Squashed commit of the following:
commit 012d3fe41d1d6cd38a0858b59145e9a4447641fa
Author: Hashcode <hashcode0f@gmail.com>
Date: Sun Dec 8 19:36:50 2013 +0000
sf: Always use opengles for screen capture
Go back to the usage of GRALLOC_USAGE_HW_TEXTURE and GRALLOC_USAGE_HW_RENDERER
in captureScreenImplLocked regardless of useReadPixels value
This fixes the EGL_NO_IMAGE_KHR error returned from
eglCreateImageKHR (blank images returned from screenshot path)
Change-Id: I62fe90a081607b9e89c67f3dcfd34c84efc89d35
commit 4866ddf98ac98d8e22a1cd6a21894bb17f274588
Author: Ricardo Cerqueira <cyanogenmod@cerqueira.org>
Date: Thu Oct 31 03:53:39 2013 +0000
Revert "remove support for glReadPixels screenshot path"
This reverts commit 3ca76f416b.
Conflicts:
include/gui/ISurfaceComposer.h
libs/gui/ISurfaceComposer.cpp
libs/gui/SurfaceComposerClient.cpp
services/surfaceflinger/SurfaceFlinger.cpp
services/surfaceflinger/SurfaceFlinger.h
Change-Id: I8c239e533757af770e418dbb198f5a86c736961f
Change-Id: I8c239e533757af770e418dbb198f5a86c736961f
In cases where SurfaceFlinger is applying a color matrix (usually for
accessibility features), we previously would perform a render-to-
texture for the initial composition, and then apply the matrix during
a copy to the framebuffer. This changes that behavior to just apply the
matrix during composition without a render-to-texture pass.
This may result in a perceived change of the image in cases with alpha
blending, since the blending is performed at a different stage of the
pipeline and the system effectively performs non-linear blends.
However, neither this nor the prior render-to-texture pass is strictly
correct in that regard, and this approach is less error-prone and
likely faster.
Change-Id: I2110ff0374f61d76df7b087dde8a1ed98990440c
Performs range checking on the inputs to Mesh::Mesh() before allocating
the storage array.
Bug: 20674682
Change-Id: I4fc918a8c312d967dd6d9f91a098b2e0a7081027
(cherry picked from commit ab79e33ef3)
Gamma correction was incorrectly skewing both color inversion and
Daltonization, which resulted in washed-out colors.
Bug: 20346301
Change-Id: I34d879f902c3be115b2d23f09c3ed3902799759e
After creating a syncKHR object with type EGL_SYNC_NATIVE_FENCE_ANDROID,
glFlush must be called before the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute
is populated with a sync fd. We currently call eglDupNativeFenceFDANDROID
before issuing the flush.
Bug 18052459
Taken verbatim from matthew.k.gumbel@intel.com.
Change-Id: I3781d14f92862076e2bca7d27341a6dc6e7e3775
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.
Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
+ This is needed so that activity manager does not
have to do cpu side rotations when capturing recents
thumbnails.
Change-Id: If998008e675ad01305db8399fd643cf4608b7025
Adds a sourceCrop Rect parameter to screenshot commands, which allows
clients to capture only a portion of the screen instead of the whole
screen.
Bug: 15137922
Change-Id: I629447573cd34ffb96334cde7ba02490b9ea06d8
SurfaceFlinger was rendering dark purple for secure content, which
showed up when we took a screen shot for the orientation change
animation. Use black instead.
Bug 11157921
Change-Id: I3895e8168891d49dc5b84eed599bcd0a303bb70a
Explicitly selects an ES 2.0 config first, then an ES 1.x config,
before attempting the fallback path for the emulator.
Bug: 10820214
Change-Id: Ia8cc084c02a0e3de910def024da8a08d02bbd89d
This is an attempt at improving the experience of
users with color vision impairement.
At this time this feature can only be enabled for
debugging:
adb shell service call SurfaceFlinger 1014 i32 PARAM
with PARAM:
0 : disabled
1 : protanomaly/protanopia simulation
2 : deuteranomaly/deuteranopia simulation
3 : tritanopia/tritanomaly simulation
11, 12, 13: same as above w/ attempted correction/enhancement
The enhancement algorithm tries to spread the "error"
such that tones that would otherwise appear similar can be
distinguished.
Bug: 9465644
Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.
Bug: 8679321
Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
just ensure the alpha value is 1.0 in the opaque case
when reading the color from the texture or the
global color.
Bug: 8679321
Change-Id: Ia38b30e97c3bce5a2d534a40c0d66e0bfc3ea40d
- turns out fragment shaders don't have default precision by default
- GLES 1.x extensions that became core in GLES 2.0 don't always work
as extensions in GLES 2.0 (!)
Bug: 8679321
Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
the Mesh object can be part of each Layer (at least currently).
also reworked the Mesh code a bit to make it easier to access
the vertex data.
Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
this is the first step to add support for GLES 2.x, this
change breaks the dependency of SF on GLES 1.x by moving
all operation into their own class.
Bug: 8679321
Change-Id: I0d2741eca2cefe67dfd9cf837cac10c4d126928b