surfaceflinger: refactor FrambufferSurface

This change refactors the FramebufferSurface class to inherit from the new
ConsumerBase class.

Bug: 6620200
Change-Id: I46ec942ddb019658e3c5e79465548b171b2261f2
This commit is contained in:
Jamie Gennis 2012-08-02 20:11:05 -07:00
parent 028a7572c8
commit 1a4d883dcc
11 changed files with 571 additions and 190 deletions

View File

@ -422,10 +422,6 @@ private:
// in requestBuffers() if a width and height of zero is specified.
uint32_t mDefaultHeight;
// mPixelFormat holds the pixel format of allocated buffers. It is used
// in requestBuffers() if a format of zero is specified.
uint32_t mPixelFormat;
// mMinUndequeuedBuffers is a constraint on the number of buffers
// not dequeued at any time
int mMinUndequeuedBuffers;

209
include/gui/ConsumerBase.h Normal file
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@ -0,0 +1,209 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_CONSUMERBASE_H
#define ANDROID_GUI_CONSUMERBASE_H
#include <gui/BufferQueue.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
namespace android {
// ----------------------------------------------------------------------------
class String8;
// ConsumerBase is a base class for BufferQueue consumer end-points. It
// handles common tasks like management of the connection to the BufferQueue
// and the buffer pool.
class ConsumerBase : public virtual RefBase,
protected BufferQueue::ConsumerListener {
public:
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called each time an additional frame becomes
// available for consumption. This means that frames that are queued
// while in asynchronous mode only trigger the callback if no previous
// frames are pending. Frames queued while in synchronous mode always
// trigger the callback.
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onFrameAvailable() = 0;
};
virtual ~ConsumerBase();
// abandon frees all the buffers and puts the ConsumerBase into the
// 'abandoned' state. Once put in this state the ConsumerBase can never
// leave it. When in the 'abandoned' state, all methods of the
// ISurfaceTexture interface will fail with the NO_INIT error.
//
// Note that while calling this method causes all the buffers to be freed
// from the perspective of the the ConsumerBase, if there are additional
// references on the buffers (e.g. if a buffer is referenced by a client
// or by OpenGL ES as a texture) then those buffer will remain allocated.
void abandon();
// set the name of the ConsumerBase that will be used to identify it in
// log messages.
void setName(const String8& name);
// getBufferQueue returns the BufferQueue object to which this
// ConsumerBase is connected.
sp<BufferQueue> getBufferQueue() const;
// dump writes the current state to a string. These methods should NOT be
// overridden by child classes. Instead they should override the
// dumpLocked method, which is called by these methods after locking the
// mutex.
void dump(String8& result) const;
void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
private:
ConsumerBase(const ConsumerBase&);
void operator=(const ConsumerBase&);
protected:
// TODO: Fix this comment
// ConsumerBase constructs a new ConsumerBase object. tex indicates the
// name of the OpenGL ES texture to which images are to be streamed.
// allowSynchronousMode specifies whether or not synchronous mode can be
// enabled. texTarget specifies the OpenGL ES texture target to which the
// texture will be bound in updateTexImage. useFenceSync specifies whether
// fences should be used to synchronize access to buffers if that behavior
// is enabled at compile-time. A custom bufferQueue can be specified
// if behavior for queue/dequeue/connect etc needs to be customized.
// Otherwise a default BufferQueue will be created and used.
//
// For legacy reasons, the ConsumerBase is created in a state where it is
// considered attached to an OpenGL ES context for the purposes of the
// attachToContext and detachFromContext methods. However, despite being
// considered "attached" to a context, the specific OpenGL ES context
// doesn't get latched until the first call to updateTexImage. After that
// point, all calls to updateTexImage must be made with the same OpenGL ES
// context current.
//
// A ConsumerBase may be detached from one OpenGL ES context and then
// attached to a different context using the detachFromContext and
// attachToContext methods, respectively. The intention of these methods is
// purely to allow a ConsumerBase to be transferred from one consumer
// context to another. If such a transfer is not needed there is no
// requirement that either of these methods be called.
ConsumerBase(const sp<BufferQueue> &bufferQueue);
// Implementation of the BufferQueue::ConsumerListener interface. These
// calls are used to notify the ConsumerBase of asynchronous events in the
// BufferQueue.
virtual void onFrameAvailable();
virtual void onBuffersReleased();
// freeBufferLocked frees up the given buffer slot. If the slot has been
// initialized this will release the reference to the GraphicBuffer in that
// slot and destroy the EGLImage in that slot. Otherwise it has no effect.
//
// This method must be called with mMutex locked.
virtual void freeBufferLocked(int slotIndex);
// abandonLocked puts the BufferQueue into the abandoned state, causing
// all future operations on it to fail. This method rather than the public
// abandon method should be overridden by child classes to add abandon-
// time behavior.
//
// This method must be called with mMutex locked.
virtual void abandonLocked();
virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
size_t SIZE) const;
// acquireBufferLocked fetches the next buffer from the BufferQueue and
// updates the buffer slot for the buffer returned.
virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
// releaseBufferLocked relinquishes control over a buffer, returning that
// control to the BufferQueue.
virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
EGLSyncKHR eglFence, const sp<Fence>& fence);
// Slot contains the information and object references that
// ConsumerBase maintains about a BufferQueue buffer slot.
struct Slot {
// mGraphicBuffer is the Gralloc buffer store in the slot or NULL if
// no Gralloc buffer is in the slot.
sp<GraphicBuffer> mGraphicBuffer;
// mFence is a fence which will signal when the buffer associated with
// this buffer slot is no longer being used by the consumer and can be
// overwritten. The buffer can be dequeued before the fence signals;
// the producer is responsible for delaying writes until it signals.
sp<Fence> mFence;
};
// mSlots stores the buffers that have been allocated by the BufferQueue
// for each buffer slot. It is initialized to null pointers, and gets
// filled in with the result of BufferQueue::acquire when the
// client dequeues a buffer from a
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
Slot mSlots[BufferQueue::NUM_BUFFER_SLOTS];
// mAbandoned indicates that the BufferQueue will no longer be used to
// consume images buffers pushed to it using the ISurfaceTexture
// interface. It is initialized to false, and set to true in the abandon
// method. A BufferQueue that has been abandoned will return the NO_INIT
// error from all IConsumerBase methods capable of returning an error.
bool mAbandoned;
// mName is a string used to identify the ConsumerBase in log messages.
// It can be set by the setName method.
String8 mName;
// mFrameAvailableListener is the listener object that will be called when a
// new frame becomes available. If it is not NULL it will be called from
// queueBuffer.
sp<FrameAvailableListener> mFrameAvailableListener;
// The ConsumerBase has-a BufferQueue and is responsible for creating this object
// if none is supplied
sp<BufferQueue> mBufferQueue;
// mAttached indicates whether the ConsumerBase is currently attached to
// an OpenGL ES context. For legacy reasons, this is initialized to true,
// indicating that the ConsumerBase is considered to be attached to
// whatever context is current at the time of the first updateTexImage call.
// It is set to false by detachFromContext, and then set to true again by
// attachToContext.
bool mAttached;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of ConsumerBase objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_CONSUMERBASE_H

View File

@ -4,6 +4,7 @@ include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
BitTube.cpp \
BufferQueue.cpp \
ConsumerBase.cpp \
DisplayEventReceiver.cpp \
IDisplayEventConnection.cpp \
ISensorEventConnection.cpp \

View File

@ -85,7 +85,6 @@ BufferQueue::BufferQueue(bool allowSynchronousMode, int bufferCount,
const sp<IGraphicBufferAlloc>& allocator) :
mDefaultWidth(1),
mDefaultHeight(1),
mPixelFormat(PIXEL_FORMAT_RGBA_8888),
mMinUndequeuedBuffers(bufferCount),
mMinAsyncBufferSlots(bufferCount + 1),
mMinSyncBufferSlots(bufferCount),
@ -98,7 +97,7 @@ BufferQueue::BufferQueue(bool allowSynchronousMode, int bufferCount,
mAbandoned(false),
mFrameCounter(0),
mBufferHasBeenQueued(false),
mDefaultBufferFormat(0),
mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
mConsumerUsageBits(0),
mTransformHint(0)
{
@ -125,7 +124,8 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
if (bufferCount > NUM_BUFFER_SLOTS)
return BAD_VALUE;
// special-case, nothing to do
mServerBufferCount = bufferCount;
if (bufferCount == mBufferCount)
return OK;
@ -133,7 +133,6 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
bufferCount >= mBufferCount) {
// easy, we just have more buffers
mBufferCount = bufferCount;
mServerBufferCount = bufferCount;
mDequeueCondition.broadcast();
} else {
// we're here because we're either
@ -150,7 +149,6 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
// own one. the actual resizing will happen during the next
// dequeueBuffer.
mServerBufferCount = bufferCount;
mDequeueCondition.broadcast();
}
return OK;
@ -260,7 +258,7 @@ int BufferQueue::query(int what, int* outValue)
value = mDefaultHeight;
break;
case NATIVE_WINDOW_FORMAT:
value = mPixelFormat;
value = mDefaultBufferFormat;
break;
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
value = mSynchronousMode ?
@ -447,12 +445,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
h = mDefaultHeight;
}
const bool updateFormat = (format != 0);
if (!updateFormat) {
// keep the current (or default) format
format = mPixelFormat;
}
// buffer is now in DEQUEUED (but can also be current at the same time,
// if we're in synchronous mode)
mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
@ -473,9 +465,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
"failed");
return error;
}
if (updateFormat) {
mPixelFormat = format;
}
mSlots[buf].mAcquireCalled = false;
mSlots[buf].mGraphicBuffer = graphicBuffer;
@ -791,9 +780,9 @@ void BufferQueue::dump(String8& result, const char* prefix,
snprintf(buffer, SIZE,
"%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
"mPixelFormat=%d, FIFO(%d)={%s}\n",
"default-format=%d, FIFO(%d)={%s}\n",
prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
mDefaultHeight, mDefaultBufferFormat, fifoSize, fifo.string());
result.append(buffer);
@ -835,21 +824,22 @@ void BufferQueue::dump(String8& result, const char* prefix,
}
}
void BufferQueue::freeBufferLocked(int i) {
mSlots[i].mGraphicBuffer = 0;
if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
mSlots[i].mNeedsCleanupOnRelease = true;
void BufferQueue::freeBufferLocked(int slot) {
ST_LOGV("freeBufferLocked: slot=%d", slot);
mSlots[slot].mGraphicBuffer = 0;
if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
mSlots[slot].mNeedsCleanupOnRelease = true;
}
mSlots[i].mBufferState = BufferSlot::FREE;
mSlots[i].mFrameNumber = 0;
mSlots[i].mAcquireCalled = false;
mSlots[slot].mBufferState = BufferSlot::FREE;
mSlots[slot].mFrameNumber = 0;
mSlots[slot].mAcquireCalled = false;
// destroy fence as BufferQueue now takes ownership
if (mSlots[i].mEglFence != EGL_NO_SYNC_KHR) {
eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mEglFence);
mSlots[i].mEglFence = EGL_NO_SYNC_KHR;
if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
}
mSlots[i].mFence.clear();
mSlots[slot].mFence.clear();
}
void BufferQueue::freeAllBuffersLocked() {
@ -886,12 +876,14 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
buffer->mTimestamp = mSlots[buf].mTimestamp;
buffer->mBuf = buf;
buffer->mFence = mSlots[buf].mFence;
mSlots[buf].mAcquireCalled = true;
mSlots[buf].mAcquireCalled = true;
mSlots[buf].mNeedsCleanupOnRelease = false;
mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
mSlots[buf].mFence.clear();
mQueue.erase(front);
mDequeueCondition.broadcast();
mSlots[buf].mFence.clear();
ATRACE_INT(mConsumerName.string(), mQueue.size());
} else {

205
libs/gui/ConsumerBase.cpp Normal file
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@ -0,0 +1,205 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "ConsumerBase"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <hardware/hardware.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/ISurfaceComposer.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/ConsumerBase.h>
#include <private/gui/ComposerService.h>
#include <utils/Log.h>
#include <utils/String8.h>
#include <utils/Trace.h>
// Macros for including the ConsumerBase name in log messages
#define CB_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
#define CB_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
#define CB_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
#define CB_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
#define CB_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
namespace android {
// Get an ID that's unique within this process.
static int32_t createProcessUniqueId() {
static volatile int32_t globalCounter = 0;
return android_atomic_inc(&globalCounter);
}
ConsumerBase::ConsumerBase(const sp<BufferQueue>& bufferQueue) :
mBufferQueue(bufferQueue) {
// Choose a name using the PID and a process-unique ID.
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
// Note that we can't create an sp<...>(this) in a ctor that will not keep a
// reference once the ctor ends, as that would cause the refcount of 'this'
// dropping to 0 at the end of the ctor. Since all we need is a wp<...>
// that's what we create.
wp<BufferQueue::ConsumerListener> listener;
sp<BufferQueue::ConsumerListener> proxy;
listener = static_cast<BufferQueue::ConsumerListener*>(this);
proxy = new BufferQueue::ProxyConsumerListener(listener);
status_t err = mBufferQueue->consumerConnect(proxy);
if (err != NO_ERROR) {
CB_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
strerror(-err), err);
} else {
mBufferQueue->setConsumerName(mName);
}
}
ConsumerBase::~ConsumerBase() {
CB_LOGV("~ConsumerBase");
abandon();
}
void ConsumerBase::freeBufferLocked(int slotIndex) {
CB_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
mSlots[slotIndex].mGraphicBuffer = 0;
mSlots[slotIndex].mFence = 0;
}
// Used for refactoring, should not be in final interface
sp<BufferQueue> ConsumerBase::getBufferQueue() const {
Mutex::Autolock lock(mMutex);
return mBufferQueue;
}
void ConsumerBase::onFrameAvailable() {
CB_LOGV("onFrameAvailable");
sp<FrameAvailableListener> listener;
{ // scope for the lock
Mutex::Autolock lock(mMutex);
listener = mFrameAvailableListener;
}
if (listener != NULL) {
CB_LOGV("actually calling onFrameAvailable");
listener->onFrameAvailable();
}
}
void ConsumerBase::onBuffersReleased() {
Mutex::Autolock lock(mMutex);
CB_LOGV("onBuffersReleased");
if (mAbandoned) {
// Nothing to do if we're already abandoned.
return;
}
uint32_t mask = 0;
mBufferQueue->getReleasedBuffers(&mask);
for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
if (mask & (1 << i)) {
freeBufferLocked(i);
}
}
}
void ConsumerBase::abandon() {
CB_LOGV("abandon");
Mutex::Autolock lock(mMutex);
if (!mAbandoned) {
abandonLocked();
mAbandoned = true;
}
}
void ConsumerBase::abandonLocked() {
CB_LOGV("abandonLocked");
for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
freeBufferLocked(i);
}
// disconnect from the BufferQueue
mBufferQueue->consumerDisconnect();
mBufferQueue.clear();
}
void ConsumerBase::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
CB_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mFrameAvailableListener = listener;
}
void ConsumerBase::dump(String8& result) const {
char buffer[1024];
dump(result, "", buffer, 1024);
}
void ConsumerBase::dump(String8& result, const char* prefix,
char* buffer, size_t size) const {
Mutex::Autolock _l(mMutex);
dumpLocked(result, prefix, buffer, size);
}
void ConsumerBase::dumpLocked(String8& result, const char* prefix,
char* buffer, size_t SIZE) const {
snprintf(buffer, SIZE, "%smAbandoned=%d\n", prefix, int(mAbandoned));
result.append(buffer);
if (!mAbandoned) {
mBufferQueue->dump(result, prefix, buffer, SIZE);
}
}
status_t ConsumerBase::acquireBufferLocked(BufferQueue::BufferItem *item) {
status_t err = mBufferQueue->acquireBuffer(item);
if (err != NO_ERROR) {
return err;
}
if (item->mGraphicBuffer != NULL) {
mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer;
}
CB_LOGV("acquireBufferLocked: -> slot=%d", item->mBuf);
return OK;
}
status_t ConsumerBase::releaseBufferLocked(int slot, EGLDisplay display,
EGLSyncKHR eglFence, const sp<Fence>& fence) {
CB_LOGV("releaseBufferLocked: slot=%d", slot);
status_t err = mBufferQueue->releaseBuffer(slot, display, eglFence, fence);
if (err == BufferQueue::STALE_BUFFER_SLOT) {
freeBufferLocked(slot);
}
mSlots[slot].mFence.clear();
return err;
}
} // namespace android

View File

@ -27,6 +27,8 @@
#include <ui/DisplayInfo.h>
#include <ui/PixelFormat.h>
#include <gui/SurfaceTextureClient.h>
#include <GLES/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
@ -100,11 +102,13 @@ void checkEGLErrors(const char* token)
DisplayDevice::DisplayDevice(
const sp<SurfaceFlinger>& flinger,
int display,
const sp<ANativeWindow>& surface,
const sp<ANativeWindow>& nativeWindow,
const sp<FramebufferSurface>& framebufferSurface,
EGLConfig config)
: mFlinger(flinger),
mId(display),
mNativeWindow(surface),
mNativeWindow(nativeWindow),
mFramebufferSurface(framebufferSurface),
mDisplay(EGL_NO_DISPLAY),
mSurface(EGL_NO_SURFACE),
mContext(EGL_NO_CONTEXT),
@ -164,12 +168,6 @@ void DisplayDevice::init(EGLConfig config)
{
ANativeWindow* const window = mNativeWindow.get();
int concreteType;
window->query(window, NATIVE_WINDOW_CONCRETE_TYPE, &concreteType);
if (concreteType == NATIVE_WINDOW_FRAMEBUFFER) {
mFramebufferSurface = static_cast<FramebufferSurface *>(mNativeWindow.get());
}
int format;
window->query(window, NATIVE_WINDOW_FORMAT, &format);
mDpiX = window->xdpi;
@ -216,16 +214,6 @@ void DisplayDevice::init(EGLConfig config)
eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
if (mFramebufferSurface != NULL) {
if (mFramebufferSurface->isUpdateOnDemand()) {
mFlags |= PARTIAL_UPDATES;
// if we have partial updates, we definitely don't need to
// preserve the backbuffer, which may be costly.
eglSurfaceAttrib(display, surface,
EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
}
}
mDisplay = display;
mSurface = surface;
mFormat = format;
@ -262,12 +250,6 @@ void DisplayDevice::flip(const Region& dirty) const
}
#endif
if (mFlags & PARTIAL_UPDATES) {
if (mFramebufferSurface != NULL) {
mFramebufferSurface->setUpdateRectangle(dirty.getBounds());
}
}
mPageFlipCount++;
}

View File

@ -62,7 +62,8 @@ public:
DisplayDevice(
const sp<SurfaceFlinger>& flinger,
int dpy,
const sp<ANativeWindow>& surface,
const sp<ANativeWindow>& nativeWindow,
const sp<FramebufferSurface>& framebufferSurface,
EGLConfig config);
~DisplayDevice();

View File

@ -1,6 +1,6 @@
/*
**
** Copyright 2007 The Android Open Source Project
** Copyright 2012 The Android Open Source Project
**
** Licensed under the Apache License Version 2.0(the "License");
** you may not use this file except in compliance with the License.
@ -48,17 +48,33 @@ sp<FramebufferSurface> FramebufferSurface::create() {
// ----------------------------------------------------------------------------
class GraphicBufferAlloc : public BnGraphicBufferAlloc {
public:
GraphicBufferAlloc() { };
virtual ~GraphicBufferAlloc() { };
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
PixelFormat format, uint32_t usage, status_t* error) {
sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
return graphicBuffer;
}
};
/*
* This implements the (main) framebuffer management. This class is used
* mostly by SurfaceFlinger, but also by command line GL application.
*
*/
FramebufferSurface::FramebufferSurface()
: SurfaceTextureClient(),
fbDev(0), mCurrentBufferIndex(-1), mUpdateOnDemand(false)
FramebufferSurface::FramebufferSurface():
ConsumerBase(new BufferQueue(true, NUM_FRAME_BUFFERS,
new GraphicBufferAlloc())),
fbDev(0),
mCurrentBufferSlot(-1),
mCurrentBuffer(0)
{
hw_module_t const* module;
if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
int stride;
int err;
@ -70,85 +86,64 @@ FramebufferSurface::FramebufferSurface()
if (!fbDev)
return;
mUpdateOnDemand = (fbDev->setUpdateRect != 0);
const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
const_cast<int&>(ANativeWindow::minSwapInterval) = fbDev->minSwapInterval;
const_cast<int&>(ANativeWindow::maxSwapInterval) = fbDev->maxSwapInterval;
if (fbDev->xdpi == 0 || fbDev->ydpi == 0) {
ALOGE("invalid screen resolution from fb HAL (xdpi=%f, ydpi=%f), "
"defaulting to 160 dpi", fbDev->xdpi, fbDev->ydpi);
const_cast<float&>(ANativeWindow::xdpi) = 160;
const_cast<float&>(ANativeWindow::ydpi) = 160;
} else {
const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
}
mName = "FramebufferSurface";
mBufferQueue->setConsumerName(mName);
mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER);
mBufferQueue->setDefaultBufferFormat(fbDev->format);
mBufferQueue->setDefaultBufferSize(fbDev->width, fbDev->height);
mBufferQueue->setSynchronousMode(true);
mBufferQueue->setBufferCountServer(NUM_FRAME_BUFFERS);
} else {
ALOGE("Couldn't get gralloc module");
}
class GraphicBufferAlloc : public BnGraphicBufferAlloc {
public:
GraphicBufferAlloc() { };
virtual ~GraphicBufferAlloc() { };
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
PixelFormat format, uint32_t usage, status_t* error) {
sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
return graphicBuffer;
}
};
mBufferQueue = new BufferQueue(true, NUM_FRAME_BUFFERS, new GraphicBufferAlloc());
mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB|GRALLOC_USAGE_HW_RENDER|GRALLOC_USAGE_HW_COMPOSER);
mBufferQueue->setDefaultBufferFormat(fbDev->format);
mBufferQueue->setDefaultBufferSize(fbDev->width, fbDev->height);
mBufferQueue->setSynchronousMode(true);
mBufferQueue->setBufferCountServer(NUM_FRAME_BUFFERS);
setISurfaceTexture(mBufferQueue);
}
void FramebufferSurface::onFirstRef() {
class Listener : public BufferQueue::ConsumerListener {
const wp<FramebufferSurface> that;
virtual ~Listener() { }
virtual void onBuffersReleased() { }
void onFrameAvailable() {
sp<FramebufferSurface> self = that.promote();
if (self != NULL) {
BufferQueue::BufferItem item;
status_t err = self->mBufferQueue->acquireBuffer(&item);
if (err == 0) {
if (item.mGraphicBuffer != 0) {
self->mBuffers[item.mBuf] = item.mGraphicBuffer;
}
if (item.mFence.get()) {
err = item.mFence->wait(Fence::TIMEOUT_NEVER);
if (err) {
ALOGE("failed waiting for buffer's fence: %d", err);
self->mBufferQueue->releaseBuffer(item.mBuf,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
item.mFence);
return;
}
}
self->fbDev->post(self->fbDev, self->mBuffers[item.mBuf]->handle);
if (self->mCurrentBufferIndex >= 0) {
self->mBufferQueue->releaseBuffer(self->mCurrentBufferIndex,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE);
}
self->mCurrentBufferIndex = item.mBuf;
}
}
}
public:
Listener(const sp<FramebufferSurface>& that) : that(that) { }
};
status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>* buffer) {
Mutex::Autolock lock(mMutex);
mBufferQueue->setConsumerName(String8("FramebufferSurface"));
mBufferQueue->consumerConnect(new Listener(this));
BufferQueue::BufferItem item;
status_t err = acquireBufferLocked(&item);
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
if (buffer != NULL) {
*buffer = mCurrentBuffer;
}
return NO_ERROR;
} else if (err != NO_ERROR) {
ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
return err;
}
// If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
// then we may have acquired the slot we already own. If we had released
// our current buffer before we call acquireBuffer then that release call
// would have returned STALE_BUFFER_SLOT, and we would have called
// freeBufferLocked on that slot. Because the buffer slot has already
// been overwritten with the new buffer all we have to do is skip the
// releaseBuffer call and we should be in the same state we'd be in if we
// had released the old buffer first.
if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
item.mBuf != mCurrentBufferSlot) {
// Release the previous buffer.
err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY,
EGL_NO_SYNC_KHR, Fence::NO_FENCE);
if (err != NO_ERROR && err != BufferQueue::STALE_BUFFER_SLOT) {
ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
return err;
}
}
mCurrentBufferSlot = item.mBuf;
mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
if (item.mFence != NULL) {
item.mFence->wait(Fence::TIMEOUT_NEVER);
}
if (buffer != NULL) {
*buffer = mCurrentBuffer;
}
return NO_ERROR;
}
FramebufferSurface::~FramebufferSurface() {
@ -157,6 +152,29 @@ FramebufferSurface::~FramebufferSurface() {
}
}
void FramebufferSurface::onFrameAvailable() {
// XXX: The following code is here temporarily as part of the transition
// away from the framebuffer HAL.
sp<GraphicBuffer> buf;
status_t err = nextBuffer(&buf);
if (err != NO_ERROR) {
ALOGE("error latching next FramebufferSurface buffer: %s (%d)",
strerror(-err), err);
return;
}
err = fbDev->post(fbDev, buf->handle);
if (err != NO_ERROR) {
ALOGE("error posting framebuffer: %d", err);
}
}
void FramebufferSurface::freeBufferLocked(int slotIndex) {
ConsumerBase::freeBufferLocked(slotIndex);
if (slotIndex == mCurrentBufferSlot) {
mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
}
}
float FramebufferSurface::getRefreshRate() const {
/* FIXME: REFRESH_RATE is a temporary HACK until we are able to report the
* refresh rate properly from the HAL. The WindowManagerService now relies
@ -172,10 +190,7 @@ float FramebufferSurface::getRefreshRate() const {
status_t FramebufferSurface::setUpdateRectangle(const Rect& r)
{
if (!mUpdateOnDemand) {
return INVALID_OPERATION;
}
return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
return INVALID_OPERATION;
}
status_t FramebufferSurface::compositionComplete()
@ -190,38 +205,10 @@ void FramebufferSurface::dump(String8& result) {
if (fbDev->common.version >= 1 && fbDev->dump) {
const size_t SIZE = 4096;
char buffer[SIZE];
fbDev->dump(fbDev, buffer, SIZE);
result.append(buffer);
}
}
int FramebufferSurface::query(int what, int* value) const {
Mutex::Autolock _l(mLock);
framebuffer_device_t* fb = fbDev;
switch (what) {
case NATIVE_WINDOW_DEFAULT_WIDTH:
case NATIVE_WINDOW_WIDTH:
*value = fb->width;
return NO_ERROR;
case NATIVE_WINDOW_DEFAULT_HEIGHT:
case NATIVE_WINDOW_HEIGHT:
*value = fb->height;
return NO_ERROR;
case NATIVE_WINDOW_FORMAT:
*value = fb->format;
return NO_ERROR;
case NATIVE_WINDOW_CONCRETE_TYPE:
*value = NATIVE_WINDOW_FRAMEBUFFER;
return NO_ERROR;
case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
*value = 0;
return NO_ERROR;
case NATIVE_WINDOW_TRANSFORM_HINT:
*value = 0;
return NO_ERROR;
}
return SurfaceTextureClient::query(what, value);
ConsumerBase::dump(result);
}
// ----------------------------------------------------------------------------

View File

@ -20,9 +20,7 @@
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/ConsumerBase.h>
#define NUM_FRAME_BUFFERS 2
@ -35,7 +33,7 @@ class String8;
// ---------------------------------------------------------------------------
class FramebufferSurface : public SurfaceTextureClient {
class FramebufferSurface : public ConsumerBase {
public:
static sp<FramebufferSurface> create();
@ -43,28 +41,34 @@ public:
// TODO: this should be coming from HWC
float getRefreshRate() const;
bool isUpdateOnDemand() const { return mUpdateOnDemand; }
bool isUpdateOnDemand() const { return false; }
status_t setUpdateRectangle(const Rect& updateRect);
status_t compositionComplete();
void dump(String8& result);
virtual void dump(String8& result);
protected:
virtual void onFirstRef();
// nextBuffer waits for and then latches the next buffer from the
// BufferQueue and releases the previously latched buffer to the
// BufferQueue. The new buffer is returned in the 'buffer' argument.
status_t nextBuffer(sp<GraphicBuffer>* buffer);
private:
FramebufferSurface();
virtual ~FramebufferSurface(); // this class cannot be overloaded
virtual int query(int what, int* value) const;
virtual void onFrameAvailable();
virtual void freeBufferLocked(int slotIndex);
framebuffer_device_t* fbDev;
sp<BufferQueue> mBufferQueue;
int mCurrentBufferIndex;
sp<GraphicBuffer> mBuffers[NUM_FRAME_BUFFERS];
// mCurrentBufferIndex is the slot index of the current buffer or
// INVALID_BUFFER_SLOT to indicate that either there is no current buffer
// or the buffer is not associated with a slot.
int mCurrentBufferSlot;
mutable Mutex mLock;
bool mUpdateOnDemand;
// mCurrentBuffer is the current buffer or NULL to indicate that there is
// no current buffer.
sp<GraphicBuffer> mCurrentBuffer;
};
// ---------------------------------------------------------------------------

View File

@ -42,6 +42,7 @@ namespace android {
class GraphicBuffer;
class LayerBase;
class Region;
class String8;
class SurfaceFlinger;

View File

@ -34,8 +34,9 @@
#include <ui/DisplayInfo.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/BitTube.h>
#include <gui/BufferQueue.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/SurfaceTextureClient.h>
#include <ui/GraphicBufferAllocator.h>
@ -351,22 +352,24 @@ status_t SurfaceFlinger::readyToRun()
// Initialize the main display
// create native window to main display
sp<FramebufferSurface> anw = FramebufferSurface::create();
ANativeWindow* const window = anw.get();
if (!window) {
sp<FramebufferSurface> fbs = FramebufferSurface::create();
if (fbs == NULL) {
ALOGE("Display subsystem failed to initialize. check logs. exiting...");
exit(0);
}
sp<SurfaceTextureClient> stc(new SurfaceTextureClient(static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue())));
// initialize the config and context
int format;
window->query(window, NATIVE_WINDOW_FORMAT, &format);
ANativeWindow* const anw = stc.get();
anw->query(anw, NATIVE_WINDOW_FORMAT, &format);
mEGLConfig = selectEGLConfig(mEGLDisplay, format);
mEGLContext = createGLContext(mEGLDisplay, mEGLConfig);
// initialize our main display hardware
mCurrentState.displays.add(DisplayDevice::DISPLAY_ID_MAIN, DisplayDeviceState());
sp<DisplayDevice> hw = new DisplayDevice(this, DisplayDevice::DISPLAY_ID_MAIN, anw, mEGLConfig);
sp<DisplayDevice> hw = new DisplayDevice(this, DisplayDevice::DISPLAY_ID_MAIN, anw, fbs, mEGLConfig);
mDisplays.add(DisplayDevice::DISPLAY_ID_MAIN, hw);
// initialize OpenGL ES
@ -868,7 +871,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
for (size_t i=0 ; i<cc ; i++) {
if (mDrawingState.displays.indexOfKey(curr[i].id) < 0) {
// FIXME: we need to pass the surface here
sp<DisplayDevice> disp = new DisplayDevice(this, curr[i].id, 0, mEGLConfig);
sp<DisplayDevice> disp = new DisplayDevice(this, curr[i].id, 0, 0, mEGLConfig);
mDisplays.add(curr[i].id, disp);
}
}