,17 +122,32 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
ST_LOGV("SurfaceTexture");
if (bufferQueue == 0) {
ST_LOGV("Creating a new BufferQueue");
mBufferQueue = new BufferQueue(allowSynchronousMode);
}
else {
mBufferQueue = bufferQueue;
}
mBufferQueue->setConsumerName(mName);
memcpy(mCurrentTransformMatrix, mtxIdentity,
sizeof(mCurrentTransformMatrix));
// Note that we can't create an sp<...>(this) in a ctor that will not keep a
// reference once the ctor ends, as that would cause the refcount of 'this'
// dropping to 0 at the end of the ctor. Since all we need is a wp<...>
// that's what we create.
wp<BufferQueue::ConsumerListener> listener;
sp<BufferQueue::ConsumerListener> proxy;
listener = static_cast<BufferQueue::ConsumerListener*>(this);
proxy = new BufferQueue::ProxyConsumerListener(listener);
status_t err = mBufferQueue->consumerConnect(proxy);
if (err != NO_ERROR) {
ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
strerror(-err), err);
} else {
mBufferQueue->setConsumerName(mName);
}
}
SurfaceTexture::~SurfaceTexture() {
@ -167,7 +182,7 @@ status_t SurfaceTexture::updateTexImage() {
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
if (mBufferQueue->acquire(&item) == NO_ERROR) {
if (mBufferQueue->acquireBuffer(&item) == NO_ERROR) {
int buf = item.mBuf;
// This buffer was newly allocated, so we need to clean up on our side
if (item.mGraphicBuffer != NULL) {
@ -394,7 +409,7 @@ void SurfaceTexture::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
ST_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mBufferQueue->setFrameAvailableListener(listener);
mFrameAvailableListener = listener;
}
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
@ -438,24 +453,36 @@ bool SurfaceTexture::isSynchronousMode() const {
return mBufferQueue->isSynchronousMode();
}
void SurfaceTexture::abandon() {
Mutex::Autolock lock(mMutex);
mAbandoned = true;
mCurrentTextureBuf.clear();
// destroy all egl buffers
for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
mEGLSlots[i].mGraphicBuffer = 0;
if (mEGLSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mEGLSlots[i].mEglDisplay,
mEGLSlots[i].mEglImage);
mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
mEGLSlots[i].mEglDisplay = EGL_NO_DISPLAY;
void SurfaceTexture::freeBufferLocked(int slotIndex) {
ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
mEGLSlots[slotIndex].mGraphicBuffer = 0;
if (mEGLSlots[slotIndex].mEglImage != EGL_NO_IMAGE_KHR) {
EGLImageKHR img = mEGLSlots[slotIndex].mEglImage;
if (img != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mEGLSlots[slotIndex].mEglDisplay, img);
}
mEGLSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
mEGLSlots[slotIndex].mEglDisplay = EGL_NO_DISPLAY;
}
}
// disconnect from the BufferQueue
mBufferQueue->consumerDisconnect();
void SurfaceTexture::abandon() {
ST_LOGV("abandon");
Mutex::Autolock lock(mMutex);
if (!mAbandoned) {
mAbandoned = true;
mCurrentTextureBuf.clear();
// destroy all egl buffers
for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
freeBufferLocked(i);
}
// disconnect from the BufferQueue
mBufferQueue->consumerDisconnect();
mBufferQueue.clear();
}
}
void SurfaceTexture::setName(const String8& name) {
@ -505,6 +532,40 @@ status_t SurfaceTexture::connect(int api,
return mBufferQueue->connect(api, outWidth, outHeight, outTransform);
}
void SurfaceTexture::onFrameAvailable() {
ST_LOGV("onFrameAvailable");
sp<FrameAvailableListener> listener;
{ // scope for the lock
Mutex::Autolock lock(mMutex);
listener = mFrameAvailableListener;
}
if (listener != NULL) {
ST_LOGV("actually calling onFrameAvailable");
listener->onFrameAvailable();
}
}
void SurfaceTexture::onBuffersReleased() {
ST_LOGV("onBuffersReleased");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
// Nothing to do if we're already abandoned.
return;
}
uint32_t mask = 0;
mBufferQueue->getReleasedBuffers(&mask);
for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
if (mask & (1 << i)) {
freeBufferLocked(i);
}
}
}
void SurfaceTexture::dump(String8& result) const
{
char buffer[1024];
@ -515,19 +576,21 @@ void SurfaceTexture::dump(String8& result, const char* prefix,
char* buffer, size_t SIZE) const
{
Mutex::Autolock _l(mMutex);
snprintf(buffer, SIZE, "%smTexName=%d\n", prefix, mTexName);
snprintf(buffer, SIZE, "%smTexName=%d, mAbandoned=%d\n", prefix, mTexName,
int(mAbandoned));
result.append(buffer);
snprintf(buffer, SIZE,
"%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
,prefix, mCurrentCrop.left,
"%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n",
prefix, mCurrentCrop.left,
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
mCurrentTransform, mCurrentTexture
);
result.append(buffer);
mBufferQueue->dump(result, prefix, buffer, SIZE);
if (!mAbandoned) {
mBufferQueue->dump(result, prefix, buffer, SIZE);
}
}
static void mtxMul(float out[16], const float a[16], const float b[16]) {

View File

@ -14,10 +14,14 @@
* limitations under the License.
*/
#define LOG_TAG "SurfaceTextureClient_test"
//#define LOG_NDEBUG 0
#include <EGL/egl.h>
#include <gtest/gtest.h>
#include <gui/SurfaceTextureClient.h>
#include <utils/threads.h>
#include <utils/Log.h>
#include <utils/Thread.h>
namespace android {
@ -30,6 +34,11 @@ protected:
}
virtual void SetUp() {
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
testInfo->name());
mST = new SurfaceTexture(123);
mSTC = new SurfaceTextureClient(mST);
mANW = mSTC;
@ -76,6 +85,11 @@ protected:
eglDestroyContext(mEglDisplay, mEglContext);
eglDestroySurface(mEglDisplay, mEglSurface);
eglTerminate(mEglDisplay);
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("End test: %s.%s", testInfo->test_case_name(),
testInfo->name());
}
virtual EGLint const* getConfigAttribs() {
@ -147,6 +161,10 @@ TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) {
EXPECT_NE(EGL_NO_SURFACE, eglSurface);
EXPECT_EQ(EGL_SUCCESS, eglGetError());
if (eglSurface != EGL_NO_SURFACE) {
eglDestroySurface(dpy, eglSurface);
}
eglTerminate(dpy);
}

View File

@ -47,6 +47,11 @@ protected:
}
virtual void SetUp() {
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
testInfo->name());
mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
@ -148,6 +153,11 @@ protected:
eglTerminate(mEglDisplay);
}
ASSERT_EQ(EGL_SUCCESS, eglGetError());
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("End test: %s.%s", testInfo->test_case_name(),
testInfo->name());
}
virtual EGLint const* getConfigAttribs() {
@ -1188,7 +1198,10 @@ TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
}
TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
sp<GraphicBuffer> buffers[3];
sp<GraphicBuffer> buffers[2];
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
// This test requires async mode to run on a single thread.
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
@ -1197,7 +1210,7 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
for (int i = 0; i < 3; i++) {
for (int i = 0; i < 2; i++) {
// Produce a frame
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
mProducerEglSurface, mProducerEglContext));
@ -1209,6 +1222,7 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
mEglContext));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
fw->waitForFrame();
mST->updateTexImage();
buffers[i] = mST->getCurrentBuffer();
}
@ -1220,24 +1234,23 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
// Destroy the EGLSurface
EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
mProducerEglSurface = EGL_NO_SURFACE;
// Release the ref that the SurfaceTexture has on buffers[2].
mST->abandon();
// This test should have the only reference to buffer 0.
EXPECT_EQ(1, buffers[0]->getStrongCount());
EXPECT_EQ(1, buffers[1]->getStrongCount());
// Depending on how lazily the GL driver dequeues buffers, we may end up
// with either two or three total buffers. If there are three, make sure
// the last one was properly down-ref'd.
if (buffers[2] != buffers[0]) {
EXPECT_EQ(1, buffers[2]->getStrongCount());
}
// The SurfaceTexture should hold a single reference to buffer 1 in its
// mCurrentBuffer member. All of the references in the slots should have
// been released.
EXPECT_EQ(2, buffers[1]->getStrongCount());
}
TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
sp<GraphicBuffer> buffers[3];
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
// This test requires async mode to run on a single thread.
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
mProducerEglSurface, mProducerEglContext));
@ -1258,6 +1271,7 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
mEglContext));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
fw->waitForFrame();
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
buffers[i] = mST->getCurrentBuffer();
}
@ -1273,6 +1287,7 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
// Destroy the EGLSurface.
EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
mProducerEglSurface = EGL_NO_SURFACE;
EXPECT_EQ(1, buffers[0]->getStrongCount());
EXPECT_EQ(1, buffers[1]->getStrongCount());