Added display initialization method

The primary display device was being configured to "blank" by
default, which prevented the boot animation from appearing
(unless you got lucky with the hardware composer state).

Bug 6975688

Change-Id: I0fa52e9e719c6e997c5725a7baf15d9718461b78
This commit is contained in:
Andy McFadden 2012-08-24 10:16:42 -07:00
parent 0bceb84773
commit 13a082e160
3 changed files with 43 additions and 12 deletions

View File

@ -261,7 +261,7 @@ status_t HWComposer::createWorkList(int32_t id, size_t numLayers) {
if (mHwc) {
DisplayData& disp(mDisplayData[id]);
if (disp.capacity < numLayers) {
if (disp.capacity < numLayers || disp.list == NULL) {
const size_t size = sizeof(hwc_display_contents_1_t)
+ numLayers * sizeof(hwc_layer_1_t);
free(disp.list);

View File

@ -137,15 +137,8 @@ void SurfaceFlinger::binderDied(const wp<IBinder>& who)
{
// the window manager died on us. prepare its eulogy.
// reset screen orientation
Vector<ComposerState> state;
Vector<DisplayState> displays;
DisplayState d;
d.what = DisplayState::eOrientationChanged;
d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN];
d.orientation = DisplayState::eOrientationDefault;
displays.add(d);
setTransactionState(state, displays, 0);
// restore initial conditions (default device unblank, etc)
initializeDisplays();
// restart the boot-animation
startBootAnim();
@ -451,6 +444,9 @@ status_t SurfaceFlinger::readyToRun()
// We're now ready to accept clients...
mReadyToRunBarrier.open();
// set initial conditions (e.g. unblank default device)
initializeDisplays();
// start boot animation
startBootAnim();
@ -1729,6 +1725,36 @@ status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer)
// ---------------------------------------------------------------------------
void SurfaceFlinger::onInitializeDisplays() {
// reset screen orientation
Vector<ComposerState> state;
Vector<DisplayState> displays;
DisplayState d;
d.what = DisplayState::eOrientationChanged;
d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN];
d.orientation = DisplayState::eOrientationDefault;
displays.add(d);
setTransactionState(state, displays, 0);
// XXX: this should init default device to "unblank" and all other devices to "blank"
onScreenAcquired();
}
void SurfaceFlinger::initializeDisplays() {
class MessageScreenInitialized : public MessageBase {
SurfaceFlinger* flinger;
public:
MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
virtual bool handler() {
flinger->onInitializeDisplays();
return true;
}
};
sp<MessageBase> msg = new MessageScreenInitialized(this);
postMessageAsync(msg); // we may be called from main thread, use async message
}
void SurfaceFlinger::onScreenAcquired() {
ALOGD("Screen about to return, flinger = %p", this);
sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice

View File

@ -231,9 +231,11 @@ private:
void signalLayerUpdate();
void signalRefresh();
// called on the main thread in response to screenReleased()
// called on the main thread in response to initializeDisplays()
void onInitializeDisplays();
// called on the main thread in response to blank()
void onScreenReleased();
// called on the main thread in response to screenAcquired()
// called on the main thread in response to unblank()
void onScreenAcquired();
void handleMessageTransaction();
@ -321,6 +323,9 @@ private:
/* ------------------------------------------------------------------------
* Display and layer stack management
*/
// called when starting, or restarting after system_server death
void initializeDisplays();
sp<const DisplayDevice> getDisplayDevice(DisplayID dpy) const {
return mDisplays.valueFor(dpy);
}