replicant-frameworks_native/services/surfaceflinger/DisplayHardware
Mathias Agopian 3e87601170 Implement SurfaceFlinger's ANW on top of BufferQueue
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.

Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
2012-06-13 18:07:47 -07:00
..
DisplayHardware.cpp Implement SurfaceFlinger's ANW on top of BufferQueue 2012-06-13 18:07:47 -07:00
DisplayHardware.h Implement SurfaceFlinger's ANW on top of BufferQueue 2012-06-13 18:07:47 -07:00
DisplayHardwareBase.cpp surfaceflinger: replace early suspend with binder call from PowerManager 2012-06-07 16:28:30 -07:00
DisplayHardwareBase.h rework screen on/off code 2012-04-10 22:18:43 -07:00
FramebufferSurface.cpp Implement SurfaceFlinger's ANW on top of BufferQueue 2012-06-13 18:07:47 -07:00
FramebufferSurface.h Implement SurfaceFlinger's ANW on top of BufferQueue 2012-06-13 18:07:47 -07:00
HWComposer.cpp set vsync power hint 2012-04-26 19:52:22 -07:00
HWComposer.h set vsync power hint 2012-04-26 19:52:22 -07:00
PowerHAL.cpp don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
PowerHAL.h don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00