turn off the electron beam
Change-Id: I335fb6719f1d5a3f1c6f37a046fd1c2c4ed2bbc6
This commit is contained in:
parent
3c8e66f9a4
commit
59119e658a
@ -118,6 +118,8 @@ public:
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uint32_t* width, uint32_t* height, PixelFormat* format,
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uint32_t reqWidth, uint32_t reqHeight) = 0;
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virtual status_t turnElectronBeamOff(int32_t mode) = 0;
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/* Signal surfaceflinger that there might be some work to do
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* This is an ASYNCHRONOUS call.
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*/
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@ -142,7 +144,8 @@ public:
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FREEZE_DISPLAY,
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UNFREEZE_DISPLAY,
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SIGNAL,
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CAPTURE_SCREEN
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CAPTURE_SCREEN,
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TURN_ELECTRON_BEAM_OFF
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};
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virtual status_t onTransact( uint32_t code,
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@ -142,6 +142,15 @@ public:
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return reply.readInt32();
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}
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virtual status_t turnElectronBeamOff(int32_t mode)
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
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data.writeInt32(mode);
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remote()->transact(BnSurfaceComposer::TURN_ELECTRON_BEAM_OFF, data, &reply);
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return reply.readInt32();
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}
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virtual void signal() const
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{
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Parcel data, reply;
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@ -224,6 +233,12 @@ status_t BnSurfaceComposer::onTransact(
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reply->writeInt32(f);
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reply->writeInt32(res);
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} break;
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case TURN_ELECTRON_BEAM_OFF: {
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CHECK_INTERFACE(ISurfaceComposer, data, reply);
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int32_t mode = data.readInt32();
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status_t res = turnElectronBeamOff(mode);
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reply->writeInt32(res);
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}
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default:
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return BBinder::onTransact(code, data, reply, flags);
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}
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@ -359,7 +359,7 @@ status_t DisplayHardwareBase::ConsoleManagerThread::initCheck() const
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DisplayHardwareBase::DisplayHardwareBase(const sp<SurfaceFlinger>& flinger,
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uint32_t displayIndex)
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: mCanDraw(true)
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: mCanDraw(true), mScreenAcquired(true)
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{
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mDisplayEventThread = new DisplayEventThread(flinger);
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if (mDisplayEventThread->initCheck() != NO_ERROR) {
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@ -374,18 +374,21 @@ DisplayHardwareBase::~DisplayHardwareBase()
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mDisplayEventThread->requestExitAndWait();
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}
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void DisplayHardwareBase::setCanDraw(bool canDraw)
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{
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mCanDraw = canDraw;
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}
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bool DisplayHardwareBase::canDraw() const
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{
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return mCanDraw;
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return mCanDraw && mScreenAcquired;
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}
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void DisplayHardwareBase::releaseScreen() const
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{
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status_t err = mDisplayEventThread->releaseScreen();
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if (err >= 0) {
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//LOGD("screen given-up");
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mCanDraw = false;
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mScreenAcquired = false;
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}
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}
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@ -393,9 +396,14 @@ void DisplayHardwareBase::acquireScreen() const
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{
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status_t err = mDisplayEventThread->acquireScreen();
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if (err >= 0) {
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//LOGD("screen returned");
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mCanDraw = true;
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mScreenAcquired = true;
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}
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}
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bool DisplayHardwareBase::isScreenAcquired() const
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{
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return mScreenAcquired;
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}
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}; // namespace android
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@ -40,7 +40,11 @@ public:
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// console managment
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void releaseScreen() const;
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void acquireScreen() const;
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bool isScreenAcquired() const;
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bool canDraw() const;
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void setCanDraw(bool canDraw);
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private:
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class DisplayEventThreadBase : public Thread {
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@ -89,6 +93,7 @@ private:
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sp<DisplayEventThreadBase> mDisplayEventThread;
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mutable int mCanDraw;
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mutable int mScreenAcquired;
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};
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}; // namespace android
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@ -423,14 +423,14 @@ void SurfaceFlinger::handleConsoleEvents()
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hw.acquireScreen();
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}
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if (mDeferReleaseConsole && hw.canDraw()) {
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if (mDeferReleaseConsole && hw.isScreenAcquired()) {
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// We got the release signal before the acquire signal
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mDeferReleaseConsole = false;
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hw.releaseScreen();
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}
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if (what & eConsoleReleased) {
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if (hw.canDraw()) {
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if (hw.isScreenAcquired()) {
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hw.releaseScreen();
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} else {
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mDeferReleaseConsole = true;
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@ -1456,6 +1456,7 @@ status_t SurfaceFlinger::onTransact(
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case FREEZE_DISPLAY:
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case UNFREEZE_DISPLAY:
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case BOOT_FINISHED:
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case TURN_ELECTRON_BEAM_OFF:
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{
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// codes that require permission check
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IPCThreadState* ipc = IPCThreadState::self();
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@ -1544,6 +1545,231 @@ status_t SurfaceFlinger::onTransact(
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return err;
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}
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// ---------------------------------------------------------------------------
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status_t SurfaceFlinger::turnElectronBeamOffImplLocked()
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{
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status_t result = PERMISSION_DENIED;
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if (!GLExtensions::getInstance().haveFramebufferObject())
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return INVALID_OPERATION;
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// get screen geometry
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const int dpy = 0;
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const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
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if (!hw.canDraw()) {
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// we're already off
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return NO_ERROR;
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}
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const uint32_t hw_w = hw.getWidth();
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const uint32_t hw_h = hw.getHeight();
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const Region screenBounds(hw.bounds());
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GLfloat u = 1;
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GLfloat v = 1;
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// make sure to clear all GL error flags
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while ( glGetError() != GL_NO_ERROR ) ;
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// create a FBO
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GLuint name, tname;
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glGenTextures(1, &tname);
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glBindTexture(GL_TEXTURE_2D, tname);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
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if (glGetError() != GL_NO_ERROR) {
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GLint tw = (2 << (31 - clz(hw_w)));
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GLint th = (2 << (31 - clz(hw_h)));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
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u = GLfloat(hw_w) / tw;
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v = GLfloat(hw_h) / th;
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}
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glGenFramebuffersOES(1, &name);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
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glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
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GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
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if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
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// redraw the screen entirely...
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT);
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const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
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const size_t count = layers.size();
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for (size_t i=0 ; i<count ; ++i) {
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const sp<LayerBase>& layer(layers[i]);
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layer->drawForSreenShot();
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}
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// back to main framebuffer
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
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glDisable(GL_SCISSOR_TEST);
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GLfloat vtx[8];
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const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tname);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, vtx);
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class s_curve_interpolator {
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const float nbFrames, s, v;
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public:
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s_curve_interpolator(int nbFrames, float s)
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: nbFrames(1.0f / (nbFrames-1)), s(s),
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v(1.0f + expf(-s + 0.5f*s)) {
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}
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float operator()(int f) {
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const float x = f * nbFrames;
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return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
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}
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};
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class v_stretch {
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const GLfloat hw_w, hw_h;
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public:
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v_stretch(uint32_t hw_w, uint32_t hw_h)
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: hw_w(hw_w), hw_h(hw_h) {
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}
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void operator()(GLfloat* vtx, float v) {
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const GLfloat w = hw_w + (hw_w * v);
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const GLfloat h = hw_h - (hw_h * v);
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const GLfloat x = (hw_w - w) * 0.5f;
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const GLfloat y = (hw_h - h) * 0.5f;
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vtx[0] = x; vtx[1] = y;
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vtx[2] = x; vtx[3] = y + h;
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vtx[4] = x + w; vtx[5] = y + h;
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vtx[6] = x + w; vtx[7] = y;
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}
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};
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class h_stretch {
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const GLfloat hw_w, hw_h;
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public:
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h_stretch(uint32_t hw_w, uint32_t hw_h)
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: hw_w(hw_w), hw_h(hw_h) {
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}
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void operator()(GLfloat* vtx, float v) {
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const GLfloat w = hw_w - (hw_w * v);
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const GLfloat h = 1.0f;
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const GLfloat x = (hw_w - w) * 0.5f;
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const GLfloat y = (hw_h - h) * 0.5f;
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vtx[0] = x; vtx[1] = y;
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vtx[2] = x; vtx[3] = y + h;
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vtx[4] = x + w; vtx[5] = y + h;
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vtx[6] = x + w; vtx[7] = y;
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}
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};
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// the full animation is 24 frames
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const int nbFrames = 12;
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v_stretch vverts(hw_w, hw_h);
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s_curve_interpolator itr(nbFrames, 7.5f);
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s_curve_interpolator itg(nbFrames, 8.0f);
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s_curve_interpolator itb(nbFrames, 8.5f);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE);
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for (int i=0 ; i<nbFrames ; i++) {
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float x, y, w, h;
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const float vr = itr(i);
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const float vg = itg(i);
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const float vb = itb(i);
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// clear screen
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glColorMask(1,1,1,1);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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// draw the red plane
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vverts(vtx, vr);
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glColorMask(1,0,0,1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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// draw the green plane
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vverts(vtx, vg);
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glColorMask(0,1,0,1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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// draw the blue plane
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vverts(vtx, vb);
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glColorMask(0,0,1,1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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// draw the white highlight (we use the last vertices)
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glDisable(GL_TEXTURE_2D);
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glColorMask(1,1,1,1);
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glColor4f(vg, vg, vg, 1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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hw.flip(screenBounds);
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}
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h_stretch hverts(hw_w, hw_h);
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glDisable(GL_BLEND);
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glDisable(GL_TEXTURE_2D);
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glColorMask(1,1,1,1);
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for (int i=0 ; i<nbFrames ; i++) {
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const float v = itg(i);
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hverts(vtx, v);
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glClear(GL_COLOR_BUFFER_BIT);
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glColor4f(1-v, 1-v, 1-v, 1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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hw.flip(screenBounds);
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}
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glColorMask(1,1,1,1);
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glEnable(GL_SCISSOR_TEST);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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result = NO_ERROR;
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} else {
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// release FBO resources
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
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result = BAD_VALUE;
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}
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glDeleteFramebuffersOES(1, &name);
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glDeleteTextures(1, &tname);
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if (result == NO_ERROR) {
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DisplayHardware& hw(graphicPlane(dpy).editDisplayHardware());
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hw.setCanDraw(false);
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}
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return result;
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}
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status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
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{
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if (!GLExtensions::getInstance().haveFramebufferObject())
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return INVALID_OPERATION;
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class MessageTurnElectronBeamOff : public MessageBase {
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SurfaceFlinger* flinger;
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status_t result;
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public:
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MessageTurnElectronBeamOff(SurfaceFlinger* flinger)
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: flinger(flinger), result(PERMISSION_DENIED) {
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}
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status_t getResult() const {
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return result;
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}
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virtual bool handler() {
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Mutex::Autolock _l(flinger->mStateLock);
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result = flinger->turnElectronBeamOffImplLocked();
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return true;
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}
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};
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sp<MessageBase> msg = new MessageTurnElectronBeamOff(this);
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status_t res = postMessageSync(msg);
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if (res == NO_ERROR) {
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res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
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}
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return res;
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}
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// ---------------------------------------------------------------------------
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status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
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@ -2005,6 +2231,10 @@ const DisplayHardware& GraphicPlane::displayHardware() const {
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return *mHw;
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}
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DisplayHardware& GraphicPlane::editDisplayHardware() {
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return *mHw;
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}
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const Transform& GraphicPlane::transform() const {
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return mGlobalTransform;
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}
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@ -141,6 +141,7 @@ public:
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int getHeight() const;
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const DisplayHardware& displayHardware() const;
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DisplayHardware& editDisplayHardware();
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const Transform& transform() const;
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EGLDisplay getEGLDisplay() const;
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@ -200,6 +201,7 @@ public:
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PixelFormat* format,
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uint32_t reqWidth,
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uint32_t reqHeight);
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virtual status_t turnElectronBeamOff(int32_t mode);
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void screenReleased(DisplayID dpy);
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void screenAcquired(DisplayID dpy);
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@ -325,6 +327,8 @@ private:
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uint32_t* width, uint32_t* height, PixelFormat* format,
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uint32_t reqWidth = 0, uint32_t reqHeight = 0);
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status_t turnElectronBeamOffImplLocked();
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friend class FreezeLock;
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sp<FreezeLock> getFreezeLock() const;
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inline void incFreezeCount() {
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