reimplement wifi display hack with new external display SF framework

fix a few bugs with external displays

- HWComposer doesn't really handle multiple displays yet
  so there is a lot of ugliness there

- We also need to make sure that external displays are not
  blanked by default

- due to some EGL limitations surfaces being swapped need
  to be current

Change-Id: I82bff05b43bcebd8da863c7c76b4edbc3bc223a9
This commit is contained in:
Mathias Agopian 2012-08-10 18:50:38 -07:00
parent 818b46058a
commit 5f20e2d446
5 changed files with 88 additions and 84 deletions

View File

@ -140,6 +140,9 @@ void DisplayDevice::init(EGLConfig config)
mFormat = format;
mPageFlipCount = 0;
// external displays are always considered enabled
mScreenAcquired = mId >= DisplayDevice::DISPLAY_ID_COUNT;
// initialize the display orientation transform.
DisplayDevice::setOrientation(DisplayState::eOrientationDefault);
}

View File

@ -334,7 +334,8 @@ void HWComposer::eventControl(int event, int enabled) {
}
}
status_t HWComposer::createWorkList(int32_t id, size_t numLayers) { // FIXME: handle multiple displays
status_t HWComposer::createWorkList(int32_t id, size_t numLayers) {
// FIXME: handle multiple displays
if (uint32_t(id) >= MAX_DISPLAYS)
return BAD_INDEX;
@ -360,6 +361,15 @@ status_t HWComposer::prepare() const {
int err = hwcPrepare(mHwc, 1,
const_cast<hwc_display_contents_1_t**>(mLists));
if (err == NO_ERROR) {
// here we're just making sure that "skip" layers are set
// to HWC_FRAMEBUFFER and we're also counting how many layers
// we have of each type.
// It would be nice if we could get rid of this entirely, which I
// think is almost possible.
// TODO: must handle multiple displays here
size_t numOVLayers = 0;
size_t numFBLayers = 0;
size_t count = getNumLayers(0);
@ -397,7 +407,15 @@ status_t HWComposer::prepare() const {
return (status_t)err;
}
size_t HWComposer::getLayerCount(int32_t id, int type) const { // FIXME: handle multiple displays
size_t HWComposer::getLayerCount(int32_t id, int type) const {
// FIXME: handle multiple displays
if (uint32_t(id) >= MAX_DISPLAYS) {
// FIXME: in practice this is only use to know
// if we have at least one layer of type.
return (type == HWC_FRAMEBUFFER) ? 1 : 0;
}
switch (type) {
case HWC_OVERLAY:
return mNumOVLayers;
@ -623,7 +641,11 @@ public:
/*
* returns an iterator initialized at a given index in the layer list
*/
HWComposer::LayerListIterator HWComposer::getLayerIterator(int32_t id, size_t index) { // FIXME: handle multiple displays
HWComposer::LayerListIterator HWComposer::getLayerIterator(int32_t id, size_t index) {
// FIXME: handle multiple displays
if (uint32_t(id) >= MAX_DISPLAYS)
return LayerListIterator();
if (!mHwc || index > hwcNumHwLayers(mHwc, mLists[0]))
return LayerListIterator();
if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
@ -638,14 +660,14 @@ HWComposer::LayerListIterator HWComposer::getLayerIterator(int32_t id, size_t in
/*
* returns an iterator on the beginning of the layer list
*/
HWComposer::LayerListIterator HWComposer::begin(int32_t id) { // FIXME: handle multiple displays
HWComposer::LayerListIterator HWComposer::begin(int32_t id) {
return getLayerIterator(id, 0);
}
/*
* returns an iterator on the end of the layer list
*/
HWComposer::LayerListIterator HWComposer::end(int32_t id) { // FIXME: handle multiple displays
HWComposer::LayerListIterator HWComposer::end(int32_t id) {
return getLayerIterator(id, getNumLayers(id));
}

View File

@ -426,10 +426,10 @@ void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
snprintf(buffer, SIZE,
" "
"z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), "
"layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), "
"isOpaque=%1d, needsDithering=%1d, invalidate=%1d, "
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
s.z, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h,
s.z, s.layerStack, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h,
s.active.crop.left, s.active.crop.top,
s.active.crop.right, s.active.crop.bottom,
isOpaque(), needsDithering(), contentDirty,

View File

@ -95,8 +95,7 @@ SurfaceFlinger::SurfaceFlinger()
mLastSwapBufferTime(0),
mDebugInTransaction(0),
mLastTransactionTime(0),
mBootFinished(false),
mExternalDisplaySurface(EGL_NO_SURFACE)
mBootFinished(false)
{
ALOGI("SurfaceFlinger is starting");
@ -555,40 +554,34 @@ sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
return mEventThread->createEventConnection();
}
void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) {
EGLSurface result = EGL_NO_SURFACE;
EGLSurface old_surface = EGL_NO_SURFACE;
sp<SurfaceTextureClient> stc;
void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> surface) {
if (display != NULL) {
stc = new SurfaceTextureClient(display);
result = eglCreateWindowSurface(mEGLDisplay,
mEGLConfig, (EGLNativeWindowType)stc.get(), NULL);
ALOGE_IF(result == EGL_NO_SURFACE,
"eglCreateWindowSurface failed (ISurfaceTexture=%p)",
display.get());
sp<IBinder> token;
{ // scope for the lock
Mutex::Autolock _l(mStateLock);
token = mExtDisplayToken;
}
if (token == 0) {
token = createDisplay();
}
{ // scope for the lock
Mutex::Autolock _l(mStateLock);
old_surface = mExternalDisplaySurface;
mExternalDisplayNativeWindow = stc;
mExternalDisplaySurface = result;
ALOGD("mExternalDisplaySurface = %p", result);
}
if (surface == 0) {
// release our current display. we're guarantee to have
// a reference to it (token), while we hold the lock
mExtDisplayToken = 0;
} else {
mExtDisplayToken = token;
}
if (old_surface != EGL_NO_SURFACE) {
// Note: EGL allows to destroy an object while its current
// it will fail to become current next time though.
eglDestroySurface(mEGLDisplay, old_surface);
DisplayDeviceState& info(mCurrentState.displays.editValueFor(token));
info.surface = surface;
setTransactionFlags(eDisplayTransactionNeeded);
}
}
EGLSurface SurfaceFlinger::getExternalDisplaySurface() const {
Mutex::Autolock _l(mStateLock);
return mExternalDisplaySurface;
}
// ----------------------------------------------------------------------------
void SurfaceFlinger::waitForEvent() {
@ -757,49 +750,6 @@ void SurfaceFlinger::handleMessageRefresh() {
}
postFramebuffer();
#if 1
// render to the external display if we have one
EGLSurface externalDisplaySurface = getExternalDisplaySurface();
if (externalDisplaySurface != EGL_NO_SURFACE) {
EGLSurface cur = eglGetCurrentSurface(EGL_DRAW);
EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(),
externalDisplaySurface, externalDisplaySurface,
eglGetCurrentContext());
ALOGE_IF(!success, "eglMakeCurrent -> external failed");
if (success) {
// redraw the screen entirely...
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
const sp<DisplayDevice>& hw(getDisplayDevice(0));
const Vector< sp<LayerBase> >& layers( hw->getVisibleLayersSortedByZ() );
const size_t count = layers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
layer->draw(hw);
}
success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface);
ALOGE_IF(!success, "external display eglSwapBuffers failed");
hw->compositionComplete();
}
success = eglMakeCurrent(eglGetCurrentDisplay(),
cur, cur, eglGetCurrentContext());
ALOGE_IF(!success, "eglMakeCurrent -> internal failed");
}
#endif
}
void SurfaceFlinger::postFramebuffer()
@ -830,6 +780,10 @@ void SurfaceFlinger::postFramebuffer()
if (hwc.initCheck() == NO_ERROR) {
// FIXME: eventually commit() won't take arguments
// FIXME: EGL spec says:
// "surface must be bound to the calling thread's current context,
// for the current rendering API."
DisplayDevice::makeCurrent(getDisplayDevice(DisplayDevice::DISPLAY_ID_MAIN), mEGLContext);
hwc.commit(mEGLDisplay, getDefaultDisplayDevice()->getEGLSurface());
}
@ -844,14 +798,22 @@ void SurfaceFlinger::postFramebuffer()
for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
currentLayers[i]->onLayerDisplayed(hw, &*cur);
}
} else {
}
// FIXME: we need to call eglSwapBuffers() on displays that have
// GL composition and only on those.
// however, currently hwc.commit() already does that for the main
// display and never for the other ones
if (hw->getDisplayId() >= DisplayDevice::DISPLAY_ID_COUNT) {
// FIXME: EGL spec says:
// "surface must be bound to the calling thread's current context,
// for the current rendering API."
DisplayDevice::makeCurrent(hw, mEGLContext);
eglSwapBuffers(mEGLDisplay, hw->getEGLSurface());
for (size_t i = 0; i < count; i++) {
currentLayers[i]->onLayerDisplayed(hw, NULL);
}
}
// FIXME: we need to call eglSwapBuffers() on displays that have GL composition
}
mLastSwapBufferTime = systemTime() - now;
@ -967,7 +929,6 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
// (ie: in current state but not in drawing state)
for (size_t i=0 ; i<cc ; i++) {
if (draw.indexOfKey(curr.keyAt(i)) < 0) {
// FIXME: we need to pass the surface here
const DisplayDeviceState& state(curr[i]);
sp<SurfaceTextureClient> stc(
new SurfaceTextureClient(state.surface));
@ -1954,6 +1915,26 @@ void SurfaceFlinger::dumpAllLocked(
layer->shortDump(result, buffer, SIZE);
}
/*
* Dump Display state
*/
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
const sp<const DisplayDevice>& hw(mDisplays[dpy]);
snprintf(buffer, SIZE,
"+ DisplayDevice[%u]\n"
" id=%x, layerStack=%u, (%4dx%4d), orient=%2d, tr=%08x, "
"flips=%u, secure=%d, numLayers=%u\n",
dpy,
hw->getDisplayId(), hw->getLayerStack(),
hw->getWidth(), hw->getHeight(),
hw->getOrientation(), hw->getTransform().getType(),
hw->getPageFlipCount(),
hw->getSecureLayerVisible(),
hw->getVisibleLayersSortedByZ().size());
result.append(buffer);
}
/*
* Dump SurfaceFlinger global state
*/

View File

@ -428,9 +428,7 @@ private:
* Feature prototyping
*/
EGLSurface getExternalDisplaySurface() const;
sp<SurfaceTextureClient> mExternalDisplayNativeWindow;
EGLSurface mExternalDisplaySurface;
sp<IBinder> mExtDisplayToken;
};
// ---------------------------------------------------------------------------