3094df359d
both API and implementation will change, this is just a prototype intended to show feasability. SurfaceFlinger is passed an ISurfaceTexture through a new callback, it is in turn used to create an EGLSurface which surfaceflinger will draw into in addition to the main screen. Change-Id: Id0bbb0b854bb7bae44d57246a90b65d4567f9a21 |
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DisplayHardware.cpp | ||
DisplayHardware.h | ||
DisplayHardwareBase.cpp | ||
DisplayHardwareBase.h | ||
FramebufferSurface.cpp | ||
FramebufferSurface.h | ||
HWComposer.cpp | ||
HWComposer.h | ||
PowerHAL.cpp | ||
PowerHAL.h |