This change is a clean up of some of the handling of the maximum number of
buffers that are allowed at once. It mostly renames a few member variables and
methods, but it includes a couple small refactorings.
Change-Id: I9959310f563d09583548d4291e1050a7bbc7d87d
The primary display device was being configured to "blank" by
default, which prevented the boot animation from appearing
(unless you got lucky with the hardware composer state).
Bug 6975688
Change-Id: I0fa52e9e719c6e997c5725a7baf15d9718461b78
HWComposer can now create IDs representing a display
it can deal with. IDs MAIN and HDMI are reserved.
SurfaceFlinger associate HWComposer IDs with a
DisplayDevice and uses that when it talks to HWComposer.
A DisplayDevice doesn't have to have a HWComposer ID,
in that case it just can't use h/w composer composition.
Change-Id: Iec3d7ac92e0c22bf975052ae2847402f58bade71
fix a few bugs with external displays
- HWComposer doesn't really handle multiple displays yet
so there is a lot of ugliness there
- We also need to make sure that external displays are not
blanked by default
- due to some EGL limitations surfaces being swapped need
to be current
Change-Id: I82bff05b43bcebd8da863c7c76b4edbc3bc223a9
- also replace C casts with C++ casts
- only the interface is changed, HWComposer still doesn't
fully handle multiple displays
Change-Id: I48eb89bff2edb76bf1d4d41f46802b9b2a7166a8
This change refactors the FramebufferSurface class to inherit from the new
ConsumerBase class.
Bug: 6620200
Change-Id: I46ec942ddb019658e3c5e79465548b171b2261f2
- fix typo drawForSreenshot misspelled
- get rid of DisplayDeviceBase
- removed unused or unneeded code
- always pass a DisplayDevice to Layer methods that are called
on a per-display basis (to make it clear that this could be
called more than once per composition).
Change-Id: Id948b7e09fe5c06db0e42d40d6ed75dd095c7f44
Commit 8630320 moved the eglSwapBuffers fallback (for devices with no
HWC implementation) from DisplayHardware to HWComposer. But HWComposer
only knows about the framebuffer EGL display and surface handles if
there is a HWC, so it was always passing bogus handles.
This change moves the eglSwapBuffers fallback up to SurfaceFlinger,
which has access to the framebuffer EGL handles.
Bug: 6886613
Change-Id: Iad3f5ff7c90ee48d7053999e6a4548d6794b6ebd
we will only ever have a single instance of HWComposer, so
it's now an attribute of SurfaceFlinger, instead of being part
of DisplayHardware.
DisplayHardware now just represents a "display" (it should be renamed).
Change-Id: Iec191e57686868e1df6daa8b880a286c9fefde56
mostly refactored SurfaceFlinger.h, but also removed dead code.
cleaned-up a few includes as well.
Change-Id: Ib15f4ffe567912b61ee98aa076c6a283b72811b5
Call into the new HWC blank operation to blank or unblank the screen.
Legacy systems may have already blanked the screen via early suspend,
and can choose to not implement the blank operation in their hardware
composer implementation.
Change-Id: Ib403c8c0e36367a2cfef3e1d124872fcfeb9e7cb
both API and implementation will change, this is just a prototype
intended to show feasability.
SurfaceFlinger is passed an ISurfaceTexture through a new
callback, it is in turn used to create an EGLSurface which
surfaceflinger will draw into in addition to the main screen.
Change-Id: Id0bbb0b854bb7bae44d57246a90b65d4567f9a21
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.
In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.
The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.
Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
The acquire and release fences aren't yet used; this is just support
for the new version and temporary backwards compatibility for older
versions.
Change-Id: Ia5ccc05a97c86f649042b9a35e11042fa0187e84
HWComposer must abstract the HWC HAL entirely, so that the
HAL can continue to evolve (and break binary compatibility)
without breaking SurfaceFlinger. The HWC data structure had
leaked outside of HWComposer, this is now fixed.
We now have an abstract interface that provide all the
needed functionality, HWCompose provides concrete
implementations of it based on the the HWC version.
Change-Id: I40c4676dc986b682ede5520a1c60efe64037b0bb
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.
Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
SurfaceFlinger will no longer directly synchronize with early suspend.
Instead, PowerManagerService will synchronize with SurfaceFlinger to
ensure that a black frame has been drawn on the display, and then
trigger all early suspend handlers.
Change-Id: I07acdd628440d23fdb69db94319ec5d65d3f4919
this optimization didn't improve performance and in fact
seemed to hurt more than anything else. it also made
things a lot more complex as it introduced edges cases
when switching to/from h/w composer.
Change-Id: Iaafc235e175f5740cd98bff914d706e02ab88bb8
SF could end-up in an infinite crash-loop during startup if it
was stopped while the screen was off. This happened because
the thread that manages screen blanking was started before
other important pieces of SF were initialized.
Change-Id: I0dded11dbf2395fdd57b673859a7aa0fa9eb32b6
we now exit the Display thread on any error happening on these files.
also refactor the code and remove a lot of unused stuff.
Change-Id: I8d080c35b211890ca20ae09fa36fbdccdf5669a8
It is now possible to say:
dumpsys SurfaceFlinger --latency
to print latency information about all windows
dumpsys SurfaceFlinger --latency window-name
to print the latency stats of the specified window
for instance: dumpsys SurfaceFlinger --latency SurfaceView
The data consists of one line containing global stats, followed by
128 lines of tab separated timestamps in nanosecond.
The first line currently contains the refresh period in nanosecond.
Each 128 following line contains 3 timestamps, of respectively
the app draw time, the vsync timestamp just prior the call to set and
the timestamp of the call to set.
Change-Id: Ib6b6da1d7e2e6ba49c282bdbc0b56a7dc203343a
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.
Bug: 1475048
Change-Id: Ia720f64d1b950328b47b22c6a86042e481d35f09
Revert "Add support for sending VSYNC events to the framework"
This reverts commit f3918c5bd4bc9f02f74da42995564150ca2dd382.
Change-Id: I998e3e1aa3fa310829ae973b64fe11b01f6f468f
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.
Bug: 1475048
Change-Id: If4126023fc9c067e56087ec7d16a8fd542ce1794
- don't advertise extensions that are not supported
by any implementation
- remove EGL_ANDROID_swap_rectangle which is not
implemented by anybody and confuses people
- add some comments about mandatory extensions
Bug: 5428001
Change-Id: Id8dc48116ac1d1eb79ec9ef55d03e29d4257c1f3
this would happen when toggling on/off/on very fast, the screen
could stay black (while the panel is on).
Bug: 5429724
Change-Id: Ic8aa6aff066e6267923c0d47ef65e314e7bb6d41
we need to clear the whole framebuffer in that situation because
we can't trust the content of the FB when partial (fb preserving)
updates are used.
Bug: 5318492
Change-Id: I3f0e01b0fb665a34e44d88ad9f0f54a5d990060b
this happened when the overlays were in use, since the animation
is rendered in the FB and the FB is not used.
we now have a way to turn hwc off temporarily.
Change-Id: I3385f0c25bb9cc91948e7b26e7cd31ed18c36ace
This is useful in various situations, for instance if the HAL
wants to change its compositing strategy.
Bug: 4488017
Change-Id: I5afc14e5917c6db7926d7417d48677d5aba50caa
- renderscript now calls EGL directly instead of relying on this function
- surfaceflinger also does its own EGLConfig selection
- selectConfigForPixelFormat stays for legacy reason (many tests use it) but
it now only tries to match the alpha channel of the format rather than the
format itself.
this will allow implementations who don't support the exact formats
defined in the HAL to work properly.
Bug: 4998223
Change-Id: Ic664dfc14d5072a514b6f77a115d1521bfc1578f
Merge commit 'fb31036fd844444c395a2ae9c97439eec9f774e4'
* commit 'fb31036fd844444c395a2ae9c97439eec9f774e4':
Use the context_priority extension when present.
Merge commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f'
* commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f':
implement part of [3094280] New animation for screen on and screen off
Merge commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96'
* commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96':
Remove dead code, and make the animation a setting.
turn off the electron beam
There are 16 events logged in the event log:
SF_APP_DEQUEUE_BEFORE
SF_APP_DEQUEUE_AFTER
SF_APP_LOCK_BEFORE
SF_APP_LOCK_AFTER
SF_APP_QUEUE
SF_REPAINT
SF_COMPOSITION_COMPLETE
SF_UNLOCK_CLIENTS
SF_SWAP_BUFFERS
SF_REPAINT_DONE
SF_FB_POST_BEFORE
SF_FB_POST_AFTER
SF_FB_DEQUEUE_BEFORE
SF_FB_DEQUEUE_AFTER
SF_FB_LOCK_BEFORE
SF_FB_LOCK_AFTER
all events log the buffer conserned and a timestamp in microseconds.
by default the logging is not enabled, to turn it on:
adb shell service call SurfaceFlinger 1006 i31 1
adb shell setprop debug.graphic_log 1
The effect is immediate in SurfaceFlinger, but applications need to be
restarted.
Change-Id: Ifc2e31f7aed072d9a7dede20ff2ce59231edbec1
- we now clear the framebuffer upon request from the HAL
- the HAL list size could get out of sync with reality
- there was also an issue where sometime we could run past the list
Change-Id: Ic3a34314aed24181f2d8cc787096af83c046ef27
moved surfaceflinger, audioflinger, cameraservice
all native services should now reside in this location.
Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8